potirondb16_ESO wrote: »BTW some people say they should hide 10k reward behind HM completion... what about people running veteran but whom are yet far from achiveing Hard Mode in any of those ?? Hiding reward behind Hard Mode is 100% NORMAL !
But don't hide Financial incentive behind those door or every team who are currently building and getting stronger will have too much issue with that during all the progression phase it will become a nightmare !
potirondb16_ESO wrote: »But don't hide Financial incentive behind those door or every team who are currently building and getting stronger will have too much issue with that during all the progression phase it will become a nightmare !
Not everyone likes to farm, some people only have time to log on and raidnewtinmpls wrote: »
hmmm.... raiding at least 4 nights a week ... never paid for potions... oh an yes, i use them..
if you take some time to pick some flowers... it's not that hard...
(yesterday I got my precious needed flowers with a survey report... easy one this week)
wandering the lands of Tamriel is quite relaxing!! takes away the stress of real life... give it a try and spend your precious earned gold on other things
takes me 10-15 minutes to get necessary stuff for potions... you can hardly call that farming, no?
ZOS_JessicaFolsom wrote: »
We are not adding Impenetrable to the Trait loot tables at this time. We don't want to make our PVP community feel forced to run Trials – our most difficult PVE content – in order to remain competitive in Cyrodiil and Imperial City.
ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
Grumble_and_Grunt wrote: »Ok before I do anything else I am just going to leave these quotes here from another similar itemisation thread months ago to help back up my queries and for arguments sakes.ZOS_JessicaFolsom wrote: »
We are not adding Impenetrable to the Trait loot tables at this time. We don't want to make our PVP community feel forced to run Trials – our most difficult PVE content – in order to remain competitive in Cyrodiil and Imperial City.ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
So it appears ZoS are slowly streamlining this once casual mmo into a pure single player game with ghosts. Firstly the decision to remove TRIALS SET ITEMS and then just making them incredibly accessible is a huge F*** you to anyone who as a guild or for their pure enjoyment of the game likes to take the effort to run these trials.
Making all these items zone based not only gives even less incentive to do trials (which is actually quite funny that ZoS went through the effort to scale them up, only to then remove anything meanwhile from them) it also completely diminishes the items worth and therefore the feeling of it being rewarding, with this also being said there is no mention as to how to obtain these items in legendary or am I wrong? So what's the deal with that? Anyhow, I digress.
So ZoS removes all the trial sets from trials to accommodate those who do not wish to trial clearly? Even though such people could buy the sets from those who made the efforts to obtain these items. Now those who were interested in trials can no longer obtain the gear and the only gear they can obtain is now BoP??? Any guild who runs trials already has full sets of the only remaining trial sets that are noted. The addition of the revamped old trial sets with BoP trading will mean everyone will have full sets within a few weeks if that. So where is the incentive to trials? Also worth noting nothing in patch notes about an updated relevant weekly trials rewards, so yayyy more pointless vmol loot for all! Not that it even matters anymore lol since even if these were updated the sets would be kinda irrelevant to most at this point.
@ZOS_Finn and @Wrobel since you are the guys behind trials and itemisation. Please explain to us all your reasonings for this? You finally made trials relevant again and ultimately made the decision to make them irrelevant again in the space of one patch lol. BoP has been complained about extensively since it's existence in this game. The only justification was DLC based content and paywalls, now here we are with original trial sets removed and BoE ONLY in overland zones and BoP on base game gear sets??? What was the thought process behind this? Do you feel the gear was too easily accessible? Because making it zone based does opposite effect. Do you feel that top tier guilds are extorting other players with the gear? Because take a look at the guild traders this is not the case when guilds run so frequently and given the BoE ratio regarding the BoE loot on Vet Trials it's no easy feat to obtain them anyhow unlike the normal versions. It's one thing to make it more rewarding for casual players, but it's another to literally make the raiders of the game redundant and take away the only real saving grace of running trials besides leaderboards. Some feedback on the decision making would be greatly appreciated by all.
Also worth mentioning that this change forces people in certain types of content more than before, which I imagine was maybe the thought process behind this change. As quoted above, impenetrable was removed from trials gear to not force pvp players to pve. Well..now we all have to grind zones instead with still no impenetrable included when you have redesigned the drops of ALL these sets.
Second quote because it has been quiet and wasn't mentioned on patch notes was about the traits since as quoted was slated for update 12 or did I miss something or overlook something? I attached as felt was relevant to itemisation, was not to sidetrack. ZoS as can already read most encourage you to revert or amend this change to be more flexible with all aspects of the game. Otherwise you may as well re brand the game as single player and take the servers down, since all end game gear is accessible simply by farming overland zones.
Impossible? No. But very difficult. Popping potions on cooldown helps a lot with sustain--not just the injection of resources, but also Major Endurance/Intellect. It also means that you can get Major Brutality, Savagery, and Sorcery without taking up bar space or rotation time.DocFrost72 wrote: »I think I need something clarified; are these dungeons impossible to do without potions? That seems to be the biggest issue you all are facing gold wise, if I read the OP right.
@Shadesofkin do you have a link to this stream?Shadesofkin wrote: »Considering Dev team couldn't make it past Vet Ruins 2nd major boss on live stream, they should be sympathetic to the costs of running Veteran Trials.
Shadesofkin wrote: »@code65536 https://twitch.tv/bethesda/v/87736518 hour 5 is when they started.
It was rather hilarious to watch, one of them even ran out of soul gems. It was explained to us that only one of them was using a Template, the rest of them were using their live characters.
Shadesofkin wrote: »@code65536 https://twitch.tv/bethesda/v/87736518 hour 5 is when they started.
It was rather hilarious to watch, one of them even ran out of soul gems. It was explained to us that only one of them was using a Template, the rest of them were using their live characters.
Shadesofkin wrote: »@code65536 https://twitch.tv/bethesda/v/87736518 hour 5 is when they started.
It was rather hilarious to watch, one of them even ran out of soul gems. It was explained to us that only one of them was using a Template, the rest of them were using their live characters.
In fairness, though, after watching that, the three devs played competently (and Rich Lambert in particular was doing a pretty good job). As I understand it, the fourth was a guest from the community, not a dev.
Shadesofkin wrote: »Right, but what I was saying was after having to carry someone through a Veteran Dungeon, that's got to be enough of an inclination of how much it can sometimes cost to run Veteran Content.
Shadesofkin wrote: »@code65536 https://twitch.tv/bethesda/v/87736518 hour 5 is when they started.
It was rather hilarious to watch, one of them even ran out of soul gems. It was explained to us that only one of them was using a Template, the rest of them were using their live characters.
Lol
Impossible? No. But very difficult. Popping potions on cooldown helps a lot with sustain--not just the injection of resources, but also Major Endurance/Intellect. It also means that you can get Major Brutality, Savagery, and Sorcery without taking up bar space or rotation time.DocFrost72 wrote: »I think I need something clarified; are these dungeons impossible to do without potions? That seems to be the biggest issue you all are facing gold wise, if I read the OP right.
For 4-man dungeons, I typically use the dropped trash potions (I used to use crafted potions for dungeons, but that's too cost-prohibitive now). But for vet trials, the difficulty scaling and DPS requirements are such that potions are a de facto requirement. And if you are running competitively, then they're definitely required.
And, yes, they are by far the biggest expense. Gear is expensive too, but that's a 1-time cost. You burn through potions every night.
The core problem with potion is that alchemy yields do not realistically support this kind of use. With maxed passives, a single craft gets you enough potions for 3 minutes of usage. Contrast that with 4 hours for blue food. And on top of that, alchemical nodes yield just one mat.@Shadesofkin do you have a link to this stream?Shadesofkin wrote: »Considering Dev team couldn't make it past Vet Ruins 2nd major boss on live stream, they should be sympathetic to the costs of running Veteran Trials.
DocFrost72 wrote: »Impossible? No. But very difficult. Popping potions on cooldown helps a lot with sustain--not just the injection of resources, but also Major Endurance/Intellect. It also means that you can get Major Brutality, Savagery, and Sorcery without taking up bar space or rotation time.DocFrost72 wrote: »I think I need something clarified; are these dungeons impossible to do without potions? That seems to be the biggest issue you all are facing gold wise, if I read the OP right.
For 4-man dungeons, I typically use the dropped trash potions (I used to use crafted potions for dungeons, but that's too cost-prohibitive now). But for vet trials, the difficulty scaling and DPS requirements are such that potions are a de facto requirement. And if you are running competitively, then they're definitely required.
And, yes, they are by far the biggest expense. Gear is expensive too, but that's a 1-time cost. You burn through potions every night.
The core problem with potion is that alchemy yields do not realistically support this kind of use. With maxed passives, a single craft gets you enough potions for 3 minutes of usage. Contrast that with 4 hours for blue food. And on top of that, alchemical nodes yield just one mat.@Shadesofkin do you have a link to this stream?Shadesofkin wrote: »Considering Dev team couldn't make it past Vet Ruins 2nd major boss on live stream, they should be sympathetic to the costs of running Veteran Trials.
Not to sound dismissive of the OP, I am very much sympathetic to the idea of not being able to do what one loves;
Why not adjust tactics around NOT consuming pots? If it is so expensive to run them, then in theory after this change few if any at all will be able to sustain it, making the De facto requirement a luxury instead.
To be honest, if the content is doable with trash pots and some bar changes... I don't know how I feel about it.
DocFrost72 wrote: »To be honest, if the content is doable with trash pots and some bar changes... I don't know how I feel about it.
DocFrost72 wrote: »Why not adjust tactics around NOT consuming pots?
DocFrost72 wrote: »Why not adjust tactics around NOT consuming pots?
You can for things like vet dungeons. But for vet trials, the content is tuned such that the amount of DPS and sustain that is required doesn't really leave you much room for adjustment.
What annoys me the most @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Finn We have done this experiment before, it didn't work so well, but now we are removing it from trials only?DocFrost72 wrote: »DocFrost72 wrote: »Why not adjust tactics around NOT consuming pots?
You can for things like vet dungeons. But for vet trials, the content is tuned such that the amount of DPS and sustain that is required doesn't really leave you much room for adjustment.
I guess that is the thing I can't quite wrap my head around. I don't raid Vet, I raid normal so I'm missing a key component, but I can definately say if I had to run crafed potions that cost an arm and a leg to compete, to me it would seem gold, not skill, buys leaderboards (assuming two identicle groups one with potions one with trash pots).
Just my view.
And @Nifty2g, my apologies. The OP seemed to focus on how costs after the BoP stuff would cost more than reward, and I took it as the expenses needed to be accounted for.