I am completely unsure if this is correct right now but judging from the patch notes, gold jewelry from trials such as Silk of the sun, necropotence, warlock and so forth are being removed from gold jewelry and/or only dropping in Bind on Pick up at the end of the hardmode Trial, this is excluding: Vicious Ophidian, Alkosh, Moondancer, Lunar Bastion, Infallible Aether, Twilight Remedy, Eternal Yokeda and so forth.
So during this post, I am going to ask a lot of people to sympathize with the end game community, even ZOS, I know the community is rather small in terms of global population of ESO, but it is also pretty impactful on the community as a whole so it's nice to see where we are coming from when I write about this, and from talking, it seems a lot of us are in the same boat with one another - if you are not then sorry
I have been running content in this game competitively for 2 years now, whether it is Maelstrom, Dragonstar, Trials or even getting some Dungeon achievements doing this content is where myself and others make gold from, and I sell my earnings to other players out there who aren't exactly for this type of content, whether it is someone farming potions and doing dailies with their friends wanting to buy some gear to be up to level, or a PvP players wanting to minmax their build with some of the trial gear because they are unable to get into groups and find it unbearable to do PvE content.
So here is where the issue comes in, as you all probably know, Trials are so heavy costing as it is very demanding on potions for every single role, Tank, Stamina DD or Magicka DD, here is an example of how much these potions are, and just for a basic comparison on how much potions are used, on average for the average end game trial group a clear of Maw of Lorkhaj takes 1 hour, which means most likely 50 minutes of actively using potions in Maw of Lorkhaj, with 1 run, and during a raid night guilds probably run it around 5 times, more or less. I am not even accounting for how many characters people have and how demanding it is to have Legendary gear and the whole cost to upgrading gear too.
So what I am getting at, removing our incentive and way to make gold and supply gear to the community, what do we gain? We are at a loss, we do not run any other content just as many other people probably do not like being forced into running anything else than what they play this game for, Zenimax are removing a large factor in the ways we actually obtain an income in game.
And last, I have two options which I would like to give Zenimax, which I believe are quite nice
1) I like the idea of having Legendary gated behind the difficult content to give some incentives to content, however, I do not like it if it puts a huge problem on ways raiders make gold, and the first option I have, is to leave it how it currently is in live. Let blue and purple gear drop from the open world and world bosses, but let 1 Legendary BoE drop from Hardmode along with 1 BoP (How it currently is) A BoE should not drop in Veteran, only Hardmode. Push players to do the content, so it doesnt overwhelm the community with gold gear like it currently is, which is where you guys most likely see the issue
2) If Zenimax are standing by this change, then something needs to be changed about the 10,000 Gold Reward (every 5 days, really?) 10,000 Gold on a cooldown, with the prices how they currently are, this sum is so small, and this is where I believe Zenimax need to sympathize, because I know for a fact you guys and I am speaking to the combat developers, know how punishing trials are you guys know how much gold is poured into them and the strain that goes into it. I think the 10,000 gold with a 5 day cooldown which will barely cover 100 potions will need to be adjusted if this system is going live.
Remember, I like this system I think it is good, and I personally would like option 2 to be looked in to.
@ZOS_Finn @ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom
newtinmpls wrote: »
@Nifty2g I am sorry, but I have no sympathy for you.
4 man dungeons are in a really bad state now, and they deserve the overhaul they are getting by adding BoP gear into them e.a. incentive.
They could get some more love in terms of changing them from less boring and tedious to more challenging and fun, but that is a whole new story.
They are changing mob mitigation and adding BoP gear into them, both of what you just asked for in your post, dungeons now have 4 difficulties so it has a learning curve, so in future expect harder veteran modes and difficult hard modes.@Nifty2g I am sorry, but I have no sympathy for you.
4 man dungeons are in a really bad state now, and they deserve the overhaul they are getting by adding BoP gear into them e.a. incentive.
They could get some more love in terms of changing them from less boring and tedious to more challenging and fun, but that is a whole new story.
As for your post as a whole, I don't see what would change if they made 10,000 gold reward more or let the gold BoP rings/neck from hardmode trials boe?
Well, I guess I just think differently than you do.
When I do content, I usually do it for the challenge, the fun and the gear grind.
Making gold has never been really on my priority list.
I agree, because this is Hardmode we are talking about, the only *easy* Hardmode is probably Sanctum, every other one is going to take some work and having that amount of gold works up for it, the only viable Hardmode completes are going to be Sanctum and HelraShadesofkin wrote: »If we're not going to be getting loot we can sell, the endgame weekly reward needs to be worth far more than 10k gold. That Serpents Tooth needs to be 50k minimum and the others along with it.
natch potes wrote:Trials
- Mobs and bosses in Normal mode will drop blue-quality gear.
- Mobs and bosses in Veteran mode will drop purple-quality gear.
- The last boss on Veteran Hard Mode will drop gold-quality jewelry.
- Hard Modes all contain an item worth 10,000 gold which can only be acquired once every 5 days.
hedna123b14_ESO wrote: »newtinmpls wrote: »
Endgame players do have this type of money, but the reason we do is because we can sell the loot we acquire...what happens when we can't sell anymore?
Giles.floydub17_ESO wrote: »This will have a negative trickle down affect as well. Many players that run the vet trials with raiding guilds also run with more social guilds. This helps more players learn how to run through this content and enjoy more of the game. Granted, they do it because they like the people they run with, however, remove some of the benefit and it will likely happen less.
Giles.floydub17_ESO wrote: »This will have a negative trickle down affect as well. Many players that run the vet trials with raiding guilds also run with more social guilds. This helps more players learn how to run through this content and enjoy more of the game. Granted, they do it because they like the people they run with, however, remove some of the benefit and it will likely happen less.
This is right on the mark, many of my resources go to helping others along with the resources of other raiders. If we can't afford the resources it will indeed trickle down to the remainder of the community.
newtinmpls wrote: »
Well, I can barely afford it now, if we no longer can sell dropped gear I won't have it at all and I am a raider that will go in and help others learn and clear this content.
there is utterly no reward for these groups except a gold loss. Don't you start to think that there is really no point in doing trials?
I'm sorry what, you realise with BoP trading and the fact that almost all raid guilds are able to beat veteran trials, gear is not a reward anymore, getting gear is by far the most easiest thing now, maybe for a PUG but this is not about that, this is about the end game guilds running trials weekly, around 3-5 nights a week, there are a lot of guilds that do this, they don't make up a lot of the population, but they are impactful of the community as I had said and ignoring this part of the community and removing this type of thing for them, is in my opinion a bad move. You might have it out for the elitist players or whatever, but in the end you are probably buying gear from them that they are supplying to you as we are buying potions supplied by you. Seems like a good mix I think.there is utterly no reward for these groups except a gold loss. Don't you start to think that there is really no point in doing trials?
The reward is the gear. Your complaint could be that potions are too expensive sure, but saying that trials aren't rewarding enough is ludicrous. Some of the best sets come from trials.
I saw cyrodill vendor selling golden ebon jewelery on PTS for 250k gold or 500k AP so who knows what else he'll be able to sell.
Giles.floydub17_ESO wrote: »This will have a negative trickle down affect as well. Many players that run the vet trials with raiding guilds also run with more social guilds. This helps more players learn how to run through this content and enjoy more of the game. Granted, they do it because they like the people they run with, however, remove some of the benefit and it will likely happen less.
This is right on the mark, many of my resources go to helping others along with the resources of other raiders. If we can't afford the resources it will indeed trickle down to the remainder of the community.
Shadesofkin wrote: »Giles.floydub17_ESO wrote: »This will have a negative trickle down affect as well. Many players that run the vet trials with raiding guilds also run with more social guilds. This helps more players learn how to run through this content and enjoy more of the game. Granted, they do it because they like the people they run with, however, remove some of the benefit and it will likely happen less.
This is right on the mark, many of my resources go to helping others along with the resources of other raiders. If we can't afford the resources it will indeed trickle down to the remainder of the community.
I have a guild, full of players who are less than good, they're not bad by any stretch, but completing veteran content is a challenge for them still. I can't afford to help them in terms of soul gems and potions and repair kits if I can't count on profit from my 45 minute farm runs of other veteran content.
This can be balanced in a very easy way. Making the Celestial and Dro M'athra Motif pages drop only in Vet modes, it essentially gives Raiders an easy way to make gold off raiding. These motif pages will be the Akaviri motif equivalent of PvE.
Emma_Overload wrote: »This can be balanced in a very easy way. Making the Celestial and Dro M'athra Motif pages drop only in Vet modes, it essentially gives Raiders an easy way to make gold off raiding. These motif pages will be the Akaviri motif equivalent of PvE.
LOL, that's not "balanced". By making the motifs cost something like 250K per page, all you are doing is offloading the cost of doing Vet Trials onto some OTHER group of players, like crafters for example. Why should I have to grind for days to buy a motif that some guy got in 2 hours?
Celestial motifs are already going to be pricey, so making them cost more is just ridiculous.
Emma_Overload wrote: »This can be balanced in a very easy way. Making the Celestial and Dro M'athra Motif pages drop only in Vet modes, it essentially gives Raiders an easy way to make gold off raiding. These motif pages will be the Akaviri motif equivalent of PvE.
LOL, that's not "balanced". By making the motifs cost something like 250K per page, all you are doing is offloading the cost of doing Vet Trials onto some OTHER group of players, like crafters for example. Why should I have to grind for days to buy a motif that some guy got in 2 hours?
Celestial motifs are already going to be pricey, so making them cost more is just ridiculous.
By that logic though your essentially agreeing with ZoS, the entire structural point of the argument is that these gear sets are locked into trials but then can be sold outside of it. Albeit without the Vet condition.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »This will have a negative trickle down affect as well. Many players that run the vet trials with raiding guilds also run with more social guilds. This helps more players learn how to run through this content and enjoy more of the game. Granted, they do it because they like the people they run with, however, remove some of the benefit and it will likely happen less.
This is right on the mark, many of my resources go to helping others along with the resources of other raiders. If we can't afford the resources it will indeed trickle down to the remainder of the community.
What I find odd, 2 years ago Zos shut out the casual guilds from Trials, made it extremely hard for them only having one real difficulty level (HM on final boss does not count) and only 36 rezes before they had to reform.
Fast forward to today and they have added two versions of all trials to provide a difficulty level to meet the skills of a large number of guilds which I thought was good for the entire community. Now I think they are on the brink of alienating the serious raiders.Shadesofkin wrote: »Giles.floydub17_ESO wrote: »This will have a negative trickle down affect as well. Many players that run the vet trials with raiding guilds also run with more social guilds. This helps more players learn how to run through this content and enjoy more of the game. Granted, they do it because they like the people they run with, however, remove some of the benefit and it will likely happen less.
This is right on the mark, many of my resources go to helping others along with the resources of other raiders. If we can't afford the resources it will indeed trickle down to the remainder of the community.
I have a guild, full of players who are less than good, they're not bad by any stretch, but completing veteran content is a challenge for them still. I can't afford to help them in terms of soul gems and potions and repair kits if I can't count on profit from my 45 minute farm runs of other veteran content.
This reply is good to see. It does not matter the level of the guild, the cost is still high and on some even higher if they are having to help members craft gear, upgrade it and maybe even provide good pots for them.
I really feel this change on the PTS is a negative for the entire community.
Emma_Overload wrote: »Emma_Overload wrote: »This can be balanced in a very easy way. Making the Celestial and Dro M'athra Motif pages drop only in Vet modes, it essentially gives Raiders an easy way to make gold off raiding. These motif pages will be the Akaviri motif equivalent of PvE.
LOL, that's not "balanced". By making the motifs cost something like 250K per page, all you are doing is offloading the cost of doing Vet Trials onto some OTHER group of players, like crafters for example. Why should I have to grind for days to buy a motif that some guy got in 2 hours?
Celestial motifs are already going to be pricey, so making them cost more is just ridiculous.
By that logic though your essentially agreeing with ZoS, the entire structural point of the argument is that these gear sets are locked into trials but then can be sold outside of it. Albeit without the Vet condition.
Well, if it was up to me, the Celestial motif would drop from delve and world bosses in Craglorn or something like that. But ZOS is locking it behind a Trial for some reason... no need to make the situation WORSE by forcing it into Vet Trials only.