wolfninja101b14_ESO wrote: »so like vet City of Ash.
like City of ash before nerfs ? or now ? because now ... sorry but i don't find the difficultyyou can do this dungeon at 2 man !
Bobby_V_Rockit wrote: »As base game. Not sure why people demand harder and harder content, games are meant to be fun not infuriating. You want a challenge? Go play outside
Wolfchild07 wrote: »ALL dungeons should come in 4 difficulty modes.
Easy - green monster sets
Medium - blue monster sets
Hard - purple monster sets
Nightmare - gold monster sets
Bobby_V_Rockit wrote: »As base game. Not sure why people demand harder and harder content, games are meant to be fun not infuriating. You want a challenge? Go play outside
Hard content is fun. Easy content is boring.
Doctordarkspawn wrote: »Bobby_V_Rockit wrote: »As base game. Not sure why people demand harder and harder content, games are meant to be fun not infuriating. You want a challenge? Go play outside
Hard content is fun. Easy content is boring.
To you.
Doctordarkspawn wrote: »Bobby_V_Rockit wrote: »As base game. Not sure why people demand harder and harder content, games are meant to be fun not infuriating. You want a challenge? Go play outside
Hard content is fun. Easy content is boring.
To you.
Yep, and bc of this there will be 2 different difficulties. Easy for people like you, hard for people like @sebban and me. Just accept that not all the content is for you, just like i have to do it. Some dungeons are too easy to have fun with them, some are too hard. Not a big deal imo, everyone needs fun-content
edit: linked wrong person
you don't get it. You don't loose any content. They will just add a higher difficulty on top of it (atleast i hope so). What is wrong with it? You understand what the word "add" in this content means?
Doctordarkspawn wrote: »you don't get it. You don't loose any content. They will just add a higher difficulty on top of it (atleast i hope so). What is wrong with it? You understand what the word "add" in this content means?
If the difficulty goes up to the point where I wont be able to pug it, I will lose it. Get it through your thick skull.
If you get this, I get Maw.
Doctordarkspawn wrote: »you don't get it. You don't loose any content. They will just add a higher difficulty on top of it (atleast i hope so). What is wrong with it? You understand what the word "add" in this content means?
If the difficulty goes up to the point where I wont be able to pug it, I will lose it. Get it through your thick skull.
If you get this, I get Maw.
If the hard version is too hard for you, do the easier version. You get the same key, loot, whatever. What's the problem?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »you don't get it. You don't loose any content. They will just add a higher difficulty on top of it (atleast i hope so). What is wrong with it? You understand what the word "add" in this content means?
If the difficulty goes up to the point where I wont be able to pug it, I will lose it. Get it through your thick skull.
If you get this, I get Maw.
If the hard version is too hard for you, do the easier version. You get the same key, loot, whatever. What's the problem?
That this could have been done, AND BETTER, with tweaks to how CP scales, and a third difficulty tier. That we're inherently *** with the system for a minority of players.
Burning_Talons wrote: »VMaw difficulty
Doctordarkspawn wrote: »Doctordarkspawn wrote: »you don't get it. You don't loose any content. They will just add a higher difficulty on top of it (atleast i hope so). What is wrong with it? You understand what the word "add" in this content means?
If the difficulty goes up to the point where I wont be able to pug it, I will lose it. Get it through your thick skull.
If you get this, I get Maw.
If the hard version is too hard for you, do the easier version. You get the same key, loot, whatever. What's the problem?
That this could have been done, AND BETTER, with tweaks to how CP scales, and a third difficulty tier. That we're inherently *** with the system for a minority of players.
lol, if you can't accept, that something is too hard for you, a third difficulty won't change anything. In this case the problem is you not accepting that something is too hard, not the system/dungeon itself. I am also pretty sure people would help you doing those dungeons if you would ask them on the forum, in guilds and so on. Communication is key with this and as long as you want to improve, there is no reason not to do any of the dungeons ingame. Most of them are more about mechanics than about DPS or whatever.
Doctordarkspawn wrote: »If you get dungeons, I get vet Maw.
If you get to reappropreate content for your difficulty fix, I get to farm Vet Maw, at puggable faceroll difficulty, ad infinitum.
Dont sound so good when it's you losing content is it? And that's the fundemental problem I have with these changes. Instead of a third difficulty option, we are choosing to repurpose content people have been doing for two years.
Doctordarkspawn wrote: »If you get dungeons, I get vet Maw.
If you get to reappropreate content for your difficulty fix, I get to farm Vet Maw, at puggable faceroll difficulty, ad infinitum.
Dont sound so good when it's you losing content is it? And that's the fundemental problem I have with these changes. Instead of a third difficulty option, we are choosing to repurpose content people have been doing for two years.
You have normal dungeons, we have vet dungeons. You have normal MaW, we have vet MaW. Everyone with his type of content.
Skins and other are reward. You don't need them. Nobody need them. It's a little fun addition in order to reward people who win against the difficulty and the trial the game has. Not a "give to everyone" think.
Why do you want new content to be faceroll easy? That's just nonsense.
CP is also just an excuse for bad gameplay. Those new dungeons were not that hard on PTS with templates, play the mechanic and it works. Why do you want content where you don't need to play the mechanics (which are sometimes really great) or don't even need an healer or tank?
I don't want all content to be hard, but it would be great if atleast some content requires you to do the mechanics.
And bc you can't find 3 other players who are able to do content above faceroll difficulty you don't want anyone to have content like this. Sounds a bit selfish to me, isn't it?
Why do you expect to beat highest difficulty with a bad group? For this you will have the lower difficulty, what is wrong with it? You get the same loot, monstermasks, everything from them...only the difficulty will be different.
Doctordarkspawn wrote: »And bc you can't find 3 other players who are able to do content above faceroll difficulty you don't want anyone to have content like this. Sounds a bit selfish to me, isn't it?
Why do you expect to beat highest difficulty with a bad group? For this you will have the lower difficulty, what is wrong with it? You get the same loot, monstermasks, everything from them...only the difficulty will be different.
Because these 'bad groups' arrent as prevelent as you claim. Do you play this game, do you Pug day after day, do you do it at multiple times of day?
No?
Then shut up. And quit speaking about things you clearly know nothing about.
Doctordarkspawn wrote: »
I've stated my reasons. Scroll up, or is your short term memory that bad?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »And bc you can't find 3 other players who are able to do content above faceroll difficulty you don't want anyone to have content like this. Sounds a bit selfish to me, isn't it?
Why do you expect to beat highest difficulty with a bad group? For this you will have the lower difficulty, what is wrong with it? You get the same loot, monstermasks, everything from them...only the difficulty will be different.
Because these 'bad groups' arrent as prevelent as you claim. Do you play this game, do you Pug day after day, do you do it at multiple times of day?
No?
Then shut up. And quit speaking about things you clearly know nothing about.
oh yeah...i get it. Everything must be so easy, that anyone who thinks twice about group/build doesn't have fun with it. i get it.
but again, why do you expect to pug the highest difficulty? You can choose a lower difficulty and will get the same reward, where is the problem with this?
I've stated my reasons. Scroll up, and if you cant figure it out by then that's your problem.
stop insult people now man ... we know than you have no excuse ... it's why you insult people in all your comment OR you can demonstrate this and say your reasons .
Doctordarkspawn wrote: »
I've stated my reasons. Scroll up, or is your short term memory that bad?
i read it. You want, that everyone can do those dungeons at the harder difficulty as daily or whatever. But they can also do the lower difficulty for the same loot.
i want:
- lower difficulty for pugs, newer players and so
- higher difficulty for those who don't want to faceroll it
keys for dails will be the same, loot will most likely be the same. what's the problem with it? i don't get it
you want:
- low difficulty for ??
- high difficulty for pugs, newer players which is faceroll easy like it is now
what's the point of a lower difficulty if the higher one is already super-easy?