notimetocare wrote: »
notimetocare wrote: »
Well, this pool results may disagree with you.
notimetocare wrote: »
Doctordarkspawn wrote: »Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?
Because they like doing it.
People with full engine guardian. People with full skoria. People with full Kena.
There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it. Plus, if the playerbase is as reward driven and impatient as you seem to think they are...why stifle the people having fun with it, in a effort for balance that will only *** those players off?
A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.
And yes, they nerfed WGT and ICP. The health on those guys and resistances on those guys is no longer massive. Big woop. Dont make Lord Warden any less annoying.
Mettaricana wrote: »Ill take before nerf city of ash difficulty I like running dungeons but I lose interest when a bosses entire layout is one shot gimmicks that prevent everything a class can do..
The whole theme of the dungeon is Darkness. When an enemy stands in the Dark, they are invincible. When you stand in the Dark, you are slowed, damaged, and have the sides of your screen blacken. Similar to every other enemy in that dungeon, move them into the Light.Mettaricana wrote: »I run a stam sorc and that mid boss in vet cradle doesn't sit long enough to dot to heal me and seems impervious to ranged dmg and seems keen on one shot slapping tanks and healers.
If a game ever feels like a job it might be time to take a nice, long break from it.Mettaricana wrote: »I'm fine with a strong boss but long drawn out gimmick heavy bosses are obnoxious and kill the fun white gold was acceptable difficulty but overall not liking the latest making cp 160 dungeons but only cp 400+ standing a chance completing it. Sure there's a few who face roll new content on new characters but were not all those ppl.. I like to play a game complete content not live breath and huff the game on such a hardcore level that I'm kinda expecting a paycheck for a part time job to come from it....
Mettaricana wrote: »Would love class roles to return untankable adhd bosses bosses with health so high you need 4 dps no healer or tank and tanked bosses that require near 3 dps burns but rely on having a tank and healer and only 2 dps etc
Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work. People can rant about how ICP was baws and insult me all they like. Dont change the fact the ammount of people who will queue is extremely small and allways has been.
Making these dungeons harder will be ballancing the game for guilds and maybe 10% of the players, which will just make the lives of the rest of us unnecessarily difficult.
notimetocare wrote: »
Well, this pool results may disagree with you.
Wifeaggro13 wrote: »notimetocare wrote: »
its not the smallest population your delusional, All five of my guilds are packed with 531 CP people looking to do end game content, Take a look at grahtwood and Reapers on the AD side (and i am sure the Hubs for the undaunted and trade spots are packed full on the other faction) everyone looking to do pledges Trials and group content. Go to thieves guild DB wrothgar all of it guess what its empty nothing going on there.
I have to disagree with this. There should be a steady learning curve, starting with normal banished cells up to blackheart / icp and then followed by easy vet dungeons like wayrest going over the dlc dungeons and ending up with really hard ones (maybe vet selene). Additionally zos should add indicators of dungeon difficulty, so we don't get the situation where people enter icp without having done any other dungeon in this game.It's very simple:
Keep everything consistent!
There shouldn't be comparisons like: veteran Wayrest is easier than veteran White Gold Tower.
A veteran dungeon is veteran. Period.
wolfninja101b14_ESO wrote: »so like vet City of Ash.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?
Because they like doing it.
People with full engine guardian. People with full skoria. People with full Kena.
There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it. Plus, if the playerbase is as reward driven and impatient as you seem to think they are...why stifle the people having fun with it, in a effort for balance that will only *** those players off?
A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.
And yes, they nerfed WGT and ICP. The health on those guys and resistances on those guys is no longer massive. Big woop. Dont make Lord Warden any less annoying.
Simply not true. Don't know why you defend this terrible practice either. Base game group dungeons are ridiculously easy because they haven't seen any real updates since they were V14. Naturally they are a joke with CP and how pretty much everyone is between 200-400 CP -_- (CP160 scaling in base game dungeons gave enemies and bosses a tiny bit more health but ZOS never came back to attempt any proper changes. Obviously waited for One Tamriel)
In the bolded part, if those players still run that content, it's for the Pledge Keys or the Monster Helmet. Nothing else. There is no difference between the base game Normal/Vet dungeons and the quests I ran a year ago over in Bangkorai. Never returning except quickly for a distinct purpose..
You're comparing the casual community to the players who have difficulty holding a controller or finding buttons on a keyboard. There is a very steep difference between not playing to be the best, and creating a new character one day expecting to defeat what are supposed to be the "hardest" dungeons on Veteran the next day.
No one has difficulty anymore taking down the base game Vet dungeons. Groups where no one has any CP or any remnant of a specific role beat this dungeon with minimal effort and non-set gear. Only when a Vet pledge says to run them or a player wants a monster helmet can you find groups for the base game Vet dungeons.
vRoM and vCoS (Shadows of the Hist dungeons) are the truly difficult dungeons. They provide a good challenge for players who are casual and hardcore alike. You need to follow mechanics and not blindly heal/DPS/tank to faceroll win. You will most likely actually need to use a Tank and a Healer for once. Hardcore players can even attempt to defeat the final boss on Difficult Mode as well. This is content for the players who some amount of time into ESO and where at some of the group members are capable at their role.
vWGT, vICP, and sometimes vCoA provide the mildy difficult content for casuals. They are all easiest to find groups for. You cannot find groups for other dungeons because those dungeons are either too tough or mind-numbingly easy and boring.
If ZOS listened to you and made Vet versions of the current Normal-only dungeons all faceroll easy, people would be very disappointed. Just more content to ignore unless it's for the Pledge. (Monster helms will have a 100% drop rate in U12)
I'll break it down for you:
• Want 0CP, zero experience needed content? Run the bunch of base game group dungeons on Normal.
• Want something you need 0CP-100CP for and some almost correctly-leveled gear? Run base game group dungeons on any difficulty including nMA (Orsinium), nWGT and nICP (IC DLC)
• Want something that you need 100CP-200CP for and some set gear? Run base game group dungeons on any difficulty including the IC dungeons, nDSA, and nRoM and nCoS (SotH DLC)
• Want something you need 150CP-300CP for and set gear? Run any group dungeon or normal trial.
• Want something you need at least 300CP for and strong set gear? Run any group dungeon, normal trial, vMA, vDSA, and set the final boss in both vRoM and vCoS to Difficult Mode
• Want something you need 400CP for and strong set gear? Run anything you want. Vet trials included.
• Want something you need 500+CP for mostly Gold/all Gold set gear for? Run anything you want. Attempt to fight Rakkhat on Difficult Mode in vMoL. just leaving this off the list since only 24 players have beaten this since it released
There are very few players with below 100CP. Most everyone is between 250CP-450CP nowadays on PS4. Those who are under 250CP are almost always returning players, while those who are above 450CP play ESO a lot. Thank the awesome Champion Point Catch-Up mechanic and the ease+very low cost of obtaining strong CP160 gear these days.
I'll end this by saying these dungeons need to be on par with or slightly easier than Vet Ruins of Mazzatun and Vet Cradle of Shadows. Very, very simple. Best case scenario would be if 2-3 are more difficult, 5 or so are the same, and the rest are easier.
Your solution of catering to the very small playerbase who have ~50CP is a terrible idea. If a dungeon says it is on "Veteran" aka "Hard" mode you should actually need to put in a tad of effort to succeed with a horrible group instead of just running over everything like your Hybrid DK is an Emperor fighting mudcrabs
Doctordarkspawn wrote: »I pug these dungeons every day because I enjoy the content. I know a bunch of others that do the same. People like doing it. Get over it. The content does not need to be harder, your endgame hard as balls content fix does not need to be fullfilled. I, running my full engine guardian, and every person running full bloodspawn, full skoria, for shiggles, is living defiance of your apparent 'people do it then leave' arguement. And we ain' going away.
Doctordarkspawn wrote: »I pug these dungeons every day because I enjoy the content. I know a bunch of others that do the same. People like doing it. Get over it. The content does not need to be harder, your endgame hard as balls content fix does not need to be fullfilled. I, running my full engine guardian, and every person running full bloodspawn, full skoria, for shiggles, is living defiance of your apparent 'people do it then leave' arguement. And we ain' going away.
I'll say it again, more clearly : if the revamped dungeon in normal mode have the same difficulty as now, you'll get exactly the same as what you have now, except that you'll have one more key per day.
If at the same time the vet version are as hard as dlc vet dungeon, player who look for some difficulty will have their challenge, while player like you will keep exactly what hey have now.
Everyone is happy, you still can run these dungeons every day and enjoy them, you still can have your top-rank undauted key, and people who are looking for more difficulties will get what they want (and get more reward, but no better reward).
What's wrong with that ?
Bobby_V_Rockit wrote: »As base game. Not sure why people demand harder and harder content, games are meant to be fun not infuriating. You want a challenge? Go play outside
Wifeaggro13 wrote: »Bobby_V_Rockit wrote: »As base game. Not sure why people demand harder and harder content, games are meant to be fun not infuriating. You want a challenge? Go play outside
Do you even ESO? Most of the player base can solo the base dungeons at the very least duo
Bobby_V_Rockit wrote: »I wont even bother if vICP vWGT or vCOS is up because I dont consider it fun to die and lose that much. Challenging can be fun but when its a chore like this, not a chance. Waste of my game time
Bigevilpeter wrote: »DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.
Though other veteran dungeons now are a piece of cake and so something in between would be nice
Wifeaggro13 wrote: »Bigevilpeter wrote: »DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.
Though other veteran dungeons now are a piece of cake and so something in between would be nice
You say that now, after you are successful once you will feel a sense of acomplishment. Trust me you will quit faster if you walked through them with a drunk blind group. There are videos of people beating the ic dungeons naked with no abilities. Your having hard time do to poor leadership in group