Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Which difficulty should the dungeons in Update 12 have?

  • Wifeaggro13
    Wifeaggro13
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    other
    RoyJade wrote: »
    I pug these dungeons every day because I enjoy the content. I know a bunch of others that do the same. People like doing it. Get over it. The content does not need to be harder, your endgame hard as balls content fix does not need to be fullfilled. I, running my full engine guardian, and every person running full bloodspawn, full skoria, for shiggles, is living defiance of your apparent 'people do it then leave' arguement. And we ain' going away.

    I'll say it again, more clearly : if the revamped dungeon in normal mode have the same difficulty as now, you'll get exactly the same as what you have now, except that you'll have one more key per day.
    If at the same time the vet version are as hard as dlc vet dungeon, player who look for some difficulty will have their challenge, while player like you will keep exactly what hey have now.
    Everyone is happy, you still can run these dungeons every day and enjoy them, you still can have your top-rank undauted key, and people who are looking for more difficulties will get what they want (and get more reward, but no better reward).

    What's wrong with that ?

    It's because we got a bigger trophy for playing in the finals and this league kept score. My mommy says there are no winners or loses only partcipants that is a generation problem. When my 6 year old got his soccer trophy last year he walked right up to the coach turned around looked at the whole team and said" you could not have done this with out me"
  • Apherius
    Apherius
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    DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.

    Though other veteran dungeons now are a piece of cake and so something in between would be nice

    You say that now, after you are successful once you will feel a sense of acomplishment.

    yes i had this sense of acomplishment after kill the last boss of VMA in 8 hours without stopping .

    In ICP and in WGT too ... but not on new DLC dungeon :/ or maybe in the last boss of cradlle of shadow ... but it's all ... because new dungeons are too easy . and the last way for have this sens of accomplishment ... is to finish Vmol .
    Edited by Apherius on August 31, 2016 12:48PM
  • Zerok
    Zerok
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    Difficulty similar to base game dungeons
    Challenge turns me off, I get enough of that with my job :/
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    other
    Apherius wrote: »
    DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.

    Though other veteran dungeons now are a piece of cake and so something in between would be nice

    You say that now, after you are successful once you will feel a sense of acomplishment.

    yes i had this sense of acomplishment after kill the last boss of VMA in 8 hours without stopping .

    In ICP and in WGT too ... but not on new DLC dungeon :/ or maybe in the last boss of cradlle of shadow ... but it's all ... because new dungeons are too easy . and the last way for have this sens of accomplishment ... is to finish Vmol .

    As I said it's pretty easy. I would not spend 8 hours in any dungeon. The great thing is its always there tomorrow. A big problem with the game is there is a define playstyle happening. The game was so Dps centric a year ago ,maybe a bit longer.you did not even need a tank or anyone in anything other then light armor wielding a stick to complete the content at the very hardest lvl. Actually having a tank or any kind of utility was a hinderance. Now tanking , some minor utility is needed and real healers .I hope the devs expand on this playstyle,90% of the population plays dps and alot of them out of need not preferences. The last boss of vCoa can be frustrating. I've yet to do her on hard. But seriously after 45 minutes you should have her mechanics down. If you need help I'll gladly run you through both dungeons are easy on team speak with proper leader ship and mechanics.
  • Asardes
    Asardes
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    Difficulty similar to DLC dungeons
    I've spent 8 hours doing my successful run of VCoA and almost 6 hours in my 1st run of VICP. People came in went in the group but I just pressed on and won. After that it was much easier because I knew all the mechanics. Even if one who didn't know them came I could explain them and still get the job done in the end. But there is that kind of people who don't listen, they don't know anything but still want to do it "their way". And of course they wipe the group over and over again. They just ignore what I write on group chat. I hate those people because, frankly, they are idiots. They don't just ruin it for themselves, but for the others who grouped with them.
    Edited by Asardes on August 31, 2016 1:09PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Difficulty similar to base game dungeons
    Apherius wrote: »
    DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.

    Though other veteran dungeons now are a piece of cake and so something in between would be nice

    You say that now, after you are successful once you will feel a sense of acomplishment.

    yes i had this sense of acomplishment after kill the last boss of VMA in 8 hours without stopping .

    In ICP and in WGT too ... but not on new DLC dungeon :/ or maybe in the last boss of cradlle of shadow ... but it's all ... because new dungeons are too easy . and the last way for have this sens of accomplishment ... is to finish Vmol .

    As I said it's pretty easy. I would not spend 8 hours in any dungeon. The great thing is its always there tomorrow. A big problem with the game is there is a define playstyle happening. The game was so Dps centric a year ago ,maybe a bit longer.you did not even need a tank or anyone in anything other then light armor wielding a stick to complete the content at the very hardest lvl. Actually having a tank or any kind of utility was a hinderance. Now tanking , some minor utility is needed and real healers .I hope the devs expand on this playstyle,90% of the population plays dps and alot of them out of need not preferences. The last boss of vCoa can be frustrating. I've yet to do her on hard. But seriously after 45 minutes you should have her mechanics down. If you need help I'll gladly run you through both dungeons are easy on team speak with proper leader ship and mechanics.

    When you designed a dungeon with need for external programs you've done *** up. Probs the only reason the console version is playable, tbh, native voice.
  • Contraptions
    Contraptions
    ✭✭✭✭✭
    Difficulty similar to base game dungeons
    People often ask for "more challenge" but very rarely mean it. Given the choice between a simple way and a challenging way, most people will take the easy way. Look at the number of people scaling down the Hist dungeons for their achieves and skins. Look at the number of people farming nMOL at level 10 for the new motifs. Look at how people draw Stonebreaker halfway across the bridge in SO so they can just burn him while ignoring the adds. The list goes on.

    Besides, ZOS has the data. They know whether a piece of content is popular or not. And challenging content is usually the least often done. Why would they make content that only a small part of the player base will want to do? It makes no business sense.
    Patroller and Editor at UESP
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Difficulty similar to DLC dungeons
    People often ask for "more challenge" but very rarely mean it. Given the choice between a simple way and a challenging way, most people will take the easy way. Look at the number of people scaling down the Hist dungeons for their achieves and skins ...

    So that's why I see so many people with "lava skin"? I though I got bad groups because I wiped a couple of times at end boss :)

    I got all my achievements from normal and vet dungeons just doing the daily pledges at normal scales - I don't like the idea of that divine/infused head or robust agility jewelry dropping at ... 60 CP. Not that I didn't get pissed when people died in execute phase at end boss ruining an otherwise flawless run. But doing it with lowbies to earn the achievement ...

    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    Asardes wrote: »
    People often ask for "more challenge" but very rarely mean it. Given the choice between a simple way and a challenging way, most people will take the easy way. Look at the number of people scaling down the Hist dungeons for their achieves and skins ...

    So that's why I see so many people with "lava skin"? I though I got bad groups because I wiped a couple of times at end boss :)

    I got all my achievements from normal and vet dungeons just doing the daily pledges at normal scales - I don't like the idea of that divine/infused head or robust agility jewelry dropping at ... 60 CP. Not that I didn't get pissed when people died in execute phase at end boss ruining an otherwise flawless run. But doing it with lowbies to earn the achievement ...

    Nope, people will just downscale it to CP 10 or CP 40, and do the achievements with high level groups and pay the lowbie one K for it.

    And that's not just lowbie CP accounts neither, I know a guy at max that did it because he couldn't do the challenges legit.
    Edited by Doctordarkspawn on August 31, 2016 1:33PM
  • xRIVALENx
    xRIVALENx
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    other
    Wouldn't mind seeing a "Brutal" dungeon mode added to the already existing normal and veteran dungeons.
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    xRIVALENx wrote: »
    Wouldn't mind seeing a "Brutal" dungeon mode added to the already existing normal and veteran dungeons.

    Neither would I. As much as I hate some of the difficulty nowadays, bringing the normal dungeons back to what it was like at launch? I'd like to see it.
  • Asardes
    Asardes
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    ✭✭✭✭
    Difficulty similar to DLC dungeons
    Well, normal dungeons were harder at the beginning because people didn't have CP, didn't know the mechanics and didn't have good gear. You can't return there.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Mojmir
    Mojmir
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    The issue is more so how difficulty is defined. Buffing a mobs hps and using the same old mechanics throughout the entire dungeon isn't the way.
  • Apherius
    Apherius
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    ✭✭
    People often ask for "more challenge" but very rarely mean it. Given the choice between a simple way and a challenging way, most people will take the easy way. Look at the number of people scaling down the Hist dungeons for their achieves and skins. Look at the number of people farming nMOL at level 10 for the new motifs. Look at how people draw Stonebreaker halfway across the bridge in SO so they can just burn him while ignoring the adds. The list goes on.

    Besides, ZOS has the data. They know whether a piece of content is popular or not. And challenging content is usually the least often done. Why would they make content that only a small part of the player base will want to do? It makes no business sense.

    we can't disagree with this , +1 man :/

    -they should give a chance to loot Drom'athra motif in the Final chest on Cp 160 and only the cat woman with 10% chance in lvl 10 .
    - they should add " .. With the dungeon scale in cp 160 " to Sadow of hist achivement .
    -for the last , sorry , but it's a strat like a other , they can't turn this .. people do their OWN strat , not the Zenimax strat , where is the fun if everybody do the same strat ?
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    other
    Apherius wrote: »
    DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.

    Though other veteran dungeons now are a piece of cake and so something in between would be nice

    You say that now, after you are successful once you will feel a sense of acomplishment.

    yes i had this sense of acomplishment after kill the last boss of VMA in 8 hours without stopping .

    In ICP and in WGT too ... but not on new DLC dungeon :/ or maybe in the last boss of cradlle of shadow ... but it's all ... because new dungeons are too easy . and the last way for have this sens of accomplishment ... is to finish Vmol .

    As I said it's pretty easy. I would not spend 8 hours in any dungeon. The great thing is its always there tomorrow. A big problem with the game is there is a define playstyle happening. The game was so Dps centric a year ago ,maybe a bit longer.you did not even need a tank or anyone in anything other then light armor wielding a stick to complete the content at the very hardest lvl. Actually having a tank or any kind of utility was a hinderance. Now tanking , some minor utility is needed and real healers .I hope the devs expand on this playstyle,90% of the population plays dps and alot of them out of need not preferences. The last boss of vCoa can be frustrating. I've yet to do her on hard. But seriously after 45 minutes you should have her mechanics down. If you need help I'll gladly run you through both dungeons are easy on team speak with proper leader ship and mechanics.

    When you designed a dungeon with need for external programs you've done *** up. Probs the only reason the console version is playable, tbh, native voice.

    No you have not the only reason i use team speak is because im a *** typer. I was taught both dungeons with out the use of Voice com. Secondly , MMO's are about fun community and friendship TS just enhances that. If you dont enjoy making friends, communicating for common goals, execution of strategy and team play. then dont play MMO's . Jesus man even a game as simp[istic as call of duty uses those basic principles. And yes if you design a dungeon that you can walk into with a random bunch of nobodies take a nap then get handed your welfare loot ..... then you seriously F'd up your game design.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    other
    Asardes wrote: »
    I've spent 8 hours doing my successful run of VCoA and almost 6 hours in my 1st run of VICP. People came in went in the group but I just pressed on and won. After that it was much easier because I knew all the mechanics. Even if one who didn't know them came I could explain them and still get the job done in the end. But there is that kind of people who don't listen, they don't know anything but still want to do it "their way". And of course they wipe the group over and over again. They just ignore what I write on group chat. I hate those people because, frankly, they are idiots. They don't just ruin it for themselves, but for the others who grouped with them.

    Exactly, it just takes time to find a good community. with five guilds its way easier. if you have just busted the cherry on the upper echelon it will only be a week or two before you have it on farm and Doing the SOTH dungeons, by next month you will be twiddling your thumbs going is this it? The reason being ZOS continually nerfs the content listening to a player base that does not play the game that much. And im not making this a hardcore vs casual. I am sub , but ive gone 9 months with out toching this game. Not because it was too hard but because the whole thing was a lame DPS check. Armor imbalances, single build game metric at max lvl, just Zos plain ignoring glaring problems, And a complete misrepresentation and Lie about what content would be added. The devs are finally starting to make attempts at correcting their stack and burn game design. But if they listen to the a churn Player base they will lose the community that actually pays a premium and or Buys DLC's
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    Apherius wrote: »
    DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.

    Though other veteran dungeons now are a piece of cake and so something in between would be nice

    You say that now, after you are successful once you will feel a sense of acomplishment.

    yes i had this sense of acomplishment after kill the last boss of VMA in 8 hours without stopping .

    In ICP and in WGT too ... but not on new DLC dungeon :/ or maybe in the last boss of cradlle of shadow ... but it's all ... because new dungeons are too easy . and the last way for have this sens of accomplishment ... is to finish Vmol .

    As I said it's pretty easy. I would not spend 8 hours in any dungeon. The great thing is its always there tomorrow. A big problem with the game is there is a define playstyle happening. The game was so Dps centric a year ago ,maybe a bit longer.you did not even need a tank or anyone in anything other then light armor wielding a stick to complete the content at the very hardest lvl. Actually having a tank or any kind of utility was a hinderance. Now tanking , some minor utility is needed and real healers .I hope the devs expand on this playstyle,90% of the population plays dps and alot of them out of need not preferences. The last boss of vCoa can be frustrating. I've yet to do her on hard. But seriously after 45 minutes you should have her mechanics down. If you need help I'll gladly run you through both dungeons are easy on team speak with proper leader ship and mechanics.

    When you designed a dungeon with need for external programs you've done *** up. Probs the only reason the console version is playable, tbh, native voice.

    No you have not the only reason i use team speak is because im a *** typer. I was taught both dungeons with out the use of Voice com. Secondly , MMO's are about fun community and friendship TS just enhances that. If you dont enjoy making friends, communicating for common goals, execution of strategy and team play. then dont play MMO's . Jesus man even a game as simp[istic as call of duty uses those basic principles. And yes if you design a dungeon that you can walk into with a random bunch of nobodies take a nap then get handed your welfare loot ..... then you seriously F'd up your game design.

    ...You'd think being a tank main jolly co-operation is my favorite drink in the MMO drink isle.

    ...I...guess...not? Apparently?

    You seem to make alot of assumptions. Assuming peoples team mates are ***. Assuming anyone who dislikes teamspeak hates teamwork and is a misanthrope. Some of my best games have been pugged, too...'random nobodies', I guess?

    Also, did it ever cross your bloody mind that there are alternate factors to geting guilds? I cant guarentee my participation in a guild, my sleep schedual regularly changes.

    All and all I'm not sure how you keep making these assumptions because there's not alot of evidence for any of them.
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    People often ask for "more challenge" but very rarely mean it. Given the choice between a simple way and a challenging way, most people will take the easy way. Look at the number of people scaling down the Hist dungeons for their achieves and skins. Look at the number of people farming nMOL at level 10 for the new motifs. Look at how people draw Stonebreaker halfway across the bridge in SO so they can just burn him while ignoring the adds. The list goes on.

    Besides, ZOS has the data. They know whether a piece of content is popular or not. And challenging content is usually the least often done. Why would they make content that only a small part of the player base will want to do? It makes no business sense.

    This ad infinitum.

    It's a fad. With Darksouls recent popularity it's now in vogue to demand difficulty. Yet one percent of the playerbase will play it.
  • Wifeaggro13
    Wifeaggro13
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    other
    Apherius wrote: »
    DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.

    Though other veteran dungeons now are a piece of cake and so something in between would be nice

    You say that now, after you are successful once you will feel a sense of acomplishment.

    yes i had this sense of acomplishment after kill the last boss of VMA in 8 hours without stopping .

    In ICP and in WGT too ... but not on new DLC dungeon :/ or maybe in the last boss of cradlle of shadow ... but it's all ... because new dungeons are too easy . and the last way for have this sens of accomplishment ... is to finish Vmol .

    As I said it's pretty easy. I would not spend 8 hours in any dungeon. The great thing is its always there tomorrow. A big problem with the game is there is a define playstyle happening. The game was so Dps centric a year ago ,maybe a bit longer.you did not even need a tank or anyone in anything other then light armor wielding a stick to complete the content at the very hardest lvl. Actually having a tank or any kind of utility was a hinderance. Now tanking , some minor utility is needed and real healers .I hope the devs expand on this playstyle,90% of the population plays dps and alot of them out of need not preferences. The last boss of vCoa can be frustrating. I've yet to do her on hard. But seriously after 45 minutes you should have her mechanics down. If you need help I'll gladly run you through both dungeons are easy on team speak with proper leader ship and mechanics.

    When you designed a dungeon with need for external programs you've done *** up. Probs the only reason the console version is playable, tbh, native voice.

    No you have not the only reason i use team speak is because im a *** typer. I was taught both dungeons with out the use of Voice com. Secondly , MMO's are about fun community and friendship TS just enhances that. If you dont enjoy making friends, communicating for common goals, execution of strategy and team play. then dont play MMO's . Jesus man even a game as simp[istic as call of duty uses those basic principles. And yes if you design a dungeon that you can walk into with a random bunch of nobodies take a nap then get handed your welfare loot ..... then you seriously F'd up your game design.

    ...You'd think being a tank main jolly co-operation is my favorite drink in the MMO drink isle.

    ...I...guess...not? Apparently?

    You seem to make alot of assumptions. Assuming peoples team mates are ***. Assuming anyone who dislikes teamspeak hates teamwork and is a misanthrope. Some of my best games have been pugged, too...'random nobodies', I guess?

    Also, did it ever cross your bloody mind that there are alternate factors to geting guilds? I cant guarentee my participation in a guild, my sleep schedual regularly changes.

    All and all I'm not sure how you keep making these assumptions because there's not alot of evidence for any of them.

    Then lets design the MMO around you perfect.
  • Function
    Function
    ✭✭✭
    Difficulty similar to DLC dungeons
    People often ask for "more challenge" but very rarely mean it. Given the choice between a simple way and a challenging way, most people will take the easy way. Look at the number of people scaling down the Hist dungeons for their achieves and skins. Look at the number of people farming nMOL at level 10 for the new motifs. Look at how people draw Stonebreaker halfway across the bridge in SO so they can just burn him while ignoring the adds. The list goes on.

    Besides, ZOS has the data. They know whether a piece of content is popular or not. And challenging content is usually the least often done. Why would they make content that only a small part of the player base will want to do? It makes no business sense.

    This ad infinitum.

    It's a fad. With Darksouls recent popularity it's now in vogue to demand difficulty. Yet one percent of the playerbase will play it.

    It's not a fad.. believe it or not some players actually enjoy having to pay attention to mechanics etc. in a dungeon instead of face rolling through the place. Please provide your source that only "one percent of the playerbase plays difficult content".
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Difficulty similar to DLC dungeons
    Truth be told, it has become hard to find players in zone chat for IC and especially SotH dungeons when they come up for gold. People told me that's something seasonal with people on vacation and such.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • X3ina
    X3ina
    ✭✭✭
    Tiers 1 pledge should be ''Banished Cell'' Hard in vetmode (IMO, hard when you're Learning the game but fairly easy as you come to improve)

    Tiers 2 pledge should be ''Actual City of Ash'' Hard in vetmode (IMO, necessite proper training but still not requiring optimization)

    Tiers 3 pledge should be inbetween '' At launch WGT and new DLC Dungeon'' Hard in vetmode which mean include specific mecanics and knowledge which required good player.

    I would not fall for ICP hard though, that dongeon was a PITA at release :smile: except maybe VoM ... ... maybe :smile: (just one) ! :wink:

    Tier 1 and 2 are easily soloed by any minmaxing oriented endgame player
    SW GoH > ESO
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Difficulty similar to base game dungeons
    X3ina wrote: »
    Tiers 1 pledge should be ''Banished Cell'' Hard in vetmode (IMO, hard when you're Learning the game but fairly easy as you come to improve)

    Tiers 2 pledge should be ''Actual City of Ash'' Hard in vetmode (IMO, necessite proper training but still not requiring optimization)

    Tiers 3 pledge should be inbetween '' At launch WGT and new DLC Dungeon'' Hard in vetmode which mean include specific mecanics and knowledge which required good player.

    I would not fall for ICP hard though, that dongeon was a PITA at release :smile: except maybe VoM ... ... maybe :smile: (just one) ! :wink:

    Tier 1 and 2 are easily soloed by any minmaxing oriented endgame player

    And yet how much of the playerbase does that encompas? Only the allmighty zeni knows.
  • Reif
    Reif
    ✭✭✭
    Difficulty similar to base game dungeons
    All original dungeons on the alliances territories should have the same difficulty. Why Selene's Web should be harder than Elden Hollow? Then indeed they all should be a little tweaked to a more harder level to match the current state of the game. But it should be done complexly, with all of them.
  • The-Baconator
    The-Baconator
    ✭✭✭✭
    other
    Make the new vet dungeons scale in difficulty similar to the ones already in existence. To clarify, the dungeons as they are now:

    Easiest: Spindle\Fungle\Banished (The first vet dungeons released in the first zones of the respective alliances)

    Next Tier: Wayrest\Darkshade\Elden (Second zone)

    Next Tier: Crypt\City of Ash (Third Zone)

    Then DLC dungeons with SoTH dungeons being a tad more difficult than ICP

    So I hope the new dungeons will be:

    - Arx Corinium: Similar to City of Ash\Crypt of Hearts difficulty

    - Volenfell\Direfrost\Tempest : All falling somewhere on the DLC dungeon spectrum, though maybe more in line with IC dungeons specifically

    - Blackheart Haven\Blessed Crucible\Selene's Web: On the same spectrum as SotH, either a bit more difficult or a little less difficult would be fine

    Finally, make Vault of Madness be the four man version of Vet Maw of Lorkhaj. Leave it outside of the pledge rotation so it can stay stupidly difficult, let hardcore players have something that challenges them for more than five minutes on launch day please.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Difficulty similar to base game dungeons
    Reif wrote: »
    All original dungeons on the alliances territories should have the same difficulty. Why Selene's Web should be harder than Elden Hollow? Then indeed they all should be a little tweaked to a more harder level to match the current state of the game. But it should be done complexly, with all of them.

    This I'd agree with. I'm not adversed to a slight bump in difficult, but quite frankly I dont trust ZOS to do 'slight'. I trust them to go full hardcore mode and think everyone will be fine with that.
  • Milvan
    Milvan
    ✭✭✭✭✭
    Difficulty similar to DLC dungeons
    I'm very happy to see that players that want more difficulty content are being more vocal than the casual-solo scrolls forum spammers.

    Ty guys, you made my day!
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Difficulty similar to base game dungeons
    Milvan wrote: »
    I'm very happy to see that players that want more difficulty content are being more vocal than the casual-solo scrolls forum spammers.

    Ty guys, you made my day!

    And yet the arguements they keep making are either based on assumptions (Usually ones either directly conflicting with reality or made with no basis) or will throw out discussion entirely for the sake of repurposing content for the sake of hardcore pandering.

    Still waiting for a good arguement pro difficulty.

    And while I'm here, lemme state some things.

    ESO isn't really a gear driven game. Most of the high quality sets can be got with no grinding needed. In a game where some of the best, or at least substitution sets, can be crafted, there is no reason to run anything anymore exept for one reason: Enjoyment. It's the reason I do pledges every day, and the reason I didn't do trials until very recently when they became pugable. Yes, engine guardian, skoria, blood spawn are nice sets, but their the cherry on top that make good builds better, rarely lynchpins.

    Content needs to stand on it's own as being interesting and entertaining. That is the challenge ESO faces, whether or not to pander to the people who want interesting and unique experiences, or the hardcore optimized crowd. People already know what direction I wanna see it go into, but the coming days of balances and system overhauls will decide whether or not I put the effort into this game anymore.

    A slight bump in difficulty, is all that's needed for these dungeons. People claim that these dungeons are so easy 0CP players can do them, and I've witnessed evidence to the contrary.

    People need to accept the fact, that it's their experience with the game, their knowledge of the granted primitive mechanics of the base game content, that makes them not enjoy them. And if there is a problem, which there is, it's in the CP scaling currently on the live server. That does not mean we need to make everything a meatsack with 100% more health. It does not mean the evil casuals are forming conspiracies to take your games away. Never attribute to malice what can easily be explained by stupidity. There is no conspiracy. You just hit burnout.
    Edited by Doctordarkspawn on September 1, 2016 2:02AM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    other
    Make the new vet dungeons scale in difficulty similar to the ones already in existence. To clarify, the dungeons as they are now:

    Easiest: Spindle\Fungle\Banished (The first vet dungeons released in the first zones of the respective alliances)

    Next Tier: Wayrest\Darkshade\Elden (Second zone)

    Next Tier: Crypt\City of Ash (Third Zone)

    Then DLC dungeons with SoTH dungeons being a tad more difficult than ICP

    So I hope the new dungeons will be:

    - Arx Corinium: Similar to City of Ash\Crypt of Hearts difficulty

    - Volenfell\Direfrost\Tempest : All falling somewhere on the DLC dungeon spectrum, though maybe more in line with IC dungeons specifically

    - Blackheart Haven\Blessed Crucible\Selene's Web: On the same spectrum as SotH, either a bit more difficult or a little less difficult would be fine

    Finally, make Vault of Madness be the four man version of Vet Maw of Lorkhaj. Leave it outside of the pledge rotation so it can stay stupidly difficult, let hardcore players have something that challenges them for more than five minutes on launch day please.
    Vault of madness hard very hard . And dont Screw around with the loot either make that stuff top tier top tier sets and top tier monster set. The loot in COS and Mazz vet is decent i actually run 5 and 5 on my tank some times its quite fun.
  • Burning_Talons
    Burning_Talons
    ✭✭✭✭✭
    other
    VMaw difficulty
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