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Which difficulty should the dungeons in Update 12 have?

CometStrike
CometStrike
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The question is simple: which difficulty do you hope the additional normal and veteran versions will have?

I would describe me and my guild as something like semi-ambitious casuals. Both normal and veteran dungeons of the base game are more or less a faceroll, with only a few of the vet versions even needing a healer. However, the DLC dungeons are a totally different thing and while we have a few pretty good players, it is still very rare and a subject of applause in our guild if people manage to beat the veteran version of the latest dungeons. For the IC dungeons it happens sometimes, but is also rather rare.

Therefore, I personally hope for a normal version that is set at a slightly lower difficulty than the newest dungeons and a vet difficulty somewhere in between the base game and the DLC dungeons, maybe with a hardmode that sets the last boss fight at the level of the current vet Hist dungeons.

Ideally I also hope for eventually a third tier of difficulty, but since this seems to be out of the question at the moment, I would love to see the newly added dungeon parts to cater to the casuals who know about their build and abilities. What is your hope?
Edited by CometStrike on August 30, 2016 6:46PM
PC/EU (AD)

Which difficulty should the dungeons in Update 12 have? 272 votes

Difficulty similar to base game dungeons
15%
NewBlacksmurfKhenarthiDrevickContraptionss7732425ub17_ESOTheDarkRulerbottleofsyrupglaviusTommy83LegolessReifDymenceCurragraigueAdamBourkeMettaricanaEmma_Overloadlinoge63NateAssassinvonScuzzmannotimetocare 41 votes
Difficulty similar to DLC dungeons
46%
SorianaTotalitarianfastolfv_ESOFat_Cat45chimneyswift_ESOhedna123b14_ESOwenchmore420b14_ESOKasDestruentstevvvob16_ESOTaonnoremail-smenkeb16_ESOBalabùIruil_ESOj.j.hillsaveryb16_ESOValveElara_Northwindkwisatzsebbanserenity_painted 126 votes
Difficulty between base game and DLC dungeons
33%
wayfarerxsilvereyesMoloch1514BigBraggDiviniusWuffyCeruleiLark82alainjbrennanb16_ESOAketiumDarlonEdenprimeNebthet78anitajoneb17_ESOguulmagnusthorekLumiKetarmishmertustanickreb17_ESOMalthorne 91 votes
other
5%
k9mouselolo_01b16_ESOIduyennWifeaggro13Wolfchild07AzuraKinnewtinmplsAetherderiusHamrbStrider_RoshinThe-BaconatorxRIVALENxDestyranBurning_Talons 14 votes
  • Milvan
    Milvan
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    Difficulty similar to DLC dungeons
    The vanilla is already full of casual-solo scrolls content. Enough is enough, keep giving us content like de IC and SoH dungeons ZOS!
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  • idk
    idk
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    I expext they will be easier like the base vet dungeons, especially sinde they're probably just scaled up versions and will be part of the base.

    It sold be nice if their challenge was in between the newer dungeons and base vet dungeons. At least a little challenge.
  • RoyJade
    RoyJade
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    Difficulty similar to DLC dungeons
    Same as now for the normal one (even less for CoH and CoA), but same as vet dlc dungeon for vet version, with their own strat to learn and apply.
    With every dungeon at the actual difficulty than the base game (considering all normal and vet non dlc except CoH/CoA who can be a little more difficult), everybody will be able to run them, and nobody will be able to complain about difficulty (except those who want to do all the hard content without doing anything). With a vet version as difficult as dlc vet one (or even more, at the IC base difficulty without the nerfs), players who look for some difficulty will find what they want.

    I also hope that the double rewarding key would only be given while doing vet HM. More difficulty = more reward, and those who does normal version of pledge will still get three keys. On the same hand, I'ld like to see the v16 version of all dungeon set and monster head be given only in vet, like in the IC dungeons actually.
  • Dagoth_Rac
    Dagoth_Rac
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    Difficulty between base game and DLC dungeons
    If we are going to have up to 3 pledges per day, I don't want to do the equivalent of three Vet ICP runs. My guildies and I can clear vICP hard mode every time. This is not a concern that the upgraded normal dungeons will be "too hard". But the DLC dungeons are long and mechanically involved and not something I want to do 3 times per day. It becomes a chore at that point and I think would actually discourage players from participating in the pledges. We already have 4 dungeons that lots of people immediately drop if they come up as the Random Veteran in group finder. We don't need 20 of them.

    I do think there should be one pledge giver who only cycles through the 4 DLC dungeons. I love these dungeons and would like an incentive to do one every day.
  • MissBizz
    MissBizz
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    Difficulty between base game and DLC dungeons
    @Dagoth_Rac there actually is a dlc only pledge giver coming in update 12. :)
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  • potirondb16_ESO
    potirondb16_ESO
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    Difficulty similar to DLC dungeons
    Tiers 1 pledge should be ''Banished Cell'' Hard in vetmode (IMO, hard when you're Learning the game but fairly easy as you come to improve)

    Tiers 2 pledge should be ''Actual City of Ash'' Hard in vetmode (IMO, necessite proper training but still not requiring optimization)

    Tiers 3 pledge should be inbetween '' At launch WGT and new DLC Dungeon'' Hard in vetmode which mean include specific mecanics and knowledge which required good player.

    I would not fall for ICP hard though, that dongeon was a PITA at release :smile: except maybe VoM ... ... maybe :smile: (just one) ! :wink:
  • Nestor
    Nestor
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    Game needs a mix of dungeon difficulty. Some need to be, well, easy, most need to be of moderate difficulty, some need to be hard, some need to be bang your head against the wall, throw the controller across the room hard.

    We pretty much have that, although normal dungeon difficulty could be tweaked a bit to make them a little harder. Vet Dungeons have a nice mix from Harder to Real Hard to You better know your build and group hard.

    I don't think every player should be able to complete all dungeons with ease. Some should be easy enough to encourage a new player to learn the ropes, but the rest should offer a challenge and reason for grouping. There should also be dungeons that less than 5% of the population can do, the other 95% now have a goal to reach. However, not too many of those. Kind of like what we have now really.
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  • DRXHarbinger
    DRXHarbinger
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    Difficulty similar to DLC dungeons
    Make all new dungeons as hard as when we all went in during our scrub days. You know when you first went into banished cells at level 10 with just one mate and said we can smash this bruh. ..

    Or at least diversify them, like wgt is suited for mag and prison stam. Something needs to give to make new content not revolve around...rapid. ..rending...rapids..claw and so on. Current meta is boring. Make it so tanks are required. Like prison.
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  • Vaoh
    Vaoh
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    Difficulty similar to DLC dungeons
    The base game "Vet" dungeons are so easy a 0CP player can solo most of them (takes 2 0CP players tops). It's that easy. Cradle of Shadows is a great benchmark for difficulty.

    I do hope that one of the new Vet dungeons is ridiculously tough though.

    Realistically, Devs need to take a hard look at Cradle of Shadows for balancing. That dungeon is perfection. Works off of challenging mechanics and skilled play over the typical inflated health bars and damage.
  • RoyJade
    RoyJade
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    Difficulty similar to DLC dungeons
    Make all new dungeons as hard as when we all went in during our scrub days. You know when you first went into banished cells at level 10 with just one mate and said we can smash this bruh. ..

    Or at least diversify them, like wgt is suited for mag and prison stam. Something needs to give to make new content not revolve around...rapid. ..rending...rapids..claw and so on. Current meta is boring. Make it so tanks are required. Like prison.

    Well, to be honest, I just run vICP without any proper tank ^^'
    A boss who use a high damage uninterruptible chanelled attack or something like that (something you can only block or take 22K/second) is enough in order to "ask" for a proper tank. But if it's more sophisticated, it's better.
    Oh, and also some regular high damage tick in order to make a good use of a heal. Or a pnj/item we need to protect if we don't want a risky enrage on a boss or something. But really, not only bursted boss, we have too many of them already.
  • Asmael
    Asmael
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    Difficulty similar to DLC dungeons
    Doesn't hurt if tanks and healers have some use...
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  • Wifeaggro13
    Wifeaggro13
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    other
    The question is simple: which difficulty do you hope the additional normal and veteran versions will have?

    I would describe me and my guild as something like semi-ambitious casuals. Both normal and veteran dungeons of the base game are more or less a faceroll, with only a few of the vet versions even needing a healer. However, the DLC dungeons are a totally different thing and while we have a few pretty good players, it is still very rare and a subject of applause in our guild if people manage to beat the veteran version of the latest dungeons. For the IC dungeons it happens sometimes, but is also rather rare.

    Therefore, I personally hope for a normal version that is set at a slightly lower difficulty than the newest dungeons and a vet difficulty somewhere in between the base game and the DLC dungeons, maybe with a hardmode that sets the last boss fight at the level of the current vet Hist dungeons.

    Ideally I also hope for eventually a third tier of difficulty, but since this seems to be out of the question at the moment, I would love to see the newly added dungeon parts to cater to the casuals who know about their build and abilities. What is your hope?

    If you want this game to survive the diffculty of the bottom seven should be at least VICP hard the rest should be harder then VCOS and VROM by 30% . And please increase the difficulty of the normal trials they are ridiculously easy and do no thing to prepare the population for vet trials. And dont spout this grbage about them being to hard now all you need is a Patient leader and Ts and you can be walked through any of the IC or hist dungeons with minimal effort in veteran. Ive been pugging the last two damn weeks dragging people through them. dont blame the group finder because your not put in a proper set up group and cant face roll them with three medicore DPS with one that calls himself a tank . the new dungeons should be hard and the mechanics should be headed in the direction of how Hist and the new veteran trials are. Voice com Leadership team work, Its called a MMO for a reason, Community friendships and socializing . Not que up give me my loot see ya later. The whole rest of the game is exactly like that go play that part if you dont like socializing , in game friendships and team work. Friggin cry baby participationists!
    Edited by Wifeaggro13 on August 30, 2016 11:01PM
  • Wifeaggro13
    Wifeaggro13
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    other
    Asmael wrote: »
    Doesn't hurt if tanks and healers have some use...

    Jesus crimany, does not hurt lol. GW scrolls online . I sure hope your being sarcastic lol
  • newtinmpls
    newtinmpls
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    Still waiting for a slider:

    Simple - 10-15% easier with - 10% on XP for kills

    Normal - base difficulty

    Challenging - 25% harder - with +5% XP for kills

    Difficulty chosen by consensus (group finder/former waits a certain amount of time for negotiation) - and if someone dissents in a PuG group they are sent back to the group finder queue with no penalty.

    Eventually I'd like to see 5 levels of difficulty
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  • Iduyenn
    Iduyenn
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    I want more... It should be a challenge for THe whole Group: Tanking, healing... Not only out dpa mechanics.

    But on the other hand iwould Love to have something like gw2 fractals of THe Mists.
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work. People can rant about how ICP was baws and insult me all they like. Dont change the fact the ammount of people who will queue is extremely small and allways has been.

    Making these dungeons harder will be ballancing the game for guilds and maybe 10% of the players, which will just make the lives of the rest of us unnecessarily difficult.
    Edited by Doctordarkspawn on August 30, 2016 11:21PM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Considering that I just got a vRoM nodeath without healer and one dd who had 200 cp and never done the dungeon before: I hope at least some are harder than the dlc dungeons.
    Edited by lolo_01b16_ESO on August 30, 2016 11:21PM
  • Vaoh
    Vaoh
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    Difficulty similar to DLC dungeons
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?

    Because they like doing it.

    People with full engine guardian. People with full skoria. People with full Kena.

    There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it. Plus, if the playerbase is as reward driven and impatient as you seem to think they are...why stifle the people having fun with it, in a effort for balance that will only *** those players off?

    A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.

    And yes, they nerfed WGT and ICP. The health on those guys and resistances on those guys is no longer massive. Big woop. Dont make Lord Warden any less annoying.
    Edited by Doctordarkspawn on August 30, 2016 11:56PM
  • Wifeaggro13
    Wifeaggro13
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    other
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?

    Because they like doing it.

    People with full engine guardian. People with full skoria. People with full Kena.

    There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it.

    A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.

    [SNIP] I'm farming Vicp right now I can't find enough people to do I've walked 3 groups through today. Don't give me that BS. The problem is 90 percent of the population plays dps, it's hard to find healers and tanks. You want your double gold @Wifeaggro13. The meta in the game is what's wrong not the diffculty

    [Edited to remove Bait]
    Edited by ZOS_JohanaB on September 2, 2016 1:55PM
  • Wifeaggro13
    Wifeaggro13
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    other
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And it killed the game for the people who subscribe , the participation trophy player base does not subscribe . They get their monster helms and re up to The new Wow expan
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?

    Because they like doing it.

    People with full engine guardian. People with full skoria. People with full Kena.

    There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it.

    A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.

    your insane I'm farming Vicp right now I can't find enough people to do I've walked 3 groups through today. Don't give me that BS. The problem is 90 percent of the population plays dps, it's hard to find healers and tanks. You want your double gold @Wifeaggro13. The meta in the game is what's wrong not the diffculty

    You uh. You quoted the wrong post. Took a minute to figure out what you were on about.

    But yeah, when I tried to get a group I got no response. Granted this was around mid day on DC, but still. S'not a popular dungeon. I stand by what else I said.

    But on an interesting note, The meta? More like the design philosophy. Queue like 3 years of Elder DPS Online jokes and it's pretty easy to see that the tank and healer rolls are underappreciated. Sevearly.
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And it killed the game for the people who subscribe , the participation trophy player base does not subscribe . They get their monster helms and re up to The new Wow expan

    That's called Churn.

    Every MMO experiences it. These are the players who would never commit to an MMO, instead drifting from one to another month after month. You were never going to keep those players anyway.

    Sidenote, I'm not a subscriber, yet I've paid for every DLC to release to date. Does that make me a participation trophy player?
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    other
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And it killed the game for the people who subscribe , the participation trophy player base does not subscribe . They get their monster helms and re up to The new Wow expan

    That's called Churn.

    Every MMO experiences it. These are the players who would never commit to an MMO, instead drifting from one to another month after month. You were never going to keep those players anyway.

    Sidenote, I'm not a subscriber, yet I've paid for every DLC to release to date. Does that make me a participation trophy player?

    no that makes you smart for spending money on DLC's. I know what churn is and all the MMO's that cater to that player base go F2P . Believe me i am well aware of development cycles, Populations and who MMO's develop been playing them since Eq1
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    other
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?

    Because they like doing it.

    People with full engine guardian. People with full skoria. People with full Kena.

    There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it.

    A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.

    your insane I'm farming Vicp right now I can't find enough people to do I've walked 3 groups through today. Don't give me that BS. The problem is 90 percent of the population plays dps, it's hard to find healers and tanks. You want your double gold @Wifeaggro13. The meta in the game is what's wrong not the diffculty

    You uh. You quoted the wrong post. Took a minute to figure out what you were on about.

    But yeah, when I tried to get a group I got no response. Granted this was around mid day on DC, but still. S'not a popular dungeon. I stand by what else I said.

    But on an interesting note, The meta? More like the design philosophy. Queue like 3 years of Elder DPS Online jokes and it's pretty easy to see that the tank and healer rolls are underappreciated. Sevearly.

    I agree thats why the new hist Dungeons were so exciting and fun. you need tanks and healers even a tad of utility.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Difficulty similar to base game dungeons
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?

    Because they like doing it.

    People with full engine guardian. People with full skoria. People with full Kena.

    There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it.

    A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.

    your insane I'm farming Vicp right now I can't find enough people to do I've walked 3 groups through today. Don't give me that BS. The problem is 90 percent of the population plays dps, it's hard to find healers and tanks. You want your double gold @Wifeaggro13. The meta in the game is what's wrong not the diffculty

    You uh. You quoted the wrong post. Took a minute to figure out what you were on about.

    But yeah, when I tried to get a group I got no response. Granted this was around mid day on DC, but still. S'not a popular dungeon. I stand by what else I said.

    But on an interesting note, The meta? More like the design philosophy. Queue like 3 years of Elder DPS Online jokes and it's pretty easy to see that the tank and healer rolls are underappreciated. Sevearly.

    I agree thats why the new hist Dungeons were so exciting and fun. you need tanks and healers even a tad of utility.

    Completely agree. What a novel idea, not treating the support rolls like utter bollocks.
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Difficulty similar to DLC dungeons
    Honestly, if you want to run a dungeon for the key on next maj just do the normal mode. There is no longer gold or silver key (or bronze), all keys will give the same thing. That's mean you'll be able to get three "top" key per day with normal-scaled dungeons (who are and need to be pretty easy).
    If you want some difficulty or better reward (like six key per day), you want to run vet mode, and they need to be hard.

    You can't have everything without effort. ESO can give you a lot of things, but this is justice that players who've worked enough to be able to beat a more difficult content get more reward.

    Last but not least, a player who can't do the hard content (for whatever reason) don't need a top-optimized gear. You can easily beat the dlc dungeon without dungeon set, these sets are mean for endgame player, those who can do these dungeon. It sound pretty elitist, but remember that running normal dungeon will give you nearly the same thing, just not as fast or not as powerful. You have something for both middle level player and high level player. Don't wreck one for the other. DLC dungeon's difficulty and reward is good at the moment (except these crap trait on gear, as alway).
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Difficulty similar to base game dungeons
    Milvan wrote: »
    The vanilla is already full of casual-solo scrolls content. Enough is enough, keep giving us content like de IC and SoH dungeons ZOS!

    So cater to the smallest population?
    Edited by notimetocare on August 31, 2016 1:35AM
  • acw37162
    acw37162
    ✭✭✭✭✭
    The answer to this question lies in how ZOS is going to divide out the new monster helm sets and in which versions they are available.

    Their recent history suggests they want to make these attainable for a majority or the player base; i.e. Not the top 5 - 10 % constantly clamor in for harder content.

    If they make the helmet available in all versions of the dungoens there is a pretty decent chance some of the veteran versions of the older dungeons will have higher difficulty curve.



  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    Iduyenn wrote: »
    I want more... It should be a challenge for THe whole Group: Tanking, healing... Not only out dpa mechanics.
    Agree with this, we have enough dungeons that are all about DPS where a true tank, built for surviving hard hits up close and personal with a boss, but hitting like a wet piece of toilet paper is next to useless.

    I am happy with current dungeon difficulty levels (have not tried vWGT or vICP since recent nerfs) but please even out the content so that you need a real tank and a real healer instead of a DPS with a resto staff on the second bar.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
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