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Which difficulty should the dungeons in Update 12 have?

  • Milvan
    Milvan
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    Difficulty similar to DLC dungeons
    Milvan wrote: »
    The vanilla is already full of casual-solo scrolls content. Enough is enough, keep giving us content like de IC and SoH dungeons ZOS!

    So cater to the smallest population?

    Well, this pool results may disagree with you.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • BrianDavion
    BrianDavion
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    Difficulty similar to base game dungeons
    Milvan wrote: »
    Milvan wrote: »
    The vanilla is already full of casual-solo scrolls content. Enough is enough, keep giving us content like de IC and SoH dungeons ZOS!

    So cater to the smallest population?

    Well, this pool results may disagree with you.

    except the vast majority of ESO players proably don't pay attention to the forums.
  • Wifeaggro13
    Wifeaggro13
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    other
    Milvan wrote: »
    The vanilla is already full of casual-solo scrolls content. Enough is enough, keep giving us content like de IC and SoH dungeons ZOS!

    So cater to the smallest population?

    its not the smallest population your delusional, All five of my guilds are packed with 531 CP people looking to do end game content, Take a look at grahtwood and Reapers on the AD side (and i am sure the Hubs for the undaunted and trade spots are packed full on the other faction) everyone looking to do pledges Trials and group content. Go to thieves guild DB wrothgar all of it guess what its empty nothing going on there.
  • Vaoh
    Vaoh
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    Difficulty similar to DLC dungeons
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?

    Because they like doing it.

    People with full engine guardian. People with full skoria. People with full Kena.


    There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it. Plus, if the playerbase is as reward driven and impatient as you seem to think they are...why stifle the people having fun with it, in a effort for balance that will only *** those players off?

    A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.

    And yes, they nerfed WGT and ICP. The health on those guys and resistances on those guys is no longer massive. Big woop. Dont make Lord Warden any less annoying.

    Simply not true. Don't know why you defend this terrible practice either. Base game group dungeons are ridiculously easy because they haven't seen any real updates since they were V14. Naturally they are a joke with CP and how pretty much everyone is between 200-400 CP -_- (CP160 scaling in base game dungeons gave enemies and bosses a tiny bit more health but ZOS never came back to attempt any proper changes. Obviously waited for One Tamriel)

    In the bolded part, if those players still run that content, it's for the Pledge Keys or the Monster Helmet. Nothing else. There is no difference between the base game Normal/Vet dungeons and the quests I ran a year ago over in Bangkorai. Never returning except quickly for a distinct purpose..

    You're comparing the casual community to the players who have difficulty holding a controller or finding buttons on a keyboard. There is a very steep difference between not playing to be the best, and creating a new character one day expecting to defeat what are supposed to be the "hardest" dungeons on Veteran the next day.

    No one has difficulty anymore taking down the base game Vet dungeons. Groups where no one has any CP or any remnant of a specific role beat this dungeon with minimal effort and non-set gear. Only when a Vet pledge says to run them or a player wants a monster helmet can you find groups for the base game Vet dungeons.

    vRoM and vCoS (Shadows of the Hist dungeons) are the truly difficult dungeons. They provide a good challenge for players who are casual and hardcore alike. You need to follow mechanics and not blindly heal/DPS/tank to faceroll win. You will most likely actually need to use a Tank and a Healer for once. Hardcore players can even attempt to defeat the final boss on Difficult Mode as well. This is content for the players who some amount of time into ESO and where at some of the group members are capable at their role.

    vWGT, vICP, and sometimes vCoA provide the mildy difficult content for casuals. They are all easiest to find groups for. You cannot find groups for other dungeons because those dungeons are either too tough or mind-numbingly easy and boring.

    If ZOS listened to you and made Vet versions of the current Normal-only dungeons all faceroll easy, people would be very disappointed. Just more content to ignore unless it's for the Pledge. (Monster helms will have a 100% drop rate in U12)

    I'll break it down for you:

    • Want 0CP, zero experience needed content? Run the bunch of base game group dungeons on Normal.

    • Want something you need 0CP-100CP for and some almost correctly-leveled gear? Run base game group dungeons on any difficulty including nMA (Orsinium), nWGT and nICP (IC DLC)

    • Want something that you need 100CP-200CP for and some set gear? Run base game group dungeons on any difficulty including the IC dungeons, nDSA, and nRoM and nCoS (SotH DLC)

    • Want something you need 150CP-300CP for and set gear? Run any group dungeon or normal trial.

    • Want something you need at least 300CP for and strong set gear? Run any group dungeon, normal trial, vMA, vDSA, and set the final boss in both vRoM and vCoS to Difficult Mode

    • Want something you need 400CP for and strong set gear? Run anything you want. Vet trials included.

    Want something you need 500+CP for mostly Gold/all Gold set gear for? Run anything you want. Attempt to fight Rakkhat on Difficult Mode in vMoL. just leaving this off the list since only 24 players have beaten this since it released :)

    There are very few players with below 100CP. Most everyone is between 250CP-450CP nowadays on PS4. Those who are under 250CP are almost always returning players, while those who are above 450CP play ESO a lot. Thank the awesome Champion Point Catch-Up mechanic and the ease+very low cost of obtaining strong CP160 gear these days.

    I'll end this by saying these dungeons need to be on par with or slightly easier than Vet Ruins of Mazzatun and Vet Cradle of Shadows. Very, very simple. Best case scenario would be if 2-3 are more difficult, 5 or so are the same, and the rest are easier.

    Your solution of catering to the very small playerbase who have ~50CP is a terrible idea. If a dungeon says it is on "Veteran" aka "Hard" mode you should actually need to put in a tad of effort to succeed with a horrible group instead of just running over everything like your Hybrid DK is an Emperor fighting mudcrabs :/
    Edited by Vaoh on August 31, 2016 4:55AM
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Difficulty similar to base game dungeons
    As base game. Not sure why people demand harder and harder content, games are meant to be fun not infuriating. You want a challenge? Go play outside
  • Mettaricana
    Mettaricana
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    Difficulty similar to base game dungeons
    Ill take before nerf city of ash difficulty I like running dungeons but I lose interest when a bosses entire layout is one shot gimmicks that prevent everything a class can do..

    I run a stam sorc and that mid boss in vet cradle doesn't sit long enough to dot to heal me and seems impervious to ranged dmg and seems keen on one shot slapping tanks and healers.

    I'm fine with a strong boss but long drawn out gimmick heavy bosses are obnoxious and kill the fun white gold was acceptable difficulty but overall not liking the latest making cp 160 dungeons but only cp 400+ standing a chance completing it. Sure there's a few who face roll new content on new characters but were not all those ppl.. I like to play a game complete content not live breath and huff the game on such a hardcore level that I'm kinda expecting a paycheck for a part time job to come from it....

    Would love class roles to return untankable adhd bosses bosses with health so high you need 4 dps no healer or tank and tanked bosses that require near 3 dps burns but rely on having a tank and healer and only 2 dps etc
    Edited by Mettaricana on August 31, 2016 6:56AM
  • Dubhliam
    Dubhliam
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    Difficulty similar to DLC dungeons
    It's very simple:
    Keep everything consistent!

    There shouldn't be comparisons like: veteran Wayrest is easier than veteran White Gold Tower.
    A veteran dungeon is veteran. Period.
    >>>Detailed Justice System Concept thread<<<
  • Vaoh
    Vaoh
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    Difficulty similar to DLC dungeons
    Ill take before nerf city of ash difficulty I like running dungeons but I lose interest when a bosses entire layout is one shot gimmicks that prevent everything a class can do..

    City of Ash was nerfed because of the same people choosing Difficulty similar to base game dungeons in this thread.
    Bosses tend to hit pretty hard because you are meant to fight it with four players, rather than alone. This is why you are meant to run with 1 Tank, 1 Healer, and 2 Damage Dealers (a requirement stripped from all but four Vet dungeons atm).
    I run a stam sorc and that mid boss in vet cradle doesn't sit long enough to dot to heal me and seems impervious to ranged dmg and seems keen on one shot slapping tanks and healers.
    The whole theme of the dungeon is Darkness. When an enemy stands in the Dark, they are invincible. When you stand in the Dark, you are slowed, damaged, and have the sides of your screen blacken. Similar to every other enemy in that dungeon, move them into the Light.

    Sounds like you are talking about Khephidaen. The "one shot" is from you getting hit by the boss, who the tank should be handling. This boss has deadly heavy attacks and a deadly AoE. Have your tank block or roll the heavy attack, but always dodge the AoE.
    I'm fine with a strong boss but long drawn out gimmick heavy bosses are obnoxious and kill the fun white gold was acceptable difficulty but overall not liking the latest making cp 160 dungeons but only cp 400+ standing a chance completing it. Sure there's a few who face roll new content on new characters but were not all those ppl.. I like to play a game complete content not live breath and huff the game on such a hardcore level that I'm kinda expecting a paycheck for a part time job to come from it....
    If a game ever feels like a job it might be time to take a nice, long break from it.

    300CP is sort of the "required" amount. That said, I've helped tons of players between CP100-CP300 complete both of the new dungeons on Vet. Not as demanding as you think. They are much more mechanics-based instead of just giving bosses/mobs inflated stats (finally!), so if you know what to do, they end up feeling a lot easier after a few runs.
    Would love class roles to return untankable adhd bosses bosses with health so high you need 4 dps no healer or tank and tanked bosses that require near 3 dps burns but rely on having a tank and healer and only 2 dps etc

    I agree. Class roles are great! However, only the two new dungeons actually require you to play your role (on Vet). Besides that, you can run any role you want and things can work out. If you love roles, I'd expect you to love vWGT, vICP, vRoM, and vCoS as well :/
  • Dubhliam
    Dubhliam
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    Difficulty similar to DLC dungeons
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work. People can rant about how ICP was baws and insult me all they like. Dont change the fact the ammount of people who will queue is extremely small and allways has been.

    Making these dungeons harder will be ballancing the game for guilds and maybe 10% of the players, which will just make the lives of the rest of us unnecessarily difficult.

    And this is exactly the problem with ESO.
    People know they can complete easy content so they don't even try to improve on their skills or gear.
    Some other times they even go so far as to complain about how difficult DLC dungeons are, and demand a nerf.

    I have run many newbies through WGT and ICP, any of the DLC dungeons can be done with as low as 15k DPS, as long as somebody explains the tactics, and new players are willing to learn.

    Since all dungeons are not new, players have been playing them for ages, I don't see why a bump in difficulty would present such a problem.
    The tactics for those dungeons should already be known.
    And no, it's not stack and burn.
    >>>Detailed Justice System Concept thread<<<
  • Asardes
    Asardes
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    Difficulty similar to DLC dungeons
    They should make veteran dungeons a bit harder. They are easy now, and can be completed in 10-15 minutes even with random PuGs from group tool. They were easy to begin with, as I was able to complete all except VCoA and the IC ones (I did not have the DLC at the time) in my first pledge rotation, at VR1-3 with green level 44 gear. I completed VCoA in the next one at VR4 with blue VR3 gear and under 100 CP which I did not allocate them until later anyway. Note that this is my 1st MMO and game that requires team play; I've only played singles before, and had only started doing the silver pledges 1 week before, with under 10 normal dungeons in total. So I was as green as you can get. Now, at max CP and much more experience they have become boring. I even run them unbuffed as tank, with just under 20K health and still don't break a sweat or drop under 60% health. They have become really boring. They even nerfed VCoA which was still mildly challenging before the DB update.

    The mechanics are known by the majority of players in the older ones (though surprisingly many stack on Bandu and wipe to her ray and adds in VFG), so they won't be as challenging as the DLC ones anyway, even if they up the health and damage of the bosses. In order to compensate they should add new mechanics or/and change the timers and sequence on the existing ones to make them more challenging. The SotH dungeons have really nice mechanics, though I've seen many fails due to the prevailing mentality that one just needs to stack and burn to win. Even seen a Templar jesusbeaming the penultimate boss in VCoS repeatedly although his adds had spawned and his health bar had turned gold. Or DDs ignoring the totem and adds in execute phase at the last boss in VRoM and wiping to them time and time again. It's a good thing that they made the dungeons about more than DPS and thus required people to think and follow a clear strategy to win. This is the line they should follow with the revamped veteran dungeons.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • notimetocare
    notimetocare
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    Difficulty similar to base game dungeons
    Milvan wrote: »
    Milvan wrote: »
    The vanilla is already full of casual-solo scrolls content. Enough is enough, keep giving us content like de IC and SoH dungeons ZOS!

    So cater to the smallest population?

    Well, this pool results may disagree with you.

    You habe never taken a statistics class yabe you? 109 votes is a skewed sample, forums are not a random sample :)
  • notimetocare
    notimetocare
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    Difficulty similar to base game dungeons
    Milvan wrote: »
    The vanilla is already full of casual-solo scrolls content. Enough is enough, keep giving us content like de IC and SoH dungeons ZOS!

    So cater to the smallest population?

    its not the smallest population your delusional, All five of my guilds are packed with 531 CP people looking to do end game content, Take a look at grahtwood and Reapers on the AD side (and i am sure the Hubs for the undaunted and trade spots are packed full on the other faction) everyone looking to do pledges Trials and group content. Go to thieves guild DB wrothgar all of it guess what its empty nothing going on there.

    Had i the care, id go back and find how few people completed pre-nerf IC. More people replaying easy content vs IC at that time
  • Destruent
    Destruent
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    Difficulty similar to DLC dungeons
    Just keep their actual difficulty for the "easy"-mode of both vet/normal dungeons and scale them up for the vet-version. Really looking forward for bossfights which may come close to the fights we had in 1.5 :)
    Noobplar
  • Apherius
    Apherius
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    when you say new dungeon , you talk about VET vet mode of dungeon ?

    i think they should be as much difficult than the FIRST ICP and the FIRST WGT , before all nerf . they should have Sucees for no death & speed , and sucees ( = 1 tiitle ) + a familier or a déguisement or a polymorphe , or a skin when you finish all dungeon in this new big difficulty mode .
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    other
    Dubhliam wrote: »
    It's very simple:
    Keep everything consistent!

    There shouldn't be comparisons like: veteran Wayrest is easier than veteran White Gold Tower.
    A veteran dungeon is veteran. Period.
    I have to disagree with this. There should be a steady learning curve, starting with normal banished cells up to blackheart / icp and then followed by easy vet dungeons like wayrest going over the dlc dungeons and ending up with really hard ones (maybe vet selene). Additionally zos should add indicators of dungeon difficulty, so we don't get the situation where people enter icp without having done any other dungeon in this game.
    That way we would have some dungeons for everyone and thanks to smooth difficulty increase, people who want to get better would have a good way to practise.
  • WuffyCerulei
    WuffyCerulei
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    Difficulty between base game and DLC dungeons
    I want the dungeons to have a decent amount of difficulty without taking hours to do, so like vet City of Ash. That dungeon can be difficult but also rewarding and fun. It's not mind-numbingly hard for people who aren't major PVEers like me. Sure, it's hard when you first do it, but vet dungeons are usually like that.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Strider_Roshin
    Strider_Roshin
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    other
    I want to see the toughest dungeons yet.
  • Apherius
    Apherius
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    so like vet City of Ash.

    like City of ash before nerfs ? or now ? because now ... sorry but i don't find the difficulty :/ you can do this dungeon at 2 man !

  • Bigevilpeter
    Bigevilpeter
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    Difficulty between base game and DLC dungeons
    DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.

    Though other veteran dungeons now are a piece of cake and so something in between would be nice
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    Vaoh wrote: »
    Vaoh wrote: »
    At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.

    ICP is the pledge today and the ammount of people doing it was precisely bugger all.

    I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.

    They nerfed all the dungeons except those with Shadows of the Hist.

    I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.

    There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.

    Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring. :pensive: Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.

    I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons :lol:

    And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?

    Because they like doing it.

    People with full engine guardian. People with full skoria. People with full Kena.


    There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it. Plus, if the playerbase is as reward driven and impatient as you seem to think they are...why stifle the people having fun with it, in a effort for balance that will only *** those players off?

    A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.

    And yes, they nerfed WGT and ICP. The health on those guys and resistances on those guys is no longer massive. Big woop. Dont make Lord Warden any less annoying.

    Simply not true. Don't know why you defend this terrible practice either. Base game group dungeons are ridiculously easy because they haven't seen any real updates since they were V14. Naturally they are a joke with CP and how pretty much everyone is between 200-400 CP -_- (CP160 scaling in base game dungeons gave enemies and bosses a tiny bit more health but ZOS never came back to attempt any proper changes. Obviously waited for One Tamriel)

    In the bolded part, if those players still run that content, it's for the Pledge Keys or the Monster Helmet. Nothing else. There is no difference between the base game Normal/Vet dungeons and the quests I ran a year ago over in Bangkorai. Never returning except quickly for a distinct purpose..

    You're comparing the casual community to the players who have difficulty holding a controller or finding buttons on a keyboard. There is a very steep difference between not playing to be the best, and creating a new character one day expecting to defeat what are supposed to be the "hardest" dungeons on Veteran the next day.

    No one has difficulty anymore taking down the base game Vet dungeons. Groups where no one has any CP or any remnant of a specific role beat this dungeon with minimal effort and non-set gear. Only when a Vet pledge says to run them or a player wants a monster helmet can you find groups for the base game Vet dungeons.

    vRoM and vCoS (Shadows of the Hist dungeons) are the truly difficult dungeons. They provide a good challenge for players who are casual and hardcore alike. You need to follow mechanics and not blindly heal/DPS/tank to faceroll win. You will most likely actually need to use a Tank and a Healer for once. Hardcore players can even attempt to defeat the final boss on Difficult Mode as well. This is content for the players who some amount of time into ESO and where at some of the group members are capable at their role.

    vWGT, vICP, and sometimes vCoA provide the mildy difficult content for casuals. They are all easiest to find groups for. You cannot find groups for other dungeons because those dungeons are either too tough or mind-numbingly easy and boring.

    If ZOS listened to you and made Vet versions of the current Normal-only dungeons all faceroll easy, people would be very disappointed. Just more content to ignore unless it's for the Pledge. (Monster helms will have a 100% drop rate in U12)

    I'll break it down for you:

    • Want 0CP, zero experience needed content? Run the bunch of base game group dungeons on Normal.

    • Want something you need 0CP-100CP for and some almost correctly-leveled gear? Run base game group dungeons on any difficulty including nMA (Orsinium), nWGT and nICP (IC DLC)

    • Want something that you need 100CP-200CP for and some set gear? Run base game group dungeons on any difficulty including the IC dungeons, nDSA, and nRoM and nCoS (SotH DLC)

    • Want something you need 150CP-300CP for and set gear? Run any group dungeon or normal trial.

    • Want something you need at least 300CP for and strong set gear? Run any group dungeon, normal trial, vMA, vDSA, and set the final boss in both vRoM and vCoS to Difficult Mode

    • Want something you need 400CP for and strong set gear? Run anything you want. Vet trials included.

    Want something you need 500+CP for mostly Gold/all Gold set gear for? Run anything you want. Attempt to fight Rakkhat on Difficult Mode in vMoL. just leaving this off the list since only 24 players have beaten this since it released :)

    There are very few players with below 100CP. Most everyone is between 250CP-450CP nowadays on PS4. Those who are under 250CP are almost always returning players, while those who are above 450CP play ESO a lot. Thank the awesome Champion Point Catch-Up mechanic and the ease+very low cost of obtaining strong CP160 gear these days.

    I'll end this by saying these dungeons need to be on par with or slightly easier than Vet Ruins of Mazzatun and Vet Cradle of Shadows. Very, very simple. Best case scenario would be if 2-3 are more difficult, 5 or so are the same, and the rest are easier.

    Your solution of catering to the very small playerbase who have ~50CP is a terrible idea. If a dungeon says it is on "Veteran" aka "Hard" mode you should actually need to put in a tad of effort to succeed with a horrible group instead of just running over everything like your Hybrid DK is an Emperor fighting mudcrabs :/

    You lost me when you decided to competely throw out what I have witnessed because it does not agree with your stance.

    If you want to argue selectively picking whatever facts fit the conclusion you want to achieve, go into politics.

    But for the first point, and no others, because no others are -worth- adressed...No I am not comparing anyone to anyone. I am stating what I have seen. And apparently you wont even consider it because it does not agree with your conclusions.

    I pug these dungeons every day because I enjoy the content. I know a bunch of others that do the same. People like doing it. Get over it. The content does not need to be harder, your endgame hard as balls content fix does not need to be fullfilled. I, running my full engine guardian, and every person running full bloodspawn, full skoria, for shiggles, is living defiance of your apparent 'people do it then leave' arguement. And we ain' going away.

    You are a minority. I see it every day when I see the ammount of people who dont queue for the DLC dungeons. Whether you accept it or not, the evidence does not lie. It's why WGT and ICP were nerfed. (IE, they pretty much looked at the number of people taking the quest day one, the ammount completeing it, and who ever took it again. I'd love to actually see those numbers.) It's why SoTH will be reballanced, most like. Your generalization of the players is laughable, I see people who cant chew gum and walk and have trouble with vet dungeons every damn day. And I see people who shred bosses like it's going out of style queue in dungeon finder for the gold pledge, full skoria, maelstrom weapons, and just wreck house. Quit projecting.

    At the end of the day, this entire conversation can be summed up in, oddly enough, what happened yesterday with VICP with the pledge in zone.

    Tank1: "Why the hell is no one doing the pledge it's so easy"

    Me: "Probs because it's vICP. Most people find it annoying."

    Tank1: "You (Censored for forums) *** stop playing this game if it's so hard for you"

    The ammount of people that yelled and put me on ignore was unprecidented. People who haddn't been queueing. People who haddn't been looking for groups. That is the story of the call for difficulty. It's going to a survey and telling people you drink a rich, dark coffee roast, because that's whats socially sophisticated to say. Then, when the time comes, you get something weak and milky. Said it before, I'll say it ad infinitum. Difficulty is currently 'in vogue' so we must bring difficulty to everything. Otherwise we are not real gamers.

    It's a fad. A bandwagon for people to jump on. And I wonder just how many have jumped on who dont even believe in what their shouting.
    Edited by Doctordarkspawn on August 31, 2016 12:12PM
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Difficulty similar to base game dungeons
    I wont even bother if vICP vWGT or vCOS is up because I dont consider it fun to die and lose that much. Challenging can be fun but when its a chore like this, not a chance. Waste of my game time
  • RoyJade
    RoyJade
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    Difficulty similar to DLC dungeons
    I pug these dungeons every day because I enjoy the content. I know a bunch of others that do the same. People like doing it. Get over it. The content does not need to be harder, your endgame hard as balls content fix does not need to be fullfilled. I, running my full engine guardian, and every person running full bloodspawn, full skoria, for shiggles, is living defiance of your apparent 'people do it then leave' arguement. And we ain' going away.

    I'll say it again, more clearly : if the revamped dungeon in normal mode have the same difficulty as now, you'll get exactly the same as what you have now, except that you'll have one more key per day.
    If at the same time the vet version are as hard as dlc vet dungeon, player who look for some difficulty will have their challenge, while player like you will keep exactly what hey have now.
    Everyone is happy, you still can run these dungeons every day and enjoy them, you still can have your top-rank undauted key, and people who are looking for more difficulties will get what they want (and get more reward, but no better reward).

    What's wrong with that ?
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    RoyJade wrote: »
    I pug these dungeons every day because I enjoy the content. I know a bunch of others that do the same. People like doing it. Get over it. The content does not need to be harder, your endgame hard as balls content fix does not need to be fullfilled. I, running my full engine guardian, and every person running full bloodspawn, full skoria, for shiggles, is living defiance of your apparent 'people do it then leave' arguement. And we ain' going away.

    I'll say it again, more clearly : if the revamped dungeon in normal mode have the same difficulty as now, you'll get exactly the same as what you have now, except that you'll have one more key per day.
    If at the same time the vet version are as hard as dlc vet dungeon, player who look for some difficulty will have their challenge, while player like you will keep exactly what hey have now.
    Everyone is happy, you still can run these dungeons every day and enjoy them, you still can have your top-rank undauted key, and people who are looking for more difficulties will get what they want (and get more reward, but no better reward).

    What's wrong with that ?

    It'll depend on just how much is made into content for the hardcore crowd.

    The ideal system would be a third pledge offered by Kallistig or someone else from the undaunted, offering the best challenge.

    Anything else, is taking content that used to be doable, and turning it into hardcore pandering. And no matter how you slice it, you've taken away content for people who've done and wanted that content, for two bloody years. It is repurposement. Plain and simple.

    I can do both pledges plus a random normal or vet on a good day, and I'd still like the option to do that.

    That's my problem with it. I'll say it now as I have said before. We need a third difficutly tier, alltogether. Not to repurpose the old content for a small swath of the playerbase. And it's kind of telling that while the 'filthy casuals' are arguing for something to appease everyones desires, people like you are still trying to rip old content from the hands of the people still enjoying it, because you feel it 'owed' to you. Everyone would lose their frggin mind if casuals started yelling for VMOL to be dumbed down to puggable levels. What's your excuse?
    Edited by Doctordarkspawn on August 31, 2016 12:33PM
  • Wifeaggro13
    Wifeaggro13
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    other
    As base game. Not sure why people demand harder and harder content, games are meant to be fun not infuriating. You want a challenge? Go play outside

    Do you even ESO? Most of the player base can solo the base dungeons at the very least duo
  • Doctordarkspawn
    Doctordarkspawn
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    ✭✭✭✭✭
    Difficulty similar to base game dungeons
    As base game. Not sure why people demand harder and harder content, games are meant to be fun not infuriating. You want a challenge? Go play outside

    Do you even ESO? Most of the player base can solo the base dungeons at the very least duo

    ...Well. CAN I solo? I mean I guess? I've solo'd the hews bane worldbosses but it was such a long process I didn't wanna do it again.

    Dosent mean I want to solo.
  • Wifeaggro13
    Wifeaggro13
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    other
    I wont even bother if vICP vWGT or vCOS is up because I dont consider it fun to die and lose that much. Challenging can be fun but when its a chore like this, not a chance. Waste of my game time

    Do you use team speak, do you have friends ? Would you like me to show you? I'll take you through them . Your having a miserable time in them because your playing with miserable people
  • Wifeaggro13
    Wifeaggro13
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    other
    DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.

    Though other veteran dungeons now are a piece of cake and so something in between would be nice

    You say that now, after you are successful once you will feel a sense of acomplishment. Trust me you will quit faster if you walked through them with a drunk blind group. There are videos of people beating the ic dungeons naked with no abilities. Your having hard time do to poor leadership in group
  • Doctordarkspawn
    Doctordarkspawn
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    Difficulty similar to base game dungeons
    DLC dungeons are too hard and so much mechanics to remember. If all vet dungeons became like that then I would probably quit.

    Though other veteran dungeons now are a piece of cake and so something in between would be nice

    You say that now, after you are successful once you will feel a sense of acomplishment. Trust me you will quit faster if you walked through them with a drunk blind group. There are videos of people beating the ic dungeons naked with no abilities. Your having hard time do to poor leadership in group

    This is the thing said by every dark souls fanatic to everyone who dissents. "You just need to beat it, then you'll see what we see"

    Some people just dont want what your selling.
    Edited by Doctordarkspawn on August 31, 2016 12:41PM
  • OldGamerESO
    OldGamerESO
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    Difficulty similar to base game dungeons
    I sometimes wonder if I am playing the same game as everyone else on these forums. I wonder what the proportion of "new players" to old bittervets are? I imagine that the forum warriors are like in every other MMO forums.. the vocal minority. There are many topics in "recent discussions" that shout opinions that don't seem to mesh with what I see in the game. But that is subjective and my experience has no bearing on your experience.

    When it comes to dungeons I have to say my experience has been very bad. My 5 guilds never "run" dungeons and no one ever is available to group up to do them except maybe once every other week. My guilds are not "full of max CP" players like someone said is normal. I have 260 cp and I try to do a random normal and silver pledge on three 50 plus characters each day. That is a goal never reach on weekdays, so it ends up being 3 a day on average, 6 on weekends.

    I stand in undaunted area and spam in zone or respond to LFG and try to get groups while I also am queued for a role using the finder. I play tank, healer and dps on various characters. I generally do not get in groups with knowledgeable, patient people. They are either geared/knowledgeable but impatient/mean/nasty or relatively new and clueless. At least 1 of my 3 normal dungeons a day end in failure with no completion.

    Take Blessed Crucible for example. This group was formed yesterday from zone chat in Wayrest, not even a dungeon finder group. Everyone was cp160+. The stam sorc cp350 rushed into every group and pulled before the tank because "she could solo the place". The tank never blocked from what I could tell and I just propped him up with constant healing. The tank went afk after 10 minutes and never came back. We got a new tank. We got to the incineration beetles and wiped 15 times all while the stam sorc berated us for sucking. She was so mean I had to leave and then I was all worked up and mad I logged off.

    Or two days ago, another group on normal WGT. We wiped continuously on the portal room, repaired all our equipment and wiped so much more our equipment was ruined again. No one knew how to do the room. Later I went and read about it and I "think" I understand the ping-pong strategy, but I doubt I cold ever explain that to a bunch of random people who have no experience with it.

    I could go on and on.

    I always breath a sigh of relief when I see Spindleclutch or Banished cell as the silver pledge. So no, I don't want "harder" dungeons. If I had a group of friends and we were on team speak and we were learning together and mastering the dungeons then yeah, great maybe I would feel different. But how many people get that experience really?

  • RoyJade
    RoyJade
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    Difficulty similar to DLC dungeons
    Why a third difficulty tier ? Normal and vet is good, the only problem actually is that normal give low reward, but that will be an another story for update 12.

    I suppose we need to clear what are waiting you at the next maj (or perhaps I don't understand something, which is possible).
    1. First, there will be no silver and gold pledge anymore. There will be three pledge per day (apparently one of them is a pure dlc pledge), and both pledge will be exactly the same (not a normal and a vet one).
    2. Secondly, bronze, silver and gold key will disappear. You'll have only a "undauted key" (or whatever the name is) with no distinction between keys. That's mean both dailies will give you exactly the same type of reward, normal or veteran. No more content struggled because of normal mode. Vet HM will give two keys instead of one, but you'll already get three keys per day in normal mode (when you have only two actually, and one is better than the other). That's mean even if you have a 50% chance to get a shoulder with these new keys, you'll still have roughly the same as you get now, except that you can do the dlc dungeon in normal mode and get the same thing as the other dailies.
    3. Vet HM version will give two keys, and reward more players who are looking for somme difficulty. But contrary to now, these players will not get better loot, they'll only get double the loot they have actually, exactly the same as a dlc daily give now (except that doing it in normal mode give now a better reward).

    So, really, everyone can be happy. Everyone except those who are really selfish, and want to screw some players for whatever reason. It's include people who don't want hard content and who don't care for "high-level" player, but also these "high level" player who don't want any medium content because they want everything for them. With the new system (and considering that normal version will be actual or lowered version of he dungeon, while vet version will be on par with vet dlc dungeon), everyone can have all content for his difficulty level AND the reward. The only slightly difference is that the harder the content is, more the reward are. hat's justice, considering the huge time you need to use for these rewards.

    That's the raid's system : an accessible version who give you good loot, and a true endgame version that give you even more loot.
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