How to fix this, I'm not sure. Minor mending would likely give 8% increase to heals and would be worth exploring, would give classes without major a decent but balanced buff but would still leave the stacking with major mending issue.
Catch 22. You want to stop it from stacking for classes with major mending, so I understand the attractiveness of giving it major mending. But on the other hand, giving the set major mending creates a BIS end all set that would buff the classes without it unimaginably.
What of it procs scourge but rather than buffing healing it purges all debuffs? (Not dots)
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Major vitality imo. Puts Temp/DK only one healing buff above other classes as intended. Or just change the set entirely.
Agree with changing all of the healing buffs/debuffs into just a single heal buff or debuff.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
"Overperforming"? It's brokenly OP on any class. That's why everyone uses it (including your friend Kodi)
"Overperforming"? It's brokenly OP on any class. That's why everyone uses it (including your friend Kodi)
Yes I agree that it is OP aka Overpowered. Is the distinction between Overpowered and Overperforming really necessary or are you just being salty for some unknown reason? Also idk where you're getting your information but it's incorrect. He stopped using it about a week before I did.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
"Overperforming"? It's brokenly OP on any class. That's why everyone uses it (including your friend Kodi)
Yes I agree that it is OP aka Overpowered. Is the distinction between Overpowered and Overperforming really necessary or are you just being salty for some unknown reason? Also idk where you're getting your information but it's incorrect. He stopped using it about a week before I did.
I'm not sure why you think I'm being salty when I'm agreeing with you. I guess I wrote that to read more like when someone responds IRL like "Cool? No that's awesome!" You're being too nice calling it overperforming.
RinaldoGandolphi wrote: »Honestly,
I don't want to see the set become useless.
I think you leave the bonus as it is right now, don't change anything about Maulabeth
Add a 5 sec cooldown to its proc. thats it. We don't want to make the set useless, but being an Undaunted Monster set it should have a unique pronounced bonus.
Valkyn Skoria has a 5 sec cooldown on Meteors and its still one of the BIS for Magic DK and Magic Templar for damage.
Maulabeth would be the same way...a 5 sec cooldown still makes it one of the BIS sets for a tank while not rendering the set useless...if you change the set in any other way outside of adding a cooldown it will render the set completely useless. Its bonuses need to stay as is, it just needs a cooldown, nothing more
I agree with this too. The strength of the healing is good for the purpose it is supposed to achieve. A cooldown keeps the healing potential in-check.


Dont talk about kodi unless you want to trigger Jules.
Dont talk about Tamerlin unless you want to trigger Jules.
Just reduce the range of the beams so that it can have a legitimate hard-counter. The heals it offers right now are fine imo. You should be impossible to kill by a single player when you have a beam on them tethering their life force. The counter is supposed to be keeping distance, but at the moment the distance required is absurd. Limit the distance and encourage melee stam builds to back off when the beams are being constantly procc'd.
vortexman11 wrote: »Last solution would be to just revert it back so the heal ticks aren't effected by battle spirit... I mean it was still a good set back then... people just didn't use it for whatever reason...