i forgot about one thing, A big NO if they just raise the Gear Lv but not The actual content, I will be Seryously pissed if we find ourselves again with new gear but with the Past content compleaty useless because it's still cp 160.Depends, if zenimax put's a mechanic in game that let's you upgrade your gear from 160 to 180 at the cost of crafting materials than i'm all for it, but if they don't then no, i would not stand grinding gears, with the current system it would be a nightmare, just imagine grinding all your gear again and again until you get the good trait like divines after a million drops of training and prosperous.......
i forgot about one thing, A big NO if they just raise the Gear Lv but not The actual content, I will be Seryously pissed if we find ourselves again with new gear but with the Past content compleaty useless because it's still cp 160.Depends, if zenimax put's a mechanic in game that let's you upgrade your gear from 160 to 180 at the cost of crafting materials than i'm all for it, but if they don't then no, i would not stand grinding gears, with the current system it would be a nightmare, just imagine grinding all your gear again and again until you get the good trait like divines after a million drops of training and prosperous.......
With Vollenfell as once a year is fair and will get the economy going again.
still need cp160 to be made cheaper, way easier atm to get full set of cp160 drop gear than it is to craft a full set of cp160 gear, ZO$ stated they increased the required mats to make crafted gear as hard to acquire as dropped gear but that's no longer anywhere near the case
What I find interesting is most of the complaints about raising gear level are coming from players with numerous alts. But that is your CHOICE to play numerous alts, for players that don't, not having anything new to work towards leaves no reason to keep playing the game. Those players shouldn't be forced to play alts just to give them something to do, and while many don't appreciate gear grinding, at least it's something to work towards. I think the way they handle CP160 mats was just plain dumb, requiring so many mats and then returning hardly any upon deconstruction was a real rip-off to players. However, if they're only going to raise gear levels once a year or so, then I won't complain, unlike other MMOs that raise gear caps every quarter or so, that type of frequency would be way too much for the cost of mats associated.
So I think before people complain, everyone needs to realize that how YOU play isn't how EVERYONE else plays and should stop being selfish to the point of only wanting that which benefits YOU. Consider that not increasing gear cap is a huge blow to players with a single character or only a couple alts as it limits their reasons for continuing to play the game... especially those who don't play 'end game' content for loot drops and whose only means of bettering their characters is through crafting.
everyone needs to realize that how YOU play isn't how EVERYONE else plays and should stop being selfish to the point of only wanting that which benefits YOU.
daswahnsinn wrote: »My question is why did they cap it at 160? Who's really working to get 160 CP still? How many new players do we have?
CP cap should be raised to 1002 as soon as possible, in my opinion.
Gear cap, however, should not be raised at all, but some kind of random attribute enchant or overenchant system should be introduced that offers nearly endless improvement options for gear but only makes it minimally stronger or makes it just look more unique so hardcore players have some way to still progress in the game.
So I think before people complain, everyone needs to realize that how YOU play isn't how EVERYONE else plays and should stop being selfish to the point of only wanting that which benefits YOU. Consider that not increasing gear cap is a huge blow to players with a single character or only a couple alts as it limits their reasons for continuing to play the game... especially those who don't play 'end game' content for loot drops and whose only means of bettering their characters is through crafting.