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Auction House

  • Viveun
    Viveun
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    @grom1024 I said casual players, not low level players. There are plenty of CP160+ players who may have technically reached end game, but are not end gamers simply because they lack the time or resources to gear out. That hurdle will become even larger with an AH.

    Just as I take for granted how fickle and easy a mil is to earn, perhaps you take for granted the challenge a casual player has in obtaining golded-out gear. There will be a rise in prices of end game mats, tempers, and drop sets. The 56 alloys an end game tank needs might rise in price from close to 600k to easily over a mil. The gap between the elite and casual will widen, causing even more frustration from the latter.

    Yes, these mats can be farmed. But at a drop rate of 1% on gold tempers, that time investment alone becomes a huge barrier if it's the only plausible means to an end.

    That's not even considering high demand dropped gear that's BoE - Worm jewelry, lich pieces, sharpened SO swords, etc - that'll absolutely sky rocket.
  • craybest
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    I think both this system and a regular auction house can be manipulated by the wealthiest to their own convenience, so there's not much different about it
  • MacCait
    MacCait
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    Simple Search Function

    While it would make it far easier to search for items if we had a central Auction house, it would ruin other aspects of the game, including the feel of the game with the variety of traders standing around.

    Instead, there is a simple change that would make the current system far easier to use, while not introducing something as drastic as a central Auction house... just introduce a simple 'type and search' function!

    I am sure I cannot be the first to think of such an idea, and without scouring pages on the forums I suspect many have probably suggested it before... but this is what I feel is the thing that is really missing. The current system is slow and sluggish, and takes far too much time. A simple type and search system would cut a lot of wasted time!
  • grom1024
    grom1024
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    BlackEar wrote: »
    Please lock this thread.

    If you do not like the thread, read something else. We have just got to something resembling constructive discussion.
  • Grao
    Grao
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    grom1024 wrote: »
    Grao wrote: »
    Next I'd go for every gold material in the game. I understand the idea of wanting to monopolize the trade of certain gear pieces, but gear loses value rather suddenly, gold on the other hand, or in this case, gold materials, will always be relevant and extremely necessary. Buy everything that is available, adding to the already silly amount of gold mats I have hoarded and with the help of my guildy friends, sell them on the auction house, constantly undercutting anyone that dares to try and sell their product over ours until prices are low enough for another full buy out.

    I have seen people gone belly up with that in other game, they complained about "bad" people on the chat. It just requires other group with money to post sufficiently undercut price, so you would underundercut, they buy goods at that price and sell them when market is up again. Those who actually need goods, will buy them at active phase of trade war. For each strategy is there is a counter-strategy. Also, there is still zone/guild chat possibility for sales which you could not control. Just do not think much of yourself. Play your trade mini-games, and most of people even will not notice you. With sufficiently high trade tax, your problem of having too much gold on the hands will be solved eventually.

    Also, I personally never bought temper from stores as I'm getting more from refining materials and writs than I spend, so good luck hoarding it. I might have upgraded something week or so earlier, but I'm in no hurry. Difference between purple and gold item is small.

    You have seen players that didn't know what they were doing go belly up. As someone that played WoW for many years and for most of those years had firm grasp over the gem market in that game, I can tell you... I would not go belly up. ^^

    You are right though, all it takes is someone with enough resources to fight you, but the question is, do you think that would happen a lot? Alliances in games are very profitable, why do you think my first point would be to create a guild to help control the AH?

    And yeah, maybe you don't buy gold mats every day, but I will tell you there isn't a day in witch I don't sell at least 10 of each gold material and that is without even trying hard. ^^
  • snakester320
    snakester320
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    I just think it would be nice to sell my crap that i dont need to ppl without having to spam random invites to ppl to find a guild with a current guild trader.. no text chat on ps4 .. also what is going to be the main purpose of the text chat when its introduced .. TO SPAM SALES IN POPULATED AREAS!! why cant there just be a gobal AH so i can sell my goods make some gold to buy stuff off other players that i need or want ???
  • jedtb16_ESO
    jedtb16_ESO
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    grom1024 wrote: »
    my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.

    same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.

    auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.

    Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.

    i only trade, mats, recipes and motifs - never considered low level gear as a revenue source - i either npc or deconstruct it. as for the recipe on an ah - would i have found it quicker? impossible to say.

    yes markets irl are gamed and we live with it - we have no choice.
  • idk
    idk
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    The biggest issue about guild store right now is the inflation it creates, most people don't even bother about the average pricing of there gear and put it out there for a lot more then it's net Worth especially crafting material ... so overall a global price market would be really nice... removing guild vendore from there actual spot and put it all in one place would be a lost.

    Inflation? Please do explain in detail as I have not seen any inflation on anything. I have not seen any inflation of anything in game.

    If you are talking about people posting items for an absurd amount, that happens regardless of the trading mechanism so it is not an argument that supports anything. With a central trading kiosk I have seen players post crafted and non crafted items for many times what it actually sells for and of course it never sells.

    Inflation is there, at least on PC NA, but it is not that bad. When I started, iron ore sold for 16 g each. Almost all the mats were in that range. Things have spread out a bit and iron ore sells for somewhere around 20 g now.

    Inflation is driven by people farming gold to pay for the kiosks, coupled with what is likely more gold in the market due to more players. It balances out because the kiosks are removing that excess gold.

    Iron increasing in cost is due to less supply. It's kind of obvious that proced of base matts change over time. That's not really inflation, inflation cannot be measured on one item.

    I guarantee there is zero inflation, in fact there is deflation overall with spikes of certain categories at certain times. New desirable gear, especially crafted, becomes available then upgrade matts and such are in higher demand and therefore sell for more. Just a short term spike in prices due to demand.

    using iron is probably the worst choice for judging inflation or not.

    Edit: oh yea, and I'm on PC.
    Edited by idk on July 22, 2016 5:23PM
  • Kalifas
    Kalifas
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    MacCait wrote: »
    Simple Search Function

    While it would make it far easier to search for items if we had a central Auction house, it would ruin other aspects of the game, including the feel of the game with the variety of traders standing around.

    Instead, there is a simple change that would make the current system far easier to use, while not introducing something as drastic as a central Auction house... just introduce a simple 'type and search' function!

    I am sure I cannot be the first to think of such an idea, and without scouring pages on the forums I suspect many have probably suggested it before... but this is what I feel is the thing that is really missing. The current system is slow and sluggish, and takes far too much time. A simple type and search system would cut a lot of wasted time!
    https://forums.elderscrollsonline.com/en/discussion/274132/city-of-merchants-concept

    I already provided a better method than what we have now without introducing a traditional AH and keeping Guilds relevant. I get it that the current system is more immersive. But Immersion has been getting in the way of this games popularity.

    Immersion:
    • No text chat for consoles
    • No Battle Log/Info
    • No Saved Gear Sets
    • No saved sets for Champion
    • No saved gear sets
    • No saved skill sets
    • No mini-map for console
    • No skyshard/lorebook addon for console
    • No global search for trading
    • No group finder
    • No Cross Faction Co play

    You notice some of these have been fixed and some are talked of being fixed. Everytime ZoS tried to do something different than competitors, it ends up being in someway tedious to the user. I don't want a standard AH either. But an AH does not mean you are copying WoW. It just means you are developing your game with knowledge gained from the 1000s of game that game before you.

    The fact is unless you are a hardcore commercial economy junky or like the immersion. Shopping in a videogame with extensive menu navigation is not seen as the fun part of the game, and you would not like having to search or travel from area to area looking for goods you use everyday. Slogging through menus is not fun or you wouldn't see most created apps shooting for responsive, intuitive navigations. So whether this system gets changed or not, one thing can't be argued. There is sluggish, non intuitive navigation for the buyer or you wouldn't see this being brought up at all.

    If the concept was designed to bring guilds together, maybe it did that. But wouldn't you think actual group content or housing would be a better place to bring guilds together?

    I don't think most casual players care about monopolies as much as convenience, so that argument isn't valid.
    Edited by Kalifas on July 22, 2016 5:24PM
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • grom1024
    grom1024
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    Viveun wrote: »
    Just as I take for granted how fickle and easy a mil is to earn, perhaps you take for granted the challenge a casual player has in obtaining golded-out gear. There will be a rise in prices of end game mats, tempers, and drop sets. The 56 alloys an end game tank needs might rise in price from close to 600k to easily over a mil. The gap between the elite and casual will widen, causing even more frustration from the latter.

    Yes, these mats can be farmed. But at a drop rate of 1% on gold tempers, that time investment alone becomes a huge barrier if it's the only plausible means to an end.

    That's not even considering high demand dropped gear that's BoE - Worm jewelry, lich pieces, sharpened SO swords, etc - that'll absolutely sky rocket.

    I'm almost casual spending about 2-3 hours per day, and I'm cp285 tank as main char. It is perfectly possible handle veteran dungeons in purple gear even for tank. BoE jewellery is optional too, and I got it from vet dungeon drops. At cp180 I tanked the first vet dungeon (City of Ash), there were 6 wipes at different bosses, but mostly because I did not understand boss mechanics (we got it as random vet, instead of random normal that group gathered for). From my experience with playing DD NB as second char, for tank it is more important right rotation and resource management than absolutely perfect gear.

    At cp160, I upgraded to purple only with mats I had, and I upgraded to 75% to gold immediately because I saved mats from writs and refinement. So these items are nice to have, but not must to have. It is possible to live w/o them and handle most of content. Trials are possibly different things, I do not go to them as groups want 300+ or 400+ for nSO. I'll wait until I'll get cp and pass silver and gold zones for more skill points. And I have not yet touched PvP side at all, as only things that are useful for my tank at it are caltrops and extra skyshards.

    As casual player does not have to buy it, prices will stabilize at level where it more reasonable to grind gold then these items. Even, if it is hard to grind, one just need to get more CP to compensate difference. Random normal dungeon is perfect tool to earn experience and money for casuals. Wayrest Sewers is particularly good source of leather.

    With One Tamriel, situation should improve further, as half of mats will be of the level of character. So cp150 mats will be finally cheaper.
  • ScottK1994
    ScottK1994
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    Makkir wrote: »
    grom1024 wrote: »
    kargen27 wrote: »
    As for the majority base there is no way of knowing where the majority stands on this issue. A very small percentage of players actually post to these forums and this issue is usually split mostly even when a thread gets posted. You are lucky if you get twenty peoples opinions in a thread like this and twenty is nowhere near a majority.

    Let's add AH to the game and let people vote with their feet. This would be most objective research. :wink:

    I don't walk into MacDonalds and rally the customers to vote that they serve shrimp. If you don't like what ZOS servers on it's platter...then, well, WoW has an auction house.

    No this game is for console too which is just as important as PC if not more important so that's definitely not an option lol.

  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    BlackEar wrote: »
    Please lock this thread.

    I so agree. There are dozens and dozens of "Auction House Threads" on forums. This is beating a dead horse. Accept it please. The system is not broke, there will be no auction house, and NO!! We DO NOT WANT A WoW CLONE!
    Lets please move on...:)
    Thank You...
    Edited by wenchmore420b14_ESO on July 23, 2016 6:33AM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • grom1024
    grom1024
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    grom1024 wrote: »
    my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.

    same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.

    auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.

    Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.

    i only trade, mats, recipes and motifs - never considered low level gear as a revenue source - i either npc or deconstruct it. as for the recipe on an ah - would i have found it quicker? impossible to say.

    yes markets irl are gamed and we live with it - we have no choice.

    This is exactly the problem. Because guilds are small partitioned markets, it only makes sense to sell items only needed by many, so at least someone would buy. But in my travels, I come across of items I would have used at appropriate level. For set items, only if set is complete. For now, I'm selling it to NPC or deconstruct. Because buying this items would make sense only as set at appropriate level. Larger markets would make it possible gather sets or find items needed for exact character situation. This will be greater choice for both buyers and sellers. Now buyer and seller choice is restricted. There are only few sale strategies that works.

  • grom1024
    grom1024
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    BlackEar wrote: »
    Please lock this thread.

    I so agree. There are dozens and dozens of "Auction House Threads" on forums. This is beating a dead horse. Accept it please. The system is not broke, there will be no auction house, and NO!! We DO NOT WANT A WoW CLONE!
    Lets please move.
    Thank You...

    From what I see, you just want to silence the opinion that you do not like. If you do not want to participate in discussion, do not read it. None is forcing you. And please, replace "We" with "I" in your post. While some share your opinions, the support for that is not universal.
  • ScottK1994
    ScottK1994
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    Some are trying to make it an us vs them issue but it's clearly just an issue of game design. It was an interesting idea that doesn't work out and instead of excessive traders they should go for a few traders at an auction house
  • snakester320
    snakester320
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    I dont understand what these hardcore gamers and lore nerds think!!!!! DONT they realize with out casual gamers paying ZOS for there crap out of crown store A: it would be sub based ( how quick did that last ) B: no money in ZOS coffers so no development and the game would die even more so than it has!!! so humour the casuals that would like to have AH ... does it not make sense that pleasing the masses and making it easier for ppl to make gold and sell/buy things means more play time from the casuals???Days of hardcore games are gone .. COMPANYS WANT TO MAKE MONEY!! for the idoits that think its all done out of LOVE!! and more players = more money for ppl who dont understand economics!!
    Edited by snakester320 on July 22, 2016 6:47PM
  • jedtb16_ESO
    jedtb16_ESO
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    grom1024 wrote: »
    grom1024 wrote: »
    my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.

    same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.

    auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.

    Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.

    i only trade, mats, recipes and motifs - never considered low level gear as a revenue source - i either npc or deconstruct it. as for the recipe on an ah - would i have found it quicker? impossible to say.

    yes markets irl are gamed and we live with it - we have no choice.

    This is exactly the problem. Because guilds are small partitioned markets, it only makes sense to sell items only needed by many, so at least someone would buy. But in my travels, I come across of items I would have used at appropriate level. For set items, only if set is complete. For now, I'm selling it to NPC or deconstruct. Because buying this items would make sense only as set at appropriate level. Larger markets would make it possible gather sets or find items needed for exact character situation. This will be greater choice for both buyers and sellers. Now buyer and seller choice is restricted. There are only few sale strategies that works.

    i don't see this.

    the only gear i buy - ever - is top end (cp160) jewellery and that is only because i can't craft it.

    all of my alts get by on drops for the first 20 or 30 levels then i craft sets. the sets last 10 lvls easily. my current played alt is still using lvl40 armour set (5 hundings rage 4 kvatch gladiator) - weps are cp160 admittedly. i don't see the point in either buying or crafting low lvl gear sets you'ii only have for a few hours - and that is why i never considered low level gear as a revenue stream. when i think about selling stuff i always ask myself the same question - would you buy it?

    i do take your point (to an extent) about a full low level set of gear - it may be an attractive proposition to a new player. but what price are you going to sell it at - full set of gear is going to take some time and effort to assemble and there is no guarantee that you will sell it, no guarantee that you will find new player with enough gold to make it worth your while.
  • ScottK1994
    ScottK1994
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    grom1024 wrote: »
    grom1024 wrote: »
    my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.

    same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.

    auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.

    Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.

    i only trade, mats, recipes and motifs - never considered low level gear as a revenue source - i either npc or deconstruct it. as for the recipe on an ah - would i have found it quicker? impossible to say.

    yes markets irl are gamed and we live with it - we have no choice.

    This is exactly the problem. Because guilds are small partitioned markets, it only makes sense to sell items only needed by many, so at least someone would buy. But in my travels, I come across of items I would have used at appropriate level. For set items, only if set is complete. For now, I'm selling it to NPC or deconstruct. Because buying this items would make sense only as set at appropriate level. Larger markets would make it possible gather sets or find items needed for exact character situation. This will be greater choice for both buyers and sellers. Now buyer and seller choice is restricted. There are only few sale strategies that works.

    i don't see this.

    the only gear i buy - ever - is top end (cp160) jewellery and that is only because i can't craft it.

    all of my alts get by on drops for the first 20 or 30 levels then i craft sets. the sets last 10 lvls easily. my current played alt is still using lvl40 armour set (5 hundings rage 4 kvatch gladiator) - weps are cp160 admittedly. i don't see the point in either buying or crafting low lvl gear sets you'ii only have for a few hours - and that is why i never considered low level gear as a revenue stream. when i think about selling stuff i always ask myself the same question - would you buy it?

    i do take your point (to an extent) about a full low level set of gear - it may be an attractive proposition to a new player. but what price are you going to sell it at - full set of gear is going to take some time and effort to assemble and there is no guarantee that you will sell it, no guarantee that you will find new player with enough gold to make it worth your while.

    Without an auction house at least
  • xilfxlegion
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    i think half of these threads will go away once they introduce chat to the consoles.

  • jedtb16_ESO
    jedtb16_ESO
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    ScottK1994 wrote: »
    grom1024 wrote: »
    grom1024 wrote: »
    my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.

    same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.

    auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.

    Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.

    i only trade, mats, recipes and motifs - never considered low level gear as a revenue source - i either npc or deconstruct it. as for the recipe on an ah - would i have found it quicker? impossible to say.

    yes markets irl are gamed and we live with it - we have no choice.

    This is exactly the problem. Because guilds are small partitioned markets, it only makes sense to sell items only needed by many, so at least someone would buy. But in my travels, I come across of items I would have used at appropriate level. For set items, only if set is complete. For now, I'm selling it to NPC or deconstruct. Because buying this items would make sense only as set at appropriate level. Larger markets would make it possible gather sets or find items needed for exact character situation. This will be greater choice for both buyers and sellers. Now buyer and seller choice is restricted. There are only few sale strategies that works.

    i don't see this.

    the only gear i buy - ever - is top end (cp160) jewellery and that is only because i can't craft it.

    all of my alts get by on drops for the first 20 or 30 levels then i craft sets. the sets last 10 lvls easily. my current played alt is still using lvl40 armour set (5 hundings rage 4 kvatch gladiator) - weps are cp160 admittedly. i don't see the point in either buying or crafting low lvl gear sets you'ii only have for a few hours - and that is why i never considered low level gear as a revenue stream. when i think about selling stuff i always ask myself the same question - would you buy it?

    i do take your point (to an extent) about a full low level set of gear - it may be an attractive proposition to a new player. but what price are you going to sell it at - full set of gear is going to take some time and effort to assemble and there is no guarantee that you will sell it, no guarantee that you will find new player with enough gold to make it worth your while.

    Without an auction house at least

    a specious remark at best

    even with an auction house there is no guarantee that the new player will have the gold to buy it or that it would sell anyway. or do you think that you just dump all your junk in an auction house and somehow it will sell? really? join a few social guilds and look at the rubbish in the guild stores and see how much of that sells.
  • grom1024
    grom1024
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    i do take your point (to an extent) about a full low level set of gear - it may be an attractive proposition to a new player. but what price are you going to sell it at - full set of gear is going to take some time and effort to assemble and there is no guarantee that you will sell it, no guarantee that you will find new player with enough gold to make it worth your while.

    You miss the point. I do not have to find the entire set and put it on the sale. I just need to put only pieces I find. Other players also put pieces they find on AH. It is buyer will check AH if there is complete set of pieces at needed level and will buy them all. When many sells and many buys at one place - this is possible. With guild stores - this is not possible. Very few will browse stores for few hours for the armor set that expires in few hours.

    Also crafter will have place to sell, if I craft level 20 blue hunding in breton style, I know that someone will buy it if market is large enough. Low level people would rather buy for reasonable price rather than spend precious skill points for professions. They even will not manage to research enough traits at this level. Now crafters only could take specific orders.
  • alexkdd99
    alexkdd99
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    ScottK1994 wrote: »
    Stealthbr wrote: »
    Here's an idea: keep the Guild Traders and the entire system as it is, but introduce an NPC in every major city that, when interacted with, allows a player to search for the item they want and that NPC, perhaps for a fee, tells the player where to find it. The NPC does not tell how much of said item is available at the location(s) or how much it costs, only where the player can find it. An Item Scout.

    It can't be complicated. Complicated and the buying and selling of goods isn't amicable.

    You guys wouldn't be wanting this system in real life anyway. Need to find toilet roll. The shop down the road only has Lamborghini parts and candy. The next store you find has worn shoes and clown dolls. The next again store sells poison and food right next to eachither. Well guess what. You've *** your pants by the next shop but it does have toilet roll. Now you need detergent.

    Except that is not how it is in this game. In any major hub you can find the same exact items. All this going on about can't find what you need is crazy. Either you want it dirt cheap and refuse to just pay for it or you want some obscure item that nobody else has a use for. And I think the market is doing fine on consoles as I pull in 100k+ in sales daily. Might miss a day here or there but it most definitely is not dieing as you are claiming. The market in this game is probably more realistic than most others. It is all supply and demand if you can't find an item there is obviously no demand for it so this problem couldn't be wise spread and effecting as many people a you think our a market for said items would emerge
  • grom1024
    grom1024
    ✭✭✭
    alexkdd99 wrote: »
    ScottK1994 wrote: »
    Stealthbr wrote: »
    Here's an idea: keep the Guild Traders and the entire system as it is, but introduce an NPC in every major city that, when interacted with, allows a player to search for the item they want and that NPC, perhaps for a fee, tells the player where to find it. The NPC does not tell how much of said item is available at the location(s) or how much it costs, only where the player can find it. An Item Scout.

    It can't be complicated. Complicated and the buying and selling of goods isn't amicable.

    You guys wouldn't be wanting this system in real life anyway. Need to find toilet roll. The shop down the road only has Lamborghini parts and candy. The next store you find has worn shoes and clown dolls. The next again store sells poison and food right next to eachither. Well guess what. You've *** your pants by the next shop but it does have toilet roll. Now you need detergent.

    Except that is not how it is in this game. In any major hub you can find the same exact items. All this going on about can't find what you need is crazy. Either you want it dirt cheap and refuse to just pay for it or you want some obscure item that nobody else has a use for. And I think the market is doing fine on consoles as I pull in 100k+ in sales daily. Might miss a day here or there but it most definitely is not dieing as you are claiming. The market in this game is probably more realistic than most others. It is all supply and demand if you can't find an item there is obviously no demand for it so this problem couldn't be wise spread and effecting as many people a you think our a market for said items would emerge

    If we take real word analogy, currently we have kiosks at gas stations. There are a lot of them, but choice is limited. Because only few people visit each of them. So only very generic goods could be offered.

    With AH will have mega-mart which more people visit, so it has huge selection of goods as it could carter very specific needs.

    You insists that everything that could not be found by browsing gas station kiosks is not actually needed. But mega-marts prove otherwise. There is a demand for goods that are not economical to sell at gas station kiosk. You just need to increase amount visitors.

    The larger the market the more diversity it could afford. This is 101 of economics.
  • ScottK1994
    ScottK1994
    ✭✭✭
    i think half of these threads will go away once they introduce chat to the consoles.

    Perhaps. The method of finding a trading guild is running up to someone, opening their profile and messaging them asking if they have a trading guild haha but it doesn't solve the issue of being able to find stuff. I know it's easier for 160 stuff but the rest is a bit miffy
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    grom1024 wrote: »
    i do take your point (to an extent) about a full low level set of gear - it may be an attractive proposition to a new player. but what price are you going to sell it at - full set of gear is going to take some time and effort to assemble and there is no guarantee that you will sell it, no guarantee that you will find new player with enough gold to make it worth your while.

    You miss the point. I do not have to find the entire set and put it on the sale. I just need to put only pieces I find. Other players also put pieces they find on AH. It is buyer will check AH if there is complete set of pieces at needed level and will buy them all. When many sells and many buys at one place - this is possible. With guild stores - this is not possible. Very few will browse stores for few hours for the armor set that expires in few hours.

    Also crafter will have place to sell, if I craft level 20 blue hunding in breton style, I know that someone will buy it if market is large enough. Low level people would rather buy for reasonable price rather than spend precious skill points for professions. They even will not manage to research enough traits at this level. Now crafters only could take specific orders.

    i think you mean guild trader..... the kind of activity you describe already happens in guild stores - without much success.
    as for new players not being able to craft - how do you think people got by when the game started? lvl 20 blue hunding? you would probably make more selling the mats to a dedicated crafter than selling the set to someone who probably would not have the gold to make it worthwhile.
  • jedtb16_ESO
    jedtb16_ESO
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    ✭✭
    grom1024 wrote: »
    alexkdd99 wrote: »
    ScottK1994 wrote: »
    Stealthbr wrote: »
    Here's an idea: keep the Guild Traders and the entire system as it is, but introduce an NPC in every major city that, when interacted with, allows a player to search for the item they want and that NPC, perhaps for a fee, tells the player where to find it. The NPC does not tell how much of said item is available at the location(s) or how much it costs, only where the player can find it. An Item Scout.

    It can't be complicated. Complicated and the buying and selling of goods isn't amicable.

    You guys wouldn't be wanting this system in real life anyway. Need to find toilet roll. The shop down the road only has Lamborghini parts and candy. The next store you find has worn shoes and clown dolls. The next again store sells poison and food right next to eachither. Well guess what. You've *** your pants by the next shop but it does have toilet roll. Now you need detergent.

    Except that is not how it is in this game. In any major hub you can find the same exact items. All this going on about can't find what you need is crazy. Either you want it dirt cheap and refuse to just pay for it or you want some obscure item that nobody else has a use for. And I think the market is doing fine on consoles as I pull in 100k+ in sales daily. Might miss a day here or there but it most definitely is not dieing as you are claiming. The market in this game is probably more realistic than most others. It is all supply and demand if you can't find an item there is obviously no demand for it so this problem couldn't be wise spread and effecting as many people a you think our a market for said items would emerge

    If we take real word analogy, currently we have kiosks at gas stations. There are a lot of them, but choice is limited. Because only few people visit each of them. So only very generic goods could be offered.

    ---snip---

    The larger the market the more diversity it could afford. This is 101 of economics.

    we call them petrol stations here but the reason they are stocked the way they are is down to careful market research - specifically what is someone likely to impulse buy when they are getting petrol.

    i think you need to resit the course

  • grom1024
    grom1024
    ✭✭✭
    grom1024 wrote: »
    alexkdd99 wrote: »
    ScottK1994 wrote: »
    Stealthbr wrote: »
    Here's an idea: keep the Guild Traders and the entire system as it is, but introduce an NPC in every major city that, when interacted with, allows a player to search for the item they want and that NPC, perhaps for a fee, tells the player where to find it. The NPC does not tell how much of said item is available at the location(s) or how much it costs, only where the player can find it. An Item Scout.

    It can't be complicated. Complicated and the buying and selling of goods isn't amicable.

    You guys wouldn't be wanting this system in real life anyway. Need to find toilet roll. The shop down the road only has Lamborghini parts and candy. The next store you find has worn shoes and clown dolls. The next again store sells poison and food right next to eachither. Well guess what. You've *** your pants by the next shop but it does have toilet roll. Now you need detergent.

    Except that is not how it is in this game. In any major hub you can find the same exact items. All this going on about can't find what you need is crazy. Either you want it dirt cheap and refuse to just pay for it or you want some obscure item that nobody else has a use for. And I think the market is doing fine on consoles as I pull in 100k+ in sales daily. Might miss a day here or there but it most definitely is not dieing as you are claiming. The market in this game is probably more realistic than most others. It is all supply and demand if you can't find an item there is obviously no demand for it so this problem couldn't be wise spread and effecting as many people a you think our a market for said items would emerge

    If we take real word analogy, currently we have kiosks at gas stations. There are a lot of them, but choice is limited. Because only few people visit each of them. So only very generic goods could be offered.

    ---snip---

    The larger the market the more diversity it could afford. This is 101 of economics.

    we call them petrol stations here but the reason they are stocked the way they are is down to careful market research - specifically what is someone likely to impulse buy when they are getting petrol.

    i think you need to resit the course

    You could impulse buy anything, even micro-wave oven. It might have given out smokes 5 min ago. But diversity set of offers is not free to maintain (cost of shelve space, cost of contracts, etc.). So petrol station could not afford to offer you microwave oven for impulse buy. But bigger shops could, because more people visit.

    And you snipped out the core argument: comparison with mega-marts, considering that you left all quotes above, that looks strange.

    Let say 0.01% of visitors will buy certain position.

    If shop have 100 visitors per day, you will sell 0.01 item per day. So you will sell about 3.5 items per year.
    if shop have 100000 visitors per day, will sell 10 items per day. So you will sell about 3500 items per year.

    But seller will have to pay the similar cost of maintaining positions in both cases. AH is the place with a lot of visitors. So it would make sense to post greater diversity of items there and they will sell unlike current situation with guild stores.

    Production would come from loot for most items, if price of loot on AH - taxes will be lower than NPC price, people will not just sale it. For crafted items, few will sell below component cost+30% .

  • ScottK1994
    ScottK1994
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    Post above me is a load of nonsense
  • grom1024
    grom1024
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    ScottK1994 wrote: »
    Post above me is a load of nonsense

    That is what people who lack arguments would say.
  • ScottK1994
    ScottK1994
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    Fine. In what way does a shop sell one item per 100 hundred costumers? Even in petrol stations they're selling an item 100% of the time lol(the petrol but I shouldn't have to say that)
    Edited by ScottK1994 on July 22, 2016 9:13PM
This discussion has been closed.