Next I'd go for every gold material in the game. I understand the idea of wanting to monopolize the trade of certain gear pieces, but gear loses value rather suddenly, gold on the other hand, or in this case, gold materials, will always be relevant and extremely necessary. Buy everything that is available, adding to the already silly amount of gold mats I have hoarded and with the help of my guildy friends, sell them on the auction house, constantly undercutting anyone that dares to try and sell their product over ours until prices are low enough for another full buy out.
I have seen people gone belly up with that in other game, they complained about "bad" people on the chat. It just requires other group with money to post sufficiently undercut price, so you would underundercut, they buy goods at that price and sell them when market is up again. Those who actually need goods, will buy them at active phase of trade war. For each strategy is there is a counter-strategy. Also, there is still zone/guild chat possibility for sales which you could not control. Just do not think much of yourself. Play your trade mini-games, and most of people even will not notice you. With sufficiently high trade tax, your problem of having too much gold on the hands will be solved eventually.
Also, I personally never bought temper from stores as I'm getting more from refining materials and writs than I spend, so good luck hoarding it. I might have upgraded something week or so earlier, but I'm in no hurry. Difference between purple and gold item is small.
jedtb16_ESO wrote: »my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.
same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.
auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.
Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.
lordrichter wrote: »Giles.floydub17_ESO wrote: »potirondb16_ESO wrote: »The biggest issue about guild store right now is the inflation it creates, most people don't even bother about the average pricing of there gear and put it out there for a lot more then it's net Worth especially crafting material ... so overall a global price market would be really nice... removing guild vendore from there actual spot and put it all in one place would be a lost.
Inflation? Please do explain in detail as I have not seen any inflation on anything. I have not seen any inflation of anything in game.
If you are talking about people posting items for an absurd amount, that happens regardless of the trading mechanism so it is not an argument that supports anything. With a central trading kiosk I have seen players post crafted and non crafted items for many times what it actually sells for and of course it never sells.
Inflation is there, at least on PC NA, but it is not that bad. When I started, iron ore sold for 16 g each. Almost all the mats were in that range. Things have spread out a bit and iron ore sells for somewhere around 20 g now.
Inflation is driven by people farming gold to pay for the kiosks, coupled with what is likely more gold in the market due to more players. It balances out because the kiosks are removing that excess gold.
https://forums.elderscrollsonline.com/en/discussion/274132/city-of-merchants-conceptSimple Search Function
While it would make it far easier to search for items if we had a central Auction house, it would ruin other aspects of the game, including the feel of the game with the variety of traders standing around.
Instead, there is a simple change that would make the current system far easier to use, while not introducing something as drastic as a central Auction house... just introduce a simple 'type and search' function!
I am sure I cannot be the first to think of such an idea, and without scouring pages on the forums I suspect many have probably suggested it before... but this is what I feel is the thing that is really missing. The current system is slow and sluggish, and takes far too much time. A simple type and search system would cut a lot of wasted time!
Just as I take for granted how fickle and easy a mil is to earn, perhaps you take for granted the challenge a casual player has in obtaining golded-out gear. There will be a rise in prices of end game mats, tempers, and drop sets. The 56 alloys an end game tank needs might rise in price from close to 600k to easily over a mil. The gap between the elite and casual will widen, causing even more frustration from the latter.
Yes, these mats can be farmed. But at a drop rate of 1% on gold tempers, that time investment alone becomes a huge barrier if it's the only plausible means to an end.
That's not even considering high demand dropped gear that's BoE - Worm jewelry, lich pieces, sharpened SO swords, etc - that'll absolutely sky rocket.
As for the majority base there is no way of knowing where the majority stands on this issue. A very small percentage of players actually post to these forums and this issue is usually split mostly even when a thread gets posted. You are lucky if you get twenty peoples opinions in a thread like this and twenty is nowhere near a majority.
Let's add AH to the game and let people vote with their feet. This would be most objective research.
I don't walk into MacDonalds and rally the customers to vote that they serve shrimp. If you don't like what ZOS servers on it's platter...then, well, WoW has an auction house.
Please lock this thread.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.
same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.
auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.
Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.
i only trade, mats, recipes and motifs - never considered low level gear as a revenue source - i either npc or deconstruct it. as for the recipe on an ah - would i have found it quicker? impossible to say.
yes markets irl are gamed and we live with it - we have no choice.
wenchmore420b14_ESO wrote: »
jedtb16_ESO wrote: »jedtb16_ESO wrote: »my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.
same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.
auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.
Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.
i only trade, mats, recipes and motifs - never considered low level gear as a revenue source - i either npc or deconstruct it. as for the recipe on an ah - would i have found it quicker? impossible to say.
yes markets irl are gamed and we live with it - we have no choice.
This is exactly the problem. Because guilds are small partitioned markets, it only makes sense to sell items only needed by many, so at least someone would buy. But in my travels, I come across of items I would have used at appropriate level. For set items, only if set is complete. For now, I'm selling it to NPC or deconstruct. Because buying this items would make sense only as set at appropriate level. Larger markets would make it possible gather sets or find items needed for exact character situation. This will be greater choice for both buyers and sellers. Now buyer and seller choice is restricted. There are only few sale strategies that works.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.
same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.
auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.
Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.
i only trade, mats, recipes and motifs - never considered low level gear as a revenue source - i either npc or deconstruct it. as for the recipe on an ah - would i have found it quicker? impossible to say.
yes markets irl are gamed and we live with it - we have no choice.
This is exactly the problem. Because guilds are small partitioned markets, it only makes sense to sell items only needed by many, so at least someone would buy. But in my travels, I come across of items I would have used at appropriate level. For set items, only if set is complete. For now, I'm selling it to NPC or deconstruct. Because buying this items would make sense only as set at appropriate level. Larger markets would make it possible gather sets or find items needed for exact character situation. This will be greater choice for both buyers and sellers. Now buyer and seller choice is restricted. There are only few sale strategies that works.
i don't see this.
the only gear i buy - ever - is top end (cp160) jewellery and that is only because i can't craft it.
all of my alts get by on drops for the first 20 or 30 levels then i craft sets. the sets last 10 lvls easily. my current played alt is still using lvl40 armour set (5 hundings rage 4 kvatch gladiator) - weps are cp160 admittedly. i don't see the point in either buying or crafting low lvl gear sets you'ii only have for a few hours - and that is why i never considered low level gear as a revenue stream. when i think about selling stuff i always ask myself the same question - would you buy it?
i do take your point (to an extent) about a full low level set of gear - it may be an attractive proposition to a new player. but what price are you going to sell it at - full set of gear is going to take some time and effort to assemble and there is no guarantee that you will sell it, no guarantee that you will find new player with enough gold to make it worth your while.
ScottK1994 wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »my world chat sales bit was not a boast. it was a demonstration of how it is possible to make good sales without being in a trade guild - because there seems to be a widespread delusion, amongst the proponents of an auction house, that the only way you can make good sales is by paying a fee to be in a trade guild...that is not the case.
same for buying stuff - a year or so back i need 1 recipe for the full set. i was in a couple of social guilds at the time and offered 20k if anyone could find it for me, no luck - was in wayrest a few days later did a world shout and was offered it for 100 gold. that is a functional system.
auction houses can be gamed and are gamed by people (there are a couple of particularly eloquent ones in this thread) who see trade as an integral part of the game. the gold made is how you keep score. the system as it stands could be gamed but it would be incredibly difficult to do - probably impossible for one person. it works, keep it as it is but fix the ui.
Guild stores and chat sales works for items that universal. But about about niche items (level 20 sets for example), try to sell them in guild store or on the chat. You would have found your recipe much faster on AH just because it is possible to put low demand items and still sell them. Games happen on AH, but I do not see them as game stoppers. There are greater problems on the marked IRL, but we live with it.
i only trade, mats, recipes and motifs - never considered low level gear as a revenue source - i either npc or deconstruct it. as for the recipe on an ah - would i have found it quicker? impossible to say.
yes markets irl are gamed and we live with it - we have no choice.
This is exactly the problem. Because guilds are small partitioned markets, it only makes sense to sell items only needed by many, so at least someone would buy. But in my travels, I come across of items I would have used at appropriate level. For set items, only if set is complete. For now, I'm selling it to NPC or deconstruct. Because buying this items would make sense only as set at appropriate level. Larger markets would make it possible gather sets or find items needed for exact character situation. This will be greater choice for both buyers and sellers. Now buyer and seller choice is restricted. There are only few sale strategies that works.
i don't see this.
the only gear i buy - ever - is top end (cp160) jewellery and that is only because i can't craft it.
all of my alts get by on drops for the first 20 or 30 levels then i craft sets. the sets last 10 lvls easily. my current played alt is still using lvl40 armour set (5 hundings rage 4 kvatch gladiator) - weps are cp160 admittedly. i don't see the point in either buying or crafting low lvl gear sets you'ii only have for a few hours - and that is why i never considered low level gear as a revenue stream. when i think about selling stuff i always ask myself the same question - would you buy it?
i do take your point (to an extent) about a full low level set of gear - it may be an attractive proposition to a new player. but what price are you going to sell it at - full set of gear is going to take some time and effort to assemble and there is no guarantee that you will sell it, no guarantee that you will find new player with enough gold to make it worth your while.
Without an auction house at least
jedtb16_ESO wrote: »i do take your point (to an extent) about a full low level set of gear - it may be an attractive proposition to a new player. but what price are you going to sell it at - full set of gear is going to take some time and effort to assemble and there is no guarantee that you will sell it, no guarantee that you will find new player with enough gold to make it worth your while.
ScottK1994 wrote: »Here's an idea: keep the Guild Traders and the entire system as it is, but introduce an NPC in every major city that, when interacted with, allows a player to search for the item they want and that NPC, perhaps for a fee, tells the player where to find it. The NPC does not tell how much of said item is available at the location(s) or how much it costs, only where the player can find it. An Item Scout.
It can't be complicated. Complicated and the buying and selling of goods isn't amicable.
You guys wouldn't be wanting this system in real life anyway. Need to find toilet roll. The shop down the road only has Lamborghini parts and candy. The next store you find has worn shoes and clown dolls. The next again store sells poison and food right next to eachither. Well guess what. You've *** your pants by the next shop but it does have toilet roll. Now you need detergent.
ScottK1994 wrote: »Here's an idea: keep the Guild Traders and the entire system as it is, but introduce an NPC in every major city that, when interacted with, allows a player to search for the item they want and that NPC, perhaps for a fee, tells the player where to find it. The NPC does not tell how much of said item is available at the location(s) or how much it costs, only where the player can find it. An Item Scout.
It can't be complicated. Complicated and the buying and selling of goods isn't amicable.
You guys wouldn't be wanting this system in real life anyway. Need to find toilet roll. The shop down the road only has Lamborghini parts and candy. The next store you find has worn shoes and clown dolls. The next again store sells poison and food right next to eachither. Well guess what. You've *** your pants by the next shop but it does have toilet roll. Now you need detergent.
Except that is not how it is in this game. In any major hub you can find the same exact items. All this going on about can't find what you need is crazy. Either you want it dirt cheap and refuse to just pay for it or you want some obscure item that nobody else has a use for. And I think the market is doing fine on consoles as I pull in 100k+ in sales daily. Might miss a day here or there but it most definitely is not dieing as you are claiming. The market in this game is probably more realistic than most others. It is all supply and demand if you can't find an item there is obviously no demand for it so this problem couldn't be wise spread and effecting as many people a you think our a market for said items would emerge
xilfxlegion wrote: »i think half of these threads will go away once they introduce chat to the consoles.
jedtb16_ESO wrote: »i do take your point (to an extent) about a full low level set of gear - it may be an attractive proposition to a new player. but what price are you going to sell it at - full set of gear is going to take some time and effort to assemble and there is no guarantee that you will sell it, no guarantee that you will find new player with enough gold to make it worth your while.
You miss the point. I do not have to find the entire set and put it on the sale. I just need to put only pieces I find. Other players also put pieces they find on AH. It is buyer will check AH if there is complete set of pieces at needed level and will buy them all. When many sells and many buys at one place - this is possible. With guild stores - this is not possible. Very few will browse stores for few hours for the armor set that expires in few hours.
Also crafter will have place to sell, if I craft level 20 blue hunding in breton style, I know that someone will buy it if market is large enough. Low level people would rather buy for reasonable price rather than spend precious skill points for professions. They even will not manage to research enough traits at this level. Now crafters only could take specific orders.
ScottK1994 wrote: »Here's an idea: keep the Guild Traders and the entire system as it is, but introduce an NPC in every major city that, when interacted with, allows a player to search for the item they want and that NPC, perhaps for a fee, tells the player where to find it. The NPC does not tell how much of said item is available at the location(s) or how much it costs, only where the player can find it. An Item Scout.
It can't be complicated. Complicated and the buying and selling of goods isn't amicable.
You guys wouldn't be wanting this system in real life anyway. Need to find toilet roll. The shop down the road only has Lamborghini parts and candy. The next store you find has worn shoes and clown dolls. The next again store sells poison and food right next to eachither. Well guess what. You've *** your pants by the next shop but it does have toilet roll. Now you need detergent.
Except that is not how it is in this game. In any major hub you can find the same exact items. All this going on about can't find what you need is crazy. Either you want it dirt cheap and refuse to just pay for it or you want some obscure item that nobody else has a use for. And I think the market is doing fine on consoles as I pull in 100k+ in sales daily. Might miss a day here or there but it most definitely is not dieing as you are claiming. The market in this game is probably more realistic than most others. It is all supply and demand if you can't find an item there is obviously no demand for it so this problem couldn't be wise spread and effecting as many people a you think our a market for said items would emerge
If we take real word analogy, currently we have kiosks at gas stations. There are a lot of them, but choice is limited. Because only few people visit each of them. So only very generic goods could be offered.
---snip---
The larger the market the more diversity it could afford. This is 101 of economics.
jedtb16_ESO wrote: »ScottK1994 wrote: »Here's an idea: keep the Guild Traders and the entire system as it is, but introduce an NPC in every major city that, when interacted with, allows a player to search for the item they want and that NPC, perhaps for a fee, tells the player where to find it. The NPC does not tell how much of said item is available at the location(s) or how much it costs, only where the player can find it. An Item Scout.
It can't be complicated. Complicated and the buying and selling of goods isn't amicable.
You guys wouldn't be wanting this system in real life anyway. Need to find toilet roll. The shop down the road only has Lamborghini parts and candy. The next store you find has worn shoes and clown dolls. The next again store sells poison and food right next to eachither. Well guess what. You've *** your pants by the next shop but it does have toilet roll. Now you need detergent.
Except that is not how it is in this game. In any major hub you can find the same exact items. All this going on about can't find what you need is crazy. Either you want it dirt cheap and refuse to just pay for it or you want some obscure item that nobody else has a use for. And I think the market is doing fine on consoles as I pull in 100k+ in sales daily. Might miss a day here or there but it most definitely is not dieing as you are claiming. The market in this game is probably more realistic than most others. It is all supply and demand if you can't find an item there is obviously no demand for it so this problem couldn't be wise spread and effecting as many people a you think our a market for said items would emerge
If we take real word analogy, currently we have kiosks at gas stations. There are a lot of them, but choice is limited. Because only few people visit each of them. So only very generic goods could be offered.
---snip---
The larger the market the more diversity it could afford. This is 101 of economics.
we call them petrol stations here but the reason they are stocked the way they are is down to careful market research - specifically what is someone likely to impulse buy when they are getting petrol.
i think you need to resit the course
ScottK1994 wrote: »Post above me is a load of nonsense