So by between consensual players pvp or whatever you mean one of them did pve actions and eventually got thrown into it because that part of the current pve play has been taken over and given to pvp?
IE right now, the player doing that in pve - stays in pve. If you get your way, the player doing that in pve - gets pvp.
Right?
Consensual.
No I'm not going to be ransomed into PVP. I hate the idea. It's bad enough they put PVE objectives into the PVP zones to get non PVP people in there so you all can spoil their fun. Now you want to force your way into the PVE zones.
I'll quit if I even think that this is going to happen. Have fun playing PVP with the same people who PVP now in a dead game.
[snip]ahstin2001nub18_ESO wrote: »im more of a 90% PVEer and 10% PVPer, and i thought the original PVP justice system was going to be fun- full disclosure i wanted to be a guard not a thief/murderer.. well maybe i would at some point, be a murdering thief, after having to put up with the gold/silver questlines, but thats way down the road. i pretty well have given up on the PVP side of the system, because i think ZoS is too lazy to implement it, but i think its more irritating that the assumption is that some large number of PVEers don't want the PVP portion of the justice system to be implemented. i wanted it; i don't get it; and it won't change.
the trend with these posts, is that there are set PVEers that comment about not "ruining their PVE" with PVP; they don't bend, nor work with those for the PVP portion that got scraped, and those for the PVP portion try to work with the PVEers to no avail. so im pretty annoyed with the idea of being lumped in with "those" PVEers... i just play the game, for the game, in all aspects.
among the other suggestions, making it opt-in/out could even be region (zone) based bounties- get a bounty in one zone that turns on PVP, then just go to the next zone where your bounty is 0, turning off PVP; rinse and repeat. i dont really understand why the bounty would be universal anyways, unless you really rack up the bounty to an extreme amount, that would produce a large reputation anyways. either you can make it a VERY large (and i stress VERY large) bounty amount in any zone, or just tie it to the number of zones, or both, before universal PVP is turned on- in other words you have to work pretty hard to obtain the title of "reputed bandit" before you really have major concerns for full blown PVP, which could please PVPers that rather play a highwaymen/highwaylady for the PVP/RP reasons. this could keep PVE players from PVPing by racking up a PVP bounty, as the system can be manipulated (not exploited mind you), so that if the PVP turns on at 5k gold, then build a 4999 gold or less bounty then move to the next region(zone), and you won't have to worry about PVPing. your primary concern will still only be guards.
also, why can't they just add a "yield" option... if you don't want to PVP, then yield, and the player is just treated like a guard- you pay your bounty, and lose your stolen goods. don't want to lose your stuff, don't get caught. don't want to PVP? then just yield.
another point... don't steal from high population areas. rob and murder from low population area's and reduce the risk, of pvp. i do this already, when i get the itch to steal.
i see issues with the thieves guild and dark brotherhood DLCs. there are 2 ways to go about it:
1)leave it as is, and don't allow PVP
2)add a PVP overlay, in conjunction with a no-PVP, which the player is allowed to choose between.
with regards to the PVE quests that specifically requires illegal acts, just remove the bounty portion/illegal act from those quests- in other words, picking a lock for the storyline quest is not an illegal act. then again, if you have to acquire X-amount of gold before PVP is triggered, it will be high enough, that it will do little to nothing to trigger PVP and you will still only have to worry about guards.
Ok if you want to spin it that way. Let's say basketball in a virtual space, you are playing with friends against a AI opponent team. Suddenly another basketball player team, or two, or three teams invade your court and your game comes to a crashing halt. Isn't that fudged? I played FFXI which was mostly PvE but players fought or shared camps for experience points. It was not a quest game but you leveled by chaining monster kills. Do you know that even there, more casual players hated having to compete for camps to kill NPC enemies.
To finally add some feedback on your suggestion:
I like the idea from the lore and immersion standpoint, but I have some questions:
- Does "Alliance specific bounties" mean that f.e. if someone gets seen committing a crime in Grahtwood, only AD Enforcers would be able to accost that player?
Indeed,if you commit crime in grathwood,only AD enforcers would accost that player
(if you are EP player your own alliance might even reward you for crimes commited in enemy territory,depending on the amount of badges you can present them as a sign of dedication & service)
If you are justice level "wanted" ,any bounty hunter player of AD can hunt you(the wanted player) down in One Tamriel.
The bounty hunters must flag themselves bounty hunter.Only by doing so you can chase the wanted player down & get the reward(increasing with how long that wanted player is able to remain fugitive)
The reason a player would need to flag themselves bounty hunter is so that a wanted player can't pull other players into unwanted pvp by standing in their aoe ,...
So @STEVIL ,it would be consensual PVP between wanted players and bounty hunters)[*] What happens when players accumulates a bounty in neutral zones like Coldharbor, Craglorn or any current and future DLC zone?
You see, there are some issues that need addressing before this becomes viable.
From the system standpoint is has less appeal, since you would be limiting the amount of players that can accost a certain alliance bounty to approximately 33% of all Enforcers, while crimes in DLC zones would be open to 100% of Enforcers.
Making DLC zones (those include TG and DB) less appealing for crime activities, which I don't think will pass with ZOS.
The beauty of the One Tamriel release is that bounty hunters serving their alliance will chase you down anywhere when you become wanted.No matter where you are.Even in the new DLC areas.Wouldn't this change the circumstances?looking at the % of enforcers is looking only at the pve side perhaps?
(a meter will go up the longer you stay fugitive which either the bounty hunter or the wanted player can collect if he is able to stay out of hands of other players)
So greater risk equals greater reward. if you take the risk to go pvp mode and are able to survive I believe you deserve greater reward for taking greater risk.
A bounty hunter would also be able to mark fugitives,which will act as a curse.This will make the fugitive visible for 1 minute on the whole map,after 1 minute the visibility radius will decrease.
Also npc agents & assassins of the alliance where the player is wanted will come after a marked player in the wilderness.
A marked fugitive can purge the mark at any outlaw refugee,hide in certain houses(perhaps when housing is introduced a friend can hide them) Or perhaps new type of ingame disguises will make them go unnoticed?
If you play tennis in the court and other people start playing basketball in the middle of your tennis court, isn't that fudged?
You would either have to accept it, change it by leaving or telling them to leave, or reject it.
The thing is,tennis and basketball are two entirely different games.While pve & pvp are aspects of a game.
Thus pvp and pve should not be treated like 2 different games on their own.The union of well designed pve & pvp features make for 1 great game.
In the end I believe pvp should be consensual
and i'm not against the introduction of it in all the other areas.
ahstin2001nub18_ESO wrote: »im more of a 90% PVEer and 10% PVPer, and i thought the original PVP justice system was going to be fun- full disclosure i wanted to be a guard not a thief/murderer.. well maybe i would at some point, be a murdering thief, after having to put up with the gold/silver questlines, but thats way down the road. i pretty well have given up on the PVP side of the system, because i think ZoS is too lazy to implement it, but i think its more irritating that the assumption is that some large number of PVEers don't want the PVP portion of the justice system to be implemented. i wanted it; i don't get it; and it won't change.
the trend with these posts, is that there are set PVEers that comment about not "ruining their PVE" with PVP; they don't bend, nor work with those for the PVP portion that got scraped, and those for the PVP portion try to work with the PVEers to no avail. so im pretty annoyed with the idea of being lumped in with "those" PVEers... i just play the game, for the game, in all aspects.among the other suggestions, making it opt-in/out could even be region (zone) based bounties- get a bounty in one zone that turns on PVP, then just go to the next zone where your bounty is 0, turning off PVP; rinse and repeat. i dont really understand why the bounty would be universal anyways, unless you really rack up the bounty to an extreme amount, that would produce a large reputation anyways. either you can make it a VERY large (and i stress VERY large) bounty amount in any zone, or just tie it to the number of zones, or both, before universal PVP is turned on- in other words you have to work pretty hard to obtain the title of "reputed bandit" before you really have major concerns for full blown PVP, which could please PVPers that rather play a highwaymen/highwaylady for the PVP/RP reasons. this could keep PVE players from PVPing by racking up a PVP bounty, as the system can be manipulated (not exploited mind you), so that if the PVP turns on at 5k gold, then build a 4999 gold or less bounty then move to the next region(zone), and you won't have to worry about PVPing. your primary concern will still only be guards.
also, why can't they just add a "yield" option... if you don't want to PVP, then yield, and the player is just treated like a guard- you pay your bounty, and lose your stolen goods. don't want to lose your stuff, don't get caught. don't want to PVP? then just yield.
another point... don't steal from high population areas. rob and murder from low population area's and reduce the risk, of pvp. i do this already, when i get the itch to steal.i see issues with the thieves guild and dark brotherhood DLCs. there are 2 ways to go about it:.
1)leave it as is, and don't allow PVP
2)add a PVP overlay, in conjunction with a no-PVP, which the player is allowed to choose between.
with regards to the PVE quests that specifically requires illegal acts, just remove the bounty portion/illegal act from those quests- in other words, picking a lock for the storyline quest is not an illegal act. then again, if you have to acquire X-amount of gold before PVP is triggered, it will be high enough, that it will do little to nothing to trigger PVP and you will still only have to worry about guards
ahstin2001nub18_ESO wrote: »im more of a 90% PVEer and 10% PVPer, and i thought the original PVP justice system was going to be fun- full disclosure i wanted to be a guard not a thief/murderer.. well maybe i would at some point, be a murdering thief, after having to put up with the gold/silver questlines, but thats way down the road. i pretty well have given up on the PVP side of the system, because i think ZoS is too lazy to implement it, but i think its more irritating that the assumption is that some large number of PVEers don't want the PVP portion of the justice system to be implemented. i wanted it; i don't get it; and it won't change.
the trend with these posts, is that there are set PVEers that comment about not "ruining their PVE" with PVP; they don't bend, nor work with those for the PVP portion that got scraped, and those for the PVP portion try to work with the PVEers to no avail. so im pretty annoyed with the idea of being lumped in with "those" PVEers... i just play the game, for the game, in all aspects.among the other suggestions, making it opt-in/out could even be region (zone) based bounties- get a bounty in one zone that turns on PVP, then just go to the next zone where your bounty is 0, turning off PVP; rinse and repeat. i dont really understand why the bounty would be universal anyways, unless you really rack up the bounty to an extreme amount, that would produce a large reputation anyways. either you can make it a VERY large (and i stress VERY large) bounty amount in any zone, or just tie it to the number of zones, or both, before universal PVP is turned on- in other words you have to work pretty hard to obtain the title of "reputed bandit" before you really have major concerns for full blown PVP, which could please PVPers that rather play a highwaymen/highwaylady for the PVP/RP reasons. this could keep PVE players from PVPing by racking up a PVP bounty, as the system can be manipulated (not exploited mind you), so that if the PVP turns on at 5k gold, then build a 4999 gold or less bounty then move to the next region(zone), and you won't have to worry about PVPing. your primary concern will still only be guards.
also, why can't they just add a "yield" option... if you don't want to PVP, then yield, and the player is just treated like a guard- you pay your bounty, and lose your stolen goods. don't want to lose your stuff, don't get caught. don't want to PVP? then just yield.
another point... don't steal from high population areas. rob and murder from low population area's and reduce the risk, of pvp. i do this already, when i get the itch to steal.i see issues with the thieves guild and dark brotherhood DLCs. there are 2 ways to go about it:.
1)leave it as is, and don't allow PVP
2)add a PVP overlay, in conjunction with a no-PVP, which the player is allowed to choose between.
with regards to the PVE quests that specifically requires illegal acts, just remove the bounty portion/illegal act from those quests- in other words, picking a lock for the storyline quest is not an illegal act. then again, if you have to acquire X-amount of gold before PVP is triggered, it will be high enough, that it will do little to nothing to trigger PVP and you will still only have to worry about guards
I dont agree so much with your trend assessment. There are quite a few in the pve not pvp crowd who say its ok for a totally consensual version of the PVP intrusion into justice. But then we hit a brick wall much of the time because a total opt-out is unacceptable. There is an inflexible segment that views allowing pve to not get sucked into pvp as a non-started, wont be accepted into etc etc etc.
The immediate response of many pve players involved here is to say NO NO HECK NO because at almost every point in the past these threads have been similarly against an opt-out for pvp. Both current proposals the Op ans tipsy are not allowing a full opt-out option and when PVE flee was put forth as being right beside PVP flee not taken away... that somehow wasn't accepted though the pvp-on-pve not competitive duels well thats was just fine.
On the other hand, many on either side are fine with adding more to the current existing justice activites content.
Second, the yeild button - thats been in the OP kost of the time. They basically want to have the normal dialog with guard kind of replaced at one point with a similar accost for pcs where you get a PVP flee replacing the PVE flee - emphasis REPLACING not adding alongside.
This is what i call the PVP-RANSOM-TAKEOVER because it TAKESOVER an existing PVE flee option and while it gives you a choice to PVP or not, it puts a pricetag on saying "no" which often seems to be dismissed as a little gold for the bounty but when honest about it its the gold and the stolen the loot you carry. which can be quite a bit. This takes the decision of "do i pvp or not" out of just a preference so like minded folks can go either way to a PVP-or-ELSE ransom where the PVE player is given a choice between two negatives in losing a bunch of stuff or doing content he doesn't want.
It sounds to me like its not enough to just let people choose but instead gotta get something extorted out of them if they refuse. Could have called it mugging, stick-up or whatever... but ransom seems ok too.
Funny thing is... i recall a thread months ago.
Some guy went into cyrodil chasing pve quests. Call Abel.
Some other guy, call him Cain, caught him near the PVE choke point and killed him. Abel didnt even fight back.
Respawn come back to do the... Cain kills again. Again abel doesn't fight back. tries to get the point "not here to pvp"
lather-rinse repeat several times. same results.
So next time from a ways off Abel asks what can i do to get you to stop or something like that.
Cain says hmmm... gimme 10k gold.
So abel got upset and posted do we want to encourage extortion like this....
While the thread was divided on the topic, as one might expect some common themes carried the day:
First Abel shouldn't be griping over getting killed in pvp zone no matter how much.
Second Abel shouldn't have opened the dialog because that opened the door for the extortion offer OR the other guy shouldn't have made an offer to stop for gold - divided about 50/50.
So the baffling part to me and i posted it to that thread as for one reason i wont ever understand pvp-think is the idea that the guy who was intentionally thwarting the other guy from getting his stuff done was ok fine business as usual BUT the fact that they started a dialog about reaching a different agreement than "one lives one dies" was almost universally deemed the error in the piece, whether you thought cain or abel was at fault.
Just an odd anecdote. Sometimes elements of this thread bring it back to me.
If no mmorpg to date has really gotten open world type PvP to be implemented properly except maybe DaoC, I don't think ESO would get it perfect seeing as they can't get performance good in a PvP only area Cyrodil. The grandest feature in this game so far that separates it from other mmos is The Champion System, and yet that even has things wrong with it. I want Spellcrafting so bad, but even then there will probably be issues with that system as well.@Kalifas
Both pvp and pve provide a manner of acting and existing in a virtual world,they are a part/aspects of the same game.
The only difference really is that you fight computer controlled enemies in PVE and other players in pvp.
You forget that basketball is a game with different structure,strict rules/setup ,and this game is an mmo with a more or less open world
so players are supposed to move freely through this virtual world with the freedom in regards to how or when to approach objectives
Hmmm thinking about this,we aren't really free to travel through the virtual world as cyrodiil is mostly off limits for pve-only players
And there is nothing to look for for pvp-only players outside of cyrodiil.
Next to freedom in regards to how or when we approach objectives,we need different manners of acting and existing in this virtual world to suite all flavors.
Thats why it is so imperative to feature pvp and pve in all areas of the game & why they need to exist next to each other.
So all players have something to enjoy in all areas of the game.
Perhaps mmo's of past decades have been too protective for pve players and now they are all used to living inside that little bubble,pretending they are all special snowflake demi gods..
And the often rude,abusive pvp griefers in other games might have caused to drift them apart even further.
To me its all flavor and I believe both deserve to act & exist as they want
Its not that the 2 modes do not belong together(and there are many other styles;Like SINGLE player with online co op)..But poor implementation in mmo's has gotten us in this situation.
I believe that One Tamriel could prove you wrong & show how the two together actually bring more flavor to the table for everyone.Well I made some suggestions(which are already burried in the topic and won't keep repeating myself here)
And i'm open to discuss suggestions.But not keep going back and forth about the same thing.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »im more of a 90% PVEer and 10% PVPer, and i thought the original PVP justice system was going to be fun- full disclosure i wanted to be a guard not a thief/murderer.. well maybe i would at some point, be a murdering thief, after having to put up with the gold/silver questlines, but thats way down the road. i pretty well have given up on the PVP side of the system, because i think ZoS is too lazy to implement it, but i think its more irritating that the assumption is that some large number of PVEers don't want the PVP portion of the justice system to be implemented. i wanted it; i don't get it; and it won't change.
the trend with these posts, is that there are set PVEers that comment about not "ruining their PVE" with PVP; they don't bend, nor work with those for the PVP portion that got scraped, and those for the PVP portion try to work with the PVEers to no avail. so im pretty annoyed with the idea of being lumped in with "those" PVEers... i just play the game, for the game, in all aspects.among the other suggestions, making it opt-in/out could even be region (zone) based bounties- get a bounty in one zone that turns on PVP, then just go to the next zone where your bounty is 0, turning off PVP; rinse and repeat. i dont really understand why the bounty would be universal anyways, unless you really rack up the bounty to an extreme amount, that would produce a large reputation anyways. either you can make it a VERY large (and i stress VERY large) bounty amount in any zone, or just tie it to the number of zones, or both, before universal PVP is turned on- in other words you have to work pretty hard to obtain the title of "reputed bandit" before you really have major concerns for full blown PVP, which could please PVPers that rather play a highwaymen/highwaylady for the PVP/RP reasons. this could keep PVE players from PVPing by racking up a PVP bounty, as the system can be manipulated (not exploited mind you), so that if the PVP turns on at 5k gold, then build a 4999 gold or less bounty then move to the next region(zone), and you won't have to worry about PVPing. your primary concern will still only be guards.
also, why can't they just add a "yield" option... if you don't want to PVP, then yield, and the player is just treated like a guard- you pay your bounty, and lose your stolen goods. don't want to lose your stuff, don't get caught. don't want to PVP? then just yield.
another point... don't steal from high population areas. rob and murder from low population area's and reduce the risk, of pvp. i do this already, when i get the itch to steal.i see issues with the thieves guild and dark brotherhood DLCs. there are 2 ways to go about it:.
1)leave it as is, and don't allow PVP
2)add a PVP overlay, in conjunction with a no-PVP, which the player is allowed to choose between.
with regards to the PVE quests that specifically requires illegal acts, just remove the bounty portion/illegal act from those quests- in other words, picking a lock for the storyline quest is not an illegal act. then again, if you have to acquire X-amount of gold before PVP is triggered, it will be high enough, that it will do little to nothing to trigger PVP and you will still only have to worry about guards
I dont agree so much with your trend assessment. There are quite a few in the pve not pvp crowd who say its ok for a totally consensual version of the PVP intrusion into justice. But then we hit a brick wall much of the time because a total opt-out is unacceptable. There is an inflexible segment that views allowing pve to not get sucked into pvp as a non-started, wont be accepted into etc etc etc.
The immediate response of many pve players involved here is to say NO NO HECK NO because at almost every point in the past these threads have been similarly against an opt-out for pvp. Both current proposals the Op ans tipsy are not allowing a full opt-out option and when PVE flee was put forth as being right beside PVP flee not taken away... that somehow wasn't accepted though the pvp-on-pve not competitive duels well thats was just fine.
On the other hand, many on either side are fine with adding more to the current existing justice activites content.
Second, the yeild button - thats been in the OP kost of the time. They basically want to have the normal dialog with guard kind of replaced at one point with a similar accost for pcs where you get a PVP flee replacing the PVE flee - emphasis REPLACING not adding alongside.
This is what i call the PVP-RANSOM-TAKEOVER because it TAKESOVER an existing PVE flee option and while it gives you a choice to PVP or not, it puts a pricetag on saying "no" which often seems to be dismissed as a little gold for the bounty but when honest about it its the gold and the stolen the loot you carry. which can be quite a bit. This takes the decision of "do i pvp or not" out of just a preference so like minded folks can go either way to a PVP-or-ELSE ransom where the PVE player is given a choice between two negatives in losing a bunch of stuff or doing content he doesn't want.
It sounds to me like its not enough to just let people choose but instead gotta get something extorted out of them if they refuse. Could have called it mugging, stick-up or whatever... but ransom seems ok too.
Funny thing is... i recall a thread months ago.
Some guy went into cyrodil chasing pve quests. Call Abel.
Some other guy, call him Cain, caught him near the PVE choke point and killed him. Abel didnt even fight back.
Respawn come back to do the... Cain kills again. Again abel doesn't fight back. tries to get the point "not here to pvp"
lather-rinse repeat several times. same results.
So next time from a ways off Abel asks what can i do to get you to stop or something like that.
Cain says hmmm... gimme 10k gold.
So abel got upset and posted do we want to encourage extortion like this....
While the thread was divided on the topic, as one might expect some common themes carried the day:
First Abel shouldn't be griping over getting killed in pvp zone no matter how much.
Second Abel shouldn't have opened the dialog because that opened the door for the extortion offer OR the other guy shouldn't have made an offer to stop for gold - divided about 50/50.
So the baffling part to me and i posted it to that thread as for one reason i wont ever understand pvp-think is the idea that the guy who was intentionally thwarting the other guy from getting his stuff done was ok fine business as usual BUT the fact that they started a dialog about reaching a different agreement than "one lives one dies" was almost universally deemed the error in the piece, whether you thought cain or abel was at fault.
Just an odd anecdote. Sometimes elements of this thread bring it back to me.
-first the problem was ZOS releasing a PVP system, without the PVP portion. the justice system was NOT a PVE system, from conception. thus, no there isn't SUPPOSED to be a full opt-out. again, i doubt zos will release the PVP portion, but i simply don't want to be lumped in with the PVE crowd that doesn't move.
-im full for a "yield" feature, specifically for the fact that you have the risk of a player finding you, and you lose your loot. you will also then lose the bounty so there is no spawn camping. again, with the spirt of the system from birth was to be a PVP system, that really ends up being tough cookies. it is not ransom when an NPC forces the loss of items and bounty; nor is it when it is initiated by player contact. keep in mind, choosing to flee, doesn't require you to fight, you can flee. on top of that, you got to keep in mind people aren't going to be in one focused spot all of the time. also, in a PVE zone, you have quest layers pure pvpers don't have, since they likely havent finished the PVE content. which increases the likelihood of success to the PVE player. not to mention that since i AM a PVEer, in order to effectively attack another player, i would have to first swtich my skills (both bars), then put on a tabard to activate guard enabled PVP. that takes enough time that i would not even bother with it a lot of the time.
your cain and abel example is completely moot... no bounty = no pvp. using cyrodiil as an example is using phalanx combat environment in an urban-fighting setting . those are completely different styles, and might as well compare boxing to jujitsu... if you surrender you lose the bounty, PVP turns off and you lose your loot; flee and get away then you get to keep it, along with the bounty- no fighting required. having intractable objects would be required, to ensure the criminal has an adequate means of stealth options- in other words, it is to the criminal's advantage to NOT PVP, and instead use stealth, subterfuge, and good choice of locations to ransack (see note below). using my example, if you get away then you know to head to the next 0 bounty zone, until the heat is off (pvp flag is off).
NOTE: there are big parts of this system regarding rewards that would need to be addressed, as i see it has an increase risk to the thief/murderer. i lean towards there needing to be a slight reward advantage to the thief/murderer as they are at the disadvantage. there is more, but due to a lack of ambition of ZOS regarding the PVP portion of the system, im just not going to spend the time hashing it out.
If no mmorpg to date has really gotten open world type PvP to be implemented properly except maybe DaoC, I don't think ESO would get it perfect seeing as they can't get performance good in a PvP only area Cyrodil. The grandest feature in this game so far that separates it from other mmos is The Champion System, and yet that even has things wrong with it. I want Spellcrafting so bad, but even then there will probably be issues with that system as well.@Kalifas
Both pvp and pve provide a manner of acting and existing in a virtual world,they are a part/aspects of the same game.
The only difference really is that you fight computer controlled enemies in PVE and other players in pvp.
You forget that basketball is a game with different structure,strict rules/setup ,and this game is an mmo with a more or less open world
so players are supposed to move freely through this virtual world with the freedom in regards to how or when to approach objectives
Hmmm thinking about this,we aren't really free to travel through the virtual world as cyrodiil is mostly off limits for pve-only players
And there is nothing to look for for pvp-only players outside of cyrodiil.
Next to freedom in regards to how or when we approach objectives,we need different manners of acting and existing in this virtual world to suite all flavors.
Thats why it is so imperative to feature pvp and pve in all areas of the game & why they need to exist next to each other.
So all players have something to enjoy in all areas of the game.
Perhaps mmo's of past decades have been too protective for pve players and now they are all used to living inside that little bubble,pretending they are all special snowflake demi gods..
And the often rude,abusive pvp griefers in other games might have caused to drift them apart even further.
To me its all flavor and I believe both deserve to act & exist as they want
Its not that the 2 modes do not belong together(and there are many other styles;Like SINGLE player with online co op)..But poor implementation in mmo's has gotten us in this situation.
I believe that One Tamriel could prove you wrong & show how the two together actually bring more flavor to the table for everyone.Well I made some suggestions(which are already burried in the topic and won't keep repeating myself here)
And i'm open to discuss suggestions.But not keep going back and forth about the same thing.
A common struggle in this game is balance. Start combining layers onto the existing foundation and it will make matters even worse. That is why ZoS is so hesitant about bringing spellcrafting sooner rather than later and that is why they keep altering the rule sets of the Champion System.
The only thing worse than a grandiose idea, is a grandiose idea that turns into a mediocre implementation.
I have never in my history of mmo gaming read a majority wish for PvP and PvE to exist in one world. Unless the game was created towards PvP centric first. Here it PvE oriented with an option to PvP in a consensual area. The one area they mixed it up in Imperial City has drawn major flack from PvErs.
Not knocking your hope and beliefs. Just saying it won't work in this game.
The only thing worse than a grandiose idea, is a grandiose idea that turns into a mediocre implementation.
I have never in my history of mmo gaming read a majority wish for PvP and PvE to exist in one world. Unless the game was created towards PvP centric first. Here it PvE oriented with an option to PvP in a consensual area. The one area they mixed it up in Imperial City has drawn major flack from PvErs.
Not knocking your hope and beliefs. Just saying it won't work in this game.
if you actually read my proposal here
ahstin2001nub18_ESO wrote: »this game was originally touted as a PVP heavy game
they have the options for a decent world PVP in the ESO game environment via the justice system. it could reward solo players using evade-and-escape tactics, to player made raids on cities,
with the one tamrial coming and the battle leveling. if they implemented a reasonable bounty prior to activating criminal-PVP,
it would force a solo player to make the decisions to risk capture via a player and killing guards, or evading guards to avoid capture by the player.
guilds could potentially establish raids to take "heroes" of each faction for a reward, etc. thieft rewards "x"; murder rewards "y"; stopping vagabonds rewards "z".
it MAY alleviate some of the issues in cyrodiil as well, by lightening the load since fewer players may be there for the PVP, but that could be speculation, since i really never had issues when i did do some PVP there.
and of course quest specific NPCs would have to have some form of protection....
since the other justice levels would still be in place they can steal and all without "risking" pvp.
Its when they decide to push boundaries and go over to the new justice level "wanted" that they are arrestable by agents/bounty hunters.
@Niastissa ,you have been very actively defending the anti-PvP Justice in the last few pages of this thread, but I feel as if your post fail to hit the mark since they have little to do with the concept provided in the original posts.
This is not just another general "I want X" thread.
I urge you to read the full concept before commenting, since most of your concerns are already addressed in the concept.
@Tipsy , your reply did not quite provide the answers I was looking for.
My understanding is that, in your suggestion, every player would have alliance specific bounties. Meaning if I was to gain a bounty in AD, I could simply go to EP zones to avoid AD Enforcers, because I would not have a bounty in EP. Then if I get a bounty in EP, I could then go to DC zones to avoid both AD and EP Enforcers.
If that is true, then my question is: what happens to those alliance specific bounties when I go to Craglorn? Who can collect it? And which bounty gets increased when I get a bounty in Craglorn?
[snip]Samuel_Bantien wrote: »This is also Roleplay Content (and a ton of it in OP's first post) if you care to bash Roleplayers. As the OP has stated that there will be an Opt-Out system so no one is forcing or wedging anything down your throat (Nothing will flag you for PvP unless YOU flag yourself). You can't judge a book by its cover - the title of the post vs the OP's first posts. Please read it before you make any quick assumptions.
And this, right here, is where the whole thing falls apart. There's a world of difference between "being aware of the consequences" and "consenting to them".NeillMcAttack wrote: »I am not asking to be able to "PvP on PvE'rs". Like, when did anyone ask that people aren't aware of the consequences of the actions they are taking?
Pretty much.hingarthuub17_ESO wrote: »I'm absolutely amazed that this puerile vomitus has gone on for 13 pages.
TL;DR
PvP'er: I want to gank PvE'ers because...reasons.
PvE'er. No non-consensual PvP for me, tyvm.
Step away from the keyboard, go outside, and enjoy the outdoors.
This is about people wanting to force open world PVP. These sorts of unwanted changes come first in the form of little things and they demand people be reasonable. Then once they get their way they push for more and more until they have what they want which in this case is a gank fest open world with PVP in every zone. No thanks.
The Justice system incorporated with PVP is not as you describe. How is it opt out? So opting out is no longer being able to do Dark Brotherhood and Thiefs Guild quests without fear of getting killed by a person who has better gear and more champion points while you are trying to quest?
Again sir, thank you but no thanks.
]The Justice system incorporated with PVP is not as you describe. How is it opt out? So opting out is no longer being able to do Dark Brotherhood and Thiefs Guild quests without fear of getting killed by a person who has better gear and more champion points while you are trying to quest?
Samuel_Bantien wrote: »Don't try to change the subject or twist my words.
This is about people wanting to force open world PVP. These sorts of unwanted changes come first in the form of little things and they demand people be reasonable. Then once they get their way they push for more and more until they have what they want which in this case is a gank fest open world with PVP in every zone. No thanks.
The Justice system incorporated with PVP is not as you describe. How is it opt out? So opting out is no longer being able to do Dark Brotherhood and Thiefs Guild quests without fear of getting killed by a person who has better gear and more champion points while you are trying to quest?
Again sir, thank you but no thanks.
First of all, it is rude to jump to the conclusion without reading what is being suggested by OP or me. I have not twisted your words, and I have read what you had to say. If you read anything the OP stated, you have two different type of Outlaws: Outlaws that aren't Opted into PvP (this type is what you still don't understand) and the ones that are opted into PvP (Outlaw vs Enforcer). Now that we have this covered let me answer your other question.]The Justice system incorporated with PVP is not as you describe. How is it opt out? So opting out is no longer being able to do Dark Brotherhood and Thiefs Guild quests without fear of getting killed by a person who has better gear and more champion points while you are trying to quest?
Opting out means you do not flag yourself for PvP meaning other Players cannot kill you. Opting out also means you can still do the Darkbrotherhood and Thieves guild quests without fear of any player killing you. Think of it this way; the Original Concept for Enforcers was that you had to wear a tabard to be marked as an Enforcer so that you could hunt Outlaws; if the Enforcer does not have their Enforcer tabard equipped then they could no longer kill players.
Now we are talking about OP's concept; Outlaws are automatically opted out of the PvP justice system (No Outlaws vs Enforcer). You are required to talk to a specific NPC to Opt into the PvP justice system.
Now let me ask you a question: Why is this concept bad? You seem to be only saying no without a reason as to why you say no. Please give a suggestion or atleast explain why you are saying "No". Again, please read the OP before jumping to conclusions it makes yourself (and everyone that is doing the same) look childish and rude. The OP might look long but it is a ton of quick and easy to read bullet points.
Because I know for a fact that if you get a little bit you will push for more and more.
No PVP in PVE zones, period without a complete opt out and still be able to do all of the content in the PVE zones while opted out.
If you read the OP and any of my explanations... You are automatically and completely Opted out (you actually have to run and speak to a specific NPC to Opt INTO the PvP portion of the Justice System (Outlaws vs Enforcer).
And what you said about pusing for more and more can be said to just about anything; more crafting opportunity, roleplaying opportunity, more Dungeons and Raids (PvE), Quests, Zones... Endgame, PvP, etc.
The justice system is mingled with the thiefs guild and dark brotherhood. What is proposed still requires PVP to do PVE content. Not interested.
I'm not even interested in saturating the developers time with this feature that most people will leave disabled. I'd rather them fix the issues on the consoles, audio on the Mac and get more PVE content out.
Because I know for a fact that if you get a little bit you will push for more and more.
No PVP in PVE zones, period without a complete opt out and still be able to do all of the content in the PVE zones while opted out.