Silver_Strider wrote: »So far, apart from Orsinium, I think the other 3 DLCs have been hit and miss for people.
IC - Tied into PvP, meaning the PvEers QQ that they are getting ganked and PvPer complain that the mobs there limit the fun of PvP. No real memorable characters and the quest line is meh.
TG - Too NB heavy. Sneak here, steal that, more sneaking. That grind.
DB - No new dungeons/trial added. The Purge, ESO edition, where everyone commits all the murder they could ever want. That grind, again.
I liked the story overall, but I didn't get attached to the characters like I did to the TG characters (except for Elam Drals).
The way we get to know and got close to the TG characters felt more natural than with the DB characters. TG characters and how their relationships with the player character developed were very believable in my opinion, same for Orsinium characters.
But I still liked the story. It feels a little incomplete, however. I think the devs said that there will be more stuff related to the Dark Brotherhood in the future, so maybe that's why. But I wish there were more quests with each of the DB characters like happened with the TG characters. Maybe then I would have gotten attached to them.
AtmaDarkwolf wrote: »orsim felt like a 'real' dlc. The new two feel like someone spent a weekend slapping together a bunch of random sh!t they had already done years ago, into a sorta-story, but FAR, FAR too short to count as a real DLC< so they made the user (IE you) have to 'grind' out levels just to 'reach' new levels for story.
Orsim felt like my.. moneys worth. Honestly, it felt like I was buying something TRULY worth it.
Neither thieves or DB felt like they were worth the price. Far from it actually, I (for the first time since I first started playing eso almost 2 years ago) feel 'cheated' - Even more so now that they have this NEW 'lackluster' DLC coming that will prob just be as 'cheap'
Maybe ESO is dead or coming close to its end? I sorta feel like the game has entered its 'end of life care phase' and its sitting in the old folks home. It does not feel like a vibrant, living, evolving game anymore.
TG I can agree, but DB?
Specially those wannabe leaders, I can purge them from existence lore wise, and they act to me like I am infant.
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terrordactyl1971 wrote: »Only thing I didn't like in TG and DB is the new DLC template....
By that I mean, 1 story quest each time you go up a level in the skill line....then you are stuck grinding repeatables 3 or 4 times to get to the next story quest. It's grindy and predicatable.
As this happens in both TG and DB, it does get tiresome. Kills the immersion too, as there is no hiding the fact you are just grinding repeatables to get to the next story quest...the mechanics are too obvious and spoil the rythmn of a good story
Also, I think the Litany of Blood kills should advance the skill line
dodgehopper_ESO wrote: »I liked the story overall, but I didn't get attached to the characters like I did to the TG characters (except for Elam Drals).
The way we get to know and got close to the TG characters felt more natural than with the DB characters. TG characters and how their relationships with the player character developed were very believable in my opinion, same for Orsinium characters.
But I still liked the story. It feels a little incomplete, however. I think the devs said that there will be more stuff related to the Dark Brotherhood in the future, so maybe that's why. But I wish there were more quests with each of the DB characters like happened with the TG characters. Maybe then I would have gotten attached to them.
I know how you feel, although the characters I felt closest to were the ones who croaked in DB.
Haxnschwammer wrote: »DB was bad. It's small,lazy design without soul and just overpriced.
It felt like a addon to TG but not like a full DLC. With the wall in the north and the small doors it seems to
be cut in half before published, as if it was planned to be bigger and then scrapped for the quick money.
I only played it because I subbed for a month for the cafting bag. I did not buy it and I won't.
What I remember from DB is:
We are the most brutal and powerfull killer of the world! Please help us as we get out asses kicked!
instant kill move with brutal killer animations
boring Motif grind (and the usual 24/7 boss camper)
boring black sacrament grind
boring skill line grind
boring sweetroll killer quest...what a bad joke...
The best was the short visit to black marsh. That's how I imagined the marsh looks like, not like shadowfen.
terrordactyl1971 wrote: »Only thing I didn't like in TG and DB is the new DLC template....
By that I mean, 1 story quest each time you go up a level in the skill line....then you are stuck grinding repeatables 3 or 4 times to get to the next story quest. It's grindy and predicatable.
As this happens in both TG and DB, it does get tiresome. Kills the immersion too, as there is no hiding the fact you are just grinding repeatables to get to the next story quest...the mechanics are too obvious and spoil the rythmn of a good story
Also, I think the Litany of Blood kills should advance the skill line
https://www.youtube.com/watch?v=vQLNS3HWfCMraidentenshu_ESO wrote: »The Dark Brotherhood DLC was a disaster. The characters do seem like wannabes. I can only relate to one of the DB member, and it was that female Dunmer. The other characters seems to be too soft and too emotional for typical cold blooded assassins. The werewolf girl is such a pathetic excuse for an assassin character. Whoever wrote her into the storyline should be fired and never again be allowed to write.
Imperial City DLC is also terrible. I was expecting more PvE content other than 2 new dungeons. I found nothing PvE about it. Its a giant size PvP battleground to which I aint interested in doing for a very long time.
The Thieves guild DLC.... I haven't completed it yet, but so far it looks a lot like the DB. I have to go out and pickpocket people and return to the den to show off my prize.... Not very impressive. Its too grindly like the DA.