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Darkbrother Hood, worst DLC/Questing so far in my opinion ...

  • raidentenshu_ESO
    raidentenshu_ESO
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    The Dark Brotherhood DLC was a disaster. The characters do seem like wannabes. I can only relate to one of the DB member, and it was that female Dunmer. The other characters seems to be too soft and too emotional for typical cold blooded assassins. The werewolf girl is such a pathetic excuse for an assassin character. Whoever wrote her into the storyline should be fired and never again be allowed to write.

    Imperial City DLC is also terrible. I was expecting more PvE content other than 2 new dungeons. I found nothing PvE about it. Its a giant size PvP battleground to which I aint interested in doing for a very long time.

    The Thieves guild DLC.... I haven't completed it yet, but so far it looks a lot like the DB. I have to go out and pickpocket people and return to the den to show off my prize.... Not very impressive. Its too grindly like the DA.
  • dodgehopper_ESO
    dodgehopper_ESO
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    So far, apart from Orsinium, I think the other 3 DLCs have been hit and miss for people.

    IC - Tied into PvP, meaning the PvEers QQ that they are getting ganked and PvPer complain that the mobs there limit the fun of PvP. No real memorable characters and the quest line is meh.

    TG - Too NB heavy. Sneak here, steal that, more sneaking. That grind.

    DB - No new dungeons/trial added. The Purge, ESO edition, where everyone commits all the murder they could ever want. That grind, again.

    The heavy focus on nightblades in the IC, TG, and DB patches was annoying, simply because it highlights the fact that ESO did what no Elder Scrolls game has done in the last 20 years as far as I can recollect, and that is to lock skills and abilities out by class. On the one hand I enjoy actually running this content on the non-NB first for the challenge of it. There's a lot to be learned by the subtlety of NOT using magical cloak powers. On the other hand when you have to grind out your 50th heist or sacrament mission you really couldn't care less and just want to get the achievements over with. Cloak facilitates that in a major way that potions can not possibly do (particularly with the crappy cooldown of potions). I want to see them give us Cloak in the Legerdemain skill line, or a future Illusion skill line. They probably won't, but it would be nice.

    In terms of storyline itself what I think IC/Orsinium were fine. Thieves Guild and DB had their flaws. For me DB had pros and cons in the story. I felt like my shadowscale character was above the Gold Coast wing of the Bros, frankly Caerellius and the Speaker are lucky we can't kill them (due to Developer Fiat, and the Brotherhood tenets). I think the way certain characters died was well done, in the sense that I was sad to see them go, so they were meaningful. The one problem I have with the Brotherhood is understanding 'why'. They all seem like a bunch of giddy murderers, who are near-serial killers aligned by some twisted religion. In talking with another player on the forums I can see the link to the Thuggees of real life. The Thieves Guild on the other hand seem almost akin to the Russian mafia, or some flavor of it.

    What really got me both about these two shadow organizations is that we could not play their OPPOSITE. The Iron Wheel of Taneth and the Order of the Hour both seemed like really interesting factions we could have played a part of. The replayability of being able to choose one or the other would have been absolutely beautiful - and in Elder Scrolls tradition they could have written the story such that the ultimate ending would have been the same. I'm really sad they did not go this route, and I hope they rethink or consider such choices in the future.

    In summation, I have to say that I had a lot of fun with the TG/DB and the stealthy gameplay it brought to the table. I think there were storyline elements that could improve however, and certainly gameplay elements that could improve (cloak for all), as well as new actual tools that should be added. I would really like to see them add ACTIVE skills useful to the Thief and Assassin professions like noisemaker arrows, smoke bombs, glass dust (for throwing in an enemy' eyes), etc. Thief: Deadly Shadows (the whole Thief series actually) would be great inspiration for this. My assessment though is that there is room to improve, and as an MMO I expect them to over time.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Abeille wrote: »
    I liked the story overall, but I didn't get attached to the characters like I did to the TG characters (except for Elam Drals).

    The way we get to know and got close to the TG characters felt more natural than with the DB characters. TG characters and how their relationships with the player character developed were very believable in my opinion, same for Orsinium characters.

    But I still liked the story. It feels a little incomplete, however. I think the devs said that there will be more stuff related to the Dark Brotherhood in the future, so maybe that's why. But I wish there were more quests with each of the DB characters like happened with the TG characters. Maybe then I would have gotten attached to them.

    I know how you feel, although the characters I felt closest to were the ones who croaked in DB. :(
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Eliran
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    orsim felt like a 'real' dlc. The new two feel like someone spent a weekend slapping together a bunch of random sh!t they had already done years ago, into a sorta-story, but FAR, FAR too short to count as a real DLC< so they made the user (IE you) have to 'grind' out levels just to 'reach' new levels for story.

    Orsim felt like my.. moneys worth. Honestly, it felt like I was buying something TRULY worth it.

    Neither thieves or DB felt like they were worth the price. Far from it actually, I (for the first time since I first started playing eso almost 2 years ago) feel 'cheated' - Even more so now that they have this NEW 'lackluster' DLC coming that will prob just be as 'cheap'

    Maybe ESO is dead or coming close to its end? I sorta feel like the game has entered its 'end of life care phase' and its sitting in the old folks home. It does not feel like a vibrant, living, evolving game anymore.

    What the hell are you on ...

    ESO is not even near the end, you should really look at other MMO's before saying that, Bethesda do x10 times better job than all the MMO's in the market and I tell that from experience.

    Also to all those who hate those "2 dungeons", heck, vWGT and vICP are GLORIOUS! I can farm them 24/7 and not get bored, a true challenge.

    I remember raids and dungeons in WoW that got released and people got bored and fall asleep on their keyboard after 2 3 runs and that was after waiting 8 months for them, people shouldn't really complain.

    However, from my experience, only bad DLC so far is DB, I haven't played Imperial City beyond the 2 dungeons yet though ... but as I said, those 2 are just the best I've ever played.
  • Haxnschwammer
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    DB was bad. It's small,lazy design without soul and just overpriced.
    It felt like a addon to TG but not like a full DLC. With the wall in the north and the small doors it seems to
    be cut in half before published, as if it was planned to be bigger and then scrapped for the quick money.
    I only played it because I subbed for a month for the cafting bag. I did not buy it and I won't.
    What I remember from DB is:

    We are the most brutal and powerfull killer of the world! Please help us as we get out asses kicked!
    instant kill move with brutal killer animations
    boring Motif grind (and the usual 24/7 boss camper)
    boring black sacrament grind
    boring skill line grind
    boring sweetroll killer quest...what a bad joke...

    The best was the short visit to black marsh. That's how I imagined the marsh looks like, not like shadowfen.
    Edited by Haxnschwammer on July 18, 2016 10:53AM
    Once I was a healer. Then I took a Wrobel to the knee.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Tipsy
    Tipsy
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    Eliran wrote: »
    TG I can agree, but DB?

    Specially those wannabe leaders, I can purge them from existence lore wise, and they act to me like I am infant.

    .

    Like in the other Elder scrolls games,I would love the choice to destroy the dark brotherhood and purge them from existence.

    Edited by Tipsy on July 18, 2016 10:55AM
  • logosloki
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    I have only played the DB questline up to Kvatch so I am only dabbling in it (going to level in the main zones before I go back and play the DLC). It is sad to hear that there will be some grinding involved to get the story moving along. I was actually enjoying the DLC from what I have played of it, since it seems to be part stealth game and part edgelord fiesta.

    Though, the dagger of woe has lead to some unfortunate consequences outside of the DB DLC, where every now and then I see which innocents I can shank and which mobs I can shank. Variety is the spice of life I suppose. Good way for me to work towards paying the Fences/Guards 100k.
  • Toxie50
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    I enjoyed the quest line in DB :)
    It was exciting and I couldnt w8 for the story to continue

    And as for the sacraments i think they are spot on in difficulty! If you think they are too easy, try do them with a character without cloak or cloak potions :)

    The marked for death quests however i think could be done much better!
  • Deathplatform
    Deathplatform
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    I don't play this game for its story and i bet a lot of people are like me.

    But for DB specifically, if i was being honest I actually did enjoy it as much as i can enjoy stories in this game. I mean whatever, it wasnt painful and i got some skills and gear out of it. Will gladly survive more "ok" stories if they just keep investing into a good game experience, as-in investing into combat where it counts the most.

    Of course that is 100% just my take as again i didnt start off playing this for the lore.
    CP700+ DPS
  • lillybit
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    I enjoyed both TG and DB but DB did feel a bit more like a grind - I think because with TG all the dailies and everything all counted towards skill line progression so only at the very end did I have to do anything that felt like a grind. In DB so much of it didn't progress your skill line so I spent ages just running contracts to get it high enough. Would've felt a lot better if the dailies and side quests added to it too as in TG.
    PS4 EU
  • Aztlan
    Aztlan
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    I really enjoyed Orsinium and also Thieves Guild, with the caveat that I only played the latter on my NB and wouldn't bother doing it again on another character. Also, I enjoy PvP, so IC was fun as well and I still return there from time to time.

    My real problem is with Dark Brotherhood. Despite being a subscriber, I haven't done a single quest, because I hate the way it starts: "Hey buddy, wanna be part of a badass gang? Go kill an innocent!" I'm sorry, that doesn't appeal to me in the slightest, and isn't how I imagine any of my characters. If I wanted to be a member of MS13 or some other gang, I guess I wouldn't be playing video games. It's just sick in my opinion. I agree with the poster who lamented that we weren't given the option of playing the other side. One of the best things about SWTOR was being able to make "light" or "dark" -sided decisions throughout the game. Why couldn't ZOS have done something similar here? It's a shame, because they did a wonderful job of designing the Gold Coast environment.
    Edited by Aztlan on July 18, 2016 12:39PM
  • nine9six
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    I'm imagining a DLC based around Dunmer in the Hood.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • kevlarto_ESO
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    I liked it over the Thieves Guild, but none of these dlc's since wrothgar have had much meat on the bones, a lot of people I know finished the Dark Brotherhood in like 6 hours, and now that dlc's are going to be smaller and more frequent, they are going to be even worse. Outside of the new features in update 11, only content is two 4 man dungeons, talking about just throwing us bones. /sigh
  • terrordactyl1971
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    Only thing I didn't like in TG and DB is the new DLC template....

    By that I mean, 1 story quest each time you go up a level in the skill line....then you are stuck grinding repeatables 3 or 4 times to get to the next story quest. It's grindy and predicatable.

    As this happens in both TG and DB, it does get tiresome. Kills the immersion too, as there is no hiding the fact you are just grinding repeatables to get to the next story quest...the mechanics are too obvious and spoil the rythmn of a good story

    Also, I think the Litany of Blood kills should advance the skill line
    Edited by terrordactyl1971 on July 18, 2016 1:25PM
  • Eliran
    Eliran
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    Only thing I didn't like in TG and DB is the new DLC template....

    By that I mean, 1 story quest each time you go up a level in the skill line....then you are stuck grinding repeatables 3 or 4 times to get to the next story quest. It's grindy and predicatable.

    As this happens in both TG and DB, it does get tiresome. Kills the immersion too, as there is no hiding the fact you are just grinding repeatables to get to the next story quest...the mechanics are too obvious and spoil the rythmn of a good story

    Also, I think the Litany of Blood kills should advance the skill line

    Obviouslly you haven't played other MMO's ...

    Try out WoW for example, you have to repeat the same quests once per day for over 30 days in order to finish a story ...

    Also no voice over, only walls of text and once in a while they do you a favor with voice over of less than 12 lines.
  • Aemon_Isklexi
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    My 2 cents on the DLCs:

    Imperial City: I hate PvP, so I only purchased this one recently just to access the dungeons. I tried to do the questline in the city and was stopped almost immediately by a large group of PvPers that were either farming Tel'Var stones or just ganking, making quest progress completely impossible. I dislike mixed PvP/PvE content in general because people like me hate being forced into PvP, and dedicated PvPers get their preferred experience bogged down with PvE elements and people that don't want to be there.

    Orsinium: A sizable zone with varied solo and group content and a strong overarching plot. The characters in the story were a bit weak. I think they could have spent a bit more time developing the other side characters. The villainous reveal was a bit of a twist (although super hypocritical of the villain given his supposed goals).

    Thieves' Guild: The storytelling in TG pivoted towards character development, and it worked very well. I had much stronger attachments to the characters in TG than to any from Orsinium. The group content was a bit more lean. I think it would have benefited from a group delve and maybe a group heist daily or weekly quest where 2 or more people have to work together to pull off an elaborate job. The storyline is hamstrung by being tied to the TG skill line. I felt this hampered the momentum of the story too much.

    Dark Brotherhood: They stuck with the character driven storytelling, but they kicked it up a notch with side quests involving prominent NPCs from Alliance questing. I think this was a great way to tie the content to the rest of the world, and I'm always happy to see Naryu and Raz again (now if we could just get Raz to be as flirty as Naryu). Sadly, they kept the skill line gated story quests. I maintain that this link isn't needed to boost the longevity of the content. Once again, I also think adding a group delve would have been nice. I'm getting tired of grinding in the Orsinium delves.
    "I do not carry such information in my mind since it is readily available in books. ...The value of a college education is not the learning of many facts but the training of the mind to think." ~Albert Einstein
  • Abeille
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    Abeille wrote: »
    I liked the story overall, but I didn't get attached to the characters like I did to the TG characters (except for Elam Drals).

    The way we get to know and got close to the TG characters felt more natural than with the DB characters. TG characters and how their relationships with the player character developed were very believable in my opinion, same for Orsinium characters.

    But I still liked the story. It feels a little incomplete, however. I think the devs said that there will be more stuff related to the Dark Brotherhood in the future, so maybe that's why. But I wish there were more quests with each of the DB characters like happened with the TG characters. Maybe then I would have gotten attached to them.

    I know how you feel, although the characters I felt closest to were the ones who croaked in DB. :(

    That's understandable, they were the ones who got the most exposition. If they had one or two quests unrelated to the main plot to get us closer to them, like Quen, Walks and Velsa on TG, I think I would have bonded with them too. I felt sad when they died, sure, but if it was someone of the main five of the TG (Quen, Walks, Velsa, Zeira and Silver-Claw) I would have been completely heartbroken.

    Elam was different because we get to know him gradually when we turn the repeatable quests in. He has a different thing to say for each and every unique repeatable quest, and these things reveal a lot of his personality and quirks piece by piece, so I ended up getting attached to him but not to the other members of the DB.
    Edited by Abeille on July 18, 2016 4:37PM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Mitoice
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    Thieves and DB were by far the worst DLCs, a boring grind, just to get a costume and a memento, this sucks, without any end game content, quest were tedious to say the least, DB feels like Thieves Guild pt 2, with nothing to do except the boring quests and heists, im never buying these DLCs thank god i was subbed to try them out and figured out i can live without then, once the quests are done to get the costumes theres no point in going back to these annoying DLCs.
  • dodgehopper_ESO
    dodgehopper_ESO
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    DB was bad. It's small,lazy design without soul and just overpriced.
    It felt like a addon to TG but not like a full DLC. With the wall in the north and the small doors it seems to
    be cut in half before published, as if it was planned to be bigger and then scrapped for the quick money.
    I only played it because I subbed for a month for the cafting bag. I did not buy it and I won't.
    What I remember from DB is:

    We are the most brutal and powerfull killer of the world! Please help us as we get out asses kicked!
    instant kill move with brutal killer animations
    boring Motif grind (and the usual 24/7 boss camper)
    boring black sacrament grind
    boring skill line grind
    boring sweetroll killer quest...what a bad joke...

    The best was the short visit to black marsh. That's how I imagined the marsh looks like, not like shadowfen.

    I agree about Black Marsh appearance... I really hope we get a full dedicated zone to the lizard people, even if it means a lot of swimming. (Cooler still if we could manipulate canoes or pirogues)

    Black sacrament is okay but honestly poorly done for all but NB's, without better active skills specifically for stealthy gameplay (rapid maneuver doesn't count, I'm talking about skills like noisemaker arrows).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Only thing I didn't like in TG and DB is the new DLC template....

    By that I mean, 1 story quest each time you go up a level in the skill line....then you are stuck grinding repeatables 3 or 4 times to get to the next story quest. It's grindy and predicatable.

    As this happens in both TG and DB, it does get tiresome. Kills the immersion too, as there is no hiding the fact you are just grinding repeatables to get to the next story quest...the mechanics are too obvious and spoil the rythmn of a good story

    Also, I think the Litany of Blood kills should advance the skill line

    I agree that some of these achievements should have pushed the skill line.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Bonzodog01
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    Just so people know, both the Thieves Guild and dark Brotherhood are a long-standing part of the Elder Scrolls Lore, and it was felt to be vital to bring them to ESO in some shape or form to fill out obvious gaps in the Lore.

    As for the overall quality of them - well, I enjoyed the thieves guild, and thought the artwork and soundtracks were very well put together. However, the quests, as people have said, seemed very shallow and over all too quickly. Too easy, you might say. Plus, not everyone has a character they want to RP as a would-be assassin and Thief.

    However, read into the Thieves guild storyline a bit more, and you fast begin to realise that the Iron Wheel is nothing more than a very large gang of Mercenary Bandits who have succeeded in taking over Abah's Landing, and if anything, the Thieves Guild is doing the right thing by freeing Abah's Landing from them. Also they are using dark Magic, and that is a big no-no across Tamriel.

    You might be a thief, but its for a good cause.

    Now, onto upcoming DLC's - we all know already that Update 11, The Shadows of the Hist, does not introduce any new zones or quests. It's literally just 2 new 4 man dungeons in Shadowfen, cosmetic Appearance changes, costume dyes, 2 or 3 mounts and costumes...and thats it. This DLC is what has become of the original plan for Murkmire it seems.

    The DLC after that, we can only speculate is possibly the introduction of One Tamriel, which again is no actual new content, just a major change to existing content and mechanics. It will more than likely introduce a couple of new mounts/costumes etc.

    Onto Q1 2017 - So far, all we have is Player Housing.

    We know, somewhere along the line, that Vvardenfell is being included in the game. However, how this will format out is difficult to say, as Matt Firor has already stated his vision for smaller and lighter DLC's that can be completed in a week or two.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Arcaver
    Arcaver
    I've been extremely disappointed with it. There are no active skills in the skill line, just passive skills. There's not even a passive for assassinating 2 people at the same time. The store so far hasn't been that entertaining like in the previous games.
  • WillhelmBlack
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    Darkbrother Hood.

    Haven't tried TG or DB. I'm waiting for ES6 for single player. I couldn't resist Orsinium, brilliant DLC, it looks wonderful, good main quest.
    Edited by WillhelmBlack on July 18, 2016 6:52PM
    PC EU
  • raidentenshu_ESO
    raidentenshu_ESO
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    Tipsy wrote: »
    Eliran wrote: »
    TG I can agree, but DB?

    Specially those wannabe leaders, I can purge them from existence lore wise, and they act to me like I am infant.

    .

    Like in the other Elder scrolls games,I would love the choice to destroy the dark brotherhood and purge them from existence.

    https://www.youtube.com/watch?v=vQLNS3HWfCM

    Replace Kansas with Skyrim :open_mouth:

    We rarely have any choices in the matter in this game. It's all the same.
  • Publius_Scipio
    Publius_Scipio
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    The Dark Brotherhood DLC was a disaster. The characters do seem like wannabes. I can only relate to one of the DB member, and it was that female Dunmer. The other characters seems to be too soft and too emotional for typical cold blooded assassins. The werewolf girl is such a pathetic excuse for an assassin character. Whoever wrote her into the storyline should be fired and never again be allowed to write.

    Imperial City DLC is also terrible. I was expecting more PvE content other than 2 new dungeons. I found nothing PvE about it. Its a giant size PvP battleground to which I aint interested in doing for a very long time.

    The Thieves guild DLC.... I haven't completed it yet, but so far it looks a lot like the DB. I have to go out and pickpocket people and return to the den to show off my prize.... Not very impressive. Its too grindly like the DA.

    In regards to Imperial City, Rich Lambert himself publicly stated leading up the Imperial City launch that that DLC was for "the pvp players". Also, 95% of pvpers at the time actually said that Imperial City was all about pve with pvp sprinkled on top.
  • svartorn
    svartorn
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    IC and Wrothgar were fantastic.

    DB and TG seemed really phoned in to me.
  • Uriel_Nocturne
    Uriel_Nocturne
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    I rather enjoyed the Dark Brotherhood quest line. The Thieves Guild story... I think I (quite literally once) fell asleep during one of the Quests. It just doesn't hold me, so I've only done the whole thing on one character.

    But the DB... I've completed that whole Questline on three separate characters.

    That said; I hated the grinding just to open up more of the Main Story quests. I would have much rather played through it like most of the other Quests in the game, or decrease the amount of XP needed to get each DB Skill level. Something.

    The DB story held me very well, and I connected with it in that same dark manner that I have with every other DB Questline in the other TES games. But that grind to level out the Skill to open up more of the Quest line... that "mechanic" of the game needs to go.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • STEVIL
    STEVIL
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    I have to agree.
    I liked DB for the blade and the gimmicks but overall the characters were not developed enough. I really liked the companions in both orsinium and tg. I thought tg did possibly the best job with flrshing out the chars with side quests.

    A lack of that mamy side quests, it seemed, hurt db.


    Also, having the delves not advance the skill line really forces the murder grinders a bit much.

    Finally, the added craft sets and the three msin drop sets were just meh. With tg and orsinium there were strong use cases for various sets. Not so much for the six readily available ones in db.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Giraffon
    Giraffon
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    DB Good: Blade of Woe...I love my blade

    DB Bad: Finishing story line and realizing you are several levels below max skill.

    Giraffon - Beta Lizard - For the Pact!
  • lookstwice
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    I'm the oddball. I liked DB. It's actually the first DLC I have finished, but I've only been back since TG launched, so I still have a bunch of stuff to do.

    But I found myself leaning toward DB and just finished it on Sunday. I'll probably still continue to do contracts as well as go through the story with my alts.
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