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Darkbrother Hood, worst DLC/Questing so far in my opinion ...

  • Nestor
    Nestor
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    Wrothgar, an excellent new zone and DLC. I still spend a ton of time in that zone, and not just for Writs

    IC, never interested me much and having that DLC locked behind campaign restrictions makes getting there just too much of a hassle if I want to go over there with a group.

    TG and DB are guilds that should have always been a part of the game, they had to be introduced somewhere. I do think they wasted two zones that they could have put more content into rather than tying them to a Guild Line. For instance, the Recovery Quests for TG, there are only 3 places you can go and 3 items you can recover. We have a bajillion delves in this game, why don't we ever do to them for a recovery? I know, it's probably a scaling issue, but one Tamriel will take care of that.

    What I like the least about the DB is the aspect of killing innocent NPCs just because. I tend to drop those random killing contracts. I much prefer the ones where we have a specific spawned NPC to target.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • dodgehopper_ESO
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    Bonzodog01 wrote: »
    Just so people know, both the Thieves Guild and dark Brotherhood are a long-standing part of the Elder Scrolls Lore, and it was felt to be vital to bring them to ESO in some shape or form to fill out obvious gaps in the Lore.

    As for the overall quality of them - well, I enjoyed the thieves guild, and thought the artwork and soundtracks were very well put together. However, the quests, as people have said, seemed very shallow and over all too quickly. Too easy, you might say. Plus, not everyone has a character they want to RP as a would-be assassin and Thief.

    However, read into the Thieves guild storyline a bit more, and you fast begin to realise that the Iron Wheel is nothing more than a very large gang of Mercenary Bandits who have succeeded in taking over Abah's Landing, and if anything, the Thieves Guild is doing the right thing by freeing Abah's Landing from them. Also they are using dark Magic, and that is a big no-no across Tamriel.

    You might be a thief, but its for a good cause.

    Now, onto upcoming DLC's - we all know already that Update 11, The Shadows of the Hist, does not introduce any new zones or quests. It's literally just 2 new 4 man dungeons in Shadowfen, cosmetic Appearance changes, costume dyes, 2 or 3 mounts and costumes...and thats it. This DLC is what has become of the original plan for Murkmire it seems.

    The DLC after that, we can only speculate is possibly the introduction of One Tamriel, which again is no actual new content, just a major change to existing content and mechanics. It will more than likely introduce a couple of new mounts/costumes etc.

    Onto Q1 2017 - So far, all we have is Player Housing.

    We know, somewhere along the line, that Vvardenfell is being included in the game. However, how this will format out is difficult to say, as Matt Firor has already stated his vision for smaller and lighter DLC's that can be completed in a week or two.

    I really hope you're wrong - I want Murkmire!!!
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Kalifas
    Kalifas
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    Nestor wrote: »
    Wrothgar, an excellent new zone and DLC. I still spend a ton of time in that zone, and not just for Writs

    IC, never interested me much and having that DLC locked behind campaign restrictions makes getting there just too much of a hassle if I want to go over there with a group.

    TG and DB are guilds that should have always been a part of the game, they had to be introduced somewhere. I do think they wasted two zones that they could have put more content into rather than tying them to a Guild Line. For instance, the Recovery Quests for TG, there are only 3 places you can go and 3 items you can recover. We have a bajillion delves in this game, why don't we ever do to them for a recovery? I know, it's probably a scaling issue, but one Tamriel will take care of that.

    What I like the least about the DB is the aspect of killing innocent NPCs just because. I tend to drop those random killing contracts. I much prefer the ones where we have a specific spawned NPC to target.

    I love Wrothgar too. I like Imperial City except that it is a hassle to get in and out of zone and you lose your drops. It's a cool zone that captures the essence of Oblivion IC.

    I agree with just about every single thing you said in this post. Need more High Profile Kill Contracts not Farmer Joe.

    Thieves and DarkBrotherhood Expansion Idea

    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • anitajoneb17_ESO
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    So far, apart from Orsinium, I think the other 3 DLCs have been hit and miss for people.
    IC - Tied into PvP, meaning the PvEers QQ that they are getting ganked and PvPer complain that the mobs there limit the fun of PvP. No real memorable characters and the quest line is meh.


    WUUUUT ?
    Did you read ? Did you listen ? The IC story (together with the ICP story) is at the VERY HEART of overall TES lore and the center of the story of the entire franchise (the fight for the Ruby Throne and the ability to keep Mundus separate from Oblivion).
    The Drake of Blade is probably the most interesting NPC in the entire game.

    TG story is more generic and could fit anywhere, but there we have Velsa... another one of those so memorable characters.

    DB doesn't have imho any memorable character BUT the story also fits very well the overall TES lore with servants of Sithis (Padomay/chaos) being fought by Servants of Akatosh (Any/stability/time control).

    Each DLC has its pros and cons depending on taste and playstyle, and you're free to like them or not, but by all means don't qualify them as success or failure for "most people".


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