I just couldn't connect to it, the story is way too overrated with full of wannabes.
The Lore just make no sense, way too try hard on the "Everyone fear us, omg we are coolbrotherhood", 1 man army crap.
Those 2 nords quests, feel like 13 years old story before bed.
And worst of all, those Sacrament's quests, so bad really, it's not even near diifficult, just annoying, nothing else, even worst is the RNG after the exit timer start, why would I wait with a perfect stealthy kill because that 45 seconds unavoidable without waiting mob route to be in the right place?
If you want to make super big route, ok, but why also delay them standing still? either small patrol and waiting or big patrol and not waiting.
No where near as good as the Thieves Guild Heists where.
I just don't see how it fit the legendary lore of the game, everything in place, every map too, but this? its not even related to anything, just random bad story in the middle of no where.
I just couldn't connect to it, the story is way too overrated with full of wannabes.
The Lore just make no sense, way too try hard on the "Everyone fear us, omg we are coolbrotherhood", 1 man army crap.
Praeficere wrote: »I managed to push my way through the Thieves' Guild quest line.. the story really dropped off half way and the grind was.. eurgh.
Dark Brotherhood? Had it since release, yet only done 4-5 quests. It seems more interesting than Thieves' Guild but having to grind in order to do the quests is something I really can't be bothered with.
Orsinium was a great zone, good story and quests, the bosses were much better than typical world bosses, and there was no grinding involved! Where's the sudden need of having to grind in order to quest come from.. the grinding takes longer than the quests themselves.
TG I can agree, but DB?
There is nothing I hate more than overrated characters with super powers.
Specially those wannabe leaders, I can purge them from existence lore wise, and they act to me like I am infant.
Elitist is the best word I can find for them, and they are god damn npc's ...
I think Imperial City and Orsinium are the best DLC and worth the money.Publius_Scipio wrote: »I think that all the DLCs really blow the original launch zones out of the water. Environment wise, character wise, and story wise. That being said I personally like DB more than TG. I also appreciate that ancient Roman mediterranean inspired environment of the Gold Coast. Also ZOS did a nice job with the minotaurs.
Edit: All that being said, I would prefer that future DLCs follow the Wrothgar formula with full large zones rather than the "guild" type DLCs of TG and DB.
Silver_Strider wrote: »So far, apart from Orsinium, I think the other 3 DLCs have been hit and miss for people.
IC - Tied into PvP, meaning the PvEers QQ that they are getting ganked and PvPer complain that the mobs there limit the fun of PvP. No real memorable characters and the quest line is meh.
TG - Too NB heavy. Sneak here, steal that, more sneaking. That grind.
DB - No new dungeons/trial added. The Purge, ESO edition, where everyone commits all the murder they could ever want. That grind, again.
Everything been down hill since Orsinium. Imperial City was great, Orsinium was amazing, Thieves guild was ok and Dark Brotherhood with all the game breaking bugs makes it the worst the only thing that makes this dlc decent is the Blade of Woe and the Sweetroll Killer quest and update 11 only bringing 2 more dungeons will probably make it the worst yet.