DRXHarbinger wrote: »Christ everyone stop quoting the 1st post. Rakes forever to scrolls down.
VMoL isn't that hard imo it's just very very boring and people switch off. That fight before the 2nd boss it's just a long slug fest. Wave after wave and it's dull.
Vet sanctum really threw us. Smashed normal and went back to vet...The Mantikora is a different animal all together. Old mechanics too. ZOS it wasn't these mechanics that threw a lot of people it was the popcorn and suckerpunch instakill. Ozara is a lot lot tankier but a good strategy will see you through it. You need 2 tanks for this fight ideally.
Last boss. ..Meh. ..stack and burn as always. Scream the mantikora comes out burn it down and stack back up.
AA though will be interesting. Tanking 5 axes is already very very hard. Adding 200% more damage into it I'm. Not sure how hard mode will work.
Hel Ra. .well zerg bomb all the adds ads, and hope for no nasty changes with the bosses I don't see any issues with it. Last boss is just a dps race. Once he loses the plot and gets angry it may get hard.
jknight201 wrote: »While I'm glad you were able to complete all that content, the VAST majority of ESO players ... simply can't.
Sorry but vMOL *is* very hard. Maybe a couple dozen people in the whole game can complete it? And it's not hard? No, just no. People switch off because they can't even get past the first damage shield of the first boss and then they stop trying. If they can even get to the first boss.
vSO - great, take the hardest trial in the game, one in which 99%+ of players can't get past the first boss and ... make it even harder! With a bunch of insta-kill mechanics! Great job Zos. Same thing, the vast majority of even somewhat good players can't get past the Manti. Totally agree that normal SO is a joke it's so easy. vSO ... is a joke because it's so hard. Not difficult (which would imply good mechanics and good gameplay) just ... hard.
Hel Ra HM is another that most players can't get past. Combine a bunch of 1-shot insta-kills with a HUGE add pull you have to have everyone up for AND perfect timing on mits ... and then they go and make it even harder? Again, wtf is Zos thinking? 100M+ health?
AA HM is arguably the easiest of the trials, but add in the 3rd boss causing crashing for a LOT of players and suddenly it gets hard. Combine that with, again, an end-game that the majority of players can't finish and, yet again, what is Zos thinking?
Yes, there is RNG on that fight, but as I explained, the RNG shouldn't be a problem if you have the right strategy that takes the RNG into account. There is RNG, but RNG definitely should not be wiping you. If it is, then you need to refine your strategy and your execution of that strategy.jknight201 wrote: »I wouldn't say that the fight is easy - like I said, I've been in many, many groups that can't make it past the manti. Does that mean they are bad? No, it just means that there is a significant RNG component to the fight.
You need less than 10k dps to get through the first shield in vMoL which every class can get by just spamming a single skill. Depending on your cp and gear you can probably even get that by using nothing but light and heavy attacks.jknight201 wrote: »While I'm glad you were able to complete all that content, the VAST majority of ESO players ... simply can't.
Sorry but vMOL *is* very hard. Maybe a couple dozen people in the whole game can complete it? And it's not hard? No, just no. People switch off because they can't even get past the first damage shield of the first boss and then they stop trying. If they can even get to the first boss.
vSO - great, take the hardest trial in the game, one in which 99%+ of players can't get past the first boss and ... make it even harder! With a bunch of insta-kill mechanics! Great job Zos. Same thing, the vast majority of even somewhat good players can't get past the Manti. Totally agree that normal SO is a joke it's so easy. vSO ... is a joke because it's so hard. Not difficult (which would imply good mechanics and good gameplay) just ... hard.
Hel Ra HM is another that most players can't get past. Combine a bunch of 1-shot insta-kills with a HUGE add pull you have to have everyone up for AND perfect timing on mits ... and then they go and make it even harder? Again, wtf is Zos thinking? 100M+ health?
AA HM is arguably the easiest of the trials, but add in the 3rd boss causing crashing for a LOT of players and suddenly it gets hard. Combine that with, again, an end-game that the majority of players can't finish and, yet again, what is Zos thinking?
I really would love to see the difficulty kinda like this:
Easy > vAA
Medium > vHRC, vDSA
Hard > vSO, vMoL
The reason why I would love to see vAA and vHRC, vDSA in that state is so people could kind of practice. and there would be a LEARNING CURVE, which is missing atm.
At the moment there is only easymode stuff and then you get into vSO, vMoL and get your butt kicked so hard you would want to deinstall your game
jknight201 wrote: »I hate to tell you but 35K+ DPS is in the elite group. Most normal players are in the 10-12K range. 20K isn't seriously low for sorcs. It is low for the other classes tho. And 20K isn't lazy, again, it's just bad game design on Zos' part. Most players in the game pull 10-12K. Some pull 20K and only a few pull 35K+. Sorry for the hard words, but that is the real truth.OrphanHelgen wrote: »We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
anitajoneb17_ESO wrote: »jknight201 wrote: »I hate to tell you but 35K+ DPS is in the elite group. Most normal players are in the 10-12K range. 20K isn't seriously low for sorcs. It is low for the other classes tho. And 20K isn't lazy, again, it's just bad game design on Zos' part. Most players in the game pull 10-12K. Some pull 20K and only a few pull 35K+. Sorry for the hard words, but that is the real truth.OrphanHelgen wrote: »We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
I hear that kind of "bragging in disguise" increasingly often, being here, in game chat or in various vocal chatrooms.
"Sorry you must be aware I haven't completed my new gear so I only pull 25K DPS"
"35K is low-ish"
etc.
These people know perfectly that anything above 20K DPS is rare and very good, and anything above 30K is 0.01% of the population (and not even consistently at that level).
It's just another way of telling the world how "good" they are themselves and to normal players how bad they are. All while pretending to be modest.
Makes me vomit.
anitajoneb17_ESO wrote: »jknight201 wrote: »I hate to tell you but 35K+ DPS is in the elite group. Most normal players are in the 10-12K range. 20K isn't seriously low for sorcs. It is low for the other classes tho. And 20K isn't lazy, again, it's just bad game design on Zos' part. Most players in the game pull 10-12K. Some pull 20K and only a few pull 35K+. Sorry for the hard words, but that is the real truth.OrphanHelgen wrote: »We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
I hear that kind of "bragging in disguise" increasingly often, being here, in game chat or in various vocal chatrooms.
"Sorry you must be aware I haven't completed my new gear so I only pull 25K DPS"
"35K is low-ish"
etc.
These people know perfectly that anything above 20K DPS is rare and very good, and anything above 30K is 0.01% of the population (and not even consistently at that level).
It's just another way of telling the world how "good" they are themselves and to normal players how bad they are. All while pretending to be modest.
Makes me vomit.
jknight201 wrote: »@Wrobel
My problem is with the veteran versions. There is a *huge* increase in difficulty from normal to veteran mode. Normal SO is a complete walk-in-the-park but vSO is very challenging. Most experienced groups can't complete it, while the elite groups seem to have little problem. Normal MOL is fairly easy for an experienced group, but in vMOL the same experienced groups can't get past the first boss, or rarely the second. There are only a few elite groups that have been able to even complete vMOL.
DRXHarbinger wrote: »anitajoneb17_ESO wrote: »jknight201 wrote: »I hate to tell you but 35K+ DPS is in the elite group. Most normal players are in the 10-12K range. 20K isn't seriously low for sorcs. It is low for the other classes tho. And 20K isn't lazy, again, it's just bad game design on Zos' part. Most players in the game pull 10-12K. Some pull 20K and only a few pull 35K+. Sorry for the hard words, but that is the real truth.OrphanHelgen wrote: »We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
I hear that kind of "bragging in disguise" increasingly often, being here, in game chat or in various vocal chatrooms.
"Sorry you must be aware I haven't completed my new gear so I only pull 25K DPS"
"35K is low-ish"
etc.
These people know perfectly that anything above 20K DPS is rare and very good, and anything above 30K is 0.01% of the population (and not even consistently at that level).
It's just another way of telling the world how "good" they are themselves and to normal players how bad they are. All while pretending to be modest.
Makes me vomit.
The bigger question is...how long can you pull 30k for... 30s against bloodspawn is nothing to be proud of. Can you pull it against Ozara when people are pinned, snared by those annoying ads she spawns, turning your back on the serpent to kill the Lamia and Mantikora and then running for a pink bubble...... whilst magika dumping...true fights don't have these numbers.
DRXHarbinger wrote: »anitajoneb17_ESO wrote: »jknight201 wrote: »I hate to tell you but 35K+ DPS is in the elite group. Most normal players are in the 10-12K range. 20K isn't seriously low for sorcs. It is low for the other classes tho. And 20K isn't lazy, again, it's just bad game design on Zos' part. Most players in the game pull 10-12K. Some pull 20K and only a few pull 35K+. Sorry for the hard words, but that is the real truth.OrphanHelgen wrote: »We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
I hear that kind of "bragging in disguise" increasingly often, being here, in game chat or in various vocal chatrooms.
"Sorry you must be aware I haven't completed my new gear so I only pull 25K DPS"
"35K is low-ish"
etc.
These people know perfectly that anything above 20K DPS is rare and very good, and anything above 30K is 0.01% of the population (and not even consistently at that level).
It's just another way of telling the world how "good" they are themselves and to normal players how bad they are. All while pretending to be modest.
Makes me vomit.
The bigger question is...how long can you pull 30k for... 30s against bloodspawn is nothing to be proud of. Can you pull it against Ozara when people are pinned, snared by those annoying ads she spawns, turning your back on the serpent to kill the Lamia and Mantikora and then running for a pink bubble...... whilst magika dumping...true fights don't have these numbers.
It just depends on your point of view....we are talking about endgame content, so we have to consider doing endgame-dps. And endgame-wise 35k is nothing special and 20k is low. If we talk about randomdungeons or dailys 20k is ok (or even more than ok) and 35k is really good.
And regarding your DPS-Race whining, DPS-requirements are lower than you expect it. It's more about mechanics/tactics in all those fights. Learn and practice the mechanics and find a good tactic for it and you'll be succesfull. You don't need that ultra-high-DPS.
Between 15k and 20k from all DDs is enough....and yes, you can expect that for endgame-content when top-groups have average-dps of 35k...40k or even more.
GreenhaloX wrote: »
And regarding your DPS-Race whining, DPS-requirements are lower than you expect it. It's more about mechanics/tactics in all those fights. Learn and practice the mechanics and find a good tactic for it and you'll be succesfull. You don't need that ultra-high-DPS.
Between 15k and 20k from all DDs is enough....and yes, you can expect that for endgame-content when top-groups have average-dps of 35k...40k or even more.
40K or even 50K or more.. now that's good, if you're saying that is sustainable. What the heck kind of weapons these folks have?! Sheesh.. I have gold greatsword with 3200 weapon damage and a lots of CPs into my increase damages slot, but the most I've seen my character put out was only in the lower 20K and that's not charging in stealth for an attack from behind. From stealth, I'm almost at 40K.. but again, that is in stealth and charging the attack from behind. Man.. no wonder how so many 501 dudes and dudettes are able to take out the world bosses more quickly.
https://m.youtube.com/watch?v=K9G3G3txKQsGreenhaloX wrote: »What the heck kind of weapons these folks have?! Sheesh.. I have gold greatsword with 3200 weapon damage and a lots of CPs into my increase damages slot, but the most I've seen my character put out was only in the lower 20K and that's not charging in stealth for an attack from behind.
lolo_01b16_ESO wrote: »You need less than 10k dps to get through the first shield in vMoL which every class can get by just spamming a single skill. Depending on your cp and gear you can probably even get that by using nothing but light and heavy attacks.jknight201 wrote: »While I'm glad you were able to complete all that content, the VAST majority of ESO players ... simply can't.
Sorry but vMOL *is* very hard. Maybe a couple dozen people in the whole game can complete it? And it's not hard? No, just no. People switch off because they can't even get past the first damage shield of the first boss and then they stop trying. If they can even get to the first boss.
vSO - great, take the hardest trial in the game, one in which 99%+ of players can't get past the first boss and ... make it even harder! With a bunch of insta-kill mechanics! Great job Zos. Same thing, the vast majority of even somewhat good players can't get past the Manti. Totally agree that normal SO is a joke it's so easy. vSO ... is a joke because it's so hard. Not difficult (which would imply good mechanics and good gameplay) just ... hard.
Hel Ra HM is another that most players can't get past. Combine a bunch of 1-shot insta-kills with a HUGE add pull you have to have everyone up for AND perfect timing on mits ... and then they go and make it even harder? Again, wtf is Zos thinking? 100M+ health?
AA HM is arguably the easiest of the trials, but add in the 3rd boss causing crashing for a LOT of players and suddenly it gets hard. Combine that with, again, an end-game that the majority of players can't finish and, yet again, what is Zos thinking?
In your opinion what's the difference between hard and difficult? From what I see if you have good movement the fights are easy and just take a while to complete. If you have issues it's most likely because you either don't know what to do (then just ask for help, most experienced players are happy to help new people to learn how to beat trials) or you need to practise your movement.
Another example of you not knowing the proper tactic but only the way how people used to do it when they had enough dps to ignore the mechanics. You can destroy most of the gargoyles before they engage the fight, it just requires good positioning from every group member.
Crashing has nothing to do with difficulty. If you can't complete content because of crashes, then you should write a bug report to fix crashes and not argue about reducing the difficulty so you can comlete it even if half your group is offline. (btw it seems to be the case that if anyone in your group uses the "travel to player" option to enter a trial, crashes happen much more frequently)
I think it's fine how it is now, but incase ZOS is about to make some changes, let's please NOT nerf anything in general. It would be much better to make some intermediate difficulty instead of making challenging content easier.
DRXHarbinger wrote: »anitajoneb17_ESO wrote: »jknight201 wrote: »I hate to tell you but 35K+ DPS is in the elite group. Most normal players are in the 10-12K range. 20K isn't seriously low for sorcs. It is low for the other classes tho. And 20K isn't lazy, again, it's just bad game design on Zos' part. Most players in the game pull 10-12K. Some pull 20K and only a few pull 35K+. Sorry for the hard words, but that is the real truth.OrphanHelgen wrote: »We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
I hear that kind of "bragging in disguise" increasingly often, being here, in game chat or in various vocal chatrooms.
"Sorry you must be aware I haven't completed my new gear so I only pull 25K DPS"
"35K is low-ish"
etc.
These people know perfectly that anything above 20K DPS is rare and very good, and anything above 30K is 0.01% of the population (and not even consistently at that level).
It's just another way of telling the world how "good" they are themselves and to normal players how bad they are. All while pretending to be modest.
Makes me vomit.
The bigger question is...how long can you pull 30k for... 30s against bloodspawn is nothing to be proud of. Can you pull it against Ozara when people are pinned, snared by those annoying ads she spawns, turning your back on the serpent to kill the Lamia and Mantikora and then running for a pink bubble...... whilst magika dumping...true fights don't have these numbers.
You need less than 20k DPS per DD for first boss MoL. So you should be fine with your 25k+.
Also there has to be Endgame-content for endgame-players. Why is it unacceptable, that there is content which is simply too hard for you?
Maybe ask for advice how to do better, alll progress-players i've met are happy to share their experience and help others.
But i agree, normal modes (or: the whole game) doesn't prepare you for vet-modes, you have to push yourself to the limit in easy-dungeons to practice things needed in hardmode. This is bad design, but i don't think ZOS is going to change this.
Also for AA/HM and HRC-HM there is nearly no RNG involved.
Your numbers are completely off btw...there are far more people completing vMoL and vSO...just take a look at the leaderboards.
I'm not trying to be mean, but how can you consider your group good if you can't beat the first boss of maw? My group cleared it on day 2 of the pts missing 3 of our core membersjknight201 wrote: »You need less than 20k DPS per DD for first boss MoL. So you should be fine with your 25k+.
Also there has to be Endgame-content for endgame-players. Why is it unacceptable, that there is content which is simply too hard for you?
Maybe ask for advice how to do better, alll progress-players i've met are happy to share their experience and help others.
But i agree, normal modes (or: the whole game) doesn't prepare you for vet-modes, you have to push yourself to the limit in easy-dungeons to practice things needed in hardmode. This is bad design, but i don't think ZOS is going to change this.
Also for AA/HM and HRC-HM there is nearly no RNG involved.
Your numbers are completely off btw...there are far more people completing vMoL and vSO...just take a look at the leaderboards.
You would think but my good progression group can't get past the second damage shield. Or we wipe because of the overall dps check with the pillar phase.
I agree there has to be endgame content for endgame players. But I think Zos needs to scale it so there is a range from easy (for the majority of ESO players) to impossibly hard for the elite players. Again the problem is the HUGE jump from normal mode to veteran mode.
All the trials have RNG components. AA HM, for example, if you get meteors stacked followed by an atro drop - someone is going to die. If that's the healer, that's a problem. Then there's the mines. And at the execute phase, if you get meteored when rolling into the center - you die. That's pure RNG. HRC has RNG components as well - all the trials do. You use a strategy to minimize or avoid RNG, but it can't be completely avoided.
And I just looked on the NA server and only 51 people have completed vMOL. Ever. Sounds like a "few dozen" to me.
Also there has to be Endgame-content for endgame-players. Why is it unacceptable, that there is content which is simply too hard for you?
.../...
Your numbers are completely off btw...there are far more people completing vMoL and vSO...just take a look at the leaderboards.