jknight201 wrote: »@Wrobel
The normal trials (nSO and nMOL) seem to be about the right level of difficulty. A random group with little to no experience will struggle to get through the trial, but they can if they keep trying. An experienced group with maybe half random people can get through it with a little difficulty. An experienced group can easy-button through it with little effort. It may not be a whole lot of fun, but at least it's good loot (at least for SO and MOL).
My problem is with the veteran versions. There is a *huge* increase in difficulty from normal to veteran mode. Normal SO is a complete walk-in-the-park but vSO is very challenging. Most experienced groups can't complete it, while the elite groups seem to have little problem. Normal MOL is fairly easy for an experienced group, but in vMOL the same experienced groups can't get past the first boss, or rarely the second. There are only a few elite groups that have been able to even complete vMOL. After trying HRC on the PTS, it looks like Zos is going to do the same thing with AA and HRC.
Is Zos really so out of touch with the player base that they have weekly leaderboard trials (vMOL) that only, maybe 20 people TOTAL are capable of completing? What's even the point? Just mail those people the rewards because nobody else is able to go after them. And veteran hard mode is worse still.
It seems to me that veteran mode should be difficult but not impossible to complete for an experienced group. Veteran hard mode should be difficult for an elite group. I think Zos needs to close the difficulty gap between normal and veteran modes and then adjust (if necessary) veteran hard mode so than only a few elites can complete that. That or put the normal versions on the leaderboards - what's the point of having a trial on the leaderboards that 0.0001% of the player base can even finish?
What they need is an intermediate difficulty level, as the normal versions are so diluted that they don't help prepare people for the vet versions. This applies to vMA, vMoL, vSO, etc.
The only real sticking point is vMoL, which requires a degree of coordination and raid awareness that far surpasses any other trial, and it's made worse by some dubious mechanics (like the random spawn locations of the adds on the twins boss--hope you have enough DK chains ready!). It requires a degree of commitment that is probably out of the reach of many: I was in a run that got the final boss to 6% last night--so close--and getting to that point was a months-long journey that started on day 1 of the TG PTS, and I'm fortunate to belong to a guild that can do this. For vMoL in particular, I really think there needs to be an intermediate difficulty for the many who faceroll through nMoL with no sense of challenge but for whom vMoL is simply unrealistically out of reach. There's been a lot of threads about three difficultly tiers--Nightmare Modes, etc.--and I think vMoL, more than any other content, needs an additional middle difficulty.
Although I haven't yet tried vAA and vHRC on the PTS, vSO really isn't that bad. It does have a bit of a learning curve as people develop strategies and get the necessary practice. But there are now many groups on NA/PC that have vSO on farm. vSO really isn't that difficult, once you have the right strategies developed. In fact, the final boss fight in vSO HM is in some ways even easier than the pre-DB SO HM. I think vSO is in a good spot in terms of difficulty--well, aside from some dubious mechanics (like the poison now being random instead of being controllable via aggro).
Ep1kMalware wrote: »jknight201 wrote: »@Wrobel
The normal trials (nSO and nMOL) seem to be about the right level of difficulty. A random group with little to no experience will struggle to get through the trial, but they can if they keep trying. An experienced group with maybe half random people can get through it with a little difficulty. An experienced group can easy-button through it with little effort. It may not be a whole lot of fun, but at least it's good loot (at least for SO and MOL).
My problem is with the veteran versions. There is a *huge* increase in difficulty from normal to veteran mode. Normal SO is a complete walk-in-the-park but vSO is very challenging. Most experienced groups can't complete it, while the elite groups seem to have little problem. Normal MOL is fairly easy for an experienced group, but in vMOL the same experienced groups can't get past the first boss, or rarely the second. There are only a few elite groups that have been able to even complete vMOL. After trying HRC on the PTS, it looks like Zos is going to do the same thing with AA and HRC.
Is Zos really so out of touch with the player base that they have weekly leaderboard trials (vMOL) that only, maybe 20 people TOTAL are capable of completing? What's even the point? Just mail those people the rewards because nobody else is able to go after them. And veteran hard mode is worse still.
It seems to me that veteran mode should be difficult but not impossible to complete for an experienced group. Veteran hard mode should be difficult for an elite group. I think Zos needs to close the difficulty gap between normal and veteran modes and then adjust (if necessary) veteran hard mode so than only a few elites can complete that. That or put the normal versions on the leaderboards - what's the point of having a trial on the leaderboards that 0.0001% of the player base can even finish?
there isn't a huge spike in difficulty. -.-
there is a difficultt increase at first, but then it's not so bad, it's exactly like how it used to be before the update. the problem with remodling content is that the new era of qq'ers accidentally bump into it and immediately want nerfs.
I'll tell you point blank: go run he ra and aa now. Learn the mechanics while they're roflestomp easy. Soon as the patch goes live the normal versions won't have these mehanics, so there is no better time to learn than now. Vet mode will be what it is right now, but with bigger life bars.
They're not MoL is the only uber OP content atm.
I think the big problem with the new veteran trials (and why so few groups complete them) is that they are overly dependent on "dps race" mechanics in the fights. In the original trials, having subpar (in this case meaning not pulling 25k+, or the equivalent to that at the time) dps meant that you had to be better at the mechanics. Low dps made the fights harder, sure, but if your group was on top of their game and could handle the mechanics well, you could still clear the content. Contrast that with the first boss in vet Maw- you don't burn him fast enough, and eventually you don't get a pillar and he 1-shots the entire group, or the Ozara fight- don't burn her down fast enough, and she'll eventually pin the entire group killing everyone. It doesn't matter how "good" your group is at handling mechanics- if you don't meet a set benchmark of dps for the group, you WILL fail. No counterplay, and no way around it. This strikes me as a cheap way to artificially inflate the "difficulty" of content, without having to put any real thought into engaging and challenging mechanics.
OrphanHelgen wrote: »You are kind of right where you say that good and experienced players cant beat vet SO, but if you just push the group alittle bit more to the elite part, we are able to farm V sanct hardmode multiple times a night. With still vitality bonus left.
To be completely honest, I love this, and they made a very good difficult balance in the dungeon. I am not a fan of players beeing carried through it with crap gear and no tactics. Finally people actually have to concentrate and focus, and start tryharding with combinding group buffs and gear together. Finally. Hope this stays.
jknight201 wrote: »OrphanHelgen wrote: »You are kind of right where you say that good and experienced players cant beat vet SO, but if you just push the group alittle bit more to the elite part, we are able to farm V sanct hardmode multiple times a night. With still vitality bonus left.
To be completely honest, I love this, and they made a very good difficult balance in the dungeon. I am not a fan of players beeing carried through it with crap gear and no tactics. Finally people actually have to concentrate and focus, and start tryharding with combinding group buffs and gear together. Finally. Hope this stays.
Well, I can't speak from anything but my experience. I'm not an elite player, and don't play with elite players. The groups I generally play with are 20-25K+ dps, end-game players. We haven't been able to get past the vSO Manticora yet. I've been in a couple other groups who said they have done vSO - but we were unable to get past the Manticora there either.
Not doubting some people farm vSO, but I'm talking from an overall game perspective - essentially none of the people playing the game can solve vSO. We're talking maybe a hundred or so people (maybe more...) out of hundreds of thousands (millions, if you believe Zos). That's still essentially none in my book. I'm not saying they shouldn't have very challenging content, but it should be "easy, challenging, hard" not "easy, extremely difficult, impossible".
OrphanHelgen wrote: »jknight201 wrote: »OrphanHelgen wrote: »You are kind of right where you say that good and experienced players cant beat vet SO, but if you just push the group alittle bit more to the elite part, we are able to farm V sanct hardmode multiple times a night. With still vitality bonus left.
To be completely honest, I love this, and they made a very good difficult balance in the dungeon. I am not a fan of players beeing carried through it with crap gear and no tactics. Finally people actually have to concentrate and focus, and start tryharding with combinding group buffs and gear together. Finally. Hope this stays.
Well, I can't speak from anything but my experience. I'm not an elite player, and don't play with elite players. The groups I generally play with are 20-25K+ dps, end-game players. We haven't been able to get past the vSO Manticora yet. I've been in a couple other groups who said they have done vSO - but we were unable to get past the Manticora there either.
Not doubting some people farm vSO, but I'm talking from an overall game perspective - essentially none of the people playing the game can solve vSO. We're talking maybe a hundred or so people (maybe more...) out of hundreds of thousands (millions, if you believe Zos). That's still essentially none in my book. I'm not saying they shouldn't have very challenging content, but it should be "easy, challenging, hard" not "easy, extremely difficult, impossible".
Its not impossible at all
And you can get the same loot in normal sanctum, only lower droprate.
We even pulled first timers through it two days ago. 3 people was dead 24/7, we basicly did vet sanctum hardmode with 9 players. Its far from impossible. But like I said, you actually have to use your brain to complete it
We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
I think the problem is that with the base game being so easy a lot of players are not prepared for the endgame content because of how ZOS handled the game.If it was as difficult as before the game wide Nerf I doubt it would be so difficult the game doesn't prepare you for endgame and so ZOS is force to Nerf content or the player base expected them to,because that's all they done.I been in groups who said we won't run this dungeon until they Nerf it or this trial its ridiculous.They need to change this mindset in the game and I think more people will try and will work On completing the new content.
Manti isn't a DPS race. It requires strategy: with the right strategy, it's actually very easy even if your DPS is mediocre. With the wrong strategy, it's a trainwreck even if you have the highest DPS in the world. And it requires a reasonable amount of mechanical awareness.jknight201 wrote: »I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora.
Manti isn't a DPS race. It requires strategy: with the right strategy, it's actually very easy even if your DPS is mediocre. With the wrong strategy, it's a trainwreck even if you have the highest DPS in the world. And it requires a reasonable amount of mechanical awareness.jknight201 wrote: »I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora.
The thing about trials is that, yes, good DPS is nice, but DPS doesn't mean squat if you don't have a good strategy and/or don't deal with the mechanics properly.
jknight201 wrote: »Manti isn't a DPS race. It requires strategy: with the right strategy, it's actually very easy even if your DPS is mediocre. With the wrong strategy, it's a trainwreck even if you have the highest DPS in the world. And it requires a reasonable amount of mechanical awareness.jknight201 wrote: »I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora.
The thing about trials is that, yes, good DPS is nice, but DPS doesn't mean squat if you don't have a good strategy and/or don't deal with the mechanics properly.
The manti is also about a random number generator. Group wipe because the portal was placed on the main tank. Group wipe because the portal was placed on the off-group. Group wipe because a couple people lagged out and couldn't block the AOE. Group wipe because the off-tank couldn't get to the portal in time. Group wipe because a healer couldn't get to the portal in time. It goes on and on.
It's the same in HRC HM, actually. I agree if you know the mechanics it's not terribly difficult but most people don't want to try two dozen times before everything lines up and they can get past the boss.
jknight201 wrote: »OrphanHelgen wrote: »jknight201 wrote: »OrphanHelgen wrote: »You are kind of right where you say that good and experienced players cant beat vet SO, but if you just push the group alittle bit more to the elite part, we are able to farm V sanct hardmode multiple times a night. With still vitality bonus left.
To be completely honest, I love this, and they made a very good difficult balance in the dungeon. I am not a fan of players beeing carried through it with crap gear and no tactics. Finally people actually have to concentrate and focus, and start tryharding with combinding group buffs and gear together. Finally. Hope this stays.
Well, I can't speak from anything but my experience. I'm not an elite player, and don't play with elite players. The groups I generally play with are 20-25K+ dps, end-game players. We haven't been able to get past the vSO Manticora yet. I've been in a couple other groups who said they have done vSO - but we were unable to get past the Manticora there either.
Not doubting some people farm vSO, but I'm talking from an overall game perspective - essentially none of the people playing the game can solve vSO. We're talking maybe a hundred or so people (maybe more...) out of hundreds of thousands (millions, if you believe Zos). That's still essentially none in my book. I'm not saying they shouldn't have very challenging content, but it should be "easy, challenging, hard" not "easy, extremely difficult, impossible".
Its not impossible at all
And you can get the same loot in normal sanctum, only lower droprate.
We even pulled first timers through it two days ago. 3 people was dead 24/7, we basicly did vet sanctum hardmode with 9 players. Its far from impossible. But like I said, you actually have to use your brain to complete it
We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora. Even groups I know play it fairly frequently. Maybe bad luck or, more likely, just bad difficulty scaling.
I hate to tell you but 35K+ DPS is in the elite group. Most normal players are in the 10-12K range. 20K isn't seriously low for sorcs. It is low for the other classes tho. And 20K isn't lazy, again, it's just bad game design on Zos' part. Most players in the game pull 10-12K. Some pull 20K and only a few pull 35K+. Sorry for the hard words, but that is the real truth.
I think the problem is that with the base game being so easy a lot of players are not prepared for the endgame content because of how ZOS handled the game.If it was as difficult as before the game wide Nerf I doubt it would be so difficult the game doesn't prepare you for endgame and so ZOS is force to Nerf content or the player base expected them to,because that's all they done.I been in groups who said we won't run this dungeon until they Nerf it or this trial its ridiculous.They need to change this mindset in the game and I think more people will try and will work On completing the new content.
Truthfully it shouldn't be the case the single player portion of the game which used to be smaller should have all the information you need to play the end game group content and what works and will not work.For example a stamina magica hybrid 2 hand restro staffs do not work.The game isn't design for that.Either ZOs need to make a choice prepare players for endgame add mechanics that teaches them how to play the game.I think the problem is that with the base game being so easy a lot of players are not prepared for the endgame content because of how ZOS handled the game.If it was as difficult as before the game wide Nerf I doubt it would be so difficult the game doesn't prepare you for endgame and so ZOS is force to Nerf content or the player base expected them to,because that's all they done.I been in groups who said we won't run this dungeon until they Nerf it or this trial its ridiculous.They need to change this mindset in the game and I think more people will try and will work On completing the new content.
I echo this sentiment. Little in the mostly single player game trains players how to tackle group content.
jknight201 wrote: »OrphanHelgen wrote: »jknight201 wrote: »OrphanHelgen wrote: »You are kind of right where you say that good and experienced players cant beat vet SO, but if you just push the group alittle bit more to the elite part, we are able to farm V sanct hardmode multiple times a night. With still vitality bonus left.
To be completely honest, I love this, and they made a very good difficult balance in the dungeon. I am not a fan of players beeing carried through it with crap gear and no tactics. Finally people actually have to concentrate and focus, and start tryharding with combinding group buffs and gear together. Finally. Hope this stays.
Well, I can't speak from anything but my experience. I'm not an elite player, and don't play with elite players. The groups I generally play with are 20-25K+ dps, end-game players. We haven't been able to get past the vSO Manticora yet. I've been in a couple other groups who said they have done vSO - but we were unable to get past the Manticora there either.
Not doubting some people farm vSO, but I'm talking from an overall game perspective - essentially none of the people playing the game can solve vSO. We're talking maybe a hundred or so people (maybe more...) out of hundreds of thousands (millions, if you believe Zos). That's still essentially none in my book. I'm not saying they shouldn't have very challenging content, but it should be "easy, challenging, hard" not "easy, extremely difficult, impossible".
Its not impossible at all
And you can get the same loot in normal sanctum, only lower droprate.
We even pulled first timers through it two days ago. 3 people was dead 24/7, we basicly did vet sanctum hardmode with 9 players. Its far from impossible. But like I said, you actually have to use your brain to complete it
We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora. Even groups I know play it fairly frequently. Maybe bad luck or, more likely, just bad difficulty scaling.
I hate to tell you but 35K+ DPS is in the elite group. Most normal players are in the 10-12K range. 20K isn't seriously low for sorcs. It is low for the other classes tho. And 20K isn't lazy, again, it's just bad game design on Zos' part. Most players in the game pull 10-12K. Some pull 20K and only a few pull 35K+. Sorry for the hard words, but that is the real truth.
jknight201 wrote: »Manti isn't a DPS race. It requires strategy: with the right strategy, it's actually very easy even if your DPS is mediocre. With the wrong strategy, it's a trainwreck even if you have the highest DPS in the world. And it requires a reasonable amount of mechanical awareness.jknight201 wrote: »I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora.
The thing about trials is that, yes, good DPS is nice, but DPS doesn't mean squat if you don't have a good strategy and/or don't deal with the mechanics properly.
The manti is also about a random number generator. Group wipe because the portal was placed on the main tank. Group wipe because the portal was placed on the off-group. Group wipe because a couple people lagged out and couldn't block the AOE. Group wipe because the off-tank couldn't get to the portal in time. Group wipe because a healer couldn't get to the portal in time. It goes on and on.
It's the same in HRC HM, actually. I agree if you know the mechanics it's not terribly difficult but most people don't want to try two dozen times before everything lines up and they can get past the boss.
This is what I mean by having the right strategy. With the right strategy, you shouldn't be suffering RNG wipes.
The best way to do Manti is stack-and-burn with people on the outside to draw spears out of the main group, much like how it was done prior to the DB vet revamp. The main difference now is that you do need people to go down and kill the image. You don't need a designated bottom group--the Serpent Image really isn't that difficult. Instead, the portal just swallows up whoever it lands on, and you roll with it.
If it lands on the off-tank, then great, have some DPS join him downstairs. If it lands on the main tank, then the off-tank should be ready to hold the Manti (the off-tank should be a full tank capable of taking over the main tank's job as needed). If it doesn't land on a tank, then the off-tank should go to the portal and jump in. The only time the portal is a problem is if a tank doesn't make it downstairs, but you have control over that, too. If the group spreads out right before the portal spawns, then the portal usually shouldn't swallow up 4 people at the very outset, so there should be an extra portal slot for the off-tank to quickly get to. The image doesn't hit that hard, and a good tank with some self-heals should be able to survive downstairs without a healer (it's actually better if a healer doesn't go down, so that they can keep healing up top, but if one goes down the portal, that's fine too). And then make sure that people are good about moving and avoiding the popcorns, and you'll find that Manti is actually pretty easy.
TotallyNotVos wrote: »jknight201 wrote: »OrphanHelgen wrote: »jknight201 wrote: »OrphanHelgen wrote: »You are kind of right where you say that good and experienced players cant beat vet SO, but if you just push the group alittle bit more to the elite part, we are able to farm V sanct hardmode multiple times a night. With still vitality bonus left.
To be completely honest, I love this, and they made a very good difficult balance in the dungeon. I am not a fan of players beeing carried through it with crap gear and no tactics. Finally people actually have to concentrate and focus, and start tryharding with combinding group buffs and gear together. Finally. Hope this stays.
Well, I can't speak from anything but my experience. I'm not an elite player, and don't play with elite players. The groups I generally play with are 20-25K+ dps, end-game players. We haven't been able to get past the vSO Manticora yet. I've been in a couple other groups who said they have done vSO - but we were unable to get past the Manticora there either.
Not doubting some people farm vSO, but I'm talking from an overall game perspective - essentially none of the people playing the game can solve vSO. We're talking maybe a hundred or so people (maybe more...) out of hundreds of thousands (millions, if you believe Zos). That's still essentially none in my book. I'm not saying they shouldn't have very challenging content, but it should be "easy, challenging, hard" not "easy, extremely difficult, impossible".
Its not impossible at all
And you can get the same loot in normal sanctum, only lower droprate.
We even pulled first timers through it two days ago. 3 people was dead 24/7, we basicly did vet sanctum hardmode with 9 players. Its far from impossible. But like I said, you actually have to use your brain to complete it
We are'nt even elite players compared to the best one out there, who is able to pull above 50k on mantikora. Our players have around 35k dps. Even that is low ish. So if you say your players are around 20k, that seriously low and consider casual players where no serious group buffs or rotations are involved. Like I said, hard dungeons should be worked for to be completed. People with 20k dps dont work, they are lazy. Sry for hard words but its the truth.
I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora. Even groups I know play it fairly frequently. Maybe bad luck or, more likely, just bad difficulty scaling.
I hate to tell you but 35K+ DPS is in the elite group. Most normal players are in the 10-12K range. 20K isn't seriously low for sorcs. It is low for the other classes tho. And 20K isn't lazy, again, it's just bad game design on Zos' part. Most players in the game pull 10-12K. Some pull 20K and only a few pull 35K+. Sorry for the hard words, but that is the real truth.
Endgame content should not be balanced to the lowest common denominator. And how are you still spouting that sorcs pull that low dps when I know that people in another thread helped you completely revamp your build out of the kindness of their heart
OrphanHelgen wrote: »Our players have around 35k dps. Even that is low ish.
I think the best solution would be to have 3 difficulties: normal, veteran and hardmode
Totalitarian wrote: »I think the best solution would be to have 3 difficulties: normal, veteran and hardmode
They could probably implement this by nerfing the Vet mode , and then adding a hardmode button, or similar object right at the beginning of the trial.
Maybe make everyone have to use the hardmode switch to enable hardmode, to prevent trolling on hardmode.