Can we please stop asking to nerf every piece of content for good players? The problem is not that trials are too difficult, the problem is that people thing they are entitled to competing a veteran trial with a semi-random group that never played together in 2 hours.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
jknight201 wrote: »Manti isn't a DPS race. It requires strategy: with the right strategy, it's actually very easy even if your DPS is mediocre. With the wrong strategy, it's a trainwreck even if you have the highest DPS in the world. And it requires a reasonable amount of mechanical awareness.jknight201 wrote: »I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora.
The thing about trials is that, yes, good DPS is nice, but DPS doesn't mean squat if you don't have a good strategy and/or don't deal with the mechanics properly.
The manti is also about a random number generator. Group wipe because the portal was placed on the main tank. Group wipe because the portal was placed on the off-group. Group wipe because a couple people lagged out and couldn't block the AOE. Group wipe because the off-tank couldn't get to the portal in time. Group wipe because a healer couldn't get to the portal in time. It goes on and on.
It's the same in HRC HM, actually. I agree if you know the mechanics it's not terribly difficult but most people don't want to try two dozen times before everything lines up and they can get past the boss.
jknight201 wrote: »Manti isn't a DPS race. It requires strategy: with the right strategy, it's actually very easy even if your DPS is mediocre. With the wrong strategy, it's a trainwreck even if you have the highest DPS in the world. And it requires a reasonable amount of mechanical awareness.jknight201 wrote: »I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora.
The thing about trials is that, yes, good DPS is nice, but DPS doesn't mean squat if you don't have a good strategy and/or don't deal with the mechanics properly.
The manti is also about a random number generator. Group wipe because the portal was placed on the main tank. Group wipe because the portal was placed on the off-group. Group wipe because a couple people lagged out and couldn't block the AOE. Group wipe because the off-tank couldn't get to the portal in time. Group wipe because a healer couldn't get to the portal in time. It goes on and on.
It's the same in HRC HM, actually. I agree if you know the mechanics it's not terribly difficult but most people don't want to try two dozen times before everything lines up and they can get past the boss.
There's your answer. You know how many runs at VMOL we've done? A boatload more than a dozen.
If others can do it and you can not, then it is a LEARN TO *** PLAY ISSUE.
I do gladly guide people towards getting better, but in the end it is still the player itself that needs to do it.....
anitajoneb17_ESO wrote: »If others can do it and you can not, then it is a LEARN TO *** PLAY ISSUE.
I do gladly guide people towards getting better, but in the end it is still the player itself that needs to do it.....
Yes, @Alcast , I know you're one of the top players who really do a lot to help the community getting better via excellent guides and advice, and you're never condescending.
But... some people , many people in fact, want to get better, do their research, get their gear, and take the time to practice. And still they don't get good. At best they get average. Sometimes they simply remain bad. There are physical constraints that you can't bypass. Eye-hand coordination or reaction time, for instance, are neurological factors, and no training whatsoever will let you change that. At best you'll find half-working workarounds.
We're not all equals.
That said, again, I'm not saying there shouldn't be very hard content for excellent players. I'm saying there should be something for "intermediate" players. And also, that the lack of intermediate content prevents people from learning. Where can you practice to get better right now in the game ??? Every single encounter or boss is either a 1-2 shot mob, 20 second fight at best... or a highly difficult HP-sack.
Ep1kMalware wrote: »anitajoneb17_ESO wrote: »Ep1kMalware wrote: »I can say with absolute certainty that 9/10 progression stops because of the people in the trial, not the trial itself. if tou tell your group to avoid the blue balls on first boss vet maw hands down you will notice what appears to he half your grouo running to them on purpose.
A few examples I've been through on EU :
- Leader thinks he speaks english but what he speaks is actually some sort of curious sounds and non-existing words put together with a strange accent from the moon ;
- Leader speaks continously and throws important directions in the middle of non-important chit-chat
- Leader doesn't ensure that everyone in the group understands english
- People in the group don't say that they don't understand english, for fear of being kicked. Also, they think they can understand everything by themselves just by following visuals.
- People keep chatting / joking about anything and everything and raid leader doesn't tell them to please stfu. Some people (like me) need silence to focus and understand.
- Many raid leaders tell people "what to do" but don't explain the actual mechanics (why people have to do what they have to do)
- etc.
Summary : a good raid leader is a VERY RARE jewel, raid leading is very hard. It's not enough to be a good player to be a good leader. That's one of the big hurdles that prevents otherwise good groups to complete hard content.
That said, in my "intermediate" case, what prevents me (and my guild) from achieving those trials isn't lack of understanding mechanics. It's a lack of DPS.
If ZOS insists on many encounters involving an enrage phase or any other DPS-check, please give us training dummies to practice our rotations.
you only need to sustain a [constant] of 14k dps for 8 dd in ver maw. but you have to do this while following mechanics. when you don't have to you can run 50k dps, (it helps, a ton), people can't just be running around the room or dying because they failed the mechanics. This is where alot of people fail the dps checks. Not becai]use they can't pull the numbers shey need to, but because they aren't
14k dps is achievab;e with every single player in the game, (unless you're missing hands/fingers)
jknight201 wrote: »Ep1kMalware wrote: »anitajoneb17_ESO wrote: »Ep1kMalware wrote: »I can say with absolute certainty that 9/10 progression stops because of the people in the trial, not the trial itself. if tou tell your group to avoid the blue balls on first boss vet maw hands down you will notice what appears to he half your grouo running to them on purpose.
A few examples I've been through on EU :
- Leader thinks he speaks english but what he speaks is actually some sort of curious sounds and non-existing words put together with a strange accent from the moon ;
- Leader speaks continously and throws important directions in the middle of non-important chit-chat
- Leader doesn't ensure that everyone in the group understands english
- People in the group don't say that they don't understand english, for fear of being kicked. Also, they think they can understand everything by themselves just by following visuals.
- People keep chatting / joking about anything and everything and raid leader doesn't tell them to please stfu. Some people (like me) need silence to focus and understand.
- Many raid leaders tell people "what to do" but don't explain the actual mechanics (why people have to do what they have to do)
- etc.
Summary : a good raid leader is a VERY RARE jewel, raid leading is very hard. It's not enough to be a good player to be a good leader. That's one of the big hurdles that prevents otherwise good groups to complete hard content.
That said, in my "intermediate" case, what prevents me (and my guild) from achieving those trials isn't lack of understanding mechanics. It's a lack of DPS.
If ZOS insists on many encounters involving an enrage phase or any other DPS-check, please give us training dummies to practice our rotations.
you only need to sustain a [constant] of 14k dps for 8 dd in ver maw. but you have to do this while following mechanics. when you don't have to you can run 50k dps, (it helps, a ton), people can't just be running around the room or dying because they failed the mechanics. This is where alot of people fail the dps checks. Not becai]use they can't pull the numbers shey need to, but because they aren't
14k dps is achievab;e with every single player in the game, (unless you're missing hands/fingers)
I have to disagree. I've been in several groups that couldn't make it past the first boss and they were doing over 14K. Not the usual 25K with all the cleansing and avoiding cats and such but not 8K either. And we wiped many, many times to the pillar phase dps check mechanic. We're estimating at least 25K on the boss to get through that fight. And that is NOT what most players in this game do. Not saying they can't; simply that they don't.
And I do agree with all the frustrations of the previous poster. The groups I'm talking about don't have the idle chit-chat during the fight, people are listening and everyone understands (and follows) the mechanics. Are we perfect? No. But we aren't a pug group that has *that guy* running around causing a group wipe.
jknight201 wrote: »Manti isn't a DPS race. It requires strategy: with the right strategy, it's actually very easy even if your DPS is mediocre. With the wrong strategy, it's a trainwreck even if you have the highest DPS in the world. And it requires a reasonable amount of mechanical awareness.jknight201 wrote: »I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora.
The thing about trials is that, yes, good DPS is nice, but DPS doesn't mean squat if you don't have a good strategy and/or don't deal with the mechanics properly.
The manti is also about a random number generator. Group wipe because the portal was placed on the main tank. Group wipe because the portal was placed on the off-group. Group wipe because a couple people lagged out and couldn't block the AOE. Group wipe because the off-tank couldn't get to the portal in time. Group wipe because a healer couldn't get to the portal in time. It goes on and on.
It's the same in HRC HM, actually. I agree if you know the mechanics it's not terribly difficult but most people don't want to try two dozen times before everything lines up and they can get past the boss.
There's your answer. You know how many runs at VMOL we've done? A boatload more than a dozen.
Do you really think, those who beat vMoL didn't wipe for weeks on those bosses and maybe adds? It's finally content which is more about mechanics than DPS and people are now complaining that they need to learn how to play them.
Step 2 will now be: Content gets nerfed so it is the usual stack and burn festival
Step 3: Bad players now complain that you need super high-dps to burn all those bosses and therefore they cannot beat it.
See the problem? Don't start with step one, but pls learn to play this kind of content or just don't engage.
anitajoneb17_ESO wrote: »If others can do it and you can not, then it is a LEARN TO *** PLAY ISSUE.
I do gladly guide people towards getting better, but in the end it is still the player itself that needs to do it.....
Yes, @Alcast , I know you're one of the top players who really do a lot to help the community getting better via excellent guides and advice, and you're never condescending.
But... some people , many people in fact, want to get better, do their research, get their gear, and take the time to practice. And still they don't get good. At best they get average. Sometimes they simply remain bad. There are physical constraints that you can't bypass. Eye-hand coordination or reaction time, for instance, are neurological factors, and no training whatsoever will let you change that. At best you'll find half-working workarounds.
We're not all equals.
That said, again, I'm not saying there shouldn't be very hard content for excellent players. I'm saying there should be something for "intermediate" players. And also, that the lack of intermediate content prevents people from learning. Where can you practice to get better right now in the game ??? Every single encounter or boss is either a 1-2 shot mob, 20 second fight at best... or a highly difficult HP-sack.
I do understand that yes, also not everyone has the time to practice as much as others do.
Yet I do hope vAA and vHRC will give us this "intermediate" level. I do know atm its either super easy or completely insanity modes. There is no thing in between...
jknight201 wrote: »anitajoneb17_ESO wrote: »If others can do it and you can not, then it is a LEARN TO *** PLAY ISSUE.
I do gladly guide people towards getting better, but in the end it is still the player itself that needs to do it.....
Yes, @Alcast , I know you're one of the top players who really do a lot to help the community getting better via excellent guides and advice, and you're never condescending.
But... some people , many people in fact, want to get better, do their research, get their gear, and take the time to practice. And still they don't get good. At best they get average. Sometimes they simply remain bad. There are physical constraints that you can't bypass. Eye-hand coordination or reaction time, for instance, are neurological factors, and no training whatsoever will let you change that. At best you'll find half-working workarounds.
We're not all equals.
That said, again, I'm not saying there shouldn't be very hard content for excellent players. I'm saying there should be something for "intermediate" players. And also, that the lack of intermediate content prevents people from learning. Where can you practice to get better right now in the game ??? Every single encounter or boss is either a 1-2 shot mob, 20 second fight at best... or a highly difficult HP-sack.
I do understand that yes, also not everyone has the time to practice as much as others do.
Yet I do hope vAA and vHRC will give us this "intermediate" level. I do know atm its either super easy or completely insanity modes. There is no thing in between...
This is why people need to go play on the PTS and see what's coming. It looks to me like it's nMOL/vMOL all over again in terms of a too-easy normal mode and a too-hard vet mode. Presumably with an impossible vet hard mode (we didn't try that).
jknight201 wrote: »jknight201 wrote: »Manti isn't a DPS race. It requires strategy: with the right strategy, it's actually very easy even if your DPS is mediocre. With the wrong strategy, it's a trainwreck even if you have the highest DPS in the world. And it requires a reasonable amount of mechanical awareness.jknight201 wrote: »I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora.
The thing about trials is that, yes, good DPS is nice, but DPS doesn't mean squat if you don't have a good strategy and/or don't deal with the mechanics properly.
The manti is also about a random number generator. Group wipe because the portal was placed on the main tank. Group wipe because the portal was placed on the off-group. Group wipe because a couple people lagged out and couldn't block the AOE. Group wipe because the off-tank couldn't get to the portal in time. Group wipe because a healer couldn't get to the portal in time. It goes on and on.
It's the same in HRC HM, actually. I agree if you know the mechanics it's not terribly difficult but most people don't want to try two dozen times before everything lines up and they can get past the boss.
There's your answer. You know how many runs at VMOL we've done? A boatload more than a dozen.
Do you really think, those who beat vMoL didn't wipe for weeks on those bosses and maybe adds? It's finally content which is more about mechanics than DPS and people are now complaining that they need to learn how to play them.
Step 2 will now be: Content gets nerfed so it is the usual stack and burn festival
Step 3: Bad players now complain that you need super high-dps to burn all those bosses and therefore they cannot beat it.
See the problem? Don't start with step one, but pls learn to play this kind of content or just don't engage.
Same here. We've done a boatload more than a dozen. I don't think anyone should expect to be able to beat difficult content without a lot of practice. My problem with vMOL is that with those dozen runs, the progress forward has stopped. We're not getting the boss down any further and we're improving our game as we go and working better with the mechanics each time. IMHO what's killing us is not the mechanics, it's the group average dps - and while we're not an elite group we're not average players either.
Nobody is saying the content should be easy, but it should be doable. And there should be a progression from normal to veteran to veteran hard mode. Right now neither of those is true for the rebalanced trials (can't speak to the new vAA as I haven't seen that yet).
hedna123b14_ESO wrote: »jknight201 wrote: »anitajoneb17_ESO wrote: »If others can do it and you can not, then it is a LEARN TO *** PLAY ISSUE.
I do gladly guide people towards getting better, but in the end it is still the player itself that needs to do it.....
Yes, @Alcast , I know you're one of the top players who really do a lot to help the community getting better via excellent guides and advice, and you're never condescending.
But... some people , many people in fact, want to get better, do their research, get their gear, and take the time to practice. And still they don't get good. At best they get average. Sometimes they simply remain bad. There are physical constraints that you can't bypass. Eye-hand coordination or reaction time, for instance, are neurological factors, and no training whatsoever will let you change that. At best you'll find half-working workarounds.
We're not all equals.
That said, again, I'm not saying there shouldn't be very hard content for excellent players. I'm saying there should be something for "intermediate" players. And also, that the lack of intermediate content prevents people from learning. Where can you practice to get better right now in the game ??? Every single encounter or boss is either a 1-2 shot mob, 20 second fight at best... or a highly difficult HP-sack.
I do understand that yes, also not everyone has the time to practice as much as others do.
Yet I do hope vAA and vHRC will give us this "intermediate" level. I do know atm its either super easy or completely insanity modes. There is no thing in between...
This is why people need to go play on the PTS and see what's coming. It looks to me like it's nMOL/vMOL all over again in terms of a too-easy normal mode and a too-hard vet mode. Presumably with an impossible vet hard mode (we didn't try that).
The first boss of vAA can be solo'd on the PTS. We had this discussion before, don't ask for nerfs, simply improve your game play.
jknight201 wrote: »jknight201 wrote: »Manti isn't a DPS race. It requires strategy: with the right strategy, it's actually very easy even if your DPS is mediocre. With the wrong strategy, it's a trainwreck even if you have the highest DPS in the world. And it requires a reasonable amount of mechanical awareness.jknight201 wrote: »I didn't say it was impossible, just that I have been in many groups on vSO and not a single one could get past the Manticora.
The thing about trials is that, yes, good DPS is nice, but DPS doesn't mean squat if you don't have a good strategy and/or don't deal with the mechanics properly.
The manti is also about a random number generator. Group wipe because the portal was placed on the main tank. Group wipe because the portal was placed on the off-group. Group wipe because a couple people lagged out and couldn't block the AOE. Group wipe because the off-tank couldn't get to the portal in time. Group wipe because a healer couldn't get to the portal in time. It goes on and on.
It's the same in HRC HM, actually. I agree if you know the mechanics it's not terribly difficult but most people don't want to try two dozen times before everything lines up and they can get past the boss.
There's your answer. You know how many runs at VMOL we've done? A boatload more than a dozen.
Do you really think, those who beat vMoL didn't wipe for weeks on those bosses and maybe adds? It's finally content which is more about mechanics than DPS and people are now complaining that they need to learn how to play them.
Step 2 will now be: Content gets nerfed so it is the usual stack and burn festival
Step 3: Bad players now complain that you need super high-dps to burn all those bosses and therefore they cannot beat it.
See the problem? Don't start with step one, but pls learn to play this kind of content or just don't engage.
Same here. We've done a boatload more than a dozen. I don't think anyone should expect to be able to beat difficult content without a lot of practice. My problem with vMOL is that with those dozen runs, the progress forward has stopped. We're not getting the boss down any further and we're improving our game as we go and working better with the mechanics each time. IMHO what's killing us is not the mechanics, it's the group average dps - and while we're not an elite group we're not average players either.
Nobody is saying the content should be easy, but it should be doable. And there should be a progression from normal to veteran to veteran hard mode. Right now neither of those is true for the rebalanced trials (can't speak to the new vAA as I haven't seen that yet).
So what prevents you from improving your DPS? Maybe check your support? Warhorns, combat prayer, 5pc aether, SPC and such? Maybe check the builds of your teammates and so on...blaming the content is just lazy.
jknight201 wrote: »Been there, done that. Still not enough. If our group was a bunch of pugs who didn't follow mechanics, did 10K dps, got killed all the time to mechanics, etc. then I'd say yeah, we need to improve. When maybe 20 people out of everyone who plays on the NA server can finish the content then I'm sorry but it *is* the content.
Zos' idea of balance is 80% of players can complete normal mode, 0.0001% can complete veteran mode and 0% can complete veteran hard mode. Yes, they are that out of touch with their game. Blame it on all the good players leaving, whatever. That's the reality. It should be 80% can complete normal, 15% can complete veteran and 1% can complete vet HM.
jknight201 wrote: »hedna123b14_ESO wrote: »jknight201 wrote: »anitajoneb17_ESO wrote: »If others can do it and you can not, then it is a LEARN TO *** PLAY ISSUE.
I do gladly guide people towards getting better, but in the end it is still the player itself that needs to do it.....
Yes, @Alcast , I know you're one of the top players who really do a lot to help the community getting better via excellent guides and advice, and you're never condescending.
But... some people , many people in fact, want to get better, do their research, get their gear, and take the time to practice. And still they don't get good. At best they get average. Sometimes they simply remain bad. There are physical constraints that you can't bypass. Eye-hand coordination or reaction time, for instance, are neurological factors, and no training whatsoever will let you change that. At best you'll find half-working workarounds.
We're not all equals.
That said, again, I'm not saying there shouldn't be very hard content for excellent players. I'm saying there should be something for "intermediate" players. And also, that the lack of intermediate content prevents people from learning. Where can you practice to get better right now in the game ??? Every single encounter or boss is either a 1-2 shot mob, 20 second fight at best... or a highly difficult HP-sack.
I do understand that yes, also not everyone has the time to practice as much as others do.
Yet I do hope vAA and vHRC will give us this "intermediate" level. I do know atm its either super easy or completely insanity modes. There is no thing in between...
This is why people need to go play on the PTS and see what's coming. It looks to me like it's nMOL/vMOL all over again in terms of a too-easy normal mode and a too-hard vet mode. Presumably with an impossible vet hard mode (we didn't try that).
The first boss of vAA can be solo'd on the PTS. We had this discussion before, don't ask for nerfs, simply improve your game play.
I haven't had a chance to try vAA on the PTS yet. It wouldn't surprise me as AA is the easiest of the trials. If it's anything like HRC, the bulk of the trial is unchanged and the last boss is insanely hard maybe? I don't know - haven't tried it yet.
Not asking for nerfs, asking for play balance so we can have something harder than normal but not something that can only be finished by the 0.0001% people. And sorry but improving my game play 5-10% won't get a vMOL clear. Yes, it is that unbalanced. You want your content that's impossibly hard to finish? Great, it's called veteran hard mode.
jknight201 wrote: »
Been there, done that. Still not enough. If our group was a bunch of pugs who didn't follow mechanics, did 10K dps, got killed all the time to mechanics, etc. then I'd say yeah, we need to improve. When maybe 20 people out of everyone who plays on the NA server can finish the content then I'm sorry but it *is* the content.
Zos' idea of balance is 80% of players can complete normal mode, 0.0001% can complete veteran mode and 0% can complete veteran hard mode. Yes, they are that out of touch with their game. Blame it on all the good players leaving, whatever. That's the reality. It should be 80% can complete normal, 15% can complete veteran and 1% can complete vet HM.
jknight201 wrote: »hedna123b14_ESO wrote: »jknight201 wrote: »anitajoneb17_ESO wrote: »If others can do it and you can not, then it is a LEARN TO *** PLAY ISSUE.
I do gladly guide people towards getting better, but in the end it is still the player itself that needs to do it.....
Yes, @Alcast , I know you're one of the top players who really do a lot to help the community getting better via excellent guides and advice, and you're never condescending.
But... some people , many people in fact, want to get better, do their research, get their gear, and take the time to practice. And still they don't get good. At best they get average. Sometimes they simply remain bad. There are physical constraints that you can't bypass. Eye-hand coordination or reaction time, for instance, are neurological factors, and no training whatsoever will let you change that. At best you'll find half-working workarounds.
We're not all equals.
That said, again, I'm not saying there shouldn't be very hard content for excellent players. I'm saying there should be something for "intermediate" players. And also, that the lack of intermediate content prevents people from learning. Where can you practice to get better right now in the game ??? Every single encounter or boss is either a 1-2 shot mob, 20 second fight at best... or a highly difficult HP-sack.
I do understand that yes, also not everyone has the time to practice as much as others do.
Yet I do hope vAA and vHRC will give us this "intermediate" level. I do know atm its either super easy or completely insanity modes. There is no thing in between...
This is why people need to go play on the PTS and see what's coming. It looks to me like it's nMOL/vMOL all over again in terms of a too-easy normal mode and a too-hard vet mode. Presumably with an impossible vet hard mode (we didn't try that).
The first boss of vAA can be solo'd on the PTS. We had this discussion before, don't ask for nerfs, simply improve your game play.
I haven't had a chance to try vAA on the PTS yet. It wouldn't surprise me as AA is the easiest of the trials. If it's anything like HRC, the bulk of the trial is unchanged and the last boss is insanely hard maybe? I don't know - haven't tried it yet.
Not asking for nerfs, asking for play balance so we can have something harder than normal but not something that can only be finished by the 0.0001% people. And sorry but improving my game play 5-10% won't get a vMOL clear. Yes, it is that unbalanced. You want your content that's impossibly hard to finish? Great, it's called veteran hard mode.
jknight201 wrote: »Ep1kMalware wrote: »anitajoneb17_ESO wrote: »Ep1kMalware wrote: »I can say with absolute certainty that 9/10 progression stops because of the people in the trial, not the trial itself. if tou tell your group to avoid the blue balls on first boss vet maw hands down you will notice what appears to he half your grouo running to them on purpose.
A few examples I've been through on EU :
- Leader thinks he speaks english but what he speaks is actually some sort of curious sounds and non-existing words put together with a strange accent from the moon ;
- Leader speaks continously and throws important directions in the middle of non-important chit-chat
- Leader doesn't ensure that everyone in the group understands english
- People in the group don't say that they don't understand english, for fear of being kicked. Also, they think they can understand everything by themselves just by following visuals.
- People keep chatting / joking about anything and everything and raid leader doesn't tell them to please stfu. Some people (like me) need silence to focus and understand.
- Many raid leaders tell people "what to do" but don't explain the actual mechanics (why people have to do what they have to do)
- etc.
Summary : a good raid leader is a VERY RARE jewel, raid leading is very hard. It's not enough to be a good player to be a good leader. That's one of the big hurdles that prevents otherwise good groups to complete hard content.
That said, in my "intermediate" case, what prevents me (and my guild) from achieving those trials isn't lack of understanding mechanics. It's a lack of DPS.
If ZOS insists on many encounters involving an enrage phase or any other DPS-check, please give us training dummies to practice our rotations.
you only need to sustain a [constant] of 14k dps for 8 dd in ver maw. but you have to do this while following mechanics. when you don't have to you can run 50k dps, (it helps, a ton), people can't just be running around the room or dying because they failed the mechanics. This is where alot of people fail the dps checks. Not becai]use they can't pull the numbers shey need to, but because they aren't
14k dps is achievab;e with every single player in the game, (unless you're missing hands/fingers)
I have to disagree. I've been in several groups that couldn't make it past the first boss and they were doing over 14K. Not the usual 25K with all the cleansing and avoiding cats and such but not 8K either. And we wiped many, many times to the pillar phase dps check mechanic. We're estimating at least 25K on the boss to get through that fight. And that is NOT what most players in this game do. Not saying they can't; simply that they don't.
And I do agree with all the frustrations of the previous poster. The groups I'm talking about don't have the idle chit-chat during the fight, people are listening and everyone understands (and follows) the mechanics. Are we perfect? No. But we aren't a pug group that has *that guy* running around causing a group wipe.
jknight201 wrote: »anitajoneb17_ESO wrote: »If others can do it and you can not, then it is a LEARN TO *** PLAY ISSUE.
I do gladly guide people towards getting better, but in the end it is still the player itself that needs to do it.....
Yes, @Alcast , I know you're one of the top players who really do a lot to help the community getting better via excellent guides and advice, and you're never condescending.
But... some people , many people in fact, want to get better, do their research, get their gear, and take the time to practice. And still they don't get good. At best they get average. Sometimes they simply remain bad. There are physical constraints that you can't bypass. Eye-hand coordination or reaction time, for instance, are neurological factors, and no training whatsoever will let you change that. At best you'll find half-working workarounds.
We're not all equals.
That said, again, I'm not saying there shouldn't be very hard content for excellent players. I'm saying there should be something for "intermediate" players. And also, that the lack of intermediate content prevents people from learning. Where can you practice to get better right now in the game ??? Every single encounter or boss is either a 1-2 shot mob, 20 second fight at best... or a highly difficult HP-sack.
I do understand that yes, also not everyone has the time to practice as much as others do.
Yet I do hope vAA and vHRC will give us this "intermediate" level. I do know atm its either super easy or completely insanity modes. There is no thing in between...
This is why people need to go play on the PTS and see what's coming. It looks to me like it's nMOL/vMOL all over again in terms of a too-easy normal mode and a too-hard vet mode. Presumably with an impossible vet hard mode (we didn't try that).
Shadesofkin wrote: »Honestly, the jump between Vet and Normal sanctum is nothing in comparison to Vet and normal Maw. If you can't complete Vet Sanctum, its your build and your group that is the problem.
I don't mean that as a stupid L2P post, but rather as a "take a look at what's going wrong, it's very likely not the trial, but the groups ability to perform together and peoples gear set ups."
Ep1kMalware wrote: »Shadesofkin wrote: »Honestly, the jump between Vet and Normal sanctum is nothing in comparison to Vet and normal Maw. If you can't complete Vet Sanctum, its your build and your group that is the problem.
I don't mean that as a stupid L2P post, but rather as a "take a look at what's going wrong, it's very likely not the trial, but the groups ability to perform together and peoples gear set ups."
probably jnot so much gear but what skilla they're using. some of the stuff I see..
jknight201 wrote: »DRXHarbinger wrote: »Christ everyone stop quoting the 1st post. Rakes forever to scrolls down.
VMoL isn't that hard imo it's just very very boring and people switch off. That fight before the 2nd boss it's just a long slug fest. Wave after wave and it's dull.
Vet sanctum really threw us. Smashed normal and went back to vet...The Mantikora is a different animal all together. Old mechanics too. ZOS it wasn't these mechanics that threw a lot of people it was the popcorn and suckerpunch instakill. Ozara is a lot lot tankier but a good strategy will see you through it. You need 2 tanks for this fight ideally.
Last boss. ..Meh. ..stack and burn as always. Scream the mantikora comes out burn it down and stack back up.
AA though will be interesting. Tanking 5 axes is already very very hard. Adding 200% more damage into it I'm. Not sure how hard mode will work.
Hel Ra. .well zerg bomb all the adds ads, and hope for no nasty changes with the bosses I don't see any issues with it. Last boss is just a dps race. Once he loses the plot and gets angry it may get hard.
While I'm glad you were able to complete all that content, the VAST majority of ESO players ... simply can't.
Sorry but vMOL *is* very hard. Maybe a couple dozen people in the whole game can complete it? And it's not hard? No, just no. People switch off because they can't even get past the first damage shield of the first boss and then they stop trying. If they can even get to the first boss.
vSO - great, take the hardest trial in the game, one in which 99%+ of players can't get past the first boss and ... make it even harder! With a bunch of insta-kill mechanics! Great job Zos. Same thing, the vast majority of even somewhat good players can't get past the Manti. Totally agree that normal SO is a joke it's so easy. vSO ... is a joke because it's so hard. Not difficult (which would imply good mechanics and good gameplay) just ... hard.
Hel Ra HM is another that most players can't get past. Combine a bunch of 1-shot insta-kills with a HUGE add pull you have to have everyone up for AND perfect timing on mits ... and then they go and make it even harder? Again, wtf is Zos thinking? 100M+ health?
AA HM is arguably the easiest of the trials, but add in the 3rd boss causing crashing for a LOT of players and suddenly it gets hard. Combine that with, again, an end-game that the majority of players can't finish and, yet again, what is Zos thinking?
weak players dont play with mediocore or elite players
mediocore dont play with elite or weak
elite dont play with weak or mediocore
nobody plays with anybody outside of his league
pugs stick with normal mode forever, and keep dying at vet mode first stage until they're out of soul gems
mediocore spend 1-2 hours in trial
elites do trial in 15 minutes and try to do it in 14minutes 59 seconds forever after
ZOS see veteran mode not being handled well by players ( the rate of people who successfully complete the content is increasing extremely slow) so they nerf content
weak may see opportunity but still unable to finish the content
mediocore save 10-15 minutes of their life
elite rage and scream
**referring to trials veteran difficulty.**
nobody helps nobody
nobody cares about nobody
and in the end, every "league" blames the "other league"
if players dont play together randomly more often nobody will enjoy anything, either by inability to enjoy the whole content while others sick out of doing it 20 times a day
go on leagues.. keep making fun out of the other leagues..
TROLL4WIN
weak players dont play with mediocore or elite players
mediocore dont play with elite or weak
elite dont play with weak or mediocore
nobody plays with anybody outside of his league
pugs stick with normal mode forever, and keep dying at vet mode first stage until they're out of soul gems
mediocore spend 1-2 hours in trial
elites do trial in 15 minutes and try to do it in 14minutes 59 seconds forever after
ZOS see veteran mode not being handled well by players ( the rate of people who successfully complete the content is increasing extremely slow) so they nerf content
weak may see opportunity but still unable to finish the content
mediocore save 10-15 minutes of their life
elite rage and scream
**referring to trials veteran difficulty.**
nobody helps nobody
nobody cares about nobody
and in the end, every "league" blames the "other league"
if players dont play together randomly more often nobody will enjoy anything, either by inability to enjoy the whole content while others sick out of doing it 20 times a day
go on leagues.. keep making fun out of the other leagues..
TROLL4WIN