A cast time I think is too much, an execute should be instant damaging otherwise there's no point to call it an execute, the target will just heal back to full.Sallington wrote: »Just start by making it dodgeable, and take it from there.
Or give it Dark Flare's cast time, and make Dark Flare instant cast (or have a proc like Frags)
Honestly, with it being a damage nerf or anything else like that, it really hits templars pretty hard in their dps and will nerf them shockingly bad.Since your talking about an execute, why not have them all with similar mechanics. Zenimax could update all Execute Skills so that they are an instant cast as well as only give the execute bonus at 20% or below. If the skill is used on a player above 20% health then it should do damage but nothing close to an execute level. This way any execute skill that's used, works the same way. It will eliminate complaints about this skill being too OP or that skill needs work.
They are an execute after all, using it on someone with a lot of health should do minimal damage. They all need to be dodgeable as well.
Radiant shows up in your death recap as a channel, it shows how much damage every tick did rather than each tick.gamerguy757 wrote: »The problem is that it is a crazy strong execute. Hell, I've never had a Snipe, Endless Fury or Executioner. I've never even had an Overload hit me for as strong as Radiant Destruction.
Changing to 25% hurts pve too much, and lets be real when dealing with changes like so, you need to think about both sides.My 2nd toon is a Templar and I'll freely admit RD is overpowered. I do think however you are over complicating the fix.
1) Lower execute range to 25% (change 2H while you are at it).
2) Get rid off the morph that increases power based on current magicka pool.
I don't believe damage needs to be changed or anything overly complicated. 25% is a reasonable execute range and it does not need an additional damage multiplier on top of the standard (up to) 300%.
I main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
Honestly, with it being a damage nerf or anything else like that, it really hits templars pretty hard in their dps and will nerf them shockingly bad.Since your talking about an execute, why not have them all with similar mechanics. Zenimax could update all Execute Skills so that they are an instant cast as well as only give the execute bonus at 20% or below. If the skill is used on a player above 20% health then it should do damage but nothing close to an execute level. This way any execute skill that's used, works the same way. It will eliminate complaints about this skill being too OP or that skill needs work.
They are an execute after all, using it on someone with a lot of health should do minimal damage. They all need to be dodgeable as well.
I don't agree with making it dodgeable after thinking about it, stamina class can dodge far too much and it's just too much.
Plus every execute has someone unique about how it works, I like the system they have rather than making all executes the same.
Nightblade is instant and fast.
Sorcerer is burst, it explodes at low health, it's like a time bomb in a way.
Templar is a beam that deals ticks that get stronger.
If you make beam instant you'd have to rework the whole skill and it would be the same as nightblades, but the most balancing thing without breaking the skill and class to cripple them would be to add an ICD to balance out the amount of damage it can do when multiple are casted.
No, believe me you can't get higher hits from Dark Flare than RD in PvE lol. DF is trash for PvE.Honestly, with it being a damage nerf or anything else like that, it really hits templars pretty hard in their dps and will nerf them shockingly bad.Since your talking about an execute, why not have them all with similar mechanics. Zenimax could update all Execute Skills so that they are an instant cast as well as only give the execute bonus at 20% or below. If the skill is used on a player above 20% health then it should do damage but nothing close to an execute level. This way any execute skill that's used, works the same way. It will eliminate complaints about this skill being too OP or that skill needs work.
They are an execute after all, using it on someone with a lot of health should do minimal damage. They all need to be dodgeable as well.
I don't agree with making it dodgeable after thinking about it, stamina class can dodge far too much and it's just too much.
Plus every execute has someone unique about how it works, I like the system they have rather than making all executes the same.
Nightblade is instant and fast.
Sorcerer is burst, it explodes at low health, it's like a time bomb in a way.
Templar is a beam that deals ticks that get stronger.
If you make beam instant you'd have to rework the whole skill and it would be the same as nightblades, but the most balancing thing without breaking the skill and class to cripple them would be to add an ICD to balance out the amount of damage it can do when multiple are casted.
Here's a couple reasons why I'd rather it be an instant cast. With it being channeled it can be interrupted. If it's an instant cast it's harder to dodge and can't be interrupted as easily. While channeling, our movement is slowed hindering us while getting attacked from other players. With an instacast, it would help PVE more as it could be cast more often like Mages Wrath when the boss is at 20% or below.
Using RD in PVE on a boss with health higher than 30% health is just lazy DPS imo. I can get a much stronger hit from Dark Flare than just pressing RD over and over and over again on mobs with higher health.
The bottom line is I am all on board for making this skill better to use while not making to OP.
I main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
I main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
Sorry to break it to you, but promoting toxic playstyles is a real problem in PvP.nordsavage wrote: »I main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
PvP in this game is fundamentally flawed. The tri faction mechanic as well as no system of auto balancing "teams" ensures uneven player counts. Not having any preset classes and equipment ensures imbalances between players. The lack of new play areas and stale goals has forced players to resort to AP farming, not playing objectives and cheating for "fun". I could go all day about how broken of a program ESO pvp is but it boils down to this. If you make changes to classes before fixing the real problems its just going to be a never ending cycle where the focus is left on classes instead of the AvA aspect where it sorely needs to be. Everytime something for pvp is changed pve always gets screwed.
Besides if you want to stand on a tower all day farming AP you deserve to get your face beamed off or sniped at.
I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
Sorry to break it to you, but promoting toxic playstyles is a real problem in PvP.nordsavage wrote: »I main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
PvP in this game is fundamentally flawed. The tri faction mechanic as well as no system of auto balancing "teams" ensures uneven player counts. Not having any preset classes and equipment ensures imbalances between players. The lack of new play areas and stale goals has forced players to resort to AP farming, not playing objectives and cheating for "fun". I could go all day about how broken of a program ESO pvp is but it boils down to this. If you make changes to classes before fixing the real problems its just going to be a never ending cycle where the focus is left on classes instead of the AvA aspect where it sorely needs to be. Everytime something for pvp is changed pve always gets screwed.
Besides if you want to stand on a tower all day farming AP you deserve to get your face beamed off or sniped at.
you say L2P but really, it's the ones sitting in the back hitting 1 button for their day in Cyrodill. Those are the ones who need to L2P and stop with terrible game play.Oh fuxxake. Lol. L2P
I also agreejust make it 15m like the NB execute.... if they wanna hit me for 15k then i want them to be next to me
I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.