TequilaFire wrote: »Fix shuffle and up the cost on roll dodge then you can make RD dodgeable.
Although with 4 templars on you it won't make a difference.
That is a pathetic thing to say, you're saying because I'm going to be dead either way it wont make a difference... it should make a difference and there should be a counter to it. With your view it sounds like you're saying you run in those 24 group only and all jump off your horse to chase down that 1 guy.TequilaFire wrote: »Fix shuffle and up the cost on roll dodge then you can make RD dodgeable.
Although with 4 templars on you it won't make a difference.
May as well stop trying to turn ESO into a numbers game and allow for some counters. Majority of the time skilled players are able to do 4v1 etc, but if there is a beam spammer there is such an unlikely chance. To have one guy in the back hitting that crap on you.
There are so many things I would give this skill to balance it out, one of them would be if the skill has been purged or dodged, then you have an 8 second cooldown before you can cast it again. what do you think about that one @Jules (calling in the ultimate beam nerf poster) and @KenaPKK
Zenimax are just enabling toxic and pathetic gameplay styles.
Well, this is getting slightly embarrassing... Do you actually understand what the Strawman Fallacy, you so much like to evoke, actually means? After all, you are doing it here yourself. Do go ahead and re-read the earlier posts. You will find nothing about my "agenda" about Scales being "more powerful than" Radiant. Nor have I at any point I tried to "justify RD as 'the only thing that can counter reflect." Both of those claims are delusions conjured forth by your mind.You did not stop and think about the true implications of what you said.
And you did not stop and think about whether your "So you basically said that..." is equivalent to my statement or not.
It wasn't.
Being able to deal with X (what i said) is not the same as having no issues with X (you twisted my statement into this).
You used a straw man fallacy to push your agenda that Dk reflect is somehow more overpowered than radiant destruction, to try and justify RD as 'the only thing that can counter reflect'. That is false.
Funnily enough you did it in a sentence where you also accused me of the very same thing you yourself did. That is a classic misquote. Taking two run of sentences from a larger block of text and making the two sentences seem like part of the same notion. Well they are not. They were different sentences, professing two different notions. When taken as whole, the actual meaning of said passage is different.And you took that statement, and twisted it into something else(also known as the straw man fallacy): "You essentailly stated that... ...you have no issues taking on 1v4, except against Templars"
So I never claimed that you "You essentailly stated that... ...you have no issues taking on 1v4, except against Templars" What I asserted is that you essentially claimed that Scales can shut down every other ranged skill except Radiant, which is indeed something you did do. I then postulated, that such a claim would mean, that all but Templar groups are easy for you to handle. All thanks to this one skill. See, there is a difference in a ascribing statements to others, and in propounding the actual implications of said statements within a larger frame of observation.Stop and think what you just wrote there... You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.
Which demonstrates flippant attitude towards threats posed by other attacks when compared to that of Radiant. In other words, they're not a big deal, but Radiant is which you find objectionable.Funny how it's only radiant destruction where you automatically get rekt 4v1, while all other skills have a counter even when you are in a 4v1, eh? When i get sniped by 4 archers, i can reflect it, i can dodge it. What makes RD so special that it should be an auto-kill when outnumbered?
Which reeks of that certain kind of "Yeah, you and who's army?" kind of self certain swagger. Therefore, I maintain that my postulations on your statement were well within form and in accordance to your declaration. Granted, there are some word choices that I would probably re-edit or alter a bit, if I were like writing a dissertation or something on this subject. But I'm not, I'm posting on a forum. This is not an avenue for stringent academic debate. Conventions of colloquial conversation do apply here, and some amount of leeway is normal for such venues. Adding a bit of spin and an inferred layer to ones comments is normal.Feel free to wait 4 seconds. And then 4 more seconds as i recast it. And then some more, just for fun.
Can you kill 6 full health enemies in 8 seconds just by using nothing but Radiant?Can you kill a full health enemy in 4 seconds using nothing but whirlwind?
...thought so.
@Nifty2g finally a templar player with some common sense. Forumplars beware!
Yes 1v4s are entirely possible in open world for a good player, depending on whom he faces, but one idiot spamming RD on him from the background negates a third of his health pool. If you dip below 30% health, you die. That's bs. You know what's great though? If you can reach the beamtard, he is no longer an issue. All you need is a way to gap close to him or cc him at range.
The same goes for snipers and overload spammers. They're all 3 stupid abilities for PvP.
My issue with RD is thus the range. Just nerf it to a medium, just out of melee range like 15m. 18m is the range of impale, which is pretty generous. RD is objectively stronger than impale -- there is no argument -- so if it keeps the damage and the channel (which due to the instant tick and higher tooltip IS a strength) and still can't be dodged, then it should have a shorter range than impale.
I don't like cooldowns in general for ESO. This is supposed to be a resource gated combat system. I'm a bit of a purist in that sense. Take away some regen or increase costs instead imo.
Edit: Also no one uses purge until the group size grows above 6 or so. It's unnecessary below about that many people, and beam becomes less of an issue as you gain group members. Purge is too expensive and ineffective as a solo or super small group to incorporate it into balancing that scale of PvP imo.
The only good skills templars got left are radiant destruction and BoL, we dont have major brutality, or any stuns or fear, and you wanna remove the only two good templar magicka skills?? why dont you throw in punctuting and kill the class?
I play as a templar, and radiant is far from OP if youre against a good player, especially one with stuns, and if you take these two abilities away, templars are gonna be completely useless in pvp and pve, soo no, you need to learn to play, instead of calling for nerfs.
@yvesfouquet4
TequilaFire wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
Wrong. What we do is see every single solitary day what the limitations to our skills and class actually are, unlike you, and we know what our opponents successfully counter us with. You've been told over and over how to counter it, and quite frankly I wish we hadn't explained those in such detail, because the less our opponents know, the easier they are to kill.
Classic templars... No reason to discuss with You. Christ i was laughing last time from sorcs crying about how ther class was nerfed but templars are even worse. I know people were saying me over and over how to counter RD. But all those people was mostly templars using it on PvP and perfectly knew it have nothing to do with real state of things. The only Real counter to bunch of templar spamming RD is templar spamming ritual and BoL.
Classic someone without facts who probably doesn't even PvP and sucks if he does.
TequilaFire wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
Wrong. What we do is see every single solitary day what the limitations to our skills and class actually are, unlike you, and we know what our opponents successfully counter us with. You've been told over and over how to counter it, and quite frankly I wish we hadn't explained those in such detail, because the less our opponents know, the easier they are to kill.
Classic templars... No reason to discuss with You. Christ i was laughing last time from sorcs crying about how ther class was nerfed but templars are even worse. I know people were saying me over and over how to counter RD. But all those people was mostly templars using it on PvP and perfectly knew it have nothing to do with real state of things. The only Real counter to bunch of templar spamming RD is templar spamming ritual and BoL.
Classic someone without facts who probably doesn't even PvP and sucks if he does.
Classic somoene who'll defend his build to the dead with complete ignorance of facts.
TequilaFire wrote: »
So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.
Why? Because you are Melee?
Nope. Because i have eyes connected with brain.I have each class in magicka and stamina so no favours for any build.
Here take a look at execute balance now.https://youtu.be/em46ajNfuTU
TequilaFire wrote: »
So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.
Why? Because you are Melee?
Nope. Because i have eyes connected with brain.I have each class in magicka and stamina so no favours for any build.
Here take a look at execute balance now.https://youtu.be/em46ajNfuTU
my favorite thing about this video is that people have accused me of using macros cause my animation cancel is so on point.
#l2p
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars defenders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
yvesfouquet4 wrote: »And i think in addition to all of this if there are this many topics about Radiant that there is quite something wrong ^^ :
- https://forums.elderscrollsonline.com/en/discussion/276171/radiant-destruction
- https://forums.elderscrollsonline.com/en/discussion/251885/radiant-destruction
- https://forums.elderscrollsonline.com/en/discussion/266169/time-for-radiant-destruction-to-be-nerfed
- https://forums.elderscrollsonline.com/en/discussion/255821/the-inability-to-dodge-radiant-destruction-is-too-extreme
- https://forums.elderscrollsonline.com/en/discussion/270944/cyrodiil-unskilled-melee-dks-vs-radiant-destruction
- https://forums.elderscrollsonline.com/en/discussion/251887/uhh-radiant-destruction-needs-to-be-toned-down
- https://forums.elderscrollsonline.com/en/discussion/257450/radiant-destruction-hitting-for-29-134-that-is-what-i-call-broken
- https://forums.elderscrollsonline.com/en/discussion/164824/radiant-destruction
- https://forums.elderscrollsonline.com/en/discussion/154664/radiant-destruction-seriously
- https://forums.elderscrollsonline.com/en/discussion/154713/radiant-destruction-needs-a-nerf-for-pvp-asap-spammable-soul-assault
- https://forums.elderscrollsonline.com/en/discussion/170684/radiant-destruction-better-then-soul-assault
Lord_Dexter wrote: »Yesterday I took 20k radiant damage with 27k Health and my character died.
Still i have not complaint about nerf! If you dodge in backward direction or increase gap Radiant breaks.
I do not know why people want the whole game to nerf! this is only templar best executioner + they are using now a days as Main DPS...
I also have templar character and I use this skill mainly but its not like a killing spree...guys learn game and avoid mistakes instead of asking Nerf! Nerf!
yvesfouquet4 wrote: »And i think in addition to all of this if there are this many topics about Radiant that there is quite something wrong ^^ :
- https://forums.elderscrollsonline.com/en/discussion/276171/radiant-destruction
- https://forums.elderscrollsonline.com/en/discussion/251885/radiant-destruction
- https://forums.elderscrollsonline.com/en/discussion/266169/time-for-radiant-destruction-to-be-nerfed
- https://forums.elderscrollsonline.com/en/discussion/255821/the-inability-to-dodge-radiant-destruction-is-too-extreme
- https://forums.elderscrollsonline.com/en/discussion/270944/cyrodiil-unskilled-melee-dks-vs-radiant-destruction
- https://forums.elderscrollsonline.com/en/discussion/251887/uhh-radiant-destruction-needs-to-be-toned-down
- https://forums.elderscrollsonline.com/en/discussion/257450/radiant-destruction-hitting-for-29-134-that-is-what-i-call-broken
- https://forums.elderscrollsonline.com/en/discussion/164824/radiant-destruction
- https://forums.elderscrollsonline.com/en/discussion/154664/radiant-destruction-seriously
- https://forums.elderscrollsonline.com/en/discussion/154713/radiant-destruction-needs-a-nerf-for-pvp-asap-spammable-soul-assault
- https://forums.elderscrollsonline.com/en/discussion/170684/radiant-destruction-better-then-soul-assault
Nope, not even close!
If you want RD to get nerfed then remove cloak and shuffle from the game!
How about you read what i said above the image. Yes I'm blaming radiant, I would stand much more of a chance without 4 beams being on me by 4 different people.
Omg! Is this another "I lost to 4+ enemies, so lets blame Radiant"? You could post any death recap of 4 or more players and you would still be dead.
How about you read what i said above the image. Yes I'm blaming radiant, I would stand much more of a chance without 4 beams being on me by 4 different people.
Omg! Is this another "I lost to 4+ enemies, so lets blame Radiant"? You could post any death recap of 4 or more players and you would still be dead.
And then when you have that many beams on you, your health desyncs
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars defenders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
Now if that's true, there's one build that needs to be nerfed alright. "we'll see how many friends You'll bring to be able to win"? And you are here QQ for nerfs to the same people you'll kill en mass? Oh sweet lord (of any theology), these butthurt crying threads are just getting more and more amusing.
How about you read what i said above the image. Yes I'm blaming radiant, I would stand much more of a chance without 4 beams being on me by 4 different people.
Omg! Is this another "I lost to 4+ enemies, so lets blame Radiant"? You could post any death recap of 4 or more players and you would still be dead.
And then when you have that many beams on you, your health desyncs
@Nifty2g finally a templar player with some common sense. Forumplars beware!
Yes 1v4s are entirely possible in open world for a good player, depending on whom he faces, but one idiot spamming RD on him from the background negates a third of his health pool. If you dip below 30% health, you die. That's bs. You know what's great though? If you can reach the beamtard, he is no longer an issue. All you need is a way to gap close to him or cc him at range.
The same goes for snipers and overload spammers. They're all 3 stupid abilities for PvP.
My issue with RD is thus the range. Just nerf it to a medium, just out of melee range like 15m. 18m is the range of impale, which is pretty generous. RD is objectively stronger than impale -- there is no argument -- so if it keeps the damage and the channel (which due to the instant tick and higher tooltip IS a strength) and still can't be dodged, then it should have a shorter range than impale.
I don't like cooldowns in general for ESO. This is supposed to be a resource gated combat system. I'm a bit of a purist in that sense. Take away some regen or increase costs instead imo.
Edit: Also no one uses purge until the group size grows above 6 or so. It's unnecessary below about that many people, and beam becomes less of an issue as you gain group members. Purge is too expensive and ineffective as a solo or super small group to incorporate it into balancing that scale of PvP imo.
Thank you for the mostly reasonable post Kena, I wish more of us could leave the antagonizing comments at home and just discuss these things without assuming someone is a moron for disagreeing.
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Templar here with RO on the bar. Plenty of players break radiant by line-of-sighting or just jack up the whole group by VD/Proxy bombing. If something has to be done to it I think reducing the range is a more fair compromise than making it dodgeable. The only powerful ranged skills I have in my rotation are dark flare (dodgeable) and radiant. Up close, sweeps are screwed at the moment (on console) and are akin to poking someone in the chest with a glowing coffee stirrer, and toppling isn't reliable or a solid DPS move without sweeps to back it up. I need *something* to work with. Particularly since magicka builds are feeling the sting bad enough right now. And there is the point made earlier about how reducing damage would screw the PvEers pretty bad.
I agree that there are players out there spamming it on full-health targets (which, when I accidentally target the wrong player and hit the full or mostly full health guy, I cringe and break it myself) and it's super cheeseball when they do - almost making it an embarrassing skill to use - but just hang in there, there will be something new that everyone hops on soon enough.
What I asserted is that you essentially claimed that Scales can shut down every other ranged skill except Radiant, which is indeed something you did do.
Do go ahead and re-read the earlier posts. You will find nothing about my "agenda" about Scales being "more powerful than" Radiant. Nor have I at any point I tried to "justify RD as 'the only thing that can counter reflect." Both of those claims are delusions conjured forth by your mind.
Stop and think what you just wrote there... You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.
And some people consider Radiant to be OP?
You are still arguing beside the point. Trying to claim that you did not post the things you did, in the manner you did, will only make you look foolish. At best you can concede, that maybe you did approach the issue in an egregious manner. Perhaps a more calm and reasoned approach, would have helped you to better convey what you actually wanted to state.
To which one can only say: Cool, good for you. But when you posit something like this:I claimed I have tools to deal with other ranged attacks.
Then all I can say, is that the reason for it, is your decision to run a build that lacks the tools to cover this form of attack. You're basically whining, that the tools you do run, do not cover everything. Well, that's the idea. No one skill or method should cover all defenses. Scales covers plenty enough as is, as does dodge rolling. There are plenty of ways to deal with Radiant. If you choose not to use them, that's your problem.Funny how it's only radiant destruction where you automatically get rekt 4v1, while all other skills have a counter even when you are in a 4v1, eh? When i get sniped by 4 archers, i can reflect it, i can dodge it. What makes RD so special that it should be an auto-kill when outnumbered?
Sorry, but you fail at reading comprehension. I'm not insinuating anything here. What I am doing here is implying something, and you're not even getting right as to what is being implied.You insinuated that reflect is more OP than Radiant here:Do go ahead and re-read the earlier posts. You will find nothing about my "agenda" about Scales being "more powerful than" Radiant. Nor have I at any point I tried to "justify RD as 'the only thing that can counter reflect." Both of those claims are delusions conjured forth by your mind.Stop and think what you just wrote there... You essentially stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.
And some people consider Radiant to be OP?
And missed again. Not insinuating anything here either, and nowhere in the quote do I state Radiant is the only option, so... yeah, fail. What I did there was offer you a snap back, a retort exposing the flaw in your position. There are plenty of ways to deal with Scales, and one of those methods is Radiant. Thus it's silly to claim that there are ways to deal with scales and thus the skill is fine, while at the same time whining about people using Radiant to deal with Scales. In a more serious venue of debate, I might've modified the statement to note that Radiant is among the many ways to deal with scales But doing so would have diminished it's impact as a retort. So I chose not to bother with such fiddly details.