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Radiant Destruction AKA PVP/tamriel destruction

  • juhasman
    juhasman
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    juhasman wrote: »
    Pomaikai wrote: »
    Cambion wrote: »
    The range is a slight issue, but not that much of one really I think. The only thing I want to know is why does the execute start at 50%? I think that the execute range of all of them should be 20%.

    Because it was designed that way.

    So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.

    Why? Because you are Melee?

    Nope. Because i have eyes connected with brain.I have each class in magicka and stamina so no favours for any build.
    Here take a look at execute balance now.
    https://youtu.be/em46ajNfuTU
  • AlnilamE
    AlnilamE
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    We really need an Ultimate Death Recap thread started. I really enjoyed this one.

    Happy to oblige. Both of these were deaths to one player. >_<

    27513716794_eba59b7804.jpg

    28128831975_eecc7d2d46.jpg
    The Moot Councillor
  • Strider_Roshin
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.

    It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...

    No because they could dodge it. That is all this argument has ever been about. Don't let all the other noise fool you. This is about having a hard hitting counter to dodge/shuffle spam. The players who use that don't like there being a counter to their style of play.
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.

    It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...

    Incorrect, because you can dodge roll multiple players attacking you with any other skill.

    I have Mind Control powers! Dance for me!

    I listed the obvious difference between people spam RD and people spamming other moves. Oh you super genius you!
  • Grao
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    It should be possible to dodge this ability.
  • Pomaikai
    Pomaikai
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    Grao wrote: »
    It should be possible to dodge this ability.

    Nope. Not until we're given full mobility and resource management.
  • Hymzir
    Hymzir
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    Sharee wrote: »
    Hymzir wrote: »
    So yes, you did indeed imply that by spamming that one skill Snipe, Frag, Swallow soul and what ever else those 4 players would spam at you would be no big deal, since you would just negate it all by spamming Scales.
    You are taking my words out of context. It was suggested that one can get around reflective scale by waiting 4 seconds. Which is nonsense, since the wings can just be recast, and that was what my reply was about. I never suggested that i am invulnerable to ranged, only that waiting is not the solution.
    No, you are tryign to make something you said sound something it wasn't. The thing went more or less the following way:

    It was stated that 4 Templars spamming Radiant equals death.
    This was countered by stating that any 4 players spamming something equals death, since you are outnumbered.
    You said, "Uh-uh, not true, I can use scales to deal with everythin else except Radiant."
    To this, it was proposed, that Scales has 4 sec duration, so just wait 4 secs after the obvious telegraph of Scales.
    But then you countered that: "No, that wont work either, I'll just spam scales!" You went as far as to specifically state common strong attacks as being countered by this, and even asked what could you not handle with Scales besides Radiant.

    So yes, you did indeed say that scales gives you a defense agaisnt everything else except Radiant.

    And you're right, Scales doesn't make you invulnerable to ranged, nor is waiting the solution. Know what the solution is?

    Radiant Oppression. I wonder why so many use it these days...
    Hymzir wrote: »
    When a non DK is faced with 4 whatever spamming whatever, they tend to die. Regardless of what skill is being spammed. That is the true difference you are alluding to.
    A sorc can bolt away. A nightblade can cloak. A templar can just wave his hand and undo all the damage done to him. All in all, DK's have the worst survivability in this scenario, since the 4 reflects can be used up instantly by just two attackers weaving a skill with a LA.

    LOL... DK... the... worst... survivability? Now you're just trolling.

    Also I did note myself that Sorcs can use their mobility to escape such situations too. So yes, I am well aware of that. There is a reson why my kill 20 Sorcs quests take forever to complete (unless I run into an AD zerg, since they are always chock full of sorcs), and the reason is that they just run away, and as a Magicka Templar I really have no reliable means to chace them. I could make a Sorc killer build, but then would have trouble with everything else. So that's another compromise I've had to do. Can't have everything covered at the same time after all.

    And, oh, if Templars could indeed just wave their hands to outdo all the damage, that would be bliss. Unfortuantely it doesn't work that way. Have you ever seriously played a Templar? I mean for reals? Rushed Ceremony and it's morphs are much more expensive to cast than the attacks you need to heal, so spamming it will not offer long term solutions. Unless you go full reg on magicka, but then you will lose all damage potential. Rushed is also not an instant cast like it claims to be. There is actually a small delay between casting and something actually happening. Many a times I've died waving my hand above my head, with no actual healing happening. I get hit by a strong attack and go low on health, try to heal, the animation starts, I am waving my hand and then get hit again and die, becasue the healing is not instant. They did tone the delay down a bit, but it isn''t completely gone. Remember, Templars are just designed to be slower... and all that.

    You can't even animation cancel it reliably - If I try to cut it short with block, know what happens? Do you?

    You know what Templars spam to stay alive under a barrage of attacks these days? Harness Magicka. That thing is instant, gives protection against crits and can be reliably animation cancelled. The changes to shields with the last update really helped Templar survivability. But the change that enabled it was not a change to the Tempalr class itself.
    Hymzir wrote: »
    All classes spam skills. What they spam differs from class to class. And they all spam them mindlessly. Each has it's own specific benefit as to why it is spammed.
    I am not talking about simply spamming a skill, i am talking about an execute being spammed at full health enemies and still being effective. Only templars can do that.

    You are hung on the execute part. Would you be happier if the 4 Templars spammed you with channeled staff attacks first, and switch to Radiant when you are in execute range? Would that be better? You would die lot faster, since those channeled heavy attacks tick for more damage than Radiant does above 50%. But at least they would not be spamming an execute on full health target.

    Look, every solid skill in ESO has to pull double duty. Otherwise no one slots it. There simply is no room for one use skills on our 5 slot bars. Every skill has a primary use and a secondary tacked onto it. In case of Radiant, the secondary is it being a weak ranged channeled attack. The primary is the execute. IN PVE you first use Flare and then do Radiant. But in PVP... Well, there are some who do try to use Flare, but most don't since it just gets dodged or reflected, or at the very least, the target blocks since it has an obvious telegraph. And getting it reflected back to you with extra damage... yeah not fun. So only few slot it. So what do they use for range attacks then? Radiant, it has a weak secondary use as a ranged channel. So it offers a weaker version of the same functionality you get with channeled staff attacks, but with the advantage of not having to run with a staff. You also lose the benefits of heavy attacks but... well you do get an exectue to make up for it.

    And you are right, it's an option only available to Templars. But Templars pay for it by having bad mobility. And channeled attacks themselve have a bunch of associated downsides. It's a Tempalr specialty just like DKs have their scales and NBs have cloak and Sorcs have Frags. They also lack some stuff the other classes have and they all pay for their pros with a bunch of cons. But, most people are blind to the cons of other classes, and only see their pros. And thus the calls to nerf continue.
  • vyndral13preub18_ESO
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.

    It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...

    No because they could dodge it. That is all this argument has ever been about. Don't let all the other noise fool you. This is about having a hard hitting counter to dodge/shuffle spam. The players who use that don't like there being a counter to their style of play.
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.

    It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...

    Incorrect, because you can dodge roll multiple players attacking you with any other skill.

    I have Mind Control powers! Dance for me!

    I listed the obvious difference between people spam RD and people spamming other moves. Oh you super genius you!

    Just making sure we are on the same page. People like to claim it does to much damage, it has no weakness, its range is to much. All of which are untrue when compared to other skills.

    The only differnce is it cant be dodged. And that is the only reason people want it nerfed.
    Edited by vyndral13preub18_ESO on July 6, 2016 2:40PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I fail at the forums! Go me!
    Edited by vyndral13preub18_ESO on July 6, 2016 2:39PM
  • AlnilamE
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    juhasman wrote: »
    juhasman wrote: »
    Pomaikai wrote: »
    Cambion wrote: »
    The range is a slight issue, but not that much of one really I think. The only thing I want to know is why does the execute start at 50%? I think that the execute range of all of them should be 20%.

    Because it was designed that way.

    So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.

    Why? Because you are Melee?

    Nope. Because i have eyes connected with brain.I have each class in magicka and stamina so no favours for any build.
    Here take a look at execute balance now.
    https://youtu.be/em46ajNfuTU

    Why didn't you use Entropy with Endless Fury like you did with RD?
    The Moot Councillor
  • Sharee
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    Hymzir wrote: »
    Sharee wrote: »
    Hymzir wrote: »
    So yes, you did indeed imply that by spamming that one skill Snipe, Frag, Swallow soul and what ever else those 4 players would spam at you would be no big deal, since you would just negate it all by spamming Scales.
    You are taking my words out of context. It was suggested that one can get around reflective scale by waiting 4 seconds. Which is nonsense, since the wings can just be recast, and that was what my reply was about. I never suggested that i am invulnerable to ranged, only that waiting is not the solution.
    No, you are tryign to make something you said sound something it wasn't. The thing went more or less the following way:

    It was stated that 4 Templars spamming Radiant equals death.
    This was countered by stating that any 4 players spamming something equals death, since you are outnumbered.
    You said, "Uh-uh, not true, I can use scales to deal with everythin else except Radiant."

    And you took that statement, and twisted it into something else(also known as the straw man fallacy): "You essentailly stated that... ...you have no issues taking on 1v4, except against Templars"

    That is absolutely not what i said. Being able to deal with X is not the same as having no issues with X.
    Ex: Templars can deal with incoming damage by healing themselves. That does not mean templars have no issues with any incoming damage whatsoever.
    Edited by Sharee on July 6, 2016 4:05PM
  • Pomaikai
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    And at no point have you addressed our lack of mobility as opposed to all those other ranged attackers. It's called a trade off. I'm sorry, but you don't get to have your cake and eat it too.

  • juhasman
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    ZOS always has the most helpful, relevant tips.
    PYkldIB.jpg

    Teach me my master how to fight challenging monsters.
  • Nifty2g
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    Pomaikai wrote: »
    And at no point have you addressed our lack of mobility as opposed to all those other ranged attackers. It's called a trade off. I'm sorry, but you don't get to have your cake and eat it too.
    lol please, it bugs out half the time and you can move at normal speed. really its about time you stop defending the broken skill
    #MOREORBS
  • juhasman
    juhasman
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    AlnilamE wrote: »
    juhasman wrote: »
    juhasman wrote: »
    Pomaikai wrote: »
    Cambion wrote: »
    The range is a slight issue, but not that much of one really I think. The only thing I want to know is why does the execute start at 50%? I think that the execute range of all of them should be 20%.

    Because it was designed that way.

    So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.

    Why? Because you are Melee?

    Nope. Because i have eyes connected with brain.I have each class in magicka and stamina so no favours for any build.
    Here take a look at execute balance now.
    https://youtu.be/em46ajNfuTU

    Why didn't you use Entropy with Endless Fury like you did with RD?

    1st it's not my movie
    2nd because in this vid RD was used 2 times, endless fury 14 times ! Adding entropy between each use of endless fury would just makes overall time to kill even longer.
    3rd not every sorc using entropy.
    4th rotation and animation cancelling You would need to do in that kind of mixing is harder then jesus beam spam and here we have compared just brainless spams.
    5th even without entropy it would still takes 2 use of RD to kill. 2nd one in this clip killed player on 2nd tick so 2 more left.
    Edited by juhasman on July 6, 2016 3:25PM
  • yvesfouquet4
    yvesfouquet4
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    http://imgur.com/VXlzvVB
    my first pvp fight i have since a week .......
    and even ESO didnt knew a hint this time, they must be clueless
    Edited by yvesfouquet4 on July 6, 2016 3:17PM
    Malm - #sorc lives matter
  • Pomaikai
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    You need to learn to move out of range or break LOS.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Pomaikai wrote: »
    You need to learn to move out of range or break LOS.

    But I was dodging!!!
  • Nox31
    Nox31
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    a9x4Uqh.png

    Makes finding a templar all alone even more sweet when you kill it.


    I love it how nifty2g Hades the players names but shades_shibes doesn't :-)
  • juhasman
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    Pomaikai wrote: »
    You need to learn to move out of range or break LOS.

    But I was dodging!!!

    Dodge roll is not working on radniat. It's chanelled skill and chanelled skills cannot be dodged, but i think You already know that :wink: . Also if that was on EU on Haderus i think LIFE is emperor there.
    Edited by juhasman on July 6, 2016 4:12PM
  • Pomaikai
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    Pomaikai wrote: »
    You need to learn to move out of range or break LOS.

    But I was dodging!!!

    Good! It makes you easier to kill. You're relying on a single technique for survival.
  • Hymzir
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    Sharee wrote: »
    That is absolutely not what i said. I said that reflect makes facing other ranged attackers different from facing 4 RD templars. I did not, in any way, suggest that i do not have any issues with those other ranged attacks. That is entirely your fabrication.
    You really wanna start mincing words on this? To try to shift from the message conveyed to implication of specific sentences? To detach your posting from the flow of discussion on this thread? That wont help your side on this debate, nor will it change the topic that is under discussion.

    I'm not gonna waste more time on debating this with you. I said my piece on the matter, and as far as I can tell, you did not do what I suggested. You did not stop and think about the true implications of what you said. The reason, you see so many Templars rely on Radiant as their sole form of ranged attack, is because every other thing is far too easily countered by reflects or dodging. And the people who rely on those things for defense are totally blind to as how insanely powerful defensive options they truly are. And since Radiant is the only thing that regularly gets through those defenses, it ends up looking far stronger than it is.
    Hymzir wrote: »
    You are hung on the execute part.
    Of course i am. It *is* an execute. Yet it is also being used as a high-damaging regular ability, as evidenced by the video just a couple posts higher. That is just wrong. Like, "Killer's blade hitting for the same damage as surprise attack on full health enemies" kinda wrong.

    Yeah, the skill has an execute element, so does Whirlwind and it's moprhs. So by the same logic, it's wrong to use that skill on full health targets then, no? Radiant is a ranged channeled attack with an execute element. Whirlwind is an AoE attack with an execute element. In the case of Radiant, the execute is far more prominent part of the skill, but it is not the whole skill. In the case of whirlwind, the AoE is the prominent part and the Execute is a tacked on bonus. That is the way skills in this game have been designed. There are more than one way to use any skill and more than one reason to use it. I have never said it was a well designed skill, just that it's not anymore OP than any other popular skill in this game.

    And whining about how using Radiant is easy 1-click mode is silly - it's a frigging channel! Once you click on it you are forced to watch the show for the next 3 seconds. You can't do anything else. If you do somehting else, your attack stops. You cant weave it with other attacks, you cannot maneuver while channeling it, and you can not actively defend yourself in anyway while it is going on. And breakign it to cast an emergency heal or something, has a small but crucial delay. And that tends to get you killed.

    Using it in the wrong sitatuions is the same as committign suecide. Using it under the right conditions is boring. But it is what it is, a frigging channel. And that is one of the reasons I'd much rather trade it with something else. If you wanna trade your Scales, I'll give you my Radiant any frigging day. And I would thorw in Eclipse for free if I could trade it with Crystal Frag.

    So yeah anywaym, what was I on about.. Ah yes: In an environment that is saturated by dodge rollers, a channeled attack is just using common sense. That's why many have swtiched from Fire Staff to Lightning Staff in PVP. While it doesn't hit as hard as Fire Staff, the Lightning staff does hit reliably. So... there you go. The meta that favoured dodge rolling ended up creating a meta that favoured attacks that ignore dodge rolling. Go figure.

    And that video... Oh, boy. That thing again. That is a joke. It's comparing potatoes to oranges. Each executioner is desgined in a very different manner. They each have theit own set of pros and theit own set of cons. This was all covered when that silly clip first made it's appearance on these forums, and it was pretty well trounced as the trash piece it is. So yeah... sure, use that as the basis of your arguments, makes debunking your claims all the more easier.
    Edited by Hymzir on July 6, 2016 4:27PM
  • Strider_Roshin
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    Pomaikai wrote: »
    Grao wrote: »
    It should be possible to dodge this ability.

    Nope. Not until we're given full mobility and resource management.

    I would love to give your class major expedition and a means of passively regen more magicka and stamina. Then once you have these things I want your major mending, minor protection, and your class cleanse taken away. Then maybe at that point you'll realize that what you currently have is stupid overpowered and by acquiring what other classes have you'll see how underwhelming it is.
  • Sharee
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    Hymzir wrote: »
    You did not stop and think about the true implications of what you said.

    And you did not stop and think about whether your "So you basically said that..." is equivalent to my statement or not.

    It wasn't.

    Being able to deal with X (what i said) is not the same as having no issues with X (you twisted my statement into this).

    You used a straw man fallacy to push your agenda that Dk reflect is somehow more overpowered than radiant destruction, to try and justify RD as 'the only thing that can counter reflect'. That is false.
    Hymzir wrote: »
    Yeah, the skill has an execute element, so does Whirlwind and it's moprhs.

    Can you kill a full health enemy in 4 seconds using nothing but whirlwind?

    ...thought so.
    Edited by Sharee on July 6, 2016 5:03PM
  • Pomaikai
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    No, your agenda is that you want a single build that will counter everything, making you the unkillable God of PVP that you think you are. Sorry, you don't get to have your cake and eat it too. If you are very strong in one area, then you're going to be equally as weak in another. That's life. Get over yourself.
  • Sharee
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    Pomaikai wrote: »
    ...making you the unkillable God of PVP...

    Coming from a templar who can heal 80% of his life by simply waving a hand. Hypocrisy at it's finest.
  • Pomaikai
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    Except I can be feared and CC locked to death before ever even getting a chance to heal. Plus my instant heals really aren't. And for that healing and Beam, I give up a ton of survivability. Plus, if I want to use my class resource management, I have to basically stand still waiting to get zerged over.

    Yes, I have SOME strong abilities, but I get saddled with some strong negatives to go along with them. It's a trade off. If I want more mobility and survivability then I have to sacrifice a lot of my healing and my ranged nuking.
  • yodased
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    Be a dk.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Sharee
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    Pomaikai wrote: »
    Except I can be feared and CC locked to death before ever even getting a chance to heal.

    Right. Because the other classes can't.

    Oh wait.

  • WreckfulAbandon
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    Yes let's nerf RD. In fact let's make everything dodgeable so the poor helpless stamina builds can feel safe.

    Also, let's increase Shuffle duration to 1 min and decrease cost of dodge roll.

    /s

    You ppl are either intellectually dishonest or insane. We can have a reasonable conversation about RD when stamina is back in the same league with magicka.
    Edited by WreckfulAbandon on July 6, 2016 5:13PM
    PC NA

    All my comments are regarding PvP
  • NewBlacksmurf
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    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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