TequilaFire wrote: »
So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.
Why? Because you are Melee?
https://youtu.be/em46ajNfuTU SlayerTheDragon wrote: »We really need an Ultimate Death Recap thread started. I really enjoyed this one.


vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Lord_Dexter wrote: »DRXHarbinger wrote: »
That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.
It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...
No because they could dodge it. That is all this argument has ever been about. Don't let all the other noise fool you. This is about having a hard hitting counter to dodge/shuffle spam. The players who use that don't like there being a counter to their style of play.Strider_Roshin wrote: »Lord_Dexter wrote: »DRXHarbinger wrote: »
That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.
It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...
Incorrect, because you can dodge roll multiple players attacking you with any other skill.
I have Mind Control powers! Dance for me!
No, you are tryign to make something you said sound something it wasn't. The thing went more or less the following way:You are taking my words out of context. It was suggested that one can get around reflective scale by waiting 4 seconds. Which is nonsense, since the wings can just be recast, and that was what my reply was about. I never suggested that i am invulnerable to ranged, only that waiting is not the solution.So yes, you did indeed imply that by spamming that one skill Snipe, Frag, Swallow soul and what ever else those 4 players would spam at you would be no big deal, since you would just negate it all by spamming Scales.
A sorc can bolt away. A nightblade can cloak. A templar can just wave his hand and undo all the damage done to him. All in all, DK's have the worst survivability in this scenario, since the 4 reflects can be used up instantly by just two attackers weaving a skill with a LA.When a non DK is faced with 4 whatever spamming whatever, they tend to die. Regardless of what skill is being spammed. That is the true difference you are alluding to.
I am not talking about simply spamming a skill, i am talking about an execute being spammed at full health enemies and still being effective. Only templars can do that.All classes spam skills. What they spam differs from class to class. And they all spam them mindlessly. Each has it's own specific benefit as to why it is spammed.
Strider_Roshin wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Lord_Dexter wrote: »DRXHarbinger wrote: »
That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.
It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...
No because they could dodge it. That is all this argument has ever been about. Don't let all the other noise fool you. This is about having a hard hitting counter to dodge/shuffle spam. The players who use that don't like there being a counter to their style of play.Strider_Roshin wrote: »Lord_Dexter wrote: »DRXHarbinger wrote: »
That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.
It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...
Incorrect, because you can dodge roll multiple players attacking you with any other skill.
I have Mind Control powers! Dance for me!
I listed the obvious difference between people spam RD and people spamming other moves. Oh you super genius you!
TequilaFire wrote: »
So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.
Why? Because you are Melee?
Nope. Because i have eyes connected with brain.I have each class in magicka and stamina so no favours for any build.
Here take a look at execute balance now.https://youtu.be/em46ajNfuTU
No, you are tryign to make something you said sound something it wasn't. The thing went more or less the following way:You are taking my words out of context. It was suggested that one can get around reflective scale by waiting 4 seconds. Which is nonsense, since the wings can just be recast, and that was what my reply was about. I never suggested that i am invulnerable to ranged, only that waiting is not the solution.So yes, you did indeed imply that by spamming that one skill Snipe, Frag, Swallow soul and what ever else those 4 players would spam at you would be no big deal, since you would just negate it all by spamming Scales.
It was stated that 4 Templars spamming Radiant equals death.
This was countered by stating that any 4 players spamming something equals death, since you are outnumbered.
You said, "Uh-uh, not true, I can use scales to deal with everythin else except Radiant."
MisterBigglesworth wrote: »ZOS always has the most helpful, relevant tips.
lol please, it bugs out half the time and you can move at normal speed. really its about time you stop defending the broken skillAnd at no point have you addressed our lack of mobility as opposed to all those other ranged attackers. It's called a trade off. I'm sorry, but you don't get to have your cake and eat it too.
TequilaFire wrote: »
So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.
Why? Because you are Melee?
Nope. Because i have eyes connected with brain.I have each class in magicka and stamina so no favours for any build.
Here take a look at execute balance now.https://youtu.be/em46ajNfuTU
Why didn't you use Entropy with Endless Fury like you did with RD?
vyndral13preub18_ESO wrote: »
vyndral13preub18_ESO wrote: »
You really wanna start mincing words on this? To try to shift from the message conveyed to implication of specific sentences? To detach your posting from the flow of discussion on this thread? That wont help your side on this debate, nor will it change the topic that is under discussion.That is absolutely not what i said. I said that reflect makes facing other ranged attackers different from facing 4 RD templars. I did not, in any way, suggest that i do not have any issues with those other ranged attacks. That is entirely your fabrication.
Of course i am. It *is* an execute. Yet it is also being used as a high-damaging regular ability, as evidenced by the video just a couple posts higher. That is just wrong. Like, "Killer's blade hitting for the same damage as surprise attack on full health enemies" kinda wrong.You are hung on the execute part.
You did not stop and think about the true implications of what you said.
Yeah, the skill has an execute element, so does Whirlwind and it's moprhs.
NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.