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Radiant Destruction AKA PVP/tamriel destruction

  • Lucky28
    Lucky28
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    Honestly. i can count the good templars in this game on 1 hand. most templars consist of people spamming Radiant on me while i'm at 100% heath in a 1v1. it's pitiful, you can definitely tell most templars are accustomed to sitting in the back of a zerg and using their one ability.
    Edited by Lucky28 on July 6, 2016 11:30AM
    Invictus
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.

    It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...

    No because they could dodge it. That is all this argument has ever been about. Don't let all the other noise fool you. This is about having a hard hitting counter to dodge/shuffle spam. The players who use that don't like there being a counter to their style of play.

  • Cherryblossom
    Cherryblossom
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    Nifty2g wrote: »
    Fix shuffle and up the cost on roll dodge then you can make RD dodgeable.
    Although with 4 templars on you it won't make a difference.
    That is a pathetic thing to say, you're saying because I'm going to be dead either way it wont make a difference... it should make a difference and there should be a counter to it. With your view it sounds like you're saying you run in those 24 group only and all jump off your horse to chase down that 1 guy.
    May as well stop trying to turn ESO into a numbers game and allow for some counters. Majority of the time skilled players are able to do 4v1 etc, but if there is a beam spammer there is such an unlikely chance. To have one guy in the back hitting that crap on you.

    There are so many things I would give this skill to balance it out, one of them would be if the skill has been purged or dodged, then you have an 8 second cooldown before you can cast it again. what do you think about that one @Jules (calling in the ultimate beam nerf poster) and @KenaPKK

    Zenimax are just enabling toxic and pathetic gameplay styles.
    @Nifty2g
    There are so many Toxic Game Styles, the guy who 3 shot's you from stealth, the crit rush, dizzy, execute.

    Do you know what they difference is, these it's very hard to counter. Jesus Beam can be countered by LOS, bash, any interupt, blocking (if done when your at 100%), it's visible for everyone. Whilst they are using it they are exposed.

    So I say BS, there are counters, whilst it is very strong so are all other executes, you could use the same method of spaming (unless your a mage) your execute for the same results. If you have 4 DKs or 4 NB spaming execute your going to die unless you defend. Highest damage I saw there was 6k, I've done more from the splash damage of the Two Handed execute on people.
  • KenaPKK
    KenaPKK
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    Nifty2g wrote: »
    Fix shuffle and up the cost on roll dodge then you can make RD dodgeable.
    Although with 4 templars on you it won't make a difference.
    That is a pathetic thing to say, you're saying because I'm going to be dead either way it wont make a difference... it should make a difference and there should be a counter to it. With your view it sounds like you're saying you run in those 24 group only and all jump off your horse to chase down that 1 guy.
    May as well stop trying to turn ESO into a numbers game and allow for some counters. Majority of the time skilled players are able to do 4v1 etc, but if there is a beam spammer there is such an unlikely chance. To have one guy in the back hitting that crap on you.

    There are so many things I would give this skill to balance it out, one of them would be if the skill has been purged or dodged, then you have an 8 second cooldown before you can cast it again. what do you think about that one @Jules (calling in the ultimate beam nerf poster) and @KenaPKK

    Zenimax are just enabling toxic and pathetic gameplay styles.
    @Nifty2g
    There are so many Toxic Game Styles, the guy who 3 shot's you from stealth, the crit rush, dizzy, execute.

    Do you know what they difference is, these it's very hard to counter. Jesus Beam can be countered by LOS, bash, any interupt, blocking (if done when your at 100%), it's visible for everyone. Whilst they are using it they are exposed.

    So I say BS, there are counters, whilst it is very strong so are all other executes, you could use the same method of spaming (unless your a mage) your execute for the same results. If you have 4 DKs or 4 NB spaming execute your going to die unless you defend. Highest damage I saw there was 6k, I've done more from the splash damage of the Two Handed execute on people.

    This is so misguided.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Cherryblossom
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    juhasman wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers

    u dont kill people with bashing and u can bash 1 target at the same time ^^

    Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.

    Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.

    4 templars around you casting Dark flare will do more damage!

    4 NB ambushing will do more damage

    4 NB concealed weapon will do more damage.

    4 DK flame lash might get close

    4 DK dizzying swing will do more damage

    4 sorcs Crystal Fraging will do more damage.

    So whats your point, no more than one person allowed to attack someone. Or we should go back to perma dodging?

    It's not like Radiant destruction is a new skill, it's not really even changed. I don't see when I'm on the battlefield a screen full of laser beams, so this is not a new meta, it's just a skill use by templars at times. If your out on your own amongst a group expect a templar to use it as he want to get his hit in so he gets his AP, their gap closers so bugged it's more likely to get them killed so they use there best quick ranged skill.
  • Cherryblossom
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    Sharee wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.

    so 4 doing dizzy swings, the same thing. Not everyone has OP defence like us DK's.
  • Cherryblossom
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    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    Cloak breaks beam......
  • FloppyTouch
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    When ever I see these pics of death recaps I see 3k and 4K then 5k ticks then boom 11k or something. This looks like any other death recap to me. Most spam abilities are hitting for about 3-5k in less then a second then you see a 7-11k execute so why is RD any different? Bc it's one button they hit once and then have to wait and move really slow? And you have to hit ur spam button 4-5 time and can move around??? This ability is balance in every way if I'm getting gap closed my 4 ppl spamming it then one uses an execute I'm dead nothing at all is different about this skill RD.
  • TequilaFire
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    KenaPKK wrote: »
    Nifty2g wrote: »
    Fix shuffle and up the cost on roll dodge then you can make RD dodgeable.
    Although with 4 templars on you it won't make a difference.
    That is a pathetic thing to say, you're saying because I'm going to be dead either way it wont make a difference... it should make a difference and there should be a counter to it. With your view it sounds like you're saying you run in those 24 group only and all jump off your horse to chase down that 1 guy.
    May as well stop trying to turn ESO into a numbers game and allow for some counters. Majority of the time skilled players are able to do 4v1 etc, but if there is a beam spammer there is such an unlikely chance. To have one guy in the back hitting that crap on you.

    There are so many things I would give this skill to balance it out, one of them would be if the skill has been purged or dodged, then you have an 8 second cooldown before you can cast it again. what do you think about that one @Jules (calling in the ultimate beam nerf poster) and @KenaPKK

    Zenimax are just enabling toxic and pathetic gameplay styles.
    @Nifty2g
    There are so many Toxic Game Styles, the guy who 3 shot's you from stealth, the crit rush, dizzy, execute.

    Do you know what they difference is, these it's very hard to counter. Jesus Beam can be countered by LOS, bash, any interupt, blocking (if done when your at 100%), it's visible for everyone. Whilst they are using it they are exposed.

    So I say BS, there are counters, whilst it is very strong so are all other executes, you could use the same method of spaming (unless your a mage) your execute for the same results. If you have 4 DKs or 4 NB spaming execute your going to die unless you defend. Highest damage I saw there was 6k, I've done more from the splash damage of the Two Handed execute on people.

    This is so misguided.

    As are you as one of the leaders on the bandwagon.
  • juhasman
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    KaiVox22 wrote: »
    juhasman wrote: »
    KaiVox22 wrote: »
    juhasman wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers

    u dont kill people with bashing and u can bash 1 target at the same time ^^

    Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.

    Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.

    Hey ''man''. Firstly who said anything about open pvp? Just because there are 4 people using radiant on someone doesn't automatically mean you're out in the middle of the field. Gap close, bash a couple of them, dodge roll away behind a wall or something. Keep an eye on your health and most importantly, l2p

    Ok ,,human beeing" i still dont agree with You. Your ideas sounds nice on paper but not in the game. L2P? How about You'll make a vid where 4 templars all around You spamming jesus beam at You from 20-40 meters range and You bravely gap closing and bashing each one ot them and then You roll dodging away? Call it ,,Jesus beam counter guide" I would be glad to see it but we all know how it'll end.

    Who even calls that skill 'jesus beam' any more? lol.

    And let's be honest now, how often are you alone in the middle of the field with 4 templars surrounding you spamming radiant at range? If the answer is often, then I'd consider learning how to avoid situations like that in the first place. Stay near walls or objects and don't play the superhero solo guy in the middle of the field basically screaming for templars to radiant you. ;)

    Many people calls it that including me but that's not even the point LOL.I dont need to be even alone to die from 4 templars jesus beam spamming They'll just focus everyone one by one.When something goes wrong They'll BoL spam. So You're saying I need to stop to be solo PvP player only because there is too many templars which are brainlessly OP together and i need to join the zerg only because You want to keep that brainless playstyle because i assume You're playing templar? Christ people playing templars should not have premission to comment discussions like this. You're worse then sorc's in the time they were getting REAL nerf on ball of lightning not nerfs like BoL down to 2 targets.
  • juhasman
    juhasman
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    Qbiken wrote: »
    Hymzir wrote: »
    Sharee wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.

    Stop and think what you just wrote there... You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.

    And some people consider Radiant to be OP?

    The same mentality is shown with dodge rollers: "No other attack is an issue since I can dodge roll out of everything! I can easily 1vX as many as I want, since I can just dodge roll out of everything. Except Radiant, that skill is broken! When facing multiple Templars I can't dodge roll out of everything and die to Radiant. It's so unfair. 1v1 against a Templar is naturally not a problm due to me superior skill and stuff, but a gagle of Templars is OP since I can't dodge roll out of everything, and thus can't 1vX them with ease by dodge rolling out of everything."

    Right... I sense somewhat skewed set of principles at work here.

    Also, as has been posted on multiple threads before, and even on this thread too - there are plenty of ways to deal with Radiant. Learn to use them. There is more to this game than dodge rolling or relying on scales to take care of all ranged attacks.

    And if you are being beamed by 4 Templars at the same time... use any of the multiple ways a stam user can get a speed buff and just run away from the Templars. Radiant locks the beamers to a crawl. Once out of range the beams stop. Spam vigor or somethign a few times while running and that's it. Problem solved.

    "Oh but they will jsut run after me and recast the beams! I am so doomed!"

    Well of course you are. Duh. They have the numbers. it's 4 vs 1. Your chances to win are low anyway. Unless the opponents are total noobs or just plain dumb. To win agaisnt such a crowd you need to move the fight to somewhere where you can use your higher mobility to your advantage. Tempalrs are slow after all. Use LoS to keep them all from beaming at you at the same time. Take the fight to somewhere that has cover, and use it to disrupt their cohesion and burst them down one by one, then you can win. If they are skilled players, they will not let you do that of course. But come on... If it's 1 v 4 where everyone is more or less of equal skill... Then shouldn't the side with numbers have the advantage?

    Finally someone with braincells :)

    But not many.
  • juhasman
    juhasman
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    Pomaikai wrote: »
    Cambion wrote: »
    The range is a slight issue, but not that much of one really I think. The only thing I want to know is why does the execute start at 50%? I think that the execute range of all of them should be 20%.

    Because it was designed that way.

    So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.
  • juhasman
    juhasman
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    juhasman wrote: »
    KaiVox22 wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers

    u dont kill people with bashing and u can bash 1 target at the same time ^^

    Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.

    Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.

    4 templars around you casting Dark flare will do more damage!

    4 NB ambushing will do more damage

    4 NB concealed weapon will do more damage.

    4 DK flame lash might get close

    4 DK dizzying swing will do more damage

    4 sorcs Crystal Fraging will do more damage.
    So what's Your point....
    Is any of skills You mentioned is considered as EXECUTE? No. Radiant is. That's my point.
  • TequilaFire
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    juhasman wrote: »
    Pomaikai wrote: »
    Cambion wrote: »
    The range is a slight issue, but not that much of one really I think. The only thing I want to know is why does the execute start at 50%? I think that the execute range of all of them should be 20%.

    Because it was designed that way.

    So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.

    Why? Because you are Melee?
  • juhasman
    juhasman
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    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    Cloak breaks beam......

    In perfect world yes but ESO isnt perfect world, mostly You cant cloak in fight because there is too many things kick You out of cloak even when it shouldnt.
  • KenaPKK
    KenaPKK
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    KenaPKK wrote: »
    Nifty2g wrote: »
    Fix shuffle and up the cost on roll dodge then you can make RD dodgeable.
    Although with 4 templars on you it won't make a difference.
    That is a pathetic thing to say, you're saying because I'm going to be dead either way it wont make a difference... it should make a difference and there should be a counter to it. With your view it sounds like you're saying you run in those 24 group only and all jump off your horse to chase down that 1 guy.
    May as well stop trying to turn ESO into a numbers game and allow for some counters. Majority of the time skilled players are able to do 4v1 etc, but if there is a beam spammer there is such an unlikely chance. To have one guy in the back hitting that crap on you.

    There are so many things I would give this skill to balance it out, one of them would be if the skill has been purged or dodged, then you have an 8 second cooldown before you can cast it again. what do you think about that one @Jules (calling in the ultimate beam nerf poster) and @KenaPKK

    Zenimax are just enabling toxic and pathetic gameplay styles.
    @Nifty2g
    There are so many Toxic Game Styles, the guy who 3 shot's you from stealth, the crit rush, dizzy, execute.

    Do you know what they difference is, these it's very hard to counter. Jesus Beam can be countered by LOS, bash, any interupt, blocking (if done when your at 100%), it's visible for everyone. Whilst they are using it they are exposed.

    So I say BS, there are counters, whilst it is very strong so are all other executes, you could use the same method of spaming (unless your a mage) your execute for the same results. If you have 4 DKs or 4 NB spaming execute your going to die unless you defend. Highest damage I saw there was 6k, I've done more from the splash damage of the Two Handed execute on people.

    This is so misguided.

    As are you as one of the leaders on the bandwagon.

    The counters that were listed are either melee, which is countered by beam's range exceeding gap closer range ; blocking, which slows you and drains your stam while the beamer and his friends just murder you as a sitting duck ; or LoSing, which doesn't even work. You have to LoS the beamer for a full 2 seconds before the beam actually breaks, and trees and the edges of of larger obstacles don't even count for LoSing it. It'll shoot right through them.

    So no. You're just another forumplar defending a broken ability. I've dealt with your kind plenty of times before.
    Edited by KenaPKK on July 6, 2016 1:18PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • NewBlacksmurf
    NewBlacksmurf
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    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
    AND LASTLY....it may be time to find others who are willing to L2P as maybe it's not you unless you're alone. Then it's you @juhasman

    It's tough out there....but you can prevail, just keep reading the death recap and roll alts to understand other class capabilities.
    Edited by NewBlacksmurf on July 6, 2016 1:22PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • KenaPKK
    KenaPKK
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    juhasman wrote: »
    Pomaikai wrote: »
    Cambion wrote: »
    The range is a slight issue, but not that much of one really I think. The only thing I want to know is why does the execute start at 50%? I think that the execute range of all of them should be 20%.

    Because it was designed that way.

    So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.

    Why? Because you are Melee?

    Because counterplay matters, and executing at 50% is strong af. There needs to be risk associated with it, which going melee provides. Jesus beam currently has no risk associated with it is used from with farther away than gap closer range or from behind and group.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • juhasman
    juhasman
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    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
    Edited by juhasman on July 6, 2016 1:23PM
  • Pomaikai
    Pomaikai
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    KenaPKK wrote: »
    KenaPKK wrote: »
    Nifty2g wrote: »
    Fix shuffle and up the cost on roll dodge then you can make RD dodgeable.
    Although with 4 templars on you it won't make a difference.
    That is a pathetic thing to say, you're saying because I'm going to be dead either way it wont make a difference... it should make a difference and there should be a counter to it. With your view it sounds like you're saying you run in those 24 group only and all jump off your horse to chase down that 1 guy.
    May as well stop trying to turn ESO into a numbers game and allow for some counters. Majority of the time skilled players are able to do 4v1 etc, but if there is a beam spammer there is such an unlikely chance. To have one guy in the back hitting that crap on you.

    There are so many things I would give this skill to balance it out, one of them would be if the skill has been purged or dodged, then you have an 8 second cooldown before you can cast it again. what do you think about that one @Jules (calling in the ultimate beam nerf poster) and @KenaPKK

    Zenimax are just enabling toxic and pathetic gameplay styles.
    @Nifty2g
    There are so many Toxic Game Styles, the guy who 3 shot's you from stealth, the crit rush, dizzy, execute.

    Do you know what they difference is, these it's very hard to counter. Jesus Beam can be countered by LOS, bash, any interupt, blocking (if done when your at 100%), it's visible for everyone. Whilst they are using it they are exposed.

    So I say BS, there are counters, whilst it is very strong so are all other executes, you could use the same method of spaming (unless your a mage) your execute for the same results. If you have 4 DKs or 4 NB spaming execute your going to die unless you defend. Highest damage I saw there was 6k, I've done more from the splash damage of the Two Handed execute on people.

    This is so misguided.

    As are you as one of the leaders on the bandwagon.

    The counters that were listed are either melee, which is countered by beam's range exceeding gap closer range ; blocking, which slows you and drains your stam while the beamer and his friends just murder you as a sitting duck ; or LoSing, which doesn't even work. You have to LoS the beamer for a full 2 seconds before the beam actually breaks, and trees and the edges of of larger obstacles don't even count for LoSing it. It'll shoot right through them.

    So no. You're just another forumplar defending a broken ability. I've dealt with your kind plenty of times before.

    I taste salt. So much salt. You're just mad because you're so l337 that you should be steamrolling most everyone, but die to Templars because you let your health drop too low.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    KenaPKK wrote: »
    juhasman wrote: »
    Pomaikai wrote: »
    Cambion wrote: »
    The range is a slight issue, but not that much of one really I think. The only thing I want to know is why does the execute start at 50%? I think that the execute range of all of them should be 20%.

    Because it was designed that way.

    So it was designed wrong way. All range execytes should start to do increased dmg under 25% and not have that ,,increased up to" factor but just constant value. Hp falls under 25% dmg are increased by 300%. That ,,increased up to" factor should be reserved for meele executes.

    Why? Because you are Melee?

    Because counterplay matters, and executing at 50% is strong af. There needs to be risk associated with it, which going melee provides. Jesus beam currently has no risk associated with it is used from with farther away than gap closer range or from behind and group.

    It has no weakness to it? Then why does most of the pvp community say they have no problem with it 1v1? It has no weakness to it but then you have to qualify that by giving two to situations that cover it's weakness?

    And counter play is important. Radiant is a nice counter to the dodge roller shuffle build. Because counter play is important.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    ZOS always has the most helpful, relevant tips.
    PYkldIB.jpg

    how bout this one: "try dodging to not get hit" - most helpful /sarcasm

    ...or "ensure your life insurance is paid up" - that one came from the wife ;-)
    Edited by purple-magicb16_ESO on July 6, 2016 1:42PM
    I don't comment here often but when I do, I get [snip]
  • Strider_Roshin
    Strider_Roshin
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.

    It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...

    Incorrect, because you can dodge roll multiple players attacking you with any other skill.
  • Strider_Roshin
    Strider_Roshin
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    Noerknhar wrote: »
    Putting this on a more serious level rather than "nerf everything!" or "l2p" or whatever:

    I think that RD has a couple of design flaws, as already outlined by @Sharee :
    And that's exactly what's wrong with RD: it can be mindlessly spammed with no regard to what your target is doing, or what it's health level is at, as evidenced by everyday cyrodiil experiences.

    Do you see nightblades spamming killer's blade on full health enemies? Do you see sorcerers spamming mage's wrath on full health enemies? Nope. But templars jesus beaming full health enemies? Everywhere, everyday, and twice on sunday.
    This is exactly the thing. It's a one button show.

    If you kill someone by combining the strengths of your class, your group, your build, your playstyle - that's one thing. But if you simply press a single button (and it's a channeled ability, so you might only have to press it once as well!) to go for the kill, something's wrong.

    Now all the templars or forum police or just plain haters will say "heal yourself" or "shield yourself" or "block" or "LoS" or whatever, but I don't care. RD is overpowered in it's current state, and nothing you say will make this different.

    (plus: You can't dodge it, you can only block or LoS it (have you ever tried LoSing in open space?). )

    That's the issue I have with this class. It requires almost no talent to be successful with them. It's how magicka sorcs used to be. Now sorcs are potentially more powerful than the previous patch; however, it's no longer a play style that a mindless idiot can be successful with. A magicka templar on the other hand is.
  • KenaPKK
    KenaPKK
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    Pomaikai wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    Nifty2g wrote: »
    Fix shuffle and up the cost on roll dodge then you can make RD dodgeable.
    Although with 4 templars on you it won't make a difference.
    That is a pathetic thing to say, you're saying because I'm going to be dead either way it wont make a difference... it should make a difference and there should be a counter to it. With your view it sounds like you're saying you run in those 24 group only and all jump off your horse to chase down that 1 guy.
    May as well stop trying to turn ESO into a numbers game and allow for some counters. Majority of the time skilled players are able to do 4v1 etc, but if there is a beam spammer there is such an unlikely chance. To have one guy in the back hitting that crap on you.

    There are so many things I would give this skill to balance it out, one of them would be if the skill has been purged or dodged, then you have an 8 second cooldown before you can cast it again. what do you think about that one @Jules (calling in the ultimate beam nerf poster) and @KenaPKK

    Zenimax are just enabling toxic and pathetic gameplay styles.
    @Nifty2g
    There are so many Toxic Game Styles, the guy who 3 shot's you from stealth, the crit rush, dizzy, execute.

    Do you know what they difference is, these it's very hard to counter. Jesus Beam can be countered by LOS, bash, any interupt, blocking (if done when your at 100%), it's visible for everyone. Whilst they are using it they are exposed.

    So I say BS, there are counters, whilst it is very strong so are all other executes, you could use the same method of spaming (unless your a mage) your execute for the same results. If you have 4 DKs or 4 NB spaming execute your going to die unless you defend. Highest damage I saw there was 6k, I've done more from the splash damage of the Two Handed execute on people.

    This is so misguided.

    As are you as one of the leaders on the bandwagon.

    The counters that were listed are either melee, which is countered by beam's range exceeding gap closer range ; blocking, which slows you and drains your stam while the beamer and his friends just murder you as a sitting duck ; or LoSing, which doesn't even work. You have to LoS the beamer for a full 2 seconds before the beam actually breaks, and trees and the edges of of larger obstacles don't even count for LoSing it. It'll shoot right through them.

    So no. You're just another forumplar defending a broken ability. I've dealt with your kind plenty of times before.

    I taste salt. So much salt. You're just mad because you're so l337 that you should be steamrolling most everyone, but die to Templars because you let your health drop too low.

    Nah I'm chill. I just avoid zerging Templars in open world.

    The funny thing about text communication on the Internet is that it doesn't convey tonality. Any salt you sense on these forums is actually your own being projected onto other people. Cheers.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Pomaikai
    Pomaikai
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    It does have a weakness. It's cast by a class with almost zero mobility and mediocre resource management which melts quickly in melee combat. Yes, we can amp up our ability to melee, but it's at the expense of our ability to heal and beam. If we spec as a healer for group play (PVE or PVP), then we're pretty much a glass cannon, and as such we're going to not do as much 1v1.

    Yes. I'll gap close in and jab a target to stop their endless object circling to avoid melee damage, but then I'll back off and beam your butt into the ground.

    But yeah, if I'm heading to a keep, resource, or other fight and I come across someone fighting a group from my alliance, I'll do my best to keep you lit and melt you, because that's part of my job in PVP. Make the enemy dead by any legal means necessary. The same goes if you're trying to run away from a group or zerg, or bouncing around a keep wall like Mexican jumping bean.

    I have limited tools in PVP that don't instantly result in my death, and I'll use them as often as necessary to win. To say you wouldn't do the same with the tools that you are given is disingenuous at best.
  • TequilaFire
    TequilaFire
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    KenaPKK wrote: »
    KenaPKK wrote: »
    Nifty2g wrote: »
    Fix shuffle and up the cost on roll dodge then you can make RD dodgeable.
    Although with 4 templars on you it won't make a difference.
    That is a pathetic thing to say, you're saying because I'm going to be dead either way it wont make a difference... it should make a difference and there should be a counter to it. With your view it sounds like you're saying you run in those 24 group only and all jump off your horse to chase down that 1 guy.
    May as well stop trying to turn ESO into a numbers game and allow for some counters. Majority of the time skilled players are able to do 4v1 etc, but if there is a beam spammer there is such an unlikely chance. To have one guy in the back hitting that crap on you.

    There are so many things I would give this skill to balance it out, one of them would be if the skill has been purged or dodged, then you have an 8 second cooldown before you can cast it again. what do you think about that one @Jules (calling in the ultimate beam nerf poster) and @KenaPKK

    Zenimax are just enabling toxic and pathetic gameplay styles.
    @Nifty2g
    There are so many Toxic Game Styles, the guy who 3 shot's you from stealth, the crit rush, dizzy, execute.

    Do you know what they difference is, these it's very hard to counter. Jesus Beam can be countered by LOS, bash, any interupt, blocking (if done when your at 100%), it's visible for everyone. Whilst they are using it they are exposed.

    So I say BS, there are counters, whilst it is very strong so are all other executes, you could use the same method of spaming (unless your a mage) your execute for the same results. If you have 4 DKs or 4 NB spaming execute your going to die unless you defend. Highest damage I saw there was 6k, I've done more from the splash damage of the Two Handed execute on people.

    This is so misguided.

    As are you as one of the leaders on the bandwagon.

    The counters that were listed are either melee, which is countered by beam's range exceeding gap closer range ; blocking, which slows you and drains your stam while the beamer and his friends just murder you as a sitting duck ; or LoSing, which doesn't even work. You have to LoS the beamer for a full 2 seconds before the beam actually breaks, and trees and the edges of of larger obstacles don't even count for LoSing it. It'll shoot right through them.

    So no. You're just another forumplar defending a broken ability. I've dealt with your kind plenty of times before.

    Actually I play all the classes, and am glad the developers gave each one the ability to counter the other.
    And as to kind sometimes a bulldog who bites and won't let go gets clobbered.
  • DocFrost72
    DocFrost72
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    Block
    Heal
    Ward
    Interrupt

    Don't be a potato and 1vX without LoS.

    Try this and see if you ever die to RD. Also, invest in both healing done and recieved. My stamina templar survived a beam continually on him while fighting in a 4v10 outside Sej a few days ago.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.

    It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...

    No because they could dodge it. That is all this argument has ever been about. Don't let all the other noise fool you. This is about having a hard hitting counter to dodge/shuffle spam. The players who use that don't like there being a counter to their style of play.
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    That's really weak. Mine hits with 20k ticks. Much AP to be had. Btw don't hate the skill hate the AP and TV sinks. I need both and fast so if I have to fry you all then so be it.

    It looks like multiple players attack you with Radiant, common if multiple players attack you with any skill. You will die...

    Incorrect, because you can dodge roll multiple players attacking you with any other skill.

    I have Mind Control powers! Dance for me!
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