raidentenshu_ESO wrote: »
Lightninvash wrote: »Some low levels like that in the case know how scaling works and could have better stats and cp than you and could provide a formidable ally. Just because you see a low level doesn't mean anything now a days. So sure they may not have all the skill points as higher lvl chars(unless they skyshard hunt) but they could still be good. I find generally the people I get grouped with are either relative skill or stats in random dungeons. just some food for thought. They could all be 501 cp players making a new alt since they introduced the new slots.
Happened to me the other day actually - the little level 16 khajiit noob in my group was wearing the dro mathra skin from completing vMoL.
raidentenshu_ESO wrote: »Please developers! Fix the match making system so it doesn't happen again!
[image removed]
Im all in favour of a smarter version of LFG, that results in a low level being grouped with a low level, if you're 501CP+ group with other 501CP+ and make sure WGT/ICP/COA are on the menu, but if you lfg and you get knocked into a group with someone who pulls 1/10th the required dps to complete a dungeon, might as well just drop and grab a coffee and wait for your new 15minute cooldown to wear off.
GreenhaloX wrote: »raidentenshu_ESO wrote: »Low CP players shouldn't be allowed to participate in random veteran dungeons. You would be okay with that, right OP?
I actually agree with that. It can save a lot of gold of armor repairs and a lot of frustration. I don't even bother doing random veteran dungeons until I reach at least CP 300
I don't want to become a burden to the other players with my low rank.
Holy cow.. vet dungeons are no joke. I'll head there when I'm at least in the mid-400 or higher.
As far as low level.. doesn't in random dungeon the difficulty level matches the leader of the group? I thought, according to many posts, that it does. So, if let's say, you're CP in the 300, and the leader is just lvl 30, then that non-vet dungeon would be at lvl 30.. yeah?
What I take away from the OP's post is that he doesn't want new players to learn this game and therefore it will die with no new players.
Be nice to new players and take the time to teach them the dungeons. Don't complain about having a level 12 in your 4 man dungeon. They are all easy enough anyway. So what if it takes 5 more minutes because of a low level or two? If you're that tight for time maybe an online game with other real people isn't for you.
were they not battle leveled?
autumnsongbird wrote: »If their scaling system wasn't utter crap it would not be a big problem. As a healer, I can tell very fast who the low levels are because their health drops wildly fast and I have to run about healing, healing, healing which should not be the case if scaling wasn't total crap.
The only thing holding them back is that don't have skills to really get the most out of abilities, but they should be scaled so their health is on par with the highest level in the group or with the foes they face. What I have seen is that I am healing those low levels and reviving them far more than the higher ones which means scaling is half baked.
They should be scaled properly. Nothing scales well in this game so I can hardly wait to see what happens when we get that new open world where you are not zone locked.
raidentenshu_ESO wrote: »What I take away from the OP's post is that he doesn't want new players to learn this game and therefore it will die with no new players.
Be nice to new players and take the time to teach them the dungeons. Don't complain about having a level 12 in your 4 man dungeon. They are all easy enough anyway. So what if it takes 5 more minutes because of a low level or two? If you're that tight for time maybe an online game with other real people isn't for you.
Hey listen I have no problem teaching newcomers how to play the game for as long as it does not cost me gold in armor repairs. I'm not the *** that many people on this thread think that I am.
I work very hard to get my gold and I'm not going to use it to repair my armor because a tank or healer don't have enough points to do their job inside the dungeons.
I speak from past experience of dealing with low levels whom I wand up getting stuck with inside the imperial prison random dungeon. I gave them the benefit of the doubt and I wand up leaving because they didn't know what to do , and it cost me well over a thousand gold to repair my armor.
I'm not a charity my well-deserved gold is reserved for upgrading my armor and weapons. I'm not going to use my gold to teach newcomers how to play the game.
The moral of my original post is is that how can a low level player actually do their jobs in a dungeon when they don't really have significant amount of skill points to do their part?
I'm saddened to see that people thought that I was aiming low levels when I was trying to point out a flaw in the matchmaking system.
I shouldn't have to spend hours at a time In a Zone asking for players to play a random dungeon based on my skill and my level.
The random dungeon queue should have the intelligence to put players together based on their skills and on their level.
raidentenshu_ESO wrote: »What I take away from the OP's post is that he doesn't want new players to learn this game and therefore it will die with no new players.
Be nice to new players and take the time to teach them the dungeons. Don't complain about having a level 12 in your 4 man dungeon. They are all easy enough anyway. So what if it takes 5 more minutes because of a low level or two? If you're that tight for time maybe an online game with other real people isn't for you.
Hey listen I have no problem teaching newcomers how to play the game for as long as it does not cost me gold in armor repairs. I'm not the *** that many people on this thread think that I am.
I work very hard to get my gold and I'm not going to use it to repair my armor because a tank or healer don't have enough points to do their job inside the dungeons.
I speak from past experience of dealing with low levels whom I wand up getting stuck with inside the imperial prison random dungeon. I gave them the benefit of the doubt and I wand up leaving because they didn't know what to do , and it cost me well over a thousand gold to repair my armor.
I'm not a charity my well-deserved gold is reserved for upgrading my armor and weapons. I'm not going to use my gold to teach newcomers how to play the game.
The moral of my original post is is that how can a low level player actually do their jobs in a dungeon when they don't really have significant amount of skill points to do their part?
I'm saddened to see that people thought that I was aiming low levels when I was trying to point out a flaw in the matchmaking system.
I shouldn't have to spend hours at a time In a Zone asking for players to play a random dungeon based on my skill and my level.
The random dungeon queue should have the intelligence to put players together based on their skills and on their level.