Hallothiel wrote: »@MasterSpatula
Nicely put. I'm not that much of an rpg player BUT I do like the idea of progression & levelling.
I like playing through the stories/quests & having the tale unfold. How is it going to make any sense unless they redo the entire faction story lines? And at various points in each story line you end up fighting enemies from one of the other factions? Again how is this going to work?
And whilst I understand how levelling works in Wrothgar & Hew's Bane etc again I do not understand how it is going to work in all the faction areas without it being a mess. It's quite fun to be able to back to Auridon as VR16 and just one hit things. I don't want it all to be VR16. (or cp or whatever system they think of next). How is this going to work with players who have already gone through it all? Nor do I want to be dropped down to a lower level for that area - I put time & effort into getting levelled up.
If they were going to do this it should have been done from the start. Doing it now just does not make sense to me.
Uriel_Nocturne wrote: »@Silver_Strider I can haz all Ur sTuFFz???Silver_Strider wrote: »I quit.
I'll be spending all the time I was normally spending on ESO looking for a job and once I secure it, I'll be back on FFXIV.
Enjoy ESO everyone.
PEACE!!!!
danielpatrickkeaneub17_ESO wrote: »Silver_Strider wrote: »I quit.
I'll be spending all the time I was normally spending on ESO looking for a job and once I secure it, I'll be back on FFXIV.
Enjoy ESO everyone.
PEACE!!!!
Way to have those priorities in order.
clayandaudrey_ESO wrote: »Crafting bags will become useless in this battle leveled world. You can just wear your quest gear and be on par with a maxed level character. You will only need mats for end game gear and that will not require an unlimited bag to haul this stuff around. ESOplus will be a useless thing unless you just "want to support the game" by giving this bunch your hard earned(or i guess in some situations your parents hard earned) money.
I foresee a move to bigger cash shop. I don't see this move as a way to garner more subscriptions but more as a move to put the game into what some call maintenance mode. I think you will still see smaller DLCs like the last we got but I would not expect any future content to be substantial.
This is just a move to make the game more casual because development is becoming more casual.
Nah, a lower level player will never be on par with a high level player due to these changes - they have still quite different skill points and access to gear and loot - if I go and harvest a node in the gold coast, I will get low level mats from those, while a high level player will get high level mats from this same node. If I open a chest, I get pieces which are my level, I will not have access to any high level gear in the very same chest. There is still a significant difference between high and low level players.
Hmm.Hallothiel wrote: »
Silver_Strider wrote: »I quit.
I'll be spending all the time I was normally spending on ESO looking for a job and once I secure it, I'll be back on FFXIV.
Enjoy ESO everyone.
PEACE!!!!
JoshenReborn wrote: »After reading Matt's message and reading some of the posts in this thread I think I finally have my thoughts together on this situation. I always thought it was silly that the PVE content was split into thirds, as a long time player who has recently taken an extremely extended "break" from the game I believe the devs hope by fusing the remaining player base this makes the game fell more alive. In the past, I could run a Vet Daily no problem just by standing at the undaunted alcove, today I can't get a group together due to everyone being a DPS (me included) and the fact that group finder just doesn't connect me to anyone for ungodly periods of time.
The battle leveling system is beautiful for DLC. It means if I spend my money I don't have to wait to use this shiny new thing I bought. I don't necessarily believe the entire game should be battle leveled, especially now that we are finally removing vet ranks. The feeling of becoming stronger is why I played this game, and to be honest even with my tricked out end game gear I never felt that feeling of "yeah I'm a god now, nothing can touch me." If I can have auto power as a new player what's the point? Separation by level is a good thing.
If I was just starting ESO One Tamriel would be awesome, but since I have no interest in replaying old content with anyone, I just can't see the big deal. This isn't really an E3 worthy announcement, it should have just been bullet points on some patch notes. I guess awkward silence has to be filled with something though.
clayandaudrey_ESO wrote: »clayandaudrey_ESO wrote: »Crafting bags will become useless in this battle leveled world. You can just wear your quest gear and be on par with a maxed level character. You will only need mats for end game gear and that will not require an unlimited bag to haul this stuff around. ESOplus will be a useless thing unless you just "want to support the game" by giving this bunch your hard earned(or i guess in some situations your parents hard earned) money.
I foresee a move to bigger cash shop. I don't see this move as a way to garner more subscriptions but more as a move to put the game into what some call maintenance mode. I think you will still see smaller DLCs like the last we got but I would not expect any future content to be substantial.
This is just a move to make the game more casual because development is becoming more casual.
Nah, a lower level player will never be on par with a high level player due to these changes - they have still quite different skill points and access to gear and loot - if I go and harvest a node in the gold coast, I will get low level mats from those, while a high level player will get high level mats from this same node. If I open a chest, I get pieces which are my level, I will not have access to any high level gear in the very same chest. There is still a significant difference between high and low level players.
you missed the point.
danielpatrickkeaneub17_ESO wrote: »My thoughts: this was one of the most requested, no, DEMANDED, features before and after launch. ZOS spent 2 years working on it to get it to where its paying customers wanted it.
Now the first few pages are littered with comments about how stupid ZOS is.
I £#€%ing hate the Internet.
Hallothiel wrote: »@MasterSpatula
Nicely put. I'm not that much of an rpg player BUT I do like the idea of progression & levelling.
I like playing through the stories/quests & having the tale unfold. How is it going to make any sense unless they redo the entire faction story lines? And at various points in each story line you end up fighting enemies from one of the other factions? Again how is this going to work?
And whilst I understand how levelling works in Wrothgar & Hew's Bane etc again I do not understand how it is going to work in all the faction areas without it being a mess. It's quite fun to be able to back to Auridon as VR16 and just one hit things. I don't want it all to be VR16. (or cp or whatever system they think of next). How is this going to work with players who have already gone through it all? Nor do I want to be dropped down to a lower level for that area - I put time & effort into getting levelled up.
If they were going to do this it should have been done from the start. Doing it now just does not make sense to me.
That is indeed correct. This is spelled out to you during the end of the Main Quest. The three factions war is irrelevant, and the faction that you are a member of was entirely down to chance. It's reasonable to assume that ZOS might move this explanation of irrelevancy to the beginning of the story rather than the end, in order for that aspect of the story to still make sense throughout.Tonnopesceb16_ESO wrote: »Welcome to tamriel where a tree factions war is on, but dont worry you are a special snowflake that is free to go everywhere and never become a traitor of your alliance.
Whatzituyah wrote: »@Unlikely_Ghostbuster I think it would be a problem lore wise as in I am pretty sure that Aldemeri Dominion would not accept someone they know is in another alliance. You think they wouldn't know? Rumours get spread around like wild fire in Elder Scrolls. But of course how can I forget "Dragon break" I hate that its a lore error get out of jail free card.
Hallothiel wrote: »@Unlikely_Ghostbuster
Not everyone wants to find a group & do whatever. There are those who play this game because they enjoy the quests & the story & the progression - they don't want rush through just to get to max level in 5 hours.
And this change makes story / quests pointless.
As I have said elsewhere why not just make everyone level 50 with access to the same gear etc. No need for crafting! No nasty levelling issues! No need for any story or inconvenient quests! Can all just run around doing dungeons etc over & over again without worrying that we may come up against something hard. We all win.
Yeah sure, the faction war is still relevant to the factions, but it's not relevant to you. The faction that you are a member of was entirely down to chance; if you had landed on a different beach, you would be the champion of a different faction.paleobonesb14_ESO wrote: »I completely disagree that the faction war is irrelevant and that is is spelled out for you in the main quest. The faction war is very relevant but the 3 factions have to put aside their differences TEMPORARILY and fight a dangerous common enemy. Its not like after you get your soul back Ayrenn invites you to have tea with her. Once the main quest is over the temporary truce is over.That is indeed correct. This is spelled out to you during the end of the Main Quest. The three factions war is irrelevant, and the faction that you are a member of was entirely down to chance. It's reasonable to assume that ZOS might move this explanation of irrelevancy to the beginning of the story rather than the end, in order for that aspect of the story to still make sense throughout.Tonnopesceb16_ESO wrote: »Welcome to tamriel where a tree factions war is on, but dont worry you are a special snowflake that is free to go everywhere and never become a traitor of your alliance.