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ESO - One Tamriel (what are your thoughts?)

  • Hallothiel
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    @MasterSpatula
    Nicely put. I'm not that much of an rpg player BUT I do like the idea of progression & levelling.

    I like playing through the stories/quests & having the tale unfold. How is it going to make any sense unless they redo the entire faction story lines? And at various points in each story line you end up fighting enemies from one of the other factions? Again how is this going to work?

    And whilst I understand how levelling works in Wrothgar & Hew's Bane etc again I do not understand how it is going to work in all the faction areas without it being a mess. It's quite fun to be able to back to Auridon as VR16 and just one hit things. I don't want it all to be VR16. (or cp or whatever system they think of next). How is this going to work with players who have already gone through it all? Nor do I want to be dropped down to a lower level for that area - I put time & effort into getting levelled up.

    If they were going to do this it should have been done from the start. Doing it now just does not make sense to me.
  • NewBlacksmurf
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    Hallothiel wrote: »
    @MasterSpatula
    Nicely put. I'm not that much of an rpg player BUT I do like the idea of progression & levelling.

    I like playing through the stories/quests & having the tale unfold. How is it going to make any sense unless they redo the entire faction story lines? And at various points in each story line you end up fighting enemies from one of the other factions? Again how is this going to work?

    And whilst I understand how levelling works in Wrothgar & Hew's Bane etc again I do not understand how it is going to work in all the faction areas without it being a mess. It's quite fun to be able to back to Auridon as VR16 and just one hit things. I don't want it all to be VR16. (or cp or whatever system they think of next). How is this going to work with players who have already gone through it all? Nor do I want to be dropped down to a lower level for that area - I put time & effort into getting levelled up.

    If they were going to do this it should have been done from the start. Doing it now just does not make sense to me.

    Hmm.
    So I skip around and on my first there wasn't this option but now on alts, some haven't even completed the main quest but do DLC, some silver here and there and some gold here and there. It all makes sense to me and I haven't run into any issues other than out leveling content with over 400 CPs which is one reason I happy to hear about this announcement.
    Considering many people never complete each zone by level progression, I don't understand the concern of your question

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • tinythinker
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    As far as gear progression, a couple of months ago I floated having broad ranges for for "gear level" wherein the stats gets higher the higher your level within that range rather than sticking with a specific one number set level, which might help with the new scaling. That could be taken further but I don't see ZOS going for it.

    In any case the grind could be a real issue for those who, as a recent article on TF suggests, might feel they have to get new gear just to get back to where they were (rather than feeling more powerful) when gear level caps are raised. The suggested solution from that writing is letting drop-only pieces be upgraded at a significant cost of existing mats.

    Another possible solution is a token system for running content to either provide upgrade mats or to just outright get new gear.
    Edited by tinythinker on June 13, 2016 6:52PM
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  • Hallothiel
    Hallothiel
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    [/quote]
    Hmm.
    So I skip around and on my first there wasn't this option but now on alts, some haven't even completed the main quest but do DLC, some silver here and there and some gold here and there. It all makes sense to me and I haven't run into any issues other than out leveling content with over 400 CPs which is one reason I happy to hear about this announcement.
    Considering many people never complete each zone by level progression, I don't understand the concern of your question

    [/quote]

    Really? How many people don't complete the zones? I'm playing through 3 alts at the moment, one in each faction, and the people playing around me as I go through the questline seem to be at roughly the same level as me - and there are quite a few doing this as is always busy.

    It doesn't make sense if you did one quest in Auridon & then one in Reaper's March as it would be out of synch with the storyline of the AD, for example.

    And how does the combat levelling in all areas work? How will crafting work if areas are levelled? Can my master craftsman still go & collect lower level mats?

    And will quests be sychned if in a group? To whom? The leader? What if they make a choice you don't like?

    Lots of unknowns!
  • Silver_Strider
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    I quit.
    I'll be spending all the time I was normally spending on ESO looking for a job and once I secure it, I'll be back on FFXIV.
    Enjoy ESO everyone.

    PEACE!!!!
    @Silver_Strider I can haz all Ur sTuFFz??? :D

    @Uriel_Nocturne
    Already gave it all away to guild mates.
    I quit.
    I'll be spending all the time I was normally spending on ESO looking for a job and once I secure it, I'll be back on FFXIV.
    Enjoy ESO everyone.

    PEACE!!!!

    Way to have those priorities in order.

    @danielpatrickkeaneub17_ESO
    I've already been looking for a job. Now, I simply have more time to do so.
    Argonian forever
  • Genomic
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    Hmm, I'm getting a strong F2P vibe with this announcement.
  • nimander99
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    My thought: Yippie!
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
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    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
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    "MOOAARRR!!!" = Crown crates,
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    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • clayandaudrey_ESO
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    Lysette wrote: »
    Crafting bags will become useless in this battle leveled world. You can just wear your quest gear and be on par with a maxed level character. You will only need mats for end game gear and that will not require an unlimited bag to haul this stuff around. ESOplus will be a useless thing unless you just "want to support the game" by giving this bunch your hard earned(or i guess in some situations your parents hard earned) money.

    I foresee a move to bigger cash shop. I don't see this move as a way to garner more subscriptions but more as a move to put the game into what some call maintenance mode. I think you will still see smaller DLCs like the last we got but I would not expect any future content to be substantial.

    This is just a move to make the game more casual because development is becoming more casual.

    Nah, a lower level player will never be on par with a high level player due to these changes - they have still quite different skill points and access to gear and loot - if I go and harvest a node in the gold coast, I will get low level mats from those, while a high level player will get high level mats from this same node. If I open a chest, I get pieces which are my level, I will not have access to any high level gear in the very same chest. There is still a significant difference between high and low level players.

    you missed the point.
  • NewBlacksmurf
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    Hallothiel wrote: »
    Hmm.
    So I skip around and on my first there wasn't this option but now on alts, some haven't even completed the main quest but do DLC, some silver here and there and some gold here and there. It all makes sense to me and I haven't run into any issues other than out leveling content with over 400 CPs which is one reason I happy to hear about this announcement.
    Considering many people never complete each zone by level progression, I don't understand the concern of your question

    [/quote]

    Really? How many people don't complete the zones? I'm playing through 3 alts at the moment, one in each faction, and the people playing around me as I go through the questline seem to be at roughly the same level as me - and there are quite a few doing this as is always busy.

    It doesn't make sense if you did one quest in Auridon & then one in Reaper's March as it would be out of synch with the storyline of the AD, for example.

    And how does the combat levelling in all areas work? How will crafting work if areas are levelled? Can my master craftsman still go & collect lower level mats?

    And will quests be sychned if in a group? To whom? The leader? What if they make a choice you don't like?

    Lots of unknowns! [/quote]

    While there may be changes, you play and when you hit a certain level and notice a drop in exp....unless it's a skill line quest series...I move on.

    It makes sense to me to skip around as I play with different friends or ppl I meet online. The quest log and dialogue make perfect sense as its nothing but helping folks with their problems.

    The only quest lines that wouldn't make sense are the solo only and those have to be done in order but otherwise why limit yourself
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ravinsild
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    My very initial knee-jerk reaction just reading the title of the announcement was that they were filling out the rest of the map all at once in one giant content patch making ONE Tamriel....Finish the map plz <3
  • Whatzituyah
    Whatzituyah
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    I quit.
    I'll be spending all the time I was normally spending on ESO looking for a job and once I secure it, I'll be back on FFXIV.
    Enjoy ESO everyone.

    PEACE!!!!

    I have been thinking the same but willing to give this a chance. Sure it seems has a bunch of short sightedness along with it but I am not sure if willing to go back to FFXIV like you are. @Silver_Strider
  • Lysette
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    After reading Matt's message and reading some of the posts in this thread I think I finally have my thoughts together on this situation. I always thought it was silly that the PVE content was split into thirds, as a long time player who has recently taken an extremely extended "break" from the game I believe the devs hope by fusing the remaining player base this makes the game fell more alive. In the past, I could run a Vet Daily no problem just by standing at the undaunted alcove, today I can't get a group together due to everyone being a DPS (me included) and the fact that group finder just doesn't connect me to anyone for ungodly periods of time.

    The battle leveling system is beautiful for DLC. It means if I spend my money I don't have to wait to use this shiny new thing I bought. I don't necessarily believe the entire game should be battle leveled, especially now that we are finally removing vet ranks. The feeling of becoming stronger is why I played this game, and to be honest even with my tricked out end game gear I never felt that feeling of "yeah I'm a god now, nothing can touch me." If I can have auto power as a new player what's the point? Separation by level is a good thing.

    If I was just starting ESO One Tamriel would be awesome, but since I have no interest in replaying old content with anyone, I just can't see the big deal. This isn't really an E3 worthy announcement, it should have just been bullet points on some patch notes. I guess awkward silence has to be filled with something though.

    That is your opinion, granted - but to me this is actually very worth for a big announcement, because it is an even bigger step into the right direction - Matt Firor is on the right track to deliver that ESO experience, which it should have been from the very start. It took a while until they realized that, but better late than never - Tamriel with friends - now it will be more like that, without artificial barriers, which kept us from playing together - so I am pretty excited about these changes.
  • Lysette
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    Lysette wrote: »
    Crafting bags will become useless in this battle leveled world. You can just wear your quest gear and be on par with a maxed level character. You will only need mats for end game gear and that will not require an unlimited bag to haul this stuff around. ESOplus will be a useless thing unless you just "want to support the game" by giving this bunch your hard earned(or i guess in some situations your parents hard earned) money.

    I foresee a move to bigger cash shop. I don't see this move as a way to garner more subscriptions but more as a move to put the game into what some call maintenance mode. I think you will still see smaller DLCs like the last we got but I would not expect any future content to be substantial.

    This is just a move to make the game more casual because development is becoming more casual.

    Nah, a lower level player will never be on par with a high level player due to these changes - they have still quite different skill points and access to gear and loot - if I go and harvest a node in the gold coast, I will get low level mats from those, while a high level player will get high level mats from this same node. If I open a chest, I get pieces which are my level, I will not have access to any high level gear in the very same chest. There is still a significant difference between high and low level players.

    you missed the point.

    No, I did not miss the point, you are just making it from your perspective and are blind to others - for example "You will only need mats for end game gear" is pure nonsense seen from my perspective for example - I will most likely never need any of the end game gear, but most of the rest. Different perspective, to me the crafting bag is just awesome and will be useful in future as well.
  • Unlikely_Ghostbuster
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    Oh boy...

    Alright, it seams that the detractors are breaking down their objections like this:

    1. "We don't know how this will work, it will likely ruin the game." Well, no, we do -- like someone already said, roll a new lvl3 and take that character directly to Wrothgar -- that's how it'll work.

    2. "This makes leveling pointless." Well, no, it doesn't. You won't be able to go to the "newbie" areas and one-shot PvE monsters, anymore. If that was the only reason you had for progressing your character, then I'm a bit surprised by your narrow perspective on character progression. They're not giving you free attribute points, free skill points, or free skill trees fully morphed. You *still* have to do that, yourself, if you want to progress your character. As far as I know, this change will not impact PvP, only PvE -- what does your level relative to OTHER players matter if you're not talking about PvP? As far as PvE is concerned, how can you complain about earning more experience points than you would now, should you go back to finish incomplete content from earlier zones? It bothers me that I get 5 xp per kill when I stumble upon a missed quest. That will change. There will finally be experience point parity.

    3. "This breaks story-line continuity." Really? *REALLY?* It didn't bother you when Cadwell zapped you to the other Alliance zones in which you completed many quests by murdering your own countrymen by the dozens? It didn't bother you that there's an identical Harborage in three different locations? Many other people have acknowledged the fact that we shouldn't be able to use Wayshrines after we get our souls back. Why is a skeever in one zone 10x stronger/weaker than an identical skeever in another zone? How about the continuity error of fast-traveling from one zone to another, but the *same* NPC exists concurrently in both? There was NEVER any subjective continuity in ESO. ZOS is simply dropping the ridiculous pretenses à la Cadwell's Silver & Gold.

    4. "This is going to cause serious lag, just like in Cyrodiil." Are you sure? Isn't that an immense false-equivalence? As it stands, there is no PvP in the PvE zones, which means the number of possible battle targets is a fixed quantity, and the battle engagements are limited to player vs. monsters, not player vs. monsters OR players. That's what causes lag: hundreds of players in the same spot targeting each other all at once -- that's at least an order of magnitude more complex than processing PvE. If it's the population density you're worried about causing lag, consider the population density in PvE zones back in May 2014. Back then, the population was extremely dense. Players clustered around quest NPCs like they were watching Hendrix at Woodstock, but my FPS did not suffer. And why, exactly, do you assume they'll simply turn off 2/3s of their hardware and throw those machines into a closet? Has it not occurred to you that they can re-purpose that hardware to consolidate & optimize server-side processing BETTER than they have with three separate instances of *the same* content? They might even rededicate some hardware to alleviating the PvP lag. This will REDUCE complexity and REDUCE overhead. One instance is easier than juggling three distinct ones. They'll have more resources available to implement more stuff, like instanced PvP arenas and dueling, which won't be needlessly complicated by having to juggle three separate instances of the *same* content.

    5. "I didn't hear Matt F talk about the thing I wanted to hear him talk about." Ya, so, and, what? Personally, I was hoping for more details about Q3 DLC, but I got this instead. I wanted a preview of Player Housing and Vvardenfell details. I wanted to see a teaser for the Clockwork city. I was hoping against hope that maybe, just maybe, they would take Spell Crafting off the back-burner. The fact that I didn't get *precisely* what I wanted out of the E3 presentation has nothing to do with "Tamriel One."

    6. "The game is now pointless because I can skip around from zone to zone." Quests for the main story in all three alliances *WILL* continue to be linear and the random quests will continue to be random. Have you not noticed how a new quest-giver pops up once you've completed the main story quest for a zone, telling you to move on? Have you not contrasted this with the quest-giving NPCs who are sporadically placed everywhere for you to randomly encounter? The randomly encountered quests will *continue* to be randomly encountered and the linear story will *stay* linear.

    7. "No more privacy in empty zones in the Cadwell's Gold areas." If you want privacy, then why are you playing an MMO? More people around is a *good* thing in an MMO. Zones should not be ghost towns, especially when the public dungeon requires another player to stand on a button to start the group challenge, as the case is with a certain group challenge in one of the Dagerfall public dungeons. It's easier to get a pick-up-group. You'll be able to actually SEE your cross-alliance guild-mates and do content with them.

    Largely, all of these complaints are petty, short-sighted, and without merit. Seriously, people. Most of you are complaining simply for the sake of complaining and are NOT thinking this through. Merging the instances will make things better for players and easier for developers. Implementing the group-finder for dungeons, trials, and other group content won't need to fuss around with cross-instance porting to and from PvE zones because they'll all be the *same* instance. One Auridon. One Deshaan. One Rivenspire. One Wrothgar. One Hew's Bane. One Gold Coast. In fact, getting a pick-up group, completing group content, even world bosses will get *better* with more people around. Craglorn might be a VIABLE zone, again. This is a GOOD change. Stop being so petulant.
    Edited by Unlikely_Ghostbuster on June 13, 2016 11:16PM
  • Rev Rielle
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    My thoughts: this was one of the most requested, no, DEMANDED, features before and after launch. ZOS spent 2 years working on it to get it to where its paying customers wanted it.

    Now the first few pages are littered with comments about how stupid ZOS is.

    I £#€%ing hate the Internet.

    @danielpatrickkeaneub17_ESO
    Yes, my thoughts pretty much also. Damned if you do, damned if you don't.
    If you can be anything, be kind.
  • Rev Rielle
    Rev Rielle
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    Hallothiel wrote: »
    @MasterSpatula
    Nicely put. I'm not that much of an rpg player BUT I do like the idea of progression & levelling.

    I like playing through the stories/quests & having the tale unfold. How is it going to make any sense unless they redo the entire faction story lines? And at various points in each story line you end up fighting enemies from one of the other factions? Again how is this going to work?

    And whilst I understand how levelling works in Wrothgar & Hew's Bane etc again I do not understand how it is going to work in all the faction areas without it being a mess. It's quite fun to be able to back to Auridon as VR16 and just one hit things. I don't want it all to be VR16. (or cp or whatever system they think of next). How is this going to work with players who have already gone through it all? Nor do I want to be dropped down to a lower level for that area - I put time & effort into getting levelled up.

    If they were going to do this it should have been done from the start. Doing it now just does not make sense to me.

    I can't for the life of me understand this. You're not going to be questing in one alliance, then suddenly find you've stumbled your character into another alliance's area. This is especially true if you do indeed like the stories/lore/quest and how their tales unfold, because in that case you'll be paying more attention to them than most do.

    No one is forcing to you to quest/play any different if you don't want to. This is all about additional options that they're giving us. Nothing more.

    Just because you have the option to go everywhere at once does not mean you have to go there. If you want to play completely through one alliance and not through any of the others, that's entirely up to you and your right, or if you want to chop and change around you can do that too. We now have options; our hands are not being forcible held any more with regards to where we can and can't go to quest because of our character's level.
    If you can be anything, be kind.
  • Tabbycat
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    This upcoming change makes me extremely happy. I think it will help ESO feel more like a TES game.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • ZakuBeta
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    I actually like this. I like the exploring more than the quest content anyway. I do quests when I feel like doing them.

    "In general, higher level players will be the same “level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points."

    It sounds like the players will be leveled to the zone, so a level 50 CP 160 character will be like playing a level 3 CP160 character with lots of skills added in.

    As to gear, I really would like to be able to craft some gear with the lower level appearance in the higher values.
  • Jazbay_Grape
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    I have mixed feelings. I always liked the silver and gold zones because there weren't a lot of people running around. I'm also confused, because I kept reading about how this wasn't a traditional MMO and that they were catering, to a degree, to those who prefer a solo play style. I guess I'm just lost as to what, exactly, the overall direction is now.
  • KingYogi415
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    I think we should just get rid of pvp in this game entirely and make it a zone where only hugging is allowed.

    Just like we are doing to PVE.

    It will read "Safe Space" and you are awarded a juicebox and pillow when you enter!
    Edited by KingYogi415 on June 14, 2016 12:25AM
  • Talemire
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    @ZOS_MattFiror
    @ZOS_JessicaFolsom

    One Tamriel - A Step in the Right Direction for Both PvE AND PvP Camps?

    Is this even possible? Well... At first glance, I didn't think so. In fact, my original post on my guild's forums was quite against the idea of One Tamriel, until I took a step back and looked at the bigger picture. My first thought was "Blah blah blah, carebear this, carebear that, I miss the old times when there was a real open-world conflict," then I analyzed the changes presented and saw potential here.

    Here's my pitch:

    What ZoS could do is enable the faction-territory conflict (which was the initial plan that never made it to live), but give players a choice; a choice in which they cannot change so long as they have zoned into an enemy faction territory, to either be a part of the conflict or not. If you choose to take part, you are fair game, meaning you can be attacked by the enemy faction (both players and NPCs), but in turn can also impact the world by taking over cities and major landmarks. If you choose not to partake, you are flagged for PvE and can do nothing to hinder nor advance the conflict, playing the game just as ZoS plans for us to play it once the One Tamriel changes are implemented. The only time you can freely change whether or not you're flagged is when you are in your own faction territory since you are faced with the immediate choice of whether or not to help defend your faction's cities and landmarks . This alleviates the need for separate servers AND satisfies both PvE and PvP camps, WITH the full freedom of choice.

    This system just simply can't be abused. You either flag yourself upon entering enemy territory and enjoy the content, feeling free to smell the roses without fear of getting overrun, OR you don't and enjoy the faction conflict that constantly unfolds and changes before you. The major pitch here is choice. You can choose to make as much or as little of a personal/individual impact on Tamriel as you wish.

    So this is why I say One Tamriel IS a good thing - ZoS has already solved the PvE problem with this implementation. Now let's take this one step further and do something for us PvPers. Don't forget about us; there is a lot of potential here.
    Edited by Talemire on June 14, 2016 12:55AM
  • Whatzituyah
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    @Unlikely_Ghostbuster I think it would be a problem lore wise as in I am pretty sure that Aldemeri Dominion would not accept someone they know is in another alliance. You think they wouldn't know? Rumours get spread around like wild fire in Elder Scrolls. But of course how can I forget "Dragon break" I hate that its a lore error get out of jail free card.
    Edited by Whatzituyah on June 14, 2016 1:14AM
  • Osteos
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    Enodoc wrote: »
    Welcome to tamriel where a tree factions war is on, but dont worry you are a special snowflake that is free to go everywhere and never become a traitor of your alliance.
    That is indeed correct. This is spelled out to you during the end of the Main Quest. The three factions war is irrelevant, and the faction that you are a member of was entirely down to chance. It's reasonable to assume that ZOS might move this explanation of irrelevancy to the beginning of the story rather than the end, in order for that aspect of the story to still make sense throughout.

    I completely disagree that the faction war is irrelevant and that is is spelled out for you in the main quest. The faction war is very relevant but the 3 factions have to put aside their differences TEMPORARILY and fight a dangerous common enemy. Its not like after you get your soul back Ayrenn invites you to have tea with her. Once the main quest is over the temporary truce is over.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Unlikely_Ghostbuster
    Unlikely_Ghostbuster
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    @Unlikely_Ghostbuster I think it would be a problem lore wise as in I am pretty sure that Aldemeri Dominion would not accept someone they know is in another alliance. You think they wouldn't know? Rumours get spread around like wild fire in Elder Scrolls. But of course how can I forget "Dragon break" I hate that its a lore error get out of jail free card.

    The point I was trying to make in #3 was that it's futile nit-picking ESO for continuity, given the gaping plot holes and inconsistencies (of which I only named a few) that are rife in this game. So please, don't be that guy. Lore and continuity errors are small, infrequent, and eclipsed by the realities of this particular MMORPG. Two words: repeatable content. How many millions of people have personally defeated Molag Bal in the last two years? I've done it -- four times, now. I've also rescued Merrick a bunch, but I'll be darned if he's not abducted again every single time I roll an alt (he's like Daphne on Scooby Doo). So unless Groundhog Day is part of the official Elder Scrolls canon, all debates over lore & continuity are moot.

    I'm sure there are lots of forum threads about lore and continuity errors. There's probably even one dedicated to the fact that food & drink are everywhere, but there isn't a single lavatory to be found. There's also only ONE female giant in the whole world -- is she like Smurfette? I also can't recall encountering any children in this game -- did the Daedra eat them all? Why are we squabbling over the Ruby Throne when all the kids are missing? These are all ODD and wildly inconsistent -- yes, agreed, the ESO story is a house of cards in a tornado. I just don't think such oddities are a sound objection to make against "Tamriel One" being implemented.

    Really and truly, I think most folks just want the game to be fun and playable. I have no "data" to support this, but I strongly suspect more people would simply like to find a group more than they'd like the game's quests, dialogue options, story, NPCs, and progression overhauled for the sake of consistency (plot, lore, or LOGIC). Indeed, I am aware the High Elves are pretentious xenophobes, but this fact did not stop me from completing their quest line as a Dark Elf, then an Argonian, then an Imperial, now a Khajit, and being hailed as their *one* hero and savior -- all four times. No kidding, I was just thankful the quests weren't bugged!

    Nowadays, what halts my game is trying to find people for a dungeon with a broken group-finder tool in an abandoned zone, not the cultural shortcomings of the High Elves. That's why I think merging the instances is GOOD for the game, even if it adds a few more drops in the huge ESO barrel labeled "Plot & Lore Irregularities."
    Edited by Unlikely_Ghostbuster on June 14, 2016 9:08AM
  • Hallothiel
    Hallothiel
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    @Unlikely_Ghostbuster

    Not everyone wants to find a group & do whatever. There are those who play this game because they enjoy the quests & the story & the progression - they don't want rush through just to get to max level in 5 hours.

    And this change makes story / quests pointless.

    As I have said elsewhere why not just make everyone level 50 with access to the same gear etc. No need for crafting! No nasty levelling issues! No need for any story or inconvenient quests! Can all just run around doing dungeons etc over & over again without worrying that we may come up against something hard. We all win. /sarcasm. :D
    Edited by Hallothiel on June 14, 2016 11:31AM
  • EsoRecon
    EsoRecon
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    WHERE is my pvp content?
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Kas
    Kas
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    incredibly disappointing. i really hope it will be combined with areas or something similar that will cater to those that have already played thousands of hours. I don't see who anyone who grinded multiple twinks through gold quests (e.g. because multiple DSA weeklies were nice at a time and you better had gold access or even done it for efficient grining at that time) and now levels twinks in a day would give a *** about this.

    it's incredibly useless for old players and really caters towards new players that are expected to buy the game, one or two mounts, and then leave for the next. I guess that's already what's happening with the CP cap frozen at 501. I can see how this might work out financially, but of course, I am very frustrated as a player and personally I think ZOS might underestimate the impact of negative viral marketing.

    I will certainly stop advising friends to try out ESO

    The change is not "bad", however, it sounds like it's quite a bit ofwork and it basically does not even affect the players i know. Got my chars leveled (incl undaunted) and equipped. All this changes for me is the CP number next to the handful of 2-hit-mobs that I enounter on my way to a crafting station. Oh, and there may be three times as many players there with different alliance icons.

    This update may be another step towards a game truly enjoyable for new players but it is like no update at all for any long-term player
    Edited by Kas on June 14, 2016 10:19AM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Magenpie
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    Hallothiel wrote: »
    @Unlikely_Ghostbuster

    Not everyone wants to find a group & do whatever. There are those who play this game because they enjoy the quests & the story & the progression - they don't want rush through just to get to max level in 5 hours.

    And this change makes story / quests pointless.

    As I have said elsewhere why not just make everyone level 50 with access to the same gear etc. No need for crafting! No nasty levelling issues! No need for any story or inconvenient quests! Can all just run around doing dungeons etc over & over again without worrying that we may come up against something hard. We all win.

    Hey there @Hallothiel :)

    I don't feel this way at all. I'm definitely an RP/PvE/Explorer kind of player. I have no interest in end game or PvP or getting the best gear.

    I feel OT will open up the game to me, in a very lore friendly way too. I can take whatever quests I like, to suit whatever character I'm playing at the time, yet I will still be able to advance my characters skills if I leave some things out. I can go to whatever zones I want to, again, to suit my character's story. I don't think it makes quests pointless, rather it can make them much more relevant to whoever I'm playing at the time.

    As I see it, my characters will gain better gear and money through payment, treasure hunting or because they can gradually afford better materials to craft, rather than this rather strange miraculous thing where somehow, the fates happily provide me with better armour. Obviously, realism is very subjective in games, but to me, this seems a more honest way of getting improved items.

    Most importantly for me, I don't HAVE to be this special snow-flake, in a world of special snow-flakes. Now, you can reasonably say I can use RP to forget that, but I prefer the idea that my fellow players are running about telling their own stories too, not just the one The Game is making us follow.

    We still get to progress and get better skills, it's just that the obvious numbers are less important now. And really, apart from in PvP, what's wrong with everyone 'winning' to a certain extent? There are other ways of showing off the stripes you've earned in the game aside from level numbers. I hope more of those things will be added.

    Hope that makes sense. :)

    P.S. - with regard to alliances/factions - I think it's much more interesting and er...realistic...to acknowledge that people change their views, alliances or don't even have any, during war. It's a vague grey complicated thing a lot of the time.
    Edited by Magenpie on June 14, 2016 10:25AM
  • Enodoc
    Enodoc
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    Enodoc wrote: »
    Welcome to tamriel where a tree factions war is on, but dont worry you are a special snowflake that is free to go everywhere and never become a traitor of your alliance.
    That is indeed correct. This is spelled out to you during the end of the Main Quest. The three factions war is irrelevant, and the faction that you are a member of was entirely down to chance. It's reasonable to assume that ZOS might move this explanation of irrelevancy to the beginning of the story rather than the end, in order for that aspect of the story to still make sense throughout.
    I completely disagree that the faction war is irrelevant and that is is spelled out for you in the main quest. The faction war is very relevant but the 3 factions have to put aside their differences TEMPORARILY and fight a dangerous common enemy. Its not like after you get your soul back Ayrenn invites you to have tea with her. Once the main quest is over the temporary truce is over.
    Yeah sure, the faction war is still relevant to the factions, but it's not relevant to you. The faction that you are a member of was entirely down to chance; if you had landed on a different beach, you would be the champion of a different faction.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Brrrofski
    Brrrofski
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    Are all alliances in the same instance.

    Like, what happens to DLC zones? Triple the population?
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