Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

ESO - One Tamriel (what are your thoughts?)

  • camilla_noctis
    camilla_noctis
    ✭✭✭
    Volkodav wrote: »
    Pretty disappointing at first look, but I won't be sure until I hear more. With no level restrictions, it is kind of hard to find a point.
    Vâo wrote: »
    Disappointed, nothing about the next dlc.
    Why do they constantly fix what is not broken.

    So disappointing...

    Ya know,everyone has been asking a long time for all that has been said by Matt above.
    People whine that they dont listen,well,..
    Finally they listen to what people have been wanting and all you guys can do is be disappointed.
    Give me the reasons for your disappointment in what they are going to give us,please.
    I cant see a single reason for disappointment,really.
    What exactly that has been said by Matt are you disappointed in?

    "Everyone"

    Hmm, I missed where you polled every single person's opinion, cause you must have missed me.
    I'm not everyone, I wasn't asking for this feature, though perhaps it would have been more useful when the game was new. I was asking for more content.



    I don't fully understand why anybody would be upset about this. They used the large stage to announce a change to the game in hopes of bringing more players into the game. If you want a healthy game, you need players, and frankly I'm sure ESO is losing more players to games like fallout 4 and the likes then they are gaining.

    They need to gain new players to be able to afford to keep the game running and have the staff continue to fix the crap that's broken and create new DLC. Every single player should be excited by this news, and if you don't like it and think it won't help, please leave. The community has enough negativity in it, you probably aren't helping, especially if you think ZOS trying to add new players is bad for the game.

    MMOs actually survive by retaining players. There's nothing about the new feature that keeps players who have already played through all those areas and content, who have already leveled, perhaps multiple alts even, who just want SOMETHING new.

    @camilla_noctis
    Maybe this doesn't keep you around because it does keep me.
    I don't enjoy having to do 100's of quests which become more and more meaningless each time I play on an alt. Changing it so the quests and adventures are always at level anywhere "keeps" me interested.

    Maybe this game is changing and won't be to your liking is all

    I don't play alts, that's not something everyone does. Then there's my partner, who has an alt of each class at max level. Still doesn't change anything for her either.
  • bunnytrix
    bunnytrix
    ✭✭✭✭
    bunnytrix wrote: »
    Is that it ? So under-whelmed.

    Big Announcement! We're changing our name again, this time to One Tamriel ! We will battle level everywhere! Now, instead of waiting for new content, your 675 cp AD character can go to Eastmarch and do the same quests again with your level 5 friend for 35 gold and a green deconstructable item!

    Big announcement! 7 Million people in 2.5 years have made an account with us!

    Big Announcement! We launched a new DLC 2 weeks ago! Finish it's main story in 3 hours ! Get quests to go to random places and kill 3 innocent people for 300 gold! Then get another one to do the same! Then go to 1 of 3 possible locations to do a buggy heist sacrament for another 300 gold and a green deconstructable item ! Do Sanctum Ophidia again! But with some monsters in there with a bit more health! And some parts a little buggier than they used to be!


    By the way nothing new coming anytime soon.

    @bunnytrix
    Guess you missed Matt F at the post interview say "there are more announcements coming!"

    Of course there will be. :) But when ?
    This was their place for the upcoming big announcements and as there was nothing about any new content, I wont be holding my breath. The 3 developers left and the 37 unpaid interns on work experience will all be working flat out on One Tamriel and whatever is coming to the crown store.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
    ✭✭✭✭✭
    ✭✭
    bunnytrix wrote: »
    bunnytrix wrote: »
    Is that it ? So under-whelmed.

    Big Announcement! We're changing our name again, this time to One Tamriel ! We will battle level everywhere! Now, instead of waiting for new content, your 675 cp AD character can go to Eastmarch and do the same quests again with your level 5 friend for 35 gold and a green deconstructable item!

    Big announcement! 7 Million people in 2.5 years have made an account with us!

    Big Announcement! We launched a new DLC 2 weeks ago! Finish it's main story in 3 hours ! Get quests to go to random places and kill 3 innocent people for 300 gold! Then get another one to do the same! Then go to 1 of 3 possible locations to do a buggy heist sacrament for another 300 gold and a green deconstructable item ! Do Sanctum Ophidia again! But with some monsters in there with a bit more health! And some parts a little buggier than they used to be!


    By the way nothing new coming anytime soon.

    @bunnytrix
    Guess you missed Matt F at the post interview say "there are more announcements coming!"

    Of course there will be. :) But when ?
    This was their place for the upcoming big announcements and as there was nothing about any new content, I wont be holding my breath. The 3 developers left and the 37 unpaid interns on work experience will all be working flat out on One Tamriel and whatever is coming to the crown store.

    Be patient and wait until Quakecon.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Volkodav wrote: »
    Pretty disappointing at first look, but I won't be sure until I hear more. With no level restrictions, it is kind of hard to find a point.
    Vâo wrote: »
    Disappointed, nothing about the next dlc.
    Why do they constantly fix what is not broken.

    So disappointing...

    Ya know,everyone has been asking a long time for all that has been said by Matt above.
    People whine that they dont listen,well,..
    Finally they listen to what people have been wanting and all you guys can do is be disappointed.
    Give me the reasons for your disappointment in what they are going to give us,please.
    I cant see a single reason for disappointment,really.
    What exactly that has been said by Matt are you disappointed in?

    "Everyone"

    Hmm, I missed where you polled every single person's opinion, cause you must have missed me.
    I'm not everyone, I wasn't asking for this feature, though perhaps it would have been more useful when the game was new. I was asking for more content.



    I don't fully understand why anybody would be upset about this. They used the large stage to announce a change to the game in hopes of bringing more players into the game. If you want a healthy game, you need players, and frankly I'm sure ESO is losing more players to games like fallout 4 and the likes then they are gaining.

    They need to gain new players to be able to afford to keep the game running and have the staff continue to fix the crap that's broken and create new DLC. Every single player should be excited by this news, and if you don't like it and think it won't help, please leave. The community has enough negativity in it, you probably aren't helping, especially if you think ZOS trying to add new players is bad for the game.

    MMOs actually survive by retaining players. There's nothing about the new feature that keeps players who have already played through all those areas and content, who have already leveled, perhaps multiple alts even, who just want SOMETHING new.

    @camilla_noctis
    Maybe this doesn't keep you around because it does keep me.
    I don't enjoy having to do 100's of quests which become more and more meaningless each time I play on an alt. Changing it so the quests and adventures are always at level anywhere "keeps" me interested.

    Maybe this game is changing and won't be to your liking is all

    I don't play alts, that's not something everyone does. Then there's my partner, who has an alt of each class at max level. Still doesn't change anything for her either.

    @camilla_noctis
    So you all always play alone?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • JoshenReborn
    JoshenReborn
    ✭✭✭
    After reading Matt's message and reading some of the posts in this thread I think I finally have my thoughts together on this situation. I always thought it was silly that the PVE content was split into thirds, as a long time player who has recently taken an extremely extended "break" from the game I believe the devs hope by fusing the remaining player base this makes the game fell more alive. In the past, I could run a Vet Daily no problem just by standing at the undaunted alcove, today I can't get a group together due to everyone being a DPS (me included) and the fact that group finder just doesn't connect me to anyone for ungodly periods of time.

    The battle leveling system is beautiful for DLC. It means if I spend my money I don't have to wait to use this shiny new thing I bought. I don't necessarily believe the entire game should be battle leveled, especially now that we are finally removing vet ranks. The feeling of becoming stronger is why I played this game, and to be honest even with my tricked out end game gear I never felt that feeling of "yeah I'm a god now, nothing can touch me." If I can have auto power as a new player what's the point? Separation by level is a good thing.

    If I was just starting ESO One Tamriel would be awesome, but since I have no interest in replaying old content with anyone, I just can't see the big deal. This isn't really an E3 worthy announcement, it should have just been bullet points on some patch notes. I guess awkward silence has to be filled with something though.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    bunnytrix wrote: »
    bunnytrix wrote: »
    Is that it ? So under-whelmed.

    Big Announcement! We're changing our name again, this time to One Tamriel ! We will battle level everywhere! Now, instead of waiting for new content, your 675 cp AD character can go to Eastmarch and do the same quests again with your level 5 friend for 35 gold and a green deconstructable item!

    Big announcement! 7 Million people in 2.5 years have made an account with us!

    Big Announcement! We launched a new DLC 2 weeks ago! Finish it's main story in 3 hours ! Get quests to go to random places and kill 3 innocent people for 300 gold! Then get another one to do the same! Then go to 1 of 3 possible locations to do a buggy heist sacrament for another 300 gold and a green deconstructable item ! Do Sanctum Ophidia again! But with some monsters in there with a bit more health! And some parts a little buggier than they used to be!


    By the way nothing new coming anytime soon.

    @bunnytrix
    Guess you missed Matt F at the post interview say "there are more announcements coming!"

    Of course there will be. :) But when ?
    This was their place for the upcoming big announcements and as there was nothing about any new content, I wont be holding my breath. The 3 developers left and the 37 unpaid interns on work experience will all be working flat out on One Tamriel and whatever is coming to the crown store.
    @bunnytrix

    This week...
    Did you watch the show?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • camilla_noctis
    camilla_noctis
    ✭✭✭
    Volkodav wrote: »
    Pretty disappointing at first look, but I won't be sure until I hear more. With no level restrictions, it is kind of hard to find a point.
    Vâo wrote: »
    Disappointed, nothing about the next dlc.
    Why do they constantly fix what is not broken.

    So disappointing...

    Ya know,everyone has been asking a long time for all that has been said by Matt above.
    People whine that they dont listen,well,..
    Finally they listen to what people have been wanting and all you guys can do is be disappointed.
    Give me the reasons for your disappointment in what they are going to give us,please.
    I cant see a single reason for disappointment,really.
    What exactly that has been said by Matt are you disappointed in?

    "Everyone"

    Hmm, I missed where you polled every single person's opinion, cause you must have missed me.
    I'm not everyone, I wasn't asking for this feature, though perhaps it would have been more useful when the game was new. I was asking for more content.



    I don't fully understand why anybody would be upset about this. They used the large stage to announce a change to the game in hopes of bringing more players into the game. If you want a healthy game, you need players, and frankly I'm sure ESO is losing more players to games like fallout 4 and the likes then they are gaining.

    They need to gain new players to be able to afford to keep the game running and have the staff continue to fix the crap that's broken and create new DLC. Every single player should be excited by this news, and if you don't like it and think it won't help, please leave. The community has enough negativity in it, you probably aren't helping, especially if you think ZOS trying to add new players is bad for the game.

    MMOs actually survive by retaining players. There's nothing about the new feature that keeps players who have already played through all those areas and content, who have already leveled, perhaps multiple alts even, who just want SOMETHING new.

    @camilla_noctis
    Maybe this doesn't keep you around because it does keep me.
    I don't enjoy having to do 100's of quests which become more and more meaningless each time I play on an alt. Changing it so the quests and adventures are always at level anywhere "keeps" me interested.

    Maybe this game is changing and won't be to your liking is all

    I don't play alts, that's not something everyone does. Then there's my partner, who has an alt of each class at max level. Still doesn't change anything for her either.

    @camilla_noctis
    So you all always play alone?

    No, everyone I do something with in the game is either: guildies who each has at least one max character, or PUGS/strangers for dungeons, which there isn't a shortage of to find. Maybe a guildie might now be able to run with a different character/class. But if there's nothing new to keep me coming back and subscribing, then we get a reversed situation.

    It just seems like the "newbie/altoholic feature", which may greatly benefit certain particular cases, but big announcements and updates should have something for everyone ideally.
    Edited by camilla_noctis on June 13, 2016 2:55PM
  • ContraTempo
    ContraTempo
    ✭✭✭✭
    I don't understand what this all means. Does it mean that players from all alliances are now all commingled at the same time in all zones? Will champ points still be around? How does this affect progression, gear, etc?

    When I was first starting I thought we did see higher level players from other alliances running around in in our alliance zone. Then they separated us. But I was too new at that time to really grasp it all so I could be mistaken.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Volkodav wrote: »
    Pretty disappointing at first look, but I won't be sure until I hear more. With no level restrictions, it is kind of hard to find a point.
    Vâo wrote: »
    Disappointed, nothing about the next dlc.
    Why do they constantly fix what is not broken.

    So disappointing...

    Ya know,everyone has been asking a long time for all that has been said by Matt above.
    People whine that they dont listen,well,..
    Finally they listen to what people have been wanting and all you guys can do is be disappointed.
    Give me the reasons for your disappointment in what they are going to give us,please.
    I cant see a single reason for disappointment,really.
    What exactly that has been said by Matt are you disappointed in?

    "Everyone"

    Hmm, I missed where you polled every single person's opinion, cause you must have missed me.
    I'm not everyone, I wasn't asking for this feature, though perhaps it would have been more useful when the game was new. I was asking for more content.
    Well,I can see that if you didnt ask for it,it shouldnt happen then,right?
    Also,I can see you are unable to take the word as a generalization.
    Although to be fair,I too have taken exception with that word when used to indicate all players.Perhaps I should have said this:
    "Most people have been asking for a long time all that has been said by Matt above".
    Would that set easier with you?
    As to your need for new content,you just got more content with a brand new DLC.
    There are a ton of us who will look forward to having the zones opened up for travel,and the mixing of friends in other factions.Plus the ability to do different quests, in those other places.
    Having said that,I do wonder about why factions now will like eachother instead of having that bit of animosity that is a part of our game and forums.
    Edited by Volkodav on June 13, 2016 3:16PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Volkodav wrote: »
    Pretty disappointing at first look, but I won't be sure until I hear more. With no level restrictions, it is kind of hard to find a point.
    Vâo wrote: »
    Disappointed, nothing about the next dlc.
    Why do they constantly fix what is not broken.

    So disappointing...

    Ya know,everyone has been asking a long time for all that has been said by Matt above.
    People whine that they dont listen,well,..
    Finally they listen to what people have been wanting and all you guys can do is be disappointed.
    Give me the reasons for your disappointment in what they are going to give us,please.
    I cant see a single reason for disappointment,really.
    What exactly that has been said by Matt are you disappointed in?

    "Everyone"

    Hmm, I missed where you polled every single person's opinion, cause you must have missed me.
    I'm not everyone, I wasn't asking for this feature, though perhaps it would have been more useful when the game was new. I was asking for more content.



    I don't fully understand why anybody would be upset about this. They used the large stage to announce a change to the game in hopes of bringing more players into the game. If you want a healthy game, you need players, and frankly I'm sure ESO is losing more players to games like fallout 4 and the likes then they are gaining.

    They need to gain new players to be able to afford to keep the game running and have the staff continue to fix the crap that's broken and create new DLC. Every single player should be excited by this news, and if you don't like it and think it won't help, please leave. The community has enough negativity in it, you probably aren't helping, especially if you think ZOS trying to add new players is bad for the game.

    MMOs actually survive by retaining players. There's nothing about the new feature that keeps players who have already played through all those areas and content, who have already leveled, perhaps multiple alts even, who just want SOMETHING new.

    @camilla_noctis
    Maybe this doesn't keep you around because it does keep me.
    I don't enjoy having to do 100's of quests which become more and more meaningless each time I play on an alt. Changing it so the quests and adventures are always at level anywhere "keeps" me interested.

    Maybe this game is changing and won't be to your liking is all

    I don't play alts, that's not something everyone does. Then there's my partner, who has an alt of each class at max level. Still doesn't change anything for her either.

    @camilla_noctis
    So you all always play alone?

    No, everyone I do something with in the game is either: guildies who each has at least one max character, or PUGS/strangers for dungeons, which there isn't a shortage of to find. Maybe a guildie might now be able to run with a different character/class. But if there's nothing new to keep me coming back and subscribing, then we get a reversed situation.

    It just seems like the "newbie/altoholic feature", which may greatly benefit certain particular cases, but big announcements and updates should have something for everyone ideally.
    @camilla_noctis

    You're looking at this all wrong.

    If you play with others IT BENEFITS YOU specifically.

    Me guessing but this seems to apply to all PvE so dungeons, quests, trials, etc.
    this is a good thing and the faction block is also removed.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    This is amazing news. I can jump in any zone as an experienced player and help a fellow player who may be not that experienced. I'm so happy i have not completed all the quests on my main character, now i can save content for Tamriel One and go back!
    This.

    One of the many reasons my wife and I were excited to hear the news of One Tamriel this weekend. :)

    One of the other reason being that the "Vet Ranked" areas might not seem so lonely. I go to certain places in the Dominion or Covenant with my Pact character, and it seems lonely because the rest of the Vet players have moved on to other areas.

    With the One Tamriel, you'll have my Pact character mingling with regular leveled characters, the separation will be gone, thus having all of the populations/levels in the same area at the same time. We will actually be able to see the healthy population of the game.

    Edited by Uriel_Nocturne on June 13, 2016 3:05PM

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • camilla_noctis
    camilla_noctis
    ✭✭✭
    Volkodav wrote: »
    Volkodav wrote: »
    Pretty disappointing at first look, but I won't be sure until I hear more. With no level restrictions, it is kind of hard to find a point.
    Vâo wrote: »
    Disappointed, nothing about the next dlc.
    Why do they constantly fix what is not broken.

    So disappointing...

    Ya know,everyone has been asking a long time for all that has been said by Matt above.
    People whine that they dont listen,well,..
    Finally they listen to what people have been wanting and all you guys can do is be disappointed.
    Give me the reasons for your disappointment in what they are going to give us,please.
    I cant see a single reason for disappointment,really.
    What exactly that has been said by Matt are you disappointed in?

    "Everyone"

    Hmm, I missed where you polled every single person's opinion, cause you must have missed me.
    I'm not everyone, I wasn't asking for this feature, though perhaps it would have been more useful when the game was new. I was asking for more content.
    ..
    As to your need for new content,you just got more content with a brand new DLC.
    ..s.

    And many have expressed how the DLC's haven't been sufficient. The main story can be done in a few days. I didn't try to rush it, I simply did it when I had time and because it was fun. I leisurely did the other zone quests thereafter, and now it's already over. Now what? I guess I wait for motifs to be added to rewards. So yeah, there was a DLC, it was too short. :( Wish that was addressed as well. I'm not saying this feature shouldn't be implemented. I'm saying there are other issues, related to content, that many would prefer to address.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
    ✭✭✭✭
    @NewBlacksmurf just a little different perspective from someone who was also here at pc launch. I always saw the silver then gold forced order as a problem. As in after I ding 50 let me go anywhere... but this didnt need to encompass battle leveling. So for example at launch I could have brought a vr1 to a vr8 zone without the need to complete Caldwells chain, and truthfully, I'd prefer the power difference and not being scaled.

    When the complaints were the highest about this way back when I dont remember people asking for all zones to be battle leveled but just accessible after the main questline.

    Although if this change turns back the clock closer to the difficulty of the original vr zones then I'd certainly resubscribe and reinstall.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I quit.
    I'll be spending all the time I was normally spending on ESO looking for a job and once I secure it, I'll be back on FFXIV.
    Enjoy ESO everyone.

    PEACE!!!!
    Argonian forever
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    I quit.
    I'll be spending all the time I was normally spending on ESO looking for a job and once I secure it, I'll be back on FFXIV.
    Enjoy ESO everyone.

    PEACE!!!!
    @Silver_Strider I can haz all Ur sTuFFz??? :D

    Edited by Uriel_Nocturne on June 13, 2016 3:20PM

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Volkodav wrote: »
    Volkodav wrote: »
    Pretty disappointing at first look, but I won't be sure until I hear more. With no level restrictions, it is kind of hard to find a point.
    Vâo wrote: »
    Disappointed, nothing about the next dlc.
    Why do they constantly fix what is not broken.

    So disappointing...

    Ya know,everyone has been asking a long time for all that has been said by Matt above.
    People whine that they dont listen,well,..
    Finally they listen to what people have been wanting and all you guys can do is be disappointed.
    Give me the reasons for your disappointment in what they are going to give us,please.
    I cant see a single reason for disappointment,really.
    What exactly that has been said by Matt are you disappointed in?

    "Everyone"

    Hmm, I missed where you polled every single person's opinion, cause you must have missed me.
    I'm not everyone, I wasn't asking for this feature, though perhaps it would have been more useful when the game was new. I was asking for more content.
    ..
    As to your need for new content,you just got more content with a brand new DLC.
    ..s.

    And many have expressed how the DLC's haven't been sufficient. The main story can be done in a few days. I didn't try to rush it, I simply did it when I had time and because it was fun. I leisurely did the other zone quests thereafter, and now it's already over. Now what? I guess I wait for motifs to be added to rewards. So yeah, there was a DLC, it was too short. :( Wish that was addressed as well. I'm not saying this feature shouldn't be implemented. I'm saying there are other issues, related to content, that many would prefer to address.

    I'm with you in that the new DLC is way too short.I was having a lot of fun,but then it suddenly stopped.Now all I am offered are repeatable quests.
    It really was a fun run for a while though,wasnt it.
    Edited by Volkodav on June 13, 2016 3:48PM
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    @ZOS_JessicaFolsom
    Here's an idea:

    If the zones are going to be easier to access, can we adjust the world bosses/public dungeons/pledges/anchors to be harder or require unique mechanics to promote group play?

    Orsinium excelled in this via the world bosses, but also provided public dungeons that were too easy. At launch these areas were hard and requiring that you loosely group up to help beat them. For pledges, their difficulty required better group synergy but it made pve fun and interesting because you could not rely on the Champion system like we do today.

    In short:. I want new players to get that same feeling I had at launch. You already have a beautiful world, it just needs that extra sense of danger that makes elder scrolls such an amazing franchise.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ContraTempo
    ContraTempo
    ✭✭✭✭
    I like the change IF the issues can be worked out. Those include:
    • Possible increased lag in high pop areas
    • Harder to complete quests due to increased competition
    • Grinds are already likely to be interrupted in non-vet zones. That will increase.
    • More competition for all nodes could make farming a nightmare
    • Only having 1/3 as many guild traders Edit: not an issue. I just checked and there are not separate traders in Silver/Gold zones.
    My other concern is about collecting resources in battle leveled zones. Currently we get 50% to match our level and 50% to match our skill level. So if we want lower level metals, leathers, cloths, or runes we have to go farm in a non-scaled zone of that level. So if my master crafter is making armor and weapons to give or sell to a level 5 character, she can always get plenty of iron, rawhide and jute in Auridon. BUT if the whole world is battle leveled, where does she get these mats? Will there be no way for her to gather her own low level mats? Crafters don't just craft for themselves.

    I don't know the solution to these issues but I hope they can fix them before One Tamriel goes live. You can bet I'll be testing the hell out of this on PTS.
    Edited by ContraTempo on June 14, 2016 1:56AM
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • socivL
    socivL
    ✭✭✭
    i love this idea - it sounds great.
    do the right thing!
    2 templars - 1 cup
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is still like spending two years writing a book, handing it to your editor, and getting a note back that while nothing's really changed, instead of the war epic you sent her, it's going to be repackaged as a romantic comedy because people like romantic comedies and thus the book will be more profitable.

    And you're like, well what about all the really unromantic scenes where lots of people die?
    And she replies, nobody's going to read long enough to see the inconsistencies in theme. I just want the book to sell. And if people don't like it as a romantic comedy, they'll just call it a war epic.
    And you're like, but it already is.
    And she's like, but not to everyone.
    signing off
  • tyran404_ESO
    tyran404_ESO
    ✭✭✭
    Great change that roleplayers and friends alike have been wanting since launch. Factions should be limited to PvP only, the ability to play with all my friends coming to game or finally being able to do stuff with my other faction friends without having to power level yet another alt clone of my main. Very Good move on ZoS's part, I'm sure DLC stuff will be coming with this as well. Its shocking how alot of folks seem to be upset about this change... but then again no I am not. If people can find a way to be outraged they will decide to be.

    So if anything ZoS you got my approval and the approval of my new player friends and fellow rpers!
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
    DAMN THIS COMMENT IS FANCY!
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    My thoughts on One Tamriel? It *could* open a path to/encourage improvement and expansion of the base game such as adding repeatable quests in old zones (more on that and why it would be good business for ZOS can be found here). Or it could be poorly implemented, confusing, and irrelevant. No way to know at the moment which direction this thing will go.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    I quit.
    I'll be spending all the time I was normally spending on ESO looking for a job and once I secure it, I'll be back on FFXIV.
    Enjoy ESO everyone.

    PEACE!!!!

    Way to have those priorities in order.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Acrolas wrote: »
    This is still like spending two years writing a book, handing it to your editor, and getting a note back that while nothing's really changed, instead of the war epic you sent her, it's going to be repackaged as a romantic comedy because people like romantic comedies and thus the book will be more profitable.

    And you're like, well what about all the really unromantic scenes where lots of people die?
    And she replies, nobody's going to read long enough to see the inconsistencies in theme. I just want the book to sell. And if people don't like it as a romantic comedy, they'll just call it a war epic.
    And you're like, but it already is.
    And she's like, but not to everyone.

    Huh?
    The anology is kinda lost on me.
    Can you expound for me?
    (not being snarky,just wondering what I am missing)
  • Galbrant
    Galbrant
    ✭✭
    I'll be honest I hated the level scaling in Oblivion, In Skyrim it wasn't as bad, except when quests NPCs gets murder without your involvement. I'll give this battle level thing a chance but I am already bias against it. I rather they make it scale to the party leaders level.
  • Titansteele
    Titansteele
    ✭✭✭✭✭
    ZOS have mentioned "business intelligence" more than once over the years that I have been following this game. It has used to justify quite a few things in the past.

    The problem with "big data" is that age old question ..... at which point does data become information? In other words how is the data turned into something useful. Example? Oh go on then ........

    Not everything in this example is fact, it was my interpretation of statements made and I am not claiming any of it is actual fact.
    So WGT got nerfed, big data played a part in that call being made. Big data said that X amount of people did not not finish the runs they started. Someone at ZOS made a target that said we want Y% of runs completed and because it currently is below that value it needs to be belted ..... hard ........... with thy stick of nerfydom.

    So Big data provided fact, it says out of X runs Y fail to finish. What it does not say is why? Was it too hard? Was it too long? Was it not fun? Was the players dinner ready? Was the player offered sex and that was a much more attractive offer than "get out the red stupid" comments from guild mates?

    How is this relevant?

    I have a feeling big data drove this change and I am not sure if the data has been successfully turned into information to enable sensible decisions on this one. For me, the jury is out and time will tell.
    I do not envy this job at ZoS, where I think I would do a fantastic job at it I know it is not an easy one. I truely hope you made the right one Matt.

    @Titansteele
    I think you're going off on a tangent because the data in your comment could be based on group who had X amount of wipes or deaths before the group broke up rather than the example you made.

    While I often do not agree with ZOS and their decisions or how they implement good decisions, I don't perceive they are dumb. Your comment suggests they don't know how to use data intelligently. I disagree there...I think their lack of playing the game with us on live servers as regular ppl, have negative impacts in their decision making.

    Some do play tho and this can hurt more than it helps. Playing is just a way for me to tell my perspective but in the end, it's not due to stupidity or using data wrong. It seems to often boil down to devs wanting the game to work and be played like X....but players not following that path and causing the devs design to often be flawed.

    @NewBlacksmurf

    You have highlighted my point perfectly Mr Smurf. I started on a deliberate tangent and brought it back to my point, a point which you have confirmed for me.

    I am in no way calling ZOS, or anyone that works there dumb. I have a great deal of experience with Business Intelligence and Big Data that it rests upon and I have seen many silly choices made by very intelligent people based upon the power of data. In short my point is thus :- The data does not always show the full picture, as you and I have both said in different ways there is a multitude of reasons why WGT may have gone unfinished many times. We wont get the right answer or the real truth without polling all people who quit it and ask why and even that is flawed, people wont answer it or give fake/funny/stupid answers.

    My post was about pointing out that I hope that the data is used wisely, it is a scalpel and not a sledge hammer and many organizations have learned that the hard way. I hope ZOS isn't one of them.
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • Pendrillion
    Pendrillion
    ✭✭✭✭
    I don't fully understand why anybody would be upset about this. They used the large stage to announce a change to the game in hopes of bringing more players into the game. If you want a healthy game, you need players, and frankly I'm sure ESO is losing more players to games like fallout 4 and the likes then they are gaining.

    They need to gain new players to be able to afford to keep the game running and have the staff continue to fix the crap that's broken and create new DLC. Every single player should be excited by this news, and if you don't like it and think it won't help, please leave. The community has enough negativity in it, you probably aren't helping, especially if you think ZOS trying to add new players is bad for the game.

    The lack of concrete details on how it's going to work is what's bothering people. Right now it's implemented on a smaller scale with the DLC zones, now what's to stop me from finishing a starting zone and wandering to what used to be a level 40-50 zone and doing all of the story missions, completely skipping the majority of the story content up to that point? The quests are currently set up in sequential order, not like Skyrim where you can wander around and do them when you feel like it. One quest send you to the next zone and so on and so forth. This breaks that.


    Fun fact is that they force start you in the original starter zones again. There must be something in the making, which works around the linearity.

    In any case... there are precedents to this system. Seeing the original story as "campaign1" Tying together the stories of the factions. And then add new content to the old zones (which is what I am rooting for) Aside from DLC that increase Tamriel with new lands.
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fun fact is that they force start you in the original starter zones again. There must be something in the making, which works around the linearity.
    Which makes more sense. Easy to include an opt out there, weirder to make you go back again.
    In any case... there are precedents to this system. Seeing the original story as "campaign1" Tying together the stories of the factions. And then add new content to the old zones (which is what I am rooting for) Aside from DLC that increase Tamriel with new lands.
    Been lobbying for this for a while. Hoping to see repeatable quests.

    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Tomg999
    Tomg999
    ✭✭✭✭
    I hate this, particularly the battle-level scaling. I knew it was coming, but for me it will ruin the game.
    Now - except for DLC areas - I can adjust my challenge based on where I go and what I want to do.
    The built in "difficulty adjust slider" is going to be removed.

    Progression is going away, levels are going away, variations in difficulty are going away.
    Then when they make it increasingly easy, everyone will complain and argue over the exact challenge they want, when once upon a time we had a full range of difficulty options.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tomg999 wrote: »
    I hate this, particularly the battle-level scaling. I knew it was coming, but for me it will ruin the game.
    Now - except for DLC areas - I can adjust my challenge based on where I go and what I want to do.
    The built in "difficulty adjust slider" is going to be removed.

    Progression is going away, levels are going away, variations in difficulty are going away.
    Then when they make it increasingly easy, everyone will complain and argue over the exact challenge they want, when once upon a time we had a full range of difficulty options.
    Maybe with battle-levelling going everywhere, ZOS will be able to implement an actual difficulty slider, instead of a figurative one.

    it-is-a-part-of-probability-that-many-improbable-things-will-happen-quote-1.jpg
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
Sign In or Register to comment.