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ESO - One Tamriel (what are your thoughts?)

  • clocksstoppe
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    If you want a healthy game, you need players

    If you want a healthy game, you also want them to play for more than a week, after which they get bored because of literally no character progression.

    This level scaling update will be a disaster 100%.
  • JKorr
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    Rev Rielle wrote: »
    The havesting materials nodes is what I am not happy about. All of my current characters are above the "beginner areas". I don't want to have to respec my crafters to go harvest iron and jute. I don't want to have to make new alts and keep them from leveling to go harvest iron and jute, or the next level mats, or the next level.... If this is how the new system works, its going to suck for anyone who wanted to be a crafter.

    Can you explain what you're concerned about with regards to crafting?
    I'm sure there will be allocations made so crafters can harvest lower-level materials if need be. Perhaps
    best not to worry until we know for certain what mechanics are in place.[/quote]

    I'm in 5 guilds; 4 of those guilds have a lot of beginning players with low level characters. I'm one of the main crafters for those guilds. My main smith/woodworker/clothier is completely maxed, all skills to 10, all the passives, all the traits including nirn researched, her level is v14/cp140. Right now I can take her to Stonefalls and find iron and jute. I can take her to Orsinium and Hew's Bane and find rubedite and ancestor silk. If the areas scale to the cp level or the crafting skill level, I won't be able to do that anymore. Most of the 8 characters I have are above the minimum levels of crafting skills. I won't be able to get the low level mats anymore. Unless I buy more slots and make new characters that I level to the mats I need.... The people who would really hate that are all the guildies I make free gear for; I have collected a lot of mats, but hat won't last long.
  • Acrolas
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    Volkodav wrote: »
    The anology is kinda lost on me.
    Can you expound for me?

    The game was written as a three alliance war. Every quest and sound byte in the game world is based on a three alliance war in Cyrodiil.

    Now the game is being reinterpreted as a PVE buddy game. Which might be okay if you were framed as a mercenary character who plays sides. But you're not. You're always framed as a champion for your alliance, admired and feared by your enemies.

    It might be okay if this were a localized game like the single player games. But it's not. It spans a continent and game mechanics cannot ignore alliance politics.

    They're bringing single player ideas to an online game, which is interesting in theory but in reality will isolate the hardcores into Cyrodiil PVP and make PVE's role in the game confusing. You can cross a continent and never meet an enemy from another alliance unless you join one map. There's no ceasefire in the game, not that we know of yet. Walking armed into Elden Root as a military hero of the Pact should have some negative consequences.

    But no, ZOS is trying to appeal to a bored player base who, like I said, just won't read long enough to see the inconsistencies. And this isn't just ZOS. This smacks of guild leader meddling, too. They don't care if the game doesn't make sense, so long as it's a game they can control.

    All I want is a little consistency.
    signing off
  • potirondb16_ESO
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    I'm not sure this announcement is any exciting since it's once again an announcement that ressource are being affected to increase overall experience of the beginner ESO croud. I do hope that this change, which seem huge won't affect overall ressource that are affected to end-game and new group content... ! @ZOS_MattFiror !

    Since there's been no group content release since Imperial City, I do hope that you guys tough about it when you made that announcement and that you are actively working on 4-man content for the game, like a LOT. I do understand the importance of actively getting player to group together during open-world gameplay but since AngryJoe review at the launch of TESO Nothing has been done to improve overall performance of questing making it pretty uninteresting to quest with another player since this can actively increase overall duration of the questing period.

    So I'm wondering, since the questing experience in TESO, to me, isn't group friendly, and since the overall experience quality seem to be reduce, going to help Ebonhearth Pact while you haven't yet save the Daggerfall convenant ... making no sense. I do have to believe this modification will overall permit people to powerlevel friend... (overall perspective).

    I has hoping that the powerleveling game was going to stay out of TESO for a while and it had been, now.. I'm actively wondering how player are going to relate to the game and if any end-game perspective will still hold Inside that context. So here are some question that non-beginner crowd would actually like to hear about.

    We've heard you guys talk about getting revamping Craglorn :

    Is it coming before or after Tamriel One ?
    What can we expect for group content (4-man) in the near-by futur ?
    Are-we going to have more small-scale pvp content such as IC ?
    Have you tough about a Token system to help gathering reward ?
    Is there plan to adjust content difficulty inbetween veteran and normal trial so that not only 0,5% or not 50%+ can get it done (MoL) ?
    Can we expect a new difficulty mode for dongeon ?
    Can we expect new dongeon ?
    Can we expect world boss difficulty to be improve ?
    Can we expect public dongeon to also be more difficult ?
    Can we expect class-exclusive gear reward ?
    Can we expect new-active skill/class in a near-by futur ?
    Can we expect a modification of the champion system ?
    Can we expect a modification of the level cap ?

    That list isn't exclusive but since New Years announcement there's been a lot of stuff that had been targetting the new player-base. I think we can actively hope to see some announcement for the old one !
  • Enodoc
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    Acrolas wrote: »
    Volkodav wrote: »
    The anology is kinda lost on me.
    Can you expound for me?
    The game was written as a three alliance war. Every quest and sound byte in the game world is based on a three alliance war in Cyrodiil.

    Now the game is being reinterpreted as a PVE buddy game. Which might be okay if you were framed as a mercenary character who plays sides. But you're not. You're always framed as a champion for your alliance, admired and feared by your enemies.
    That's not completely true. The PvE side of the game was written as one side of a three alliance war, from three perspectives, and you do end up as the champion of the alliance at the end of it. But the end of the Main Quest tells you that the war is pointless and that you should be seeing things from all sides. The faction you played through first, and the faction whose champion you have become, was all down to chance. That revelation is as much a part of the story as the stuff that leads you to becoming the faction champion. It doesn't really make a lot of difference if they decide to move that revelation to the beginning of the story instead, and tell you from the start that you need to become the champion of all three factions to see that the war is insignificant.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Sarousse
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    What's the point in Tamriel One if you let the difficulty slider in every zone that low ?

    All of your content beside dungeons has become ridiculously easy. There is no point in grouping with friends, even to quest anywhere as it's boring as hell because all the monsters you oppose to us ARE SO WEAK.

    Bring back challenge in your zones. Make us fear pack of mobs. Make us think twice before engaging an elite.

    Right now it's just about rolling your face on the keyboard to kill everything.

    Thanks.
  • Volkodav
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    Acrolas wrote: »
    Volkodav wrote: »
    The anology is kinda lost on me.
    Can you expound for me?

    The game was written as a three alliance war. Every quest and sound byte in the game world is based on a three alliance war in Cyrodiil.

    Now the game is being reinterpreted as a PVE buddy game. Which might be okay if you were framed as a mercenary character who plays sides. But you're not. You're always framed as a champion for your alliance, admired and feared by your enemies.

    It might be okay if this were a localized game like the single player games. But it's not. It spans a continent and game mechanics cannot ignore alliance politics.

    They're bringing single player ideas to an online game, which is interesting in theory but in reality will isolate the hardcores into Cyrodiil PVP and make PVE's role in the game confusing. You can cross a continent and never meet an enemy from another alliance unless you join one map. There's no ceasefire in the game, not that we know of yet. Walking armed into Elden Root as a military hero of the Pact should have some negative consequences.

    But no, ZOS is trying to appeal to a bored player base who, like I said, just won't read long enough to see the inconsistencies. And this isn't just ZOS. This smacks of guild leader meddling, too. They don't care if the game doesn't make sense, so long as it's a game they can control.

    All I want is a little consistency.

    Thank you for expounding on your earlier short hand version.
    I can see your concerns now.Much better.I wonder as well what will become of the three factions mixing.As you said,there are three warring factions.Do they now just wave at eachother in greeting in a city of another faction? It's all going to be worked out,somehow,I would think.
    Surely the devs have thought of how this will all work out. If not,it will be massively confusing s to how the storylines will be played out.
    Having said that,I do look forward to being able to wander throughout the entirety of the world we have to play in.
  • wrathofrraath
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    Maybe they will finally get rid of level restricted gear so we can play with old sets again. Idk how you remove vet ranks and keep gear the way it is, imo gear should just be level 50 period
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • MasterSpatula
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    I just came back, and looks like I'm leaving again.

    I was kind of okay with battle-scaling, but only kind of. Barely. But this? If this is what people want, I guess it's good for them. Fine. But for me, this is precisely, utterly, and completely what I don't want. Exactly 100% the game I don't want to be playing. A colossal, unambiguous middle finger from ZOS, saying, "Hey, Spatula, you might as well be a festering turd as far as we're concerned. Go away and take your money with you."

    In an RPG, there are places you can go where you'll get obliterated instantly because your character is too weak for them and other places where you can wade through enemies like butter. That's because your character level MEANS SOMETHING. That's because your progression MEANS SOMETHING. That's because your character grows, learns, and LEVELS.

    That's why I'll always love Morrowind more than Oblivion or Skyrim. Because level scaling is as good as having no levels at all. You're playing an action game. Hey, I love Half-Life, but I adore Morrowind. I'm here because of Morrowind, where my character progresses, becoming smarter and stronger and quicker, not simply because I traded up my crowbar for a weapon that shoots bees.

    I kept going with Oblivion because I was hooked on the story and world, but man, was there a lot I hated about that game. And I was far from alone. The number one catagory of mods for Oblivion were mods designed to remove the scaling. TES is supposed to be an RPG, and having a world that levels along with you is antithetical to being an RPG.

    Skyrim was an improvement, even though it was only cosmetic. By making enemy combat rely on internal stats and not gear, they could continue to have bandits that leveled with you while having gear that stayed low-level. It was still a world that leveled with you, which meant you weren't really leveling at all, but at least it was less clumsy.


    So look, here's the thing. 99% of the gaming world is aimed at Action Gamers. There are so few RPGs left. So few games where you really feel your character grow. And I get that the number of people who want a game with real character progression is much lower than the people who want action, action, action--the people who want player ability to be more important than character ability. I get that Action Gamers are a bigger audience, and ZOS and Bethesda and Bioware want that sweet, sweet Action Gamer lucre.

    I just feel like, as an RPG fan, ZOS feels like they have me by the short hairs. "Where else is he going to go?" they ask. "Nowhere." They answer. "We've got him." So they take me for granted and aim the game at the people who already have every other game on the market aimed at them.

    "F you, Spatula. We own you."

    Well, you don't. I unsubbed and quit SWTOR over them doing exactly this. I can't imagine I'll feel any desire to play ESO if there's no sense of progression. Keep your static world for your intended audience. Maybe someone out there gets that progression means something--that being underleveled and overleveled are necessary parts of an RPG, and they'll make a game with this in mind. I hope I can fall in love with that world like I fell in love with this one.
    Edited by MasterSpatula on June 13, 2016 5:46PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I am here since January 2014 beta, with paying sub since day one (actually May 1st 2014).

    The One Tamriel, throws out of the window the game as was advertised and designed, as played and why we are here.
    As an ex DAOC player, I find it absurd the whole idea. Gone the Alliance pride, the competition with the other alliances and players at Cyrodiil and "in your face xxy enemy scum"

    Going to be very watered down game, to please those that hope between games all the time. And it will look like another WoW clone at the end.

    Seriously? At least I hope they leave a server (anywhere in the world) with the game as is, and close it down only when there are not many people in is to maintain it's cost. And roll other server that will be "One Tamriel".

    Many including myself are really pissed about this, to put it politely.

    ZoS you simply killing the game, listening to the forum whiners. Leave the game as is or at least leave a server with the game setting as is.
  • Acrolas
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    The war in insignificant because we already know the Imperials eventually win.

    Cadwell's alternate realities don't change anything. All three alliance leaders are still alive, Molag Bal was temporarily defeated, and the biggest glitch in the entire game occurs... you get your soul back.

    After you get your soul back, you shouldn't be able to use wayshrines to travel. Yet you can.


    And then you eventually die and the Imperials eventually win.

    So maybe it's the game itself that is pointless.
    signing off
  • Khaos_Bane
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    Maybe they will finally get rid of level restricted gear so we can play with old sets again. Idk how you remove vet ranks and keep gear the way it is, imo gear should just be level 50 period

    You can wear old sets, a lot of them just won't be CP160. What I would do for a CP160 Healers Habit.

    I WANT 160CP HEALERS HABIT !!!! I want a legit healers set(s) !

  • houjo2000b16_ESO
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    I've always preferred the ability to breeze through old content- at some point it's nice to just rush through it for completionists looking to finish old quests and get shards from lower level areas because fighting your way through mobs to do everything really just ends up being boring at some point.

    Still, this does give a lot more freedom and makes it feel considerably more like ESO, so my gripes are outweighed by the good in this. The faction barrier removal's probably the best of it.
  • Magenpie
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    I'm very happy at this announcement. I've wanted as much open-world as possible since the game was announced. To me anyway, it's how a TES game should be. So HURRAH!! \o/.

    I do have a bit of a wish-list but I know these are small/big expensive changes and might not matter to most people. Anyway...

    1. Specific NPC dialogue to properly address your character/class.
    2. A variety of PC responses - I don't always want to be Mr/Mrs/M Helpful. I might just be doing it for the money. I might be a s***bag.
    3. A wardrobe - I know this isn't anything to do with this particular announcement but I'd *really* like one!
    4. Different pathways to get to where you want to go. For example, I'd quite like to join the Thieves' Guild just because i'm a light-fingered genius, not because someone has spotted me as a special-snowflake thief. So skipping the quest stuff but joining. If you see what I mean?
    5. The ability, properly, to utterly ignore the main quest if I want to.
    6. I should have put this first really, but, I'd like open-world as much as possible, or at least the illusion of it. I'd like ships from all the ports to any other port, as long as lore allows. And, although I think doing away with loading screens is unlikely, I'd like to gallop from one end of the world to the other if I want.
    7. just more customisation in general. :)
    8. Oh and PLEASE, for the love of all The Eight, please use actors who can do authentic regional accents. There must be a wealth of good, cheap actors with THE REAL accents you're after! My ears...my poor ears.

    But mostly I'm having a top time in the game. It's boootiful, top larfs and I'm very excited about OTam. :)
    Edited by Magenpie on June 13, 2016 6:28PM
  • wrathofrraath
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    Khaos_Bane wrote: »
    Maybe they will finally get rid of level restricted gear so we can play with old sets again. Idk how you remove vet ranks and keep gear the way it is, imo gear should just be level 50 period

    You can wear old sets, a lot of them just won't be CP160. What I would do for a CP160 Healers Habit.

    I WANT 160CP HEALERS HABIT !!!! I want a legit healers set(s) !

    CP160 shouldnt even be a thing, its the same exact thing as before with v16. Gear should just be level 50. Unless they implement gear that actually scales so you dont get v14 stuff from a v16 dungeon. Keep CP to champion system character development.

    BDO had this down, but ESO has a better gear enhancement system that RNG improvement got real old real fast for me.
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • Tonnopesce
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    Welcome to tamriel where a tree factions war is on, but dont worry you are a special snowflake that is free to go everywhere and never become a traitor of your alliance.

    I'm right? This sheep is one tamriel?
    Signature


  • NewBlacksmurf
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    Khaos_Bane wrote: »
    Maybe they will finally get rid of level restricted gear so we can play with old sets again. Idk how you remove vet ranks and keep gear the way it is, imo gear should just be level 50 period

    You can wear old sets, a lot of them just won't be CP160. What I would do for a CP160 Healers Habit.

    I WANT 160CP HEALERS HABIT !!!! I want a legit healers set(s) !

    CP160 shouldnt even be a thing, its the same exact thing as before with v16. Gear should just be level 50. Unless they implement gear that actually scales so you dont get v14 stuff from a v16 dungeon. Keep CP to champion system character development.

    BDO had this down, but ESO has a better gear enhancement system that RNG improvement got real old real fast for me.

    Applause CP 160 shouldn't be a thing
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Dromede
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    Torbschka wrote: »
    Cant believe anyone is happy about this...

    Why you people dont see it? This is only for NEW players.. again people, listen, its for:

    NEW PLAYERS, NEW PLAYERS, NEW PLAYERS

    Why the hell should any1 with 2-3 max level cahracters care about leveling ? Nothin will change, ecept the fact that u can start in every faction no matter what faction u did choose... woah... AWESOME lol

    I really like story and leveling in MMOS, but heres the thing: ONCE, now its just a torture to leveln an alt and this wont change anything. I'm so *** disappointed and most of u guys even say that its great, I cant belive it.

    Story - same, quests - same, every other things - same, why the *** are u hyped for this, most of us have already seen everything in ESO with their first character.

    I wanted them to alk about ENDGAME stuff- this is actual for "OLD" players who have supported that game from start:

    1. Arenas
    2. Battlegrounds
    3. Raids
    4. New Dungeons
    5. Housing
    6. etc

    etc. plz stop hyping that crap ***

    I think that devs operate under an assumption that they already have an extremely loyal customer base - which is true - and they will wait patiently for better time for them.

    Slippery slope, and doesn't make me feel happy (been here since early lanch, ESO+ and so on) as i'm still waiting for a lot of things on your list, but the direction the game is taking is kind of reasonable since they know they can pull it off.

    Not agreeing with it, just pointing it out.
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • yiasemi
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    Oh noes, I may have to keep paying for at least another two years, will I ever manage to leave Tamriel? :'( help
    Edited by yiasemi on June 13, 2016 6:13PM
  • Enodoc
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    Welcome to tamriel where a tree factions war is on, but dont worry you are a special snowflake that is free to go everywhere and never become a traitor of your alliance.
    That is indeed correct. This is spelled out to you during the end of the Main Quest. The three factions war is irrelevant, and the faction that you are a member of was entirely down to chance. It's reasonable to assume that ZOS might move this explanation of irrelevancy to the beginning of the story rather than the end, in order for that aspect of the story to still make sense throughout.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • yiasemi
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    Acrolas wrote: »
    The war in insignificant because we already know the Imperials eventually win.

    Cadwell's alternate realities don't change anything. All three alliance leaders are still alive, Molag Bal was temporarily defeated, and the biggest glitch in the entire game occurs... you get your soul back.

    After you get your soul back, you shouldn't be able to use wayshrines to travel. Yet you can.


    And then you eventually die and the Imperials eventually win.

    So maybe it's the game itself that is pointless.

    If having fun is pointless, I'm in. Every Elder Scrolls game becomes futile with the next release. Look what happened to the champion of Daggerfall, Morrowind and Oblivion. But I somehow get drawn back to Morrowind even though I know now that I will just disappear after a while, and the land will be Krakatoa'd.
  • Gidorick
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    I'm really excited for One Tamriel! I think this is JUST what ESO needs... and, I gotta say it.

    Called it. :wink:

    https://forums.elderscrollsonline.com/en/discussion/271439/eso-one-tamriel-what-are-your-thoughts/p1

    But seriously. I'm so glad ZOS is going to do this. I seriously think this will be a shot of adrenalin in ESO's arm giving the game that open world feeling players want. Being able to just GO ADVENTURING will be huge boon.

    I'm especially excited about going back to old zones to finish that content!

    Well done ZOS. Well done.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Volkodav
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    yiasemi wrote: »
    Acrolas wrote: »
    The war in insignificant because we already know the Imperials eventually win.

    Cadwell's alternate realities don't change anything. All three alliance leaders are still alive, Molag Bal was temporarily defeated, and the biggest glitch in the entire game occurs... you get your soul back.

    After you get your soul back, you shouldn't be able to use wayshrines to travel. Yet you can.


    And then you eventually die and the Imperials eventually win.

    So maybe it's the game itself that is pointless.

    If having fun is pointless, I'm in. Every Elder Scrolls game becomes futile with the next release. Look what happened to the champion of Daggerfall, Morrowind and Oblivion. But I somehow get drawn back to Morrowind even though I know now that I will just disappear after a while, and the land will be Krakatoa'd.

    I still go back to Morrowind too.
  • Danvul
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    God, what is the point even having levels under a system like this? Can you please decide whether what you actually want to make is an action game or an RPG, because these attempts at making something in-between have failed since Oblivion.
  • Gidorick
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    Acrolas wrote: »
    The war in insignificant because we already know the Imperials eventually win.

    Cadwell's alternate realities don't change anything. All three alliance leaders are still alive, Molag Bal was temporarily defeated, and the biggest glitch in the entire game occurs... you get your soul back.

    After you get your soul back, you shouldn't be able to use wayshrines to travel. Yet you can.


    And then you eventually die and the Imperials eventually win.

    So maybe it's the game itself that is pointless.

    You know @Acrolas , I think it's an amazingly awesome thing that we have achieved such a state in videogames that we can experience an existential crisis regarding them.

    Awesome time to live in. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Magenpie
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    Danvul wrote: »
    God, what is the point even having levels under a system like this? Can you please decide whether what you actually want to make is an action game or an RPG, because these attempts at making something in-between have failed since Oblivion.

    Why do you feel you need levels?

    For working ref see TSW.

    Edit: Apologies - I see what you mean. For gear I'm guessing. Unless they do away with that. Which would be fine by me.
    Edited by Magenpie on June 13, 2016 6:43PM
  • Dromede
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    Leandor wrote: »
    So entertaining... You have faction lock/silver&gold and from the very start the forums were awash with complaints. Now they do exactly what has been asked for by many since two years and still the complaints stack up.

    Make up yer mind already.

    As to OP question, I don't really know. I was fine with the system currently in place (all veteran zones unlock once you reach 50, irrespective of main quest status) but I am also not overly concerned with the new system.

    Levelling will be reduced to skill point acquisition and skill morph unlock, but it's not really more than that anyways. I am a bit concerned about faction identity/pride in Cyrodiil, but since that is down the drain anyways, it probably won't even get worse.

    :D Most of complaints arise because they gave nothing else - no info on new content/zones/skillines. The name "One Tamriel" suggests that it could be a DLC of its own - even though it's technically a core game change.

    Most people who have positive attitude about this change nevertheless mention that it should have been done from the very beginning and they are looking for what else comes with One Tamriel.

    It's speculation of course, but them hinting that something else is coming out together with the open world (if it does) would have eliminated half the concerns of this thread.
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • Elijah_Crow
    Elijah_Crow
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    Danvul wrote: »
    God, what is the point even having levels under a system like this? Can you please decide whether what you actually want to make is an action game or an RPG, because these attempts at making something in-between have failed since Oblivion.

    I would guess the sense of progression for a new player is important. Unlocking skills a few at a time and learning how to use them is important in a game with so many skills and abilities in my opinion.
  • Elijah_Crow
    Elijah_Crow
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    Just hear the announcement and wanted to pop in and show my support for it.

    One of my biggest frustrations in the game since launch was the ability to play with friends and keep within level range of each other particularly when everyone's amount of time available varies wildly. Waiting for friends to hit VR16 from 1 was tough and again waiting for them to hit 50 when they play at most once a week isn't fun.

    This is a good move. Now we can play together anytime, anywhere. I'm also a fan of the player base not being divided outside of Cyrodiil.

    Good move.

  • Enodoc
    Enodoc
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    Acrolas wrote: »
    After you get your soul back, you shouldn't be able to use wayshrines to travel. Yet you can.

    And then you eventually die and the Imperials eventually win.
    Hmm, if I remember rightly, the explanation for wayshrines is that your soul must have been unmoored from the Mundus for a period of time. It doesn't need to remain that way forever. so the fact that you can use wayshrines once you have your soul back shouldn't be an issue.

    Now if you want to complain about being able to use soul gems to resurrect yourself after you've got your soul back, I'd be with you on that one ;)
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