Articulemort wrote: »If you want a healthy game, you need players
Rev Rielle wrote: »The havesting materials nodes is what I am not happy about. All of my current characters are above the "beginner areas". I don't want to have to respec my crafters to go harvest iron and jute. I don't want to have to make new alts and keep them from leveling to go harvest iron and jute, or the next level mats, or the next level.... If this is how the new system works, its going to suck for anyone who wanted to be a crafter.
The anology is kinda lost on me.
Can you expound for me?
That's not completely true. The PvE side of the game was written as one side of a three alliance war, from three perspectives, and you do end up as the champion of the alliance at the end of it. But the end of the Main Quest tells you that the war is pointless and that you should be seeing things from all sides. The faction you played through first, and the faction whose champion you have become, was all down to chance. That revelation is as much a part of the story as the stuff that leads you to becoming the faction champion. It doesn't really make a lot of difference if they decide to move that revelation to the beginning of the story instead, and tell you from the start that you need to become the champion of all three factions to see that the war is insignificant.The game was written as a three alliance war. Every quest and sound byte in the game world is based on a three alliance war in Cyrodiil.The anology is kinda lost on me.
Can you expound for me?
Now the game is being reinterpreted as a PVE buddy game. Which might be okay if you were framed as a mercenary character who plays sides. But you're not. You're always framed as a champion for your alliance, admired and feared by your enemies.
The anology is kinda lost on me.
Can you expound for me?
The game was written as a three alliance war. Every quest and sound byte in the game world is based on a three alliance war in Cyrodiil.
Now the game is being reinterpreted as a PVE buddy game. Which might be okay if you were framed as a mercenary character who plays sides. But you're not. You're always framed as a champion for your alliance, admired and feared by your enemies.
It might be okay if this were a localized game like the single player games. But it's not. It spans a continent and game mechanics cannot ignore alliance politics.
They're bringing single player ideas to an online game, which is interesting in theory but in reality will isolate the hardcores into Cyrodiil PVP and make PVE's role in the game confusing. You can cross a continent and never meet an enemy from another alliance unless you join one map. There's no ceasefire in the game, not that we know of yet. Walking armed into Elden Root as a military hero of the Pact should have some negative consequences.
But no, ZOS is trying to appeal to a bored player base who, like I said, just won't read long enough to see the inconsistencies. And this isn't just ZOS. This smacks of guild leader meddling, too. They don't care if the game doesn't make sense, so long as it's a game they can control.
All I want is a little consistency.
wrathofrraath wrote: »Maybe they will finally get rid of level restricted gear so we can play with old sets again. Idk how you remove vet ranks and keep gear the way it is, imo gear should just be level 50 period
Khaos_Bane wrote: »wrathofrraath wrote: »Maybe they will finally get rid of level restricted gear so we can play with old sets again. Idk how you remove vet ranks and keep gear the way it is, imo gear should just be level 50 period
You can wear old sets, a lot of them just won't be CP160. What I would do for a CP160 Healers Habit.
I WANT 160CP HEALERS HABIT !!!! I want a legit healers set(s) !
wrathofrraath wrote: »Khaos_Bane wrote: »wrathofrraath wrote: »Maybe they will finally get rid of level restricted gear so we can play with old sets again. Idk how you remove vet ranks and keep gear the way it is, imo gear should just be level 50 period
You can wear old sets, a lot of them just won't be CP160. What I would do for a CP160 Healers Habit.
I WANT 160CP HEALERS HABIT !!!! I want a legit healers set(s) !
CP160 shouldnt even be a thing, its the same exact thing as before with v16. Gear should just be level 50. Unless they implement gear that actually scales so you dont get v14 stuff from a v16 dungeon. Keep CP to champion system character development.
BDO had this down, but ESO has a better gear enhancement system that RNG improvement got real old real fast for me.
Cant believe anyone is happy about this...
Why you people dont see it? This is only for NEW players.. again people, listen, its for:
NEW PLAYERS, NEW PLAYERS, NEW PLAYERS
Why the hell should any1 with 2-3 max level cahracters care about leveling ? Nothin will change, ecept the fact that u can start in every faction no matter what faction u did choose... woah... AWESOME lol
I really like story and leveling in MMOS, but heres the thing: ONCE, now its just a torture to leveln an alt and this wont change anything. I'm so *** disappointed and most of u guys even say that its great, I cant belive it.
Story - same, quests - same, every other things - same, why the *** are u hyped for this, most of us have already seen everything in ESO with their first character.
I wanted them to alk about ENDGAME stuff- this is actual for "OLD" players who have supported that game from start:
1. Arenas
2. Battlegrounds
3. Raids
4. New Dungeons
5. Housing
6. etc
etc. plz stop hyping that crap ***
That is indeed correct. This is spelled out to you during the end of the Main Quest. The three factions war is irrelevant, and the faction that you are a member of was entirely down to chance. It's reasonable to assume that ZOS might move this explanation of irrelevancy to the beginning of the story rather than the end, in order for that aspect of the story to still make sense throughout.Tonnopesceb16_ESO wrote: »Welcome to tamriel where a tree factions war is on, but dont worry you are a special snowflake that is free to go everywhere and never become a traitor of your alliance.
The war in insignificant because we already know the Imperials eventually win.
Cadwell's alternate realities don't change anything. All three alliance leaders are still alive, Molag Bal was temporarily defeated, and the biggest glitch in the entire game occurs... you get your soul back.
After you get your soul back, you shouldn't be able to use wayshrines to travel. Yet you can.
And then you eventually die and the Imperials eventually win.
So maybe it's the game itself that is pointless.
The war in insignificant because we already know the Imperials eventually win.
Cadwell's alternate realities don't change anything. All three alliance leaders are still alive, Molag Bal was temporarily defeated, and the biggest glitch in the entire game occurs... you get your soul back.
After you get your soul back, you shouldn't be able to use wayshrines to travel. Yet you can.
And then you eventually die and the Imperials eventually win.
So maybe it's the game itself that is pointless.
If having fun is pointless, I'm in. Every Elder Scrolls game becomes futile with the next release. Look what happened to the champion of Daggerfall, Morrowind and Oblivion. But I somehow get drawn back to Morrowind even though I know now that I will just disappear after a while, and the land will be Krakatoa'd.
The war in insignificant because we already know the Imperials eventually win.
Cadwell's alternate realities don't change anything. All three alliance leaders are still alive, Molag Bal was temporarily defeated, and the biggest glitch in the entire game occurs... you get your soul back.
After you get your soul back, you shouldn't be able to use wayshrines to travel. Yet you can.
And then you eventually die and the Imperials eventually win.
So maybe it's the game itself that is pointless.
God, what is the point even having levels under a system like this? Can you please decide whether what you actually want to make is an action game or an RPG, because these attempts at making something in-between have failed since Oblivion.
So entertaining... You have faction lock/silver&gold and from the very start the forums were awash with complaints. Now they do exactly what has been asked for by many since two years and still the complaints stack up.
Make up yer mind already.
As to OP question, I don't really know. I was fine with the system currently in place (all veteran zones unlock once you reach 50, irrespective of main quest status) but I am also not overly concerned with the new system.
Levelling will be reduced to skill point acquisition and skill morph unlock, but it's not really more than that anyways. I am a bit concerned about faction identity/pride in Cyrodiil, but since that is down the drain anyways, it probably won't even get worse.
God, what is the point even having levels under a system like this? Can you please decide whether what you actually want to make is an action game or an RPG, because these attempts at making something in-between have failed since Oblivion.
Hmm, if I remember rightly, the explanation for wayshrines is that your soul must have been unmoored from the Mundus for a period of time. It doesn't need to remain that way forever. so the fact that you can use wayshrines once you have your soul back shouldn't be an issue.After you get your soul back, you shouldn't be able to use wayshrines to travel. Yet you can.
And then you eventually die and the Imperials eventually win.