Hallothiel wrote: »@Tarante11a
I appreciate your view but I just don't see what will be the point of having a storyline at all if I can just run around & quest wherever. Quests done in the faction story don't make sense if done out of order.
incredibly disappointing. i really hope it will be combined with areas or something similar that will cater to those that have already played thousands of hours. I don't see who anyone who grinded multiple twinks through gold quests (e.g. because multiple DSA weeklies were nice at a time and you better had gold access or even done it for efficient grining at that time) and now levels twinks in a day would give a *** about this.
it's incredibly useless for old players and really caters towards new players that are expected to buy the game, one or two mounts, and then leave for the next. I guess that's already what's happening with the CP cap frozen at 501. I can see how this might work out financially, but of course, I am very frustrated as a player and personally I think ZOS might underestimate the impact of negative viral marketing.
I will certainly stop advising friends to try out ESO
The change is not "bad", however, it sounds like it's quite a bit ofwork and it basically does not even affect the players i know. Got my chars leveled (incl undaunted) and equipped. All this changes for me is the CP number next to the handful of 2-hit-mobs that I enounter on my way to a crafting station. Oh, and there may be three times as many players there with different alliance icons.
This update may be another step towards a game truly enjoyable for new players but it is like no update at all for any long-term player
DisgracefulMind wrote: »I feel like they should be putting some effort into PvP before focusing on this change.
incredibly disappointing. i really hope it will be combined with areas or something similar that will cater to those that have already played thousands of hours. I don't see who anyone who grinded multiple twinks through gold quests (e.g. because multiple DSA weeklies were nice at a time and you better had gold access or even done it for efficient grining at that time) and now levels twinks in a day would give a *** about this.
it's incredibly useless for old players and really caters towards new players that are expected to buy the game, one or two mounts, and then leave for the next. I guess that's already what's happening with the CP cap frozen at 501. I can see how this might work out financially, but of course, I am very frustrated as a player and personally I think ZOS might underestimate the impact of negative viral marketing.
I will certainly stop advising friends to try out ESO
The change is not "bad", however, it sounds like it's quite a bit ofwork and it basically does not even affect the players i know. Got my chars leveled (incl undaunted) and equipped. All this changes for me is the CP number next to the handful of 2-hit-mobs that I enounter on my way to a crafting station. Oh, and there may be three times as many players there with different alliance icons.
This update may be another step towards a game truly enjoyable for new players but it is like no update at all for any long-term player
Yes, but that is how things are everywhere in life - those who have all already and have done all are no longer the target group and no one will cater to them - well, some rheumatism blanket manufacturers will and pharma industry, but otherwise? - this is just how things are, and you cannot really complain as well, because you got a lot of entertainment for your bucks already. New players got nothing yet, need all and they need reasons to stay (some might not even know TES, so they are harder to convince and it has to be much more convenient for them to stay), so the focus is on them.
Hallothiel wrote: »@Unlikely_Ghostbuster
Not everyone wants to find a group & do whatever. There are those who play this game because they enjoy the quests & the story & the progression - they don't want rush through just to get to max level in 5 hours.
And this change makes story / quests pointless.
As I have said elsewhere why not just make everyone level 50 with access to the same gear etc. No need for crafting! No nasty levelling issues! No need for any story or inconvenient quests! Can all just run around doing dungeons etc over & over again without worrying that we may come up against something hard. We all win. /sarcasm.
For me, this raises some really big questions.
Current system performance is based off 1/3 of the player base. Meaning we only see those within our faction. What's that going to do to server performance when we can now see everyone in the entire zone? What is Zenimax doing to ensure that this will still be a "playable" game? Some Campaigns in Cyrodil are already over encumbered with server lag, is the entire game going to be this same way now? If they can pull it off with the performance we need to enjoy the game as it should be, then this should be a great change.
@ZOS_MattFiror, @ZOS_JessicaFolsom, @ZOS_BrianWheeler, @ZOS_GinaBruno anyone care to comment on the above?
Hallothiel wrote: »@Unlikely_Ghostbuster
So main & faction quest lines will be locked so they can't be done out of synch?
That's what I mean about story not meaning anything anymore, if you can jump from a faction quest in Auridon to one in Reaper's March without doing any in between.
You can do that now. On Tamriel won't change that one bit.Hallothiel wrote: »@Unlikely_Ghostbuster
So main & faction quest lines will be locked so they can't be done out of synch?
That's what I mean about story not meaning anything anymore, if you can jump from a faction quest in Auridon to one in Reaper's March without doing any in between.
I think that devs operate under an assumption that they already have an extremely loyal customer base - which is true
Yep.Hallothiel wrote: »@Uriel_Nocturne
Ok I did not realise you could actually do this already - I mean I know I can do it for Cadwells silver / gold but I did not know I could just take the alts I am levelling (now 22 - 25) and just do their faction quests as I please. So my AD sorcerer can just skip the stuff with the Silvenar? And it wont make a difference to later on?
That's really pants. And makes me sad.
Uriel_Nocturne wrote: »Yep.Hallothiel wrote: »@Uriel_Nocturne
Ok I did not realise you could actually do this already - I mean I know I can do it for Cadwells silver / gold but I did not know I could just take the alts I am levelling (now 22 - 25) and just do their faction quests as I please. So my AD sorcerer can just skip the stuff with the Silvenar? And it wont make a difference to later on?
That's really pants. And makes me sad.
Even in your home alliance, you can do the Zones out of order. So your AD Sorc could hop on his/her mount, and then run all the way to Rawl'kha in Reapers March if you were so inclined. The only thing holding you back is the level difference between the Zone you're going to and your character.
If you can kite enemies well enough, I'd imagine you could do well enough in Reaper's March, even at such a relatively low level.
But no, there's nothing stopping you from jumping ahead in the Zones for your home Alliance, even with a character sub-lvl50. You can even do that Zone's "Main Quest" while skipping entire other Zones. The continuity of the story will be kinf of whacked, but you can still do it. Even if you skip the Silvenar stuff, the Zone after that will comment on the previous Zone as if you had done all of the Quests in the previous Zone. You can always go back and do them later, but it doesn't stop any story progression as each Zone is considered it's own segregated mini-story, and only mildly references the Zones before it.
I wish I could mark this as Insightful, Agree, and Awesome; sadly, I can only choose one...nimander99 wrote: »As far as people arguing that this breaks continuity I'll say this: All the Elder Scrolls Games had a Main Quest Line and Side Quest Stories, Dark Brotherhood, Fighter's Guild etc. Plus local city quest lines and the like. Allowing us to just head in any direction we want and start any of the quest lines we want actually makes this game (finally!) extremely similar to the original games.
IMO this is the healthiest change that Zenimax could do for the longevity of the game.
Just look at what Warcraft is doing with their newest expac, zone scaling and any order completion which I bet they are planning on rolling out to all their past content as well if its well received.
Content waste in Theme Park MMO's is fast becoming a thing of the past. The sooner the better.
Hallothiel wrote: »Yes but in Skyrim you had to follow the quest line of whichever thing you chose. You could not skip a couple of the quests, there was progression. From one quest to the next. And you gained skill doing this. And levelled up.