Even though this will never happen, if there could be a mechanism to only have one RD on you at any given time, I'd be happy with the ability itself remaining the same.
The_Patriarch wrote: »Joy_Division wrote: »
You don't think the people who reject the nerf arguments are't spammed by RD? Newsflash, we are. We just have learned to counter it.
^^ This. I main a templar, but I have been burned down by RD enough times to figure out how to counter it.
Do you also play a stam class who doesn't have access to any valuable shield by any chance?
Do you also play a class who doesn't have a class purge that doesn't cost 5k magicka?
Oh snap, they are increasing the cost of templar purge next patch up to 5k+.
In other words, try playing a stamina class, then talk about counterding RD.
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
Even though this will never happen, if there could be a mechanism to only have one RD on you at any given time, I'd be happy with the ability itself remaining the same.
They had that, via through all dmg from multiple RD's being shared.
That version was unintentional. And it included being dodgable.
Even though this will never happen, if there could be a mechanism to only have one RD on you at any given time, I'd be happy with the ability itself remaining the same.
They had that, via through all dmg from multiple RD's being shared.
That version was unintentional. And it included being dodgable.
Didn't know that, I'm down with the shared damage and it being undodgeable.
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
Funny how you totally changed my words interpreting my meaning in a totally different way. I'll repeat my necro post from months ago for you into hopefuly more familiar words for you.
People complained that they cannot counter WB on a magplar and die easily to it. I stated that a magplar can easily counter someone spamming WB without any problems. They can also manage to win the fight if they play properly.
I've never stated anywhere that WB is working perfectly fine. Also, they are nerfing hardcore Uppercut next patch so your statement is useless at this point.
Regarding your argument of having to respec to counter WB. It is not about countering WB, it is about countering stamina based players. There are so many different ways to play a magplar. It is probably the spec with the most options.
You can go full time healer using Resto/Dual wield or Resto/Resto. Easier to keep a large group of players alive. The disadvantage : your damage and survivability are pitiful. You can go full time dps (zerger mode) using Dual Wield/One hand shield. Easier to burst a target down quickly from range. Your healing is moderate. Your survivability is pitiful (full divine pve mode). You can go hybrid using Dual Wield / One hand shield. Easier to go in melee and to burst people down in 1v1 or small scale PvP (mostly impen gear).
I won't teach you how to counter WB spammers. There are a ton of players (probably your friends aswell) who can assist you and guide you if you need informations. It won't require to change your entire build to counter one ability. Unless you are one of those pve magplars full divine who stand 41meters away from its target behind 12friends spamming javelins and beams.
"frozywozy wrote: »"I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly.
Even though this will never happen, if there could be a mechanism to only have one RD on you at any given time, I'd be happy with the ability itself remaining the same.
They had that, via through all dmg from multiple RD's being shared.
That version was unintentional. And it included being dodgable.
Didn't know that, I'm down with the shared damage and it being undodgeable.
Except it effects pve.
Edit: link to original bug:
https://forums.elderscrollsonline.com/en/discussion/242375/radiant-oppression-broken-suprise
"If you have multiple Templars using Radiant Oppression on the same target, only 1 Templar will get the FULL damage tick (outside of the already non crit ticks) while the remaining Templars will get severely reduced damage ranging from 1-9k."
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
Harness magicka will soon be a viable counter against WB. Make a habit in popping an immovable pot before engaging enemies then pop the shield prior to the initial hit (shield are designed for burst defense not sustain dmg mitigation).
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
I'm surprised your Templar friends, or any other friends, haven't teched you to handle and counter RD.
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
I play between 3hours and 4hours every evening. I usually end up with 200-300 kills and 30 deaths. 1 death is caused by a loading screen, 1death is caused by being cced on mount, 1 death is caused by body sliding on the ground after cc breaking too quickly, 1 death is caused by unbreakable fear, 1 death is caused by health desync, 20 deaths are caused by Radiant Destruction and 5 deaths by other random skills. Not even kidding. 2/3 of my death recap is RD on a regular basis.
I'm surprised your Templar friends, or any other friends, haven't teched you to handle and counter RD.
All my friends, magplars included, have a problem with RD. This is the reason why they don't play their stam class anymore and rerolled magplar and are now making videos about it wrecking 20players at a time with 2. My friends (magplars and others) also have no problem countering WB spam at all.
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
I play between 3hours and 4hours every evening. I usually end up with 200-300 kills and 30 deaths. 1 death is caused by a loading screen, 1death is caused by being cced on mount, 1 death is caused by body sliding on the ground after cc breaking too quickly, 1 death is caused by unbreakable fear, 1 death is caused by health desync, 20 deaths are caused by Radiant Destruction and 5 deaths by other random skills. Not even kidding. 2/3 of my death recap is RD on a regular basis.
I'm surprised your Templar friends, or any other friends, haven't teched you to handle and counter RD.
All my friends, magplars included, have a problem with RD. This is the reason why they don't play their stam class anymore and rerolled magplar and are now making videos about it wrecking 20players at a time with 2. My friends (magplars and others) also have no problem countering WB spam at all.
Here is why the "block RD" argument is invalid but the "block WB" is. A templar standing behind 12friends spamming RD on any character who MUST come in melee range to fight (stam nb, stamplar, stam sorc, stamdk, some mag nb, some mag dk) and then get charged by one guy can easily block the WB because first of all, that person charging the pve magplar in the back put himself in a very dangerous position. If the first WB doesn't land, usually that person will have to immediately disengage, LoS or dodge roll away or he would get zerged down.
On the other hand, a stam class who is forced to fight in melee put himself in a situation where he gets alot of attention. He is on the front line of the battle and is at risk of being engaged by multiple opponents as soon as he charges one. Blocking a RD cast puts you in extreme danger because while you're blocking, your stamina gets drained super quickly, especially when you don't use one hand shield. Also, since most stam classes cannot relay on any shield and don't have high magic / physical damage mitigation, they still get hit really hard.
Dodge rolling + high weapon damage + high stamina and heals are the only way to survive for a stam class. People who don't run with high weapon damage (like people who run sets that provide bonus to the party) or people who aren't reguards cannot benefit from those high 4.2k vigor ticks so their only way to survive is by dodge rolling. If I stop 2-3seconds to block, it means my death right away.
This is why blocking is not an option to counter RD but it is to counter WB.
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
I play between 3hours and 4hours every evening. I usually end up with 200-300 kills and 30 deaths. 1 death is caused by a loading screen, 1death is caused by being cced on mount, 1 death is caused by body sliding on the ground after cc breaking too quickly, 1 death is caused by unbreakable fear, 1 death is caused by health desync, 20 deaths are caused by Radiant Destruction and 5 deaths by other random skills. Not even kidding. 2/3 of my death recap is RD on a regular basis.
I'm surprised your Templar friends, or any other friends, haven't teched you to handle and counter RD.
All my friends, magplars included, have a problem with RD. This is the reason why they don't play their stam class anymore and rerolled magplar and are now making videos about it wrecking 20players at a time with 2. My friends (magplars and others) also have no problem countering WB spam at all.
Here is why the "block RD" argument is invalid but the "block WB" is. A templar standing behind 12friends spamming RD on any character who MUST come in melee range to fight (stam nb, stamplar, stam sorc, stamdk, some mag nb, some mag dk) and then get charged by one guy can easily block the WB because first of all, that person charging the pve magplar in the back put himself in a very dangerous position. If the first WB doesn't land, usually that person will have to immediately disengage, LoS or dodge roll away or he would get zerged down.
On the other hand, a stam class who is forced to fight in melee put himself in a situation where he gets alot of attention. He is on the front line of the battle and is at risk of being engaged by multiple opponents as soon as he charges one. Blocking a RD cast puts you in extreme danger because while you're blocking, your stamina gets drained super quickly, especially when you don't use one hand shield. Also, since most stam classes cannot relay on any shield and don't have high magic / physical damage mitigation, they still get hit really hard.
Dodge rolling + high weapon damage + high stamina and heals are the only way to survive for a stam class. People who don't run with high weapon damage (like people who run sets that provide bonus to the party) or people who aren't reguards cannot benefit from those high 4.2k vigor ticks so their only way to survive is by dodge rolling. If I stop 2-3seconds to block, it means my death right away.
This is why blocking is not an option to counter RD but it is to counter WB.
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
I play between 3hours and 4hours every evening. I usually end up with 200-300 kills and 30 deaths. 1 death is caused by a loading screen, 1death is caused by being cced on mount, 1 death is caused by body sliding on the ground after cc breaking too quickly, 1 death is caused by unbreakable fear, 1 death is caused by health desync, 20 deaths are caused by Radiant Destruction and 5 deaths by other random skills. Not even kidding. 2/3 of my death recap is RD on a regular basis.
I'm surprised your Templar friends, or any other friends, haven't teched you to handle and counter RD.
All my friends, magplars included, have a problem with RD. This is the reason why they don't play their stam class anymore and rerolled magplar and are now making videos about it wrecking 20players at a time with 2. My friends (magplars and others) also have no problem countering WB spam at all.
Here is why the "block RD" argument is invalid but the "block WB" is. A templar standing behind 12friends spamming RD on any character who MUST come in melee range to fight (stam nb, stamplar, stam sorc, stamdk, some mag nb, some mag dk) and then get charged by one guy can easily block the WB because first of all, that person charging the pve magplar in the back put himself in a very dangerous position. If the first WB doesn't land, usually that person will have to immediately disengage, LoS or dodge roll away or he would get zerged down.
On the other hand, a stam class who is forced to fight in melee put himself in a situation where he gets alot of attention. He is on the front line of the battle and is at risk of being engaged by multiple opponents as soon as he charges one. Blocking a RD cast puts you in extreme danger because while you're blocking, your stamina gets drained super quickly, especially when you don't use one hand shield. Also, since most stam classes cannot relay on any shield and don't have high magic / physical damage mitigation, they still get hit really hard.
Dodge rolling + high weapon damage + high stamina and heals are the only way to survive for a stam class. People who don't run with high weapon damage (like people who run sets that provide bonus to the party) or people who aren't reguards cannot benefit from those high 4.2k vigor ticks so their only way to survive is by dodge rolling. If I stop 2-3seconds to block, it means my death right away.
This is why blocking is not an option to counter RD but it is to counter WB.
The point that most people don't seem to understand is that a stam build is forced to engage in melee combat (in most scenarios exposing himself to multiple enemies) while the templar can easily stand in the back and spam javelin and beam from 41meters wearing full pve gear and be perfectly fine. Range needs to be adjusted. Nuff said
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
The cleanses in the game are strictly magicka.
And the lethality of RD isn't from range, (I dont even understand how anyone could think this...) it's from the fact that it scales off of two mechanics, targets health and users cast-time magicka. Reducing its range is a reasonable middle ground that leaves the skill still totally viable, as well as its counters.
The point that most people don't seem to understand is that a stam build is forced to engage in melee combat (in most scenarios exposing himself to multiple enemies) while the templar can easily stand in the back and spam javelin and beam from 41meters wearing full pve gear and be perfectly fine. Range needs to be adjusted. Nuff said
The point that most people don't seem to understand is that a stam build is forced to engage in melee combat (in most scenarios exposing himself to multiple enemies) while the templar can easily stand in the back and spam javelin and beam from 41meters wearing full pve gear and be perfectly fine. Range needs to be adjusted. Nuff said
The thing everyone seems to have forgotten is if a templar is jesus beaming you from twenty eight meters away its quite simple as a stam character to run.... One meter... In the opposite direction >.>
Do your rally vigor, pot whatever then come back.
The point that most people don't seem to understand is that a stam build is forced to engage in melee combat (in most scenarios exposing himself to multiple enemies) while the templar can easily stand in the back and spam javelin and beam from 41meters wearing full pve gear and be perfectly fine. Range needs to be adjusted. Nuff said
The thing everyone seems to have forgotten is if a templar is jesus beaming you from twenty eight meters away its quite simple as a stam character to run.... One meter... In the opposite direction >.>
Do your rally vigor, pot whatever then come back.
When I say that the templar can beam from 41meters away, it doesn't indicate that I fight 41meters away from him. What it means is that he has the possibility to attack someone from 41meters away and with the latency, sometimes the beam will even go further. But I think we both knew what I was reffering to but you were just arguing for the sake of arguing.
The point I am making is that by the time I charge someone in the frontline, first of all, I barely have any time to apply pressure and I must already consider defending myself if the first attack missed. Then by charging in, I am already too close to those pve magplars to even consider running away. All it takes usually is one CC when I'm between 70% and 50% hps and I'm done.
I'll try to think about using vigor, rally and pots. Thanks for the advice. I just realized I don't have Rally on my bar, my Vigor isn't morphed and I'm still using v1 pots.
Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.
I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god
Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
Utilizing a destro staff as Templar helped me to negate the strengths of WB.
You also have jav and mage rune. It's not as instant as a sorc, but same strategy.
Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)
Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.
The irony is that most of the things he said sarcastically are in fact true.
I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
So wait just a second here.... Are you saying (with a serious face) that WB is a perfectly balanced non OP skill that has the simple counter of changing/specing your entire build just to be suited to counter WB, while most whininers about RD peristently complain that having to bother with any sort of cleanse or block even, (roots them instead of rolling and face wrecking), negates any existence of valid counters to RD?
Just wow.
Zos was truly smart to let RD work as intended,, they clearly have experianced some ridiculous builds out there too.
WB is counterable by any build. Any build can walk through it and cancel the cast of it. Any build can dodge it.
Countering WB does not require a skill slot. And it's a melee range skill. RD on the other hand does require a skill slot. So I'm confused how you think these are the same.
So in your previous post you state that RD being a channel is of no issue to Templars, as we feel rooted by it, we can simply block out of it, yet this isn't a valid counter to RD for anyone being hit by it (they feel rooted by having to block RD). Anyone can block RD as much as they can dodge roll a WB. But for mag builds that just spent a good chunk of the stamina pool to break the never ending and eternal CC there seldom is much Stamina left to dodge roll the WB. Not the first not the eventuall second and not the following Executioner.
From a (a general) dodge roll spam perspective I understand that it can be hard to see the perspective of other builds and that the core of the current face roll meta should present a problem for anyone might then come as a surprise.
Purge isn't the only cleanse in the game, and anyone not prepared to have some sort of cleanse at hand when DB hits live might be in for a surprise.
RD lethality from its range is no more of a threat to a target around 20-25 percent than a Snipe or Poison or Lethal arrow or an 11k frag, at least it doesn't CC you with each tick. Anyone getting hit under conditions usually mentioned in RD nerf posts, low health and under multiple attackers, will get killed. Except when hit by RD you want to be certain not to die to it under the very same conditions because you can't be bothered with blocking.
Now if perma dodging every single skill in the game is so important for some to be able to fully enjoy their invincibility, why not block the RD then do your dodge roll and if required repeat. You don't have to block the entire duration and while at it, block cast is an option for many, RD casters not being one of them.
I have no idea what people that have problems with RD do, but I have RD as a non Killing Blow skill on my death caps maybe 5-7 times in a 6hr game session and as a KB maybe 3 times, I often get hit by 3+ beams at the same time.
Now the most usual KBs on my death caps on the other hand, these I'd like to have a nerf discussion about.
The cleanses in the game are strictly magicka.
And the lethality of RD isn't from range, (I dont even understand how anyone could think this...) it's from the fact that it scales off of two mechanics, targets health and users cast-time magicka. Reducing its range is a reasonable middle ground that leaves the skill still totally viable, as well as its counters.
The cleanses in the game are strictly magicka.
And the lethality of RD isn't from range, (I dont even understand how anyone could think this...)
So reducing it's range wont help then.
it's from the fact that it scales off of two mechanics, targets health and users cast-time magicka. Reducing its range is a reasonable middle ground that leaves the skill still totally viable, as well as its counters.
ForsakenSin wrote: »"I play between 3hours and 4hours every evening. I usually end up with 200-300 kills and 30 deaths. 1 death is caused by a loading screen, 1death is caused by being cced on mount, 1 death is caused by body sliding on the ground after cc breaking too quickly, 1 death is caused by unbreakable fear, 1 death is caused by health desync, 20 deaths are caused by Radiant Destruction and 5 deaths by other random skills. Not even kidding. 2/3 of my death recap is RD on a regular basis."
Just to get this right , your complaining that because of RD you K/D is not as you said 300-10?
So you are that good that OP that nothing can kill you and one thing that apparently can kill you, you want it to be nerferd if that's the case .. " slow clap" for you
Aaaa yes so you are playing StamDK for a stam DK that is able to kill 200-300 people within 3-4h and only die 10 times shouldn't everybody saying that your skills ect are OP and calling it to be nerferd ?