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Radiant Destruction

  • Zheg
    Zheg
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    Jules wrote: »
    IMO, Templar in general are the most balanced class in ESO, minus radiant and dark flare. The most overbuffed classes would be NBs because of their passives and vast amount of skills they can use in pvp. Not far behind would be sorcs who need an adjustment in 2 ways, shields need to be reevaluated and then some form of decent stamina and magicka single target insta cast dps needs to be added.

    and the worst balanced has to be DKs by far. No mobility, most nerfs felt across the board and each update minus thieves guild is nerfed in one aspect or another.

    If radiant was adjusted to not start actually executing until %24 and below and have the range reduced to a max of 18m; and then simply reduce the range of dark flare the class would easily be %100 balanced in both pvp and pve.

    *

    This.

    You are going to have to explain to me how keeping utterly impractical, sub-optimal, and inefficient skills such as Healing Ritual, Radiant Aura, and Eclipse while nerfing the damage and range of [only] the templar's bread and butter ranged skills to force it to fight at close range, while doing nothing to upgrade its dilapidated "house" that counts for defense is in any way "balanced." Because the quote you are posting and endorsing says just by these nerfs would make the class "100% balanced."

    And how is this "balanced" in a PvE sense? Templars are not top tier DPS as it is and these changes would lower their DPS and make it more difficult and dangerous to achieve.

    I get it, you hate RD, but it's hard not to believe your feelings toward this skill aren't clouding your overall judgement.
    Because joy, if RD would have range nerfed and start executing at 24% but still be a channel, it would be balanced and then people would use it just like all those nb's using impale/killers blade in pvp do.

    i.e. no one would use it and the usual suspects could go back to shuffle/dodge/vigor like last patch and not have to worry about counters

    Wake me up when someone has a legitimate reason to talk nerfs please.
  • frozywozy
    frozywozy
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    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax
    Edited by frozywozy on April 12, 2016 4:50PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.
  • frozywozy
    frozywozy
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    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.
    Edited by frozywozy on April 12, 2016 5:25PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Minno
    Minno
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    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.
    Edited by Minno on April 12, 2016 5:45PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zheg
    Zheg
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    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.
  • Devilhand
    Devilhand
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    I have 3 High lvl templars (2 V16 among them...), and I say Radiant Destruction (RD) needs a nerf.

    Undodgeable, ranged (28 meters), channeled skill (2.5 seconds), WAY WAY high damage right now = to OP.

    Yesterday playing a NB, i fought a enemy templar that you would say hes skill less for the fact of using RD from the start (not reading tooltip, i mean its an execute...) killed me after simply using jav + light attack + RD (I didnt even drop 50%...)
    What counter can i do? CC him.. OK i did that, so what? he cast it again, and before i can kill him he outdamage me with 1 skill with a long channel duration.
    Sorry for all the templar crying, but RD needs a nerf.

    Fix:
    1) It should do hardly any damage when target is above 30% health. (Its an EXECUTE...)
    2) The channel DURATION should be reduced to hardly 1.5 seconds (down from 2.5 seconds). (Again, its an execute... Not a instant kill if the target drops below 25% health in the eternal channel duration of the skill...)

    On the other side, should stay as a channeled skill, should stay undodgeable, and should do high damage as any execute in the game.
    Edited by Devilhand on April 12, 2016 6:14PM
  • frozywozy
    frozywozy
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    ✭✭
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.

    I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
    Edited by frozywozy on April 12, 2016 6:12PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.

    I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
    As someone who has played every iteration of Templar specs, and one of this first to reintroduce the blazing shield build, you'll just have to trust me that if you want the tankiness of a BS build you need to be devoted to it. There is no best of both worlds, if you don't have a minimum high hp pool and enough points in bastion then your shield is paltry. You cannot do that and still do respectable damage with Jesus beam/other magplar features.

    I've struck the 'balance' you talk of on my healer so I could survive this meta and keep my group up, but doing so makes my Jesus beam laughable at high health, which is what every sane Templar has been saying for weeks and still seems to go over your head. People complain about the dmg it COULD do on a glass cannon Templar, and then assume it's the same for every Templar even though hardly anyone goes full glass.

    I can guarantee you that if I went to duel aenlir on his Templar the last thing he would do is jesus beam me at high health because he knows it's garbage and he just made himself vulnerable. Again, find me one single skilled Templar that's using it at high health (when not playing a healer and using it as their only dps besides resto heavy attack). Until you can do that, this is an asinine discussion.
  • frozywozy
    frozywozy
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    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.

    I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
    As someone who has played every iteration of Templar specs, and one of this first to reintroduce the blazing shield build, you'll just have to trust me that if you want the tankiness of a BS build you need to be devoted to it. There is no best of both worlds, if you don't have a minimum high hp pool and enough points in bastion then your shield is paltry. You cannot do that and still do respectable damage with Jesus beam/other magplar features.

    I've struck the 'balance' you talk of on my healer so I could survive this meta and keep my group up, but doing so makes my Jesus beam laughable at high health, which is what every sane Templar has been saying for weeks and still seems to go over your head. People complain about the dmg it COULD do on a glass cannon Templar, and then assume it's the same for every Templar even though hardly anyone goes full glass.

    I can guarantee you that if I went to duel aenlir on his Templar the last thing he would do is jesus beam me at high health because he knows it's garbage and he just made himself vulnerable. Again, find me one single skilled Templar that's using it at high health (when not playing a healer and using it as their only dps besides resto heavy attack). Until you can do that, this is an asinine discussion.

    So in other words, you're saying that a magplar cannot have great damage while tanking one guy spamming Wrecking Blow? Because that was my point. And everything you just said seem to have nothing to do with it.

    You should go into politics. Your skills to deviate the main subject are impressive.
    Edited by frozywozy on April 12, 2016 6:35PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • boundsy88
    boundsy88
    ✭✭✭
    someone just needs to make a montage where they get Xv1'd with radiant spammers in the background and maybe people will understand how stupid this ability is right now.
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    boundsy88 wrote: »
    someone just needs to make a montage where they get Xv1'd with radiant spammers in the background and maybe people will understand how stupid this ability is right now.

    Yeah, because losing an Xv1 clearly demonstrates that a certain ability is OP. :|
    The fact that this was even said should be a giant red flag to go back and rethink why you came to the conclusion it's overpowered.

    an Xv1 video to hightlight how OP a skill is. What in the *** has this community turned into.


    'Chaos
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.

    I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
    As someone who has played every iteration of Templar specs, and one of this first to reintroduce the blazing shield build, you'll just have to trust me that if you want the tankiness of a BS build you need to be devoted to it. There is no best of both worlds, if you don't have a minimum high hp pool and enough points in bastion then your shield is paltry. You cannot do that and still do respectable damage with Jesus beam/other magplar features.

    I've struck the 'balance' you talk of on my healer so I could survive this meta and keep my group up, but doing so makes my Jesus beam laughable at high health, which is what every sane Templar has been saying for weeks and still seems to go over your head. People complain about the dmg it COULD do on a glass cannon Templar, and then assume it's the same for every Templar even though hardly anyone goes full glass.

    I can guarantee you that if I went to duel aenlir on his Templar the last thing he would do is jesus beam me at high health because he knows it's garbage and he just made himself vulnerable. Again, find me one single skilled Templar that's using it at high health (when not playing a healer and using it as their only dps besides resto heavy attack). Until you can do that, this is an asinine discussion.

    So in other words, you're saying that a magplar cannot have great damage while tanking one guy spamming Wrecking Blow? Because that was my point. And everything you just said seem to have nothing to do with it. You should go into politics. Your skills to deviate the main subject are impressive.

    A magplar cannot be 'tanky' against a physical dps. They may strafe your WB or LoS it, but they cannot face tank it. Breath/healing ward is more expensive resource wise than WB so you will lose that resource race, not even including the stun from WB. Tanky means you take the damage like a sponge, and that only works on a BS build.

    If I'm running from a group and people are focusing me, I can mist form/heal/bats, but after 15 seconds or so I'm tapped of resources and die.

    I'm sure the reason you find aenlir 'tanky' is because you aren't landing all your WBs on him, and he's pressuring you with dmg and cc.

    Just like when you called BS builds permablockers, I think you're struggling with the definitions of words. But even if you disagree (still), if you can explain how a Templar can be tanky when using a 3 second channel, I'm all ears. No healing, no blocking, no dodge roll ... So what exactly makes that tanky?
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.

    I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
    As someone who has played every iteration of Templar specs, and one of this first to reintroduce the blazing shield build, you'll just have to trust me that if you want the tankiness of a BS build you need to be devoted to it. There is no best of both worlds, if you don't have a minimum high hp pool and enough points in bastion then your shield is paltry. You cannot do that and still do respectable damage with Jesus beam/other magplar features.

    I've struck the 'balance' you talk of on my healer so I could survive this meta and keep my group up, but doing so makes my Jesus beam laughable at high health, which is what every sane Templar has been saying for weeks and still seems to go over your head. People complain about the dmg it COULD do on a glass cannon Templar, and then assume it's the same for every Templar even though hardly anyone goes full glass.

    I can guarantee you that if I went to duel aenlir on his Templar the last thing he would do is jesus beam me at high health because he knows it's garbage and he just made himself vulnerable. Again, find me one single skilled Templar that's using it at high health (when not playing a healer and using it as their only dps besides resto heavy attack). Until you can do that, this is an asinine discussion.

    So in other words, you're saying that a magplar cannot have great damage while tanking one guy spamming Wrecking Blow? Because that was my point. And everything you just said seem to have nothing to do with it. You should go into politics. Your skills to deviate the main subject are impressive.

    A magplar cannot be 'tanky' against a physical dps. They may strafe your WB or LoS it, but they cannot face tank it. Breath/healing ward is more expensive resource wise than WB so you will lose that resource race, not even including the stun from WB. Tanky means you take the damage like a sponge, and that only works on a BS build.

    If I'm running from a group and people are focusing me, I can mist form/heal/bats, but after 15 seconds or so I'm tapped of resources and die.

    I'm sure the reason you find aenlir 'tanky' is because you aren't landing all your WBs on him, and he's pressuring you with dmg and cc.

    Just like when you called BS builds permablockers, I think you're struggling with the definitions of words. But even if you disagree (still), if you can explain how a Templar can be tanky when using a 3 second channel, I'm all ears. No healing, no blocking, no dodge roll ... So what exactly makes that tanky?

    I am still unsure if you agree that a templar can tank Wrecking blow spam while having great damage output, forgive me. Btw, ever heard of cleansing ritual and channeled focus?
    Edited by frozywozy on April 12, 2016 6:58PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Axyredo
    Axyredo
    ✭✭✭
    Zheg wrote: »
    Lyar09 wrote: »
    It is hilarious that the people defending it are all templar users of radiant destruction. And Akinos I was at 40%. Next time it happens ill shadowplay it for ya. Many people are mentioning the increased damage of this ability and people are spamming it as an opener. The ability was working just fine prior to this patch. Stop being so biased ffs.

    Agreed. If you idiots that claim templar isn't a little out of whack with balance, you are the ones spamming jesus beam from full health and just want to keep the OP there so you can actually be good. I have a v16 magicka templar and I even think its BS. Also, name another skill in the game thats completely unavoidable by everything except vanish. If you RD someone and another person WB them, you just killed your target with one retardedly easy, totally unavoidable cast.

    Name one other skill? Easy, meteor. Except you can purify/purge and interrupt Jesus beam and you can't meteor. Clearly you're an experienced player if you aren't aware of that.

    A single WB and Jesus beam won't kill a good player unless they're on a stupid magblade suicide bomber spec. Would you like to try that combo on me so I can show you how blatantly false that statement is?

    pug vs pug action right here.
    Havoc
    EP Dragonknight - Axyredo
    EP/DC Templar - Axy
    #NerfMagicDK
  • pogopwns_ESO
    pogopwns_ESO
    ✭✭✭
    Axyredo wrote: »
    Zheg wrote: »
    Lyar09 wrote: »
    It is hilarious that the people defending it are all templar users of radiant destruction. And Akinos I was at 40%. Next time it happens ill shadowplay it for ya. Many people are mentioning the increased damage of this ability and people are spamming it as an opener. The ability was working just fine prior to this patch. Stop being so biased ffs.

    Agreed. If you idiots that claim templar isn't a little out of whack with balance, you are the ones spamming jesus beam from full health and just want to keep the OP there so you can actually be good. I have a v16 magicka templar and I even think its BS. Also, name another skill in the game thats completely unavoidable by everything except vanish. If you RD someone and another person WB them, you just killed your target with one retardedly easy, totally unavoidable cast.

    Name one other skill? Easy, meteor. Except you can purify/purge and interrupt Jesus beam and you can't meteor. Clearly you're an experienced player if you aren't aware of that.

    A single WB and Jesus beam won't kill a good player unless they're on a stupid magblade suicide bomber spec. Would you like to try that combo on me so I can show you how blatantly false that statement is?


    Meteor is a ult bruh
    Edited by pogopwns_ESO on April 12, 2016 7:04PM
  • pogopwns_ESO
    pogopwns_ESO
    ✭✭✭
    And hit me up. I'll wreck your best with any class you choose me to play. I have all at v16 and I'm way better than you I promise. hmu in game if you want to be embarrassed you scrub. @pogo
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    My RD tool tip is something like 9k over 3 seconds. If Frozn is trying to say that's OP on a Blazing Shield build then I worry how he got to such a high rank, because I could heavy attack faster.

    Incidentally, I love the new tactic of 5 people RD'ing a target at a time, it's becoming very prevalent. Annoying, but purgeable with one click :)
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.

    I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
    As someone who has played every iteration of Templar specs, and one of this first to reintroduce the blazing shield build, you'll just have to trust me that if you want the tankiness of a BS build you need to be devoted to it. There is no best of both worlds, if you don't have a minimum high hp pool and enough points in bastion then your shield is paltry. You cannot do that and still do respectable damage with Jesus beam/other magplar features.

    I've struck the 'balance' you talk of on my healer so I could survive this meta and keep my group up, but doing so makes my Jesus beam laughable at high health, which is what every sane Templar has been saying for weeks and still seems to go over your head. People complain about the dmg it COULD do on a glass cannon Templar, and then assume it's the same for every Templar even though hardly anyone goes full glass.

    I can guarantee you that if I went to duel aenlir on his Templar the last thing he would do is jesus beam me at high health because he knows it's garbage and he just made himself vulnerable. Again, find me one single skilled Templar that's using it at high health (when not playing a healer and using it as their only dps besides resto heavy attack). Until you can do that, this is an asinine discussion.

    So in other words, you're saying that a magplar cannot have great damage while tanking one guy spamming Wrecking Blow? Because that was my point. And everything you just said seem to have nothing to do with it. You should go into politics. Your skills to deviate the main subject are impressive.

    A magplar cannot be 'tanky' against a physical dps. They may strafe your WB or LoS it, but they cannot face tank it. Breath/healing ward is more expensive resource wise than WB so you will lose that resource race, not even including the stun from WB. Tanky means you take the damage like a sponge, and that only works on a BS build.

    If I'm running from a group and people are focusing me, I can mist form/heal/bats, but after 15 seconds or so I'm tapped of resources and die.

    I'm sure the reason you find aenlir 'tanky' is because you aren't landing all your WBs on him, and he's pressuring you with dmg and cc.

    Just like when you called BS builds permablockers, I think you're struggling with the definitions of words. But even if you disagree (still), if you can explain how a Templar can be tanky when using a 3 second channel, I'm all ears. No healing, no blocking, no dodge roll ... So what exactly makes that tanky?


    I have RD on my back bar for additional trololols.
  • Axyredo
    Axyredo
    ✭✭✭
    And hit me up. I'll wreck your best with any class you choose me to play. I have all at v16 and I'm way better than you I promise. hmu in game if you want to be embarrassed you scrub. @pogo

    LOL
    Havoc
    EP Dragonknight - Axyredo
    EP/DC Templar - Axy
    #NerfMagicDK
  • pogopwns_ESO
    pogopwns_ESO
    ✭✭✭
    Axyredo wrote: »
    And hit me up. I'll wreck your best with any class you choose me to play. I have all at v16 and I'm way better than you I promise. hmu in game if you want to be embarrassed you scrub. @pogo

    LOL

    lol I meant that for Zheg
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Elong wrote: »
    My RD tool tip is something like 9k over 3 seconds. If Frozn is trying to say that's OP on a Blazing Shield build then I worry how he got to such a high rank, because I could heavy attack faster.

    Incidentally, I love the new tactic of 5 people RD'ing a target at a time, it's becoming very prevalent. Annoying, but purgeable with one click :)

    as much as I may have cheated to get my high rank, you may have cheated to pass your english classes. Re-read the thread, I never said that a tank magplar can hit hard with RD.

    So sick of people twisting my words around.
    Edited by frozywozy on April 12, 2016 7:19PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.

    I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
    As someone who has played every iteration of Templar specs, and one of this first to reintroduce the blazing shield build, you'll just have to trust me that if you want the tankiness of a BS build you need to be devoted to it. There is no best of both worlds, if you don't have a minimum high hp pool and enough points in bastion then your shield is paltry. You cannot do that and still do respectable damage with Jesus beam/other magplar features.

    I've struck the 'balance' you talk of on my healer so I could survive this meta and keep my group up, but doing so makes my Jesus beam laughable at high health, which is what every sane Templar has been saying for weeks and still seems to go over your head. People complain about the dmg it COULD do on a glass cannon Templar, and then assume it's the same for every Templar even though hardly anyone goes full glass.

    I can guarantee you that if I went to duel aenlir on his Templar the last thing he would do is jesus beam me at high health because he knows it's garbage and he just made himself vulnerable. Again, find me one single skilled Templar that's using it at high health (when not playing a healer and using it as their only dps besides resto heavy attack). Until you can do that, this is an asinine discussion.

    So in other words, you're saying that a magplar cannot have great damage while tanking one guy spamming Wrecking Blow? Because that was my point. And everything you just said seem to have nothing to do with it. You should go into politics. Your skills to deviate the main subject are impressive.

    A magplar cannot be 'tanky' against a physical dps. They may strafe your WB or LoS it, but they cannot face tank it. Breath/healing ward is more expensive resource wise than WB so you will lose that resource race, not even including the stun from WB. Tanky means you take the damage like a sponge, and that only works on a BS build.

    If I'm running from a group and people are focusing me, I can mist form/heal/bats, but after 15 seconds or so I'm tapped of resources and die.

    I'm sure the reason you find aenlir 'tanky' is because you aren't landing all your WBs on him, and he's pressuring you with dmg and cc.

    Just like when you called BS builds permablockers, I think you're struggling with the definitions of words. But even if you disagree (still), if you can explain how a Templar can be tanky when using a 3 second channel, I'm all ears. No healing, no blocking, no dodge roll ... So what exactly makes that tanky?

    I am still unsure if you agree that a templar can tank Wrecking blow spam while having great damage output, forgive me. Btw, ever heard of cleansing ritual and channeled focus?

    If you're going to be a **** and pretend like I don't know what channeled focus and ritual are, I'll do the same and assume you're delusional enough to think that the generic armor buff from focus and the tiny regen from ritual actually do anything to make you tanky inside your 'house'.
    Edited by Zheg on April 12, 2016 7:23PM
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Elong wrote: »
    My RD tool tip is something like 9k over 3 seconds. If Frozn is trying to say that's OP on a Blazing Shield build then I worry how he got to such a high rank, because I could heavy attack faster.

    Incidentally, I love the new tactic of 5 people RD'ing a target at a time, it's becoming very prevalent. Annoying, but purgeable with one click :)

    as much as I may have cheated to get my high rank, you may have cheated to pass your english classes. Re-read the thread, I never said that a tank magplar can hit hard with RD.

    So sick of people twisting my words around.


    No, you're saying a Blazing Shield spec would use it, anyone attempting to use it in that spec is very bad is my point, because you are channeling and it doesn't do any damage. Learn to have a laugh Frozn, you're getting saltier by the day.

    University entrance at the age of 16 by the way ;)
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.

    I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
    As someone who has played every iteration of Templar specs, and one of this first to reintroduce the blazing shield build, you'll just have to trust me that if you want the tankiness of a BS build you need to be devoted to it. There is no best of both worlds, if you don't have a minimum high hp pool and enough points in bastion then your shield is paltry. You cannot do that and still do respectable damage with Jesus beam/other magplar features.

    I've struck the 'balance' you talk of on my healer so I could survive this meta and keep my group up, but doing so makes my Jesus beam laughable at high health, which is what every sane Templar has been saying for weeks and still seems to go over your head. People complain about the dmg it COULD do on a glass cannon Templar, and then assume it's the same for every Templar even though hardly anyone goes full glass.

    I can guarantee you that if I went to duel aenlir on his Templar the last thing he would do is jesus beam me at high health because he knows it's garbage and he just made himself vulnerable. Again, find me one single skilled Templar that's using it at high health (when not playing a healer and using it as their only dps besides resto heavy attack). Until you can do that, this is an asinine discussion.

    So in other words, you're saying that a magplar cannot have great damage while tanking one guy spamming Wrecking Blow? Because that was my point. And everything you just said seem to have nothing to do with it. You should go into politics. Your skills to deviate the main subject are impressive.

    A magplar cannot be 'tanky' against a physical dps. They may strafe your WB or LoS it, but they cannot face tank it. Breath/healing ward is more expensive resource wise than WB so you will lose that resource race, not even including the stun from WB. Tanky means you take the damage like a sponge, and that only works on a BS build.

    If I'm running from a group and people are focusing me, I can mist form/heal/bats, but after 15 seconds or so I'm tapped of resources and die.

    I'm sure the reason you find aenlir 'tanky' is because you aren't landing all your WBs on him, and he's pressuring you with dmg and cc.

    Just like when you called BS builds permablockers, I think you're struggling with the definitions of words. But even if you disagree (still), if you can explain how a Templar can be tanky when using a 3 second channel, I'm all ears. No healing, no blocking, no dodge roll ... So what exactly makes that tanky?

    I am still unsure if you agree that a templar can tank Wrecking blow spam while having great damage output, forgive me. Btw, ever heard of cleansing ritual and channeled focus?

    If you're going to be a **** and pretend like I don't know what channeled focus and ritual are, I'll do the same and assume you're delusional enough to think that the generic armor buff from focus and the tiny regen from ritual actually do anything to make you tanky inside your 'house'.

    3 replies, still no answers to a very specific question. And disrespect on top of that. lol, again, just go duel Aenir and you may learn one trick or two.

    Elong wrote: »
    frozywozy wrote: »
    Elong wrote: »
    My RD tool tip is something like 9k over 3 seconds. If Frozn is trying to say that's OP on a Blazing Shield build then I worry how he got to such a high rank, because I could heavy attack faster.

    Incidentally, I love the new tactic of 5 people RD'ing a target at a time, it's becoming very prevalent. Annoying, but purgeable with one click :)

    as much as I may have cheated to get my high rank, you may have cheated to pass your english classes. Re-read the thread, I never said that a tank magplar can hit hard with RD.

    So sick of people twisting my words around.


    No, you're saying a Blazing Shield spec would use it, anyone attempting to use it in that spec is very bad is my point, because you are channeling and it doesn't do any damage. Learn to have a laugh Frozn, you're getting saltier by the day.

    University entrance at the age of 16 by the way ;)

    I never said that a tank magplar should be using RD. Like I said, go read again.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Axyredo wrote: »
    And hit me up. I'll wreck your best with any class you choose me to play. I have all at v16 and I'm way better than you I promise. hmu in game if you want to be embarrassed you scrub. @pogo

    LOL

    lol I meant that for Zheg

    Who are you? do you play on NA? Cause I've never heard this name before
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Don't nerf templar pls. Templars are very fragile, lack mobility, self heals, gap closer, recovery, have the worst passives in the game and need this burst to compensate their lack of defenses. All those 50k magplars growing in numbers lately in Cyrodiil are having a very hard time to kill anybody and need moar buffs. Don't nerf the range of RD or the execute range otherwise templar will go into extinction. thanks Zenimax

    Very few of the new blazing shield templars are any good, most just tried to copy someone's build and are no where near adept at it. On a side note, no sane blazing shield templar would dare use jesus beam, so your post just sounds dumb and salty. The whole point to that build is to hit BS every skill or every other skill, you cannot lock yourself into an expensive channel like jesus beam (that will tickle even in execute range given your stats) when you have <= 16k max magicka.

    The point of my post is to confirm that templar can look very solid from the outside but are really soft in the inside in reality. There are no ways for a magplar to tank the high burst of damage we have in the meta and RD burst is a great justification to outcome that lack of defense.

    I have seen so many great templars getting wrecked by WB spam without any way to counter it, about time Zenimax finally give us a great counter to those shuffle dodge spammers. thanks god

    Now they only need to increase the blazing shield spam because it doesn't do anything right now and is not even worth using.

    Utilizing a destro staff as Templar helped me to negate the strengths of WB.
    You also have jav and mage rune. It's not as instant as a sorc, but same strategy.

    Frost staff, despite low dps, gives you one of the best roots to help counter WB users (and its infinate cast so ideally you can root most of the other team to help teammates focus players.)

    Only use for BS was go help divert CP towards another defense other than crit resistance. RW was perfect in that you popped it, gained extra shield according to enemies hit, and negated crit.

    He plays a DK and is making a poor attempt at sarcasm. He thinks that BS templars do the same dmg as a magplar.

    The irony is that most of the things he said sarcastically are in fact true.

    I've never said that a tank magplar can do as much damage as a glass cannon magplar. I'm just trying to make people who claim that Wrecking Blow has no counter realize that you can easily counter it if you spec accordingly. You don't need to go full tank build to be able to counter it. There are plenty of videos and proofs of tank magplars surviving for minutes straight in the middle of 15 pugs spamming abilities on him (kinda looks like the old DK bats meta we used to see in Wabbajack). If a tank magplar can tank 15 pugs on him for a long period of time, he can certainly cut down his tankyness for more damage and still be able to survive and mitigate the damage of one guy spamming Wrecking blow. If you don't believe me, go duel @Aenlir on his templar. He runs the perfect build to demonstrate the just middle between tankyness and damage output.
    As someone who has played every iteration of Templar specs, and one of this first to reintroduce the blazing shield build, you'll just have to trust me that if you want the tankiness of a BS build you need to be devoted to it. There is no best of both worlds, if you don't have a minimum high hp pool and enough points in bastion then your shield is paltry. You cannot do that and still do respectable damage with Jesus beam/other magplar features.

    I've struck the 'balance' you talk of on my healer so I could survive this meta and keep my group up, but doing so makes my Jesus beam laughable at high health, which is what every sane Templar has been saying for weeks and still seems to go over your head. People complain about the dmg it COULD do on a glass cannon Templar, and then assume it's the same for every Templar even though hardly anyone goes full glass.

    I can guarantee you that if I went to duel aenlir on his Templar the last thing he would do is jesus beam me at high health because he knows it's garbage and he just made himself vulnerable. Again, find me one single skilled Templar that's using it at high health (when not playing a healer and using it as their only dps besides resto heavy attack). Until you can do that, this is an asinine discussion.

    So in other words, you're saying that a magplar cannot have great damage while tanking one guy spamming Wrecking Blow? Because that was my point. And everything you just said seem to have nothing to do with it. You should go into politics. Your skills to deviate the main subject are impressive.

    A magplar cannot be 'tanky' against a physical dps. They may strafe your WB or LoS it, but they cannot face tank it. Breath/healing ward is more expensive resource wise than WB so you will lose that resource race, not even including the stun from WB. Tanky means you take the damage like a sponge, and that only works on a BS build.

    If I'm running from a group and people are focusing me, I can mist form/heal/bats, but after 15 seconds or so I'm tapped of resources and die.

    I'm sure the reason you find aenlir 'tanky' is because you aren't landing all your WBs on him, and he's pressuring you with dmg and cc.

    Just like when you called BS builds permablockers, I think you're struggling with the definitions of words. But even if you disagree (still), if you can explain how a Templar can be tanky when using a 3 second channel, I'm all ears. No healing, no blocking, no dodge roll ... So what exactly makes that tanky?

    I am still unsure if you agree that a templar can tank Wrecking blow spam while having great damage output, forgive me. Btw, ever heard of cleansing ritual and channeled focus?

    If you're going to be a **** and pretend like I don't know what channeled focus and ritual are, I'll do the same and assume you're delusional enough to think that the generic armor buff from focus and the tiny regen from ritual actually do anything to make you tanky inside your 'house'.

    3 replies, still no answers to a very specific question. And disrespect on top of that. lol, again, just go duel Aenir and you may learn one trick or two.

    Elong wrote: »
    frozywozy wrote: »
    Elong wrote: »
    My RD tool tip is something like 9k over 3 seconds. If Frozn is trying to say that's OP on a Blazing Shield build then I worry how he got to such a high rank, because I could heavy attack faster.

    Incidentally, I love the new tactic of 5 people RD'ing a target at a time, it's becoming very prevalent. Annoying, but purgeable with one click :)

    as much as I may have cheated to get my high rank, you may have cheated to pass your english classes. Re-read the thread, I never said that a tank magplar can hit hard with RD.

    So sick of people twisting my words around.


    No, you're saying a Blazing Shield spec would use it, anyone attempting to use it in that spec is very bad is my point, because you are channeling and it doesn't do any damage. Learn to have a laugh Frozn, you're getting saltier by the day.

    University entrance at the age of 16 by the way ;)

    I never said that a tank magplar should be using RD. Like I said, go read again.


    So why bring it up in an RD thread? Seems very off topic and irrelevant and just adds to the impression everyone's getting that you really dislike Templars.
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    RD is fine the way it is. Players have built a spec around it and depend on its high end execute to survive. The funniest part is when 2 or 3 of them focus a target. You initially should think I'm dead and that's the way focusing a target works. 1 v 1 against a RD Templar is laughable. Please understand RD has been rehashed so many times now by ZOS that they simply can not change it anymore without looking totally incompetent as game designers. As a player you stand a better chance by simply learning to counter it in a 1 v 1 situation or laugh when you die to a 1 v 3 situation.

    I am very intrigued though with BS specs they seem enjoyable to a point of nuisance. I would point out that every veteran Templar would rather have Blinding Flashes back instead of RD. SO stop discussing this old tired mantra.
  • Lyar09
    Lyar09
    ✭✭✭✭✭
    I hate you all lol just let this thread die ALREADY
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Lyar09 wrote: »
    I hate you all lol just let this thread die ALREADY

    Hai mate.
This discussion has been closed.