Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Official Feedback Thread for Dragonknights

  • BlackMadara
    BlackMadara
    ✭✭✭✭
    @Armitas the flame lash change is interesting. I think that molten whip adds around 100 spell damage to ardent flame abilities. So 80% of the dmage value added to the other damage skills would make flame lash hit a little harder, without making it too much I think. And it wouldn't buff pve mag DK dps. Pretty cool. Guess it depends on how the math adds up. I think that could work.

    @Ishammael
    I use shuffle on my build now. The stamina drain is pretty intense. I use molten armaments to get stamina back when I use it when buffing pre right. Its kinda tricky and a lot of times I can't recast it or I'll die to the next cc. This also prevents me from blocking too much, so I have dropped sword and board and just use dual wield. In short, life is hard having to use shuffle. I also tried spectre's eye but the lack of offensive stats and magicka drain to keep dodge up half the time gave me problems. Also minor heroism would be great. Anywhere really, I don't think that'd be too much since DK's really on ults so much anyway.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    @Armitas , @Ghost-Shot , @Ishammael @ others :heart: TY for keeping up the good fight!

    Thanks. Its funny you should mention that because just this morning someone told me I should just roll another class after venting in TS. I said that I am tempted to do that everyday, thinking about how much I could do if I went stam or rerolled, but there are so few of us left anymore that there wouldn't be enough people left to fight.
    Edited by Armitas on May 18, 2016 4:40PM
    Retired.
    Nord mDK
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    @Armitas , @Ghost-Shot , @Ishammael, @Joy_Division

    Let's hug it out.

    Where is @Ghostbane ???
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Ishammael wrote: »
    @Armitas , @Ghost-Shot , @Ishammael, @Joy_Division

    Let's hug it out.

    Where is @Ghostbane ???


    giphy_zpsaedgwaii.gif
    Edited by Armitas on May 18, 2016 4:47PM
    Retired.
    Nord mDK
  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    There really aren't many magicka DKs left who would keep magicka DK issues from being totally forgotten on the forum. I guess most just moved on to other classes and other games...
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Armitas wrote: »
    Ishammael wrote: »
    @Armitas , @Ghost-Shot , @Ishammael, @Joy_Division

    Let's hug it out.

    Where is @Ghostbane ???


    giphy_zpsaedgwaii.gif

    OUR FLAME WILL NEVER DIE.

    grouphug.gif
    Edited by Ghostbane on May 18, 2016 5:07PM
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    Its ridiculous that the Magicka DK community has asked for changes for months and months and are ignored but in a week the Stamina DKs get their new poison animations redesigned due to them asking for changes which is just fluff and has no impact on combat at all. But that gets attended to asap while us magicka DKs are ignored for month after month.
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    I'm happy for my stam DK, new changes are awesome, both in gameplay and visual aspects.
    But I'm sad that my mag DK probably won't be returning from the retirement.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    @Wrobel @ZOS_RichLambert Please tell me you get the idea by now. Your "vision" for Dragon's Blood is just not working, the blanket nerf to healing was in my opinion a good change for massive heals like BoL and healing ward but for things like Dragon's Blood, Igneous Shield, Blazing Shield, Bone shield, etc... it just doesn't work. Sure I can stack a lot of health and get an ok heal from it but then you can't really kill anyone because your already lackluster damage will just be healed through. The only truly viable high health build is a Blazing Shield templar and even those are few and far between. I would gladly take the old burning embers with a relatively small heal to get back a Dragons Blood I can count on, Battle Spirit is a nice idea for PVP balance but it doesn't work in practice, these skills all need to be balanced on an individual basis so that we don't end up in this situation again where a class defining skill becomes a wasted slot on a bar. You talk all the time about want more build diversity and wanting to avoid homogenization, so please tell me how you feel about nearly every magicka DK running a restoration staff?
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    I guess their plan is working out quite well.
    Ignore mag DK till there is none left. One class with loads of issues less to deal with. Awesome. The balancing department will be happy.
    Susano'o

    Zerg Squad
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Wollust wrote: »
    I guess their plan is working out quite well.
    Ignore mag DK till there is none left. One class with loads of issues less to deal with. Awesome. The balancing department will be happy.

    this!
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Zakor wrote: »
    TLDR: Get a grip and stop your whining. Learn to be patient.

    I'm patient since damned beta, you don't really know what you are talking about. Since several patches we point out the major issues and patch for patch nothing changes. And we again start to point out the same old issues. I can't even remember the first time dragon blood was mentioned as issue.

    Seriously, we deserve those adjustments.

    His profile says joined april 27th...
    of course he don't how long we wait ( yeah yeah i know magicka dks were op the first months, but thats nearly 1.5 years ago from 2 years game time in total )

    That date is only when they joined the forums not when their account for the game started. I've had my account since beta but when I tried to join the forums I had to submit a ticket because I never set it up when I started playing.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?

    Yes please continue to buff the already mega powerful Stamina DK....meanwhile the magic version will continue to lie in the trash heap over here in the corner....
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?

    Yes please continue to buff the already mega powerful Stamina DK....meanwhile the magic version will continue to lie in the trash heap over here in the corner....

    I don't disagree with you, stamina DK is already disgustingly powerful (too powerful IMO), but this would be an appropriate change.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?

    This is the only gap closer a magicka DK has access to and our class damagers are melee range.

    You can't loot our pockets yet, despite the smell we are only "mostly dead". :D

    Edited by Armitas on May 19, 2016 3:43PM
    Retired.
    Nord mDK
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?

    I see magicka DKs using this skill. I use it. Stamina DK has access to 3 stamina gap closers in DB. You already have shield charge and crit rush. Now you get silver leash as well.
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?

    I see magicka DKs using this skill. I use it. Stamina DK has access to 3 stamina gap closers in DB. You already have shield charge and crit rush. Now you get silver leash as well.
  • Toorlokviing
    Toorlokviing
    ✭✭✭
    at least now i dont have to delete my stam dk...ty for fixing the visuals of the stam morphs.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?

    If you are using it on a stam DK you are doing it wrong.
  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    I can't believe my eyes, advocating Empowering Chains to be stamina? x) As has been said already (thankfully), it's the gap closer for magicka dks. (Except it mostly doesn't work. Just like magicka dks in general)
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?

    Yes if you make Invasion be a magicka morph, you cant be serious with this comment. Stamina DKs are insanely OP and have much stronger gap closers as it is than magicka DKs have and then you want to take another thing away from Magicka DKs? Dude come on man.
    Edited by flguy147ub17_ESO on May 19, 2016 8:24PM
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Ghost-Shot wrote: »
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?

    If you are using it on a stam DK you are doing it wrong.

    Lol ignorance is bliss. Enjoy my empowered Dawnbreaker of Smiting with a 40% increased in damage because ZOS, and its infinite wisdom allowed us to double dip from the champion tree.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    I would really like to see our evasion come back through cinderstorm. Take the dot and ground effect off of it, give it evasion, and a constant snare around 25-40% to anyone in range of the DK for its entire duration. What I have in mind is fighting melee opponents, especially WB users, so the snare should allow us the mobility to get behind the cast, while shuffle will allow them to get around our snare.
    Edited by Armitas on May 20, 2016 12:49PM
    Retired.
    Nord mDK
  • Zakor
    Zakor
    ✭✭✭
    Armitas wrote: »
    I would really like to see our evasion come back through cinderstorm. Take the dot and ground effect off of it, give it evasion, and a constant snare around 25-40% to anyone in range of the DK for its entire duration. What I have in mind is fighting melee opponents, especially WB users, so the snare should allow us the mobility to get behind the cast, while shuffle will allow them to get around our snare.

    Dont take the ground effect, let it be placeable. Then i agree with you (if you suggest to revert it back to its old state where every group member gained evasion)

    Why? Well, then i gain benefit from that as a heal. Would be dumb if I had to stand beneath a boss to buff my tank with that for example.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?

    If you are using it on a stam DK you are doing it wrong.

    Lol ignorance is bliss. Enjoy my empowered Dawnbreaker of Smiting with a 40% increased in damage because ZOS, and its infinite wisdom allowed us to double dip from the champion tree.

    You would be better off empowering with radiant magelight and using invasion for the stun.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Zakor wrote: »
    Armitas wrote: »
    I would really like to see our evasion come back through cinderstorm. Take the dot and ground effect off of it, give it evasion, and a constant snare around 25-40% to anyone in range of the DK for its entire duration. What I have in mind is fighting melee opponents, especially WB users, so the snare should allow us the mobility to get behind the cast, while shuffle will allow them to get around our snare.

    Dont take the ground effect, let it be placeable. Then i agree with you (if you suggest to revert it back to its old state where every group member gained evasion)

    Why? Well, then i gain benefit from that as a heal. Would be dumb if I had to stand beneath a boss to buff my tank with that for example.

    I could be wrong but I suspect that they got rid of "Miss" so that it couldn't be an effective group evasion. My suggestion is designed under that belief.

    It's been too long for me to remember but did miss chance apply to bosses? Anyway if it was a ground effect it wouldn't be as good in PvP because if you drop it now people just step off it and wait for you to leave it. You can cast it again but it's pretty expensive and they will just leave again so it winds up being useless on a lot of occasions. An AOE evasion would be really good in PvE though. It would be good if it could be attached to Eruption in a way that doesn't nerf the damage but I'm not sure how to do it fairly.
    Edited by Armitas on May 20, 2016 3:45PM
    Retired.
    Nord mDK
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Its ridiculous that the Magicka DK community has asked for changes for months and months and are ignored but in a week the Stamina DKs get their new poison animations redesigned due to them asking for changes which is just fluff and has no impact on combat at all. But that gets attended to asap while us magicka DKs are ignored for month after month.

    +1. Thanks ZOS <3 We all know the looks of abilities are far more important than ACTUAL usefulness in combat.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Zakor
    Zakor
    ✭✭✭
    Armitas wrote: »
    Zakor wrote: »
    Armitas wrote: »
    I would really like to see our evasion come back through cinderstorm. Take the dot and ground effect off of it, give it evasion, and a constant snare around 25-40% to anyone in range of the DK for its entire duration. What I have in mind is fighting melee opponents, especially WB users, so the snare should allow us the mobility to get behind the cast, while shuffle will allow them to get around our snare.

    Dont take the ground effect, let it be placeable. Then i agree with you (if you suggest to revert it back to its old state where every group member gained evasion)

    Why? Well, then i gain benefit from that as a heal. Would be dumb if I had to stand beneath a boss to buff my tank with that for example.

    I could be wrong but I suspect that they got rid of "Miss" so that it couldn't be an effective group evasion. My suggestion is designed under that belief.

    It's been too long for me to remember but did miss chance apply to bosses? Anyway if it was a ground effect it wouldn't be as good in PvP because if you drop it now people just step off it and wait for you to leave it. You can cast it again but it's pretty expensive and they will just leave again so it winds up being useless on a lot of occasions. An AOE evasion would be really good in PvE though. It would be good if it could be attached to Eruption in a way that doesn't nerf the damage but I'm not sure how to do it fairly.

    I could be wrong but i think it applied to bosses. However, let them step out of it in PvP, would it be so bad? As long as you stand in this you would be much harder to kill. And wasn't exactly that the idea behind the DK, standing your ground to the very end? Pull them back in with chains, use it to heal up and (re)buff. I mainly play PvE but I think that is exactly what the people asked for for a long time now: a zone of "safety" for the dk where he can stand his ground. I can remember that the old cinderstorm could be castet without the last one disappearing and I think they should reimplement this then, espacially if they remove the damage.

    If I understand your suggestion right you would implement it as a kind of "aura" like inferno was so you can "carry" it around and they can't step out easily?
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Zakor wrote: »
    Armitas wrote: »
    Zakor wrote: »
    Armitas wrote: »
    I would really like to see our evasion come back through cinderstorm. Take the dot and ground effect off of it, give it evasion, and a constant snare around 25-40% to anyone in range of the DK for its entire duration. What I have in mind is fighting melee opponents, especially WB users, so the snare should allow us the mobility to get behind the cast, while shuffle will allow them to get around our snare.

    Dont take the ground effect, let it be placeable. Then i agree with you (if you suggest to revert it back to its old state where every group member gained evasion)

    Why? Well, then i gain benefit from that as a heal. Would be dumb if I had to stand beneath a boss to buff my tank with that for example.

    I could be wrong but I suspect that they got rid of "Miss" so that it couldn't be an effective group evasion. My suggestion is designed under that belief.

    It's been too long for me to remember but did miss chance apply to bosses? Anyway if it was a ground effect it wouldn't be as good in PvP because if you drop it now people just step off it and wait for you to leave it. You can cast it again but it's pretty expensive and they will just leave again so it winds up being useless on a lot of occasions. An AOE evasion would be really good in PvE though. It would be good if it could be attached to Eruption in a way that doesn't nerf the damage but I'm not sure how to do it fairly.

    I could be wrong but i think it applied to bosses. However, let them step out of it in PvP, would it be so bad? As long as you stand in this you would be much harder to kill. And wasn't exactly that the idea behind the DK, standing your ground to the very end? Pull them back in with chains, use it to heal up and (re)buff. I mainly play PvE but I think that is exactly what the people asked for for a long time now: a zone of "safety" for the dk where he can stand his ground. I can remember that the old cinderstorm could be castet without the last one disappearing and I think they should reimplement this then, espacially if they remove the damage.

    If I understand your suggestion right you would implement it as a kind of "aura" like inferno was so you can "carry" it around and they can't step out easily?

    Yeah like an aura.

    Your way wouldn't be bad at all. I'd use the heck out of it when play I Support/heals for PvP. We are just looking at it for different purposes; mine for solo survival and yours for healing/support.

    I chose cinderstorm because it wasn't being used as a DPS rotation. It was mainly for the snare and melee management. Eruption is a concrete part of our DPS rotation so I didn't want to mess with that or add too much on the tooltip. But now that I think of it the snare on eruption isn't a core part of how it's being used. The group evasion could fit there in place of the snare. I have no idea what evasion value % it should have though.

    I'd be thrilled with either because I enjoy both roles.
    Edited by Armitas on May 20, 2016 5:27PM
    Retired.
    Nord mDK
Sign In or Register to comment.