The Uninvited wrote: »Just came of the PTS... My dps characters were melting everything in sight, including my sorc (PVE). My STAMINA tank ran out of stamina in 5 to 7 hits (using normal tanking skills like taunt/block/buff/self heal+litlle dps)...
Please revert the CP change Zenimax, or no one will play tank anymore. It will just be 3 dps + healer or 4 dps with self healing skills in dungeons. And it's almost like that right now even on live server.
Tanks will be back to boring taunt, hold block, watch green bar closely and do no buffs/dps at all. I thought you wanted to make it more interesting instead of less?
Yeah, that's definitely the target frame. (The white outline/hitbox around a target is the "preferred target lock", or something like that.) I didn't know that it was called Target Frame before the PTS Patch Notes 2.4.0 either, but they name it with reference to the resource numbers, and where they detail these changes to ID/name display (underlined):Elsterchen wrote: »@Elsterchen Nameplates are the things that appear directly over characters' heads. If you turn them off, those overhead names are not visible. There is a separate setting for both the Nameplate, and the Health bar.Elsterchen wrote: »Off-button? Please?ZOS_GinaBruno wrote: »Nameplates & Health Bars
Let us please turn the ugly things off completely.
Please ZOS_GinaBruno, ZOS_JessicaFolsom @... anyone explain to me why the current "off" setting do not dislay "nameplates"? What are these "@name charnames" - thingies I see called, if not "NAMEPLATES" ?
Nameplates/Health bars:
(Nabbed from another thread)
What you can't turn off, because you never could, is the target frame at the top (circled), or the interaction prompt in the centre (yes it's a picture of an NPC, but the functionality is the same):
(Nabbed from another thread)
@Enodoc ... Ty for explaining, but are you sure that the target frame is the ugly "@name charname"- thingy? I always thought a target frame, well, it is a frame around the target... the outline of the "hitbox" (visible or not).
Nevertheless... The patch notes do not mention any changes to target frames.
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
Base Game Patch
Character and UserID Display
You will now see both the character name and UserID when targeting another player character, and when receiving most notifications from other players.
- An option for Display Name has been added to the Interface section.
- This setting controls which name is listed first when both names are listed (e.g. Target Frame), and which name is shown when only one name is shown (e.g. Group Frame).
Yeah, that's definitely the target frame. (The white outline/hitbox around a target is the "preferred target lock", or something like that.) I didn't know that it was called Target Frame before the PTS Patch Notes 2.4.0 either, but they name it with reference to the resource numbers, and where they detail these changes to ID/name display (underlined):Elsterchen wrote: »@Elsterchen Nameplates are the things that appear directly over characters' heads. If you turn them off, those overhead names are not visible. There is a separate setting for both the Nameplate, and the Health bar.Elsterchen wrote: »Off-button? Please?ZOS_GinaBruno wrote: »Nameplates & Health Bars
Let us please turn the ugly things off completely.
Please ZOS_GinaBruno, ZOS_JessicaFolsom @... anyone explain to me why the current "off" setting do not dislay "nameplates"? What are these "@name charnames" - thingies I see called, if not "NAMEPLATES" ?
Nameplates/Health bars:
(Nabbed from another thread)
What you can't turn off, because you never could, is the target frame at the top (circled), or the interaction prompt in the centre (yes it's a picture of an NPC, but the functionality is the same):
(Nabbed from another thread)
@Enodoc ... Ty for explaining, but are you sure that the target frame is the ugly "@name charname"- thingy? I always thought a target frame, well, it is a frame around the target... the outline of the "hitbox" (visible or not).
Nevertheless... The patch notes do not mention any changes to target frames.ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
Base Game Patch
Character and UserID Display
You will now see both the character name and UserID when targeting another player character, and when receiving most notifications from other players.
- An option for Display Name has been added to the Interface section.
- This setting controls which name is listed first when both names are listed (e.g. Target Frame), and which name is shown when only one name is shown (e.g. Group Frame).
Elsterchen wrote: »The Uninvited wrote: »Just came of the PTS... My dps characters were melting everything in sight, including my sorc (PVE). My STAMINA tank ran out of stamina in 5 to 7 hits (using normal tanking skills like taunt/block/buff/self heal+litlle dps)...
Please revert the CP change Zenimax, or no one will play tank anymore. It will just be 3 dps + healer or 4 dps with self healing skills in dungeons. And it's almost like that right now even on live server.
Tanks will be back to boring taunt, hold block, watch green bar closely and do no buffs/dps at all. I thought you wanted to make it more interesting instead of less?
@The Uninvited
Sry to say it, but the way you describe your playstyle strongly reminds me of a stamina based - "i like to play a magica perma blockcast tank". Please get used to the thought that: NO role is supposed to rely on abilities only, while in combat.
(i.e: Do not expect a WoW playstyle as its a boring really, really deadly boring thing, alot of ppl do not want to see in ESO).
Just try to "rethink" your tanking. A tank does not fill the role of the stupid guy standing there to take the blows, constantly screaming "come get me" to the mobs and "heal me" to the healer. There is so much more virtue and grace to playing a tank!
You might want to start with the following:
Walk out of red (no doging, just simply step out of it) - you will notice that taunted mobs follow you. Hint: Those mobs not following will need a taunt soon or you can view your best friend (the healer) beeing chased around a little.
Do not hold block, ever. No Exeptions.
Hint: A DD will not show off his rota before attacking you. A healer will not try out all his heals before combat, draining his magica. Holding block while not blocking a specific attack, is just equally stupid.
Block when you can't walk out of red OR see an animation hinting the next hit is going to be really painfull, immobilizing, etc (white lines/red lines). Hint: Or you might want to interrupt that next hit with a bash. (Simply press right as well as left mouse button)
Never block when confronted with multiple attackers, unless you need that second to switch bars and reapply shields/health - its an absolute "I do not know what else I can do here and like to trade an enormous amount of stam for a few more seconds to think/evaluate my situation"-strategy. Hint: Always use heavy attacks afterwards. Well, or use your unique "fast exit" strategy to run.
Use light and heavy (especially the later!) attacks inbetween your rota to refill stam ... health and mag.
Get used to a significantly increased time when grinding down mobs... solo.
...
Done? Exellent! Now please tell us about your thoughts concerning CPs and tanking.
I'm a big fan of the changes to the Fortress passive, but I'd like to raise a couple of points:
1.) Fortress passive increase in block reduction cost pigeonholes those who want to be tanky into using 1h&s - this is now taken away from individuals who might want a block cost reduction while running something like 2h or dw, but still getting it via the use of 5 pieces of heavy armor. I don't quite understand this decision making because it seems very much against the spirit of the Elder Scrolls franchise - it's always been about giving more options, rather than less.
2.) The champions points changes really aren't great. I won't reiterate what others have said better.
3.) The reasoning behind not giving a DK execute seems a bit hypocritical. By no means am I asking for something similar to radiant destruction, endless fury, impale, or executioner, I'm just reiterating a common thread of complaints - it'd even be cool to have it be DOT-based to keep the DOT theme of the DK class.
We've heard that you do not want to homogenize the classes by adding a DK execute, making them all relatively similar. Why doesn't that logic apply to the PTS shield changes? Now everyone has a hardened ward accessible via annulment morphs. You've taken that exclusivity from Sorcerers and generalized it. You've also standardized shield duration such that shields pretty much behave the same regardless of the class that employs them. To me, that reduces the unique feel of each class. You've even given shields to stamina builds that behave just the same as magicka shields - now standardizing something across class AND build direction.
4.) I know that the DK thread is pretty much full of this request (as was the TG PTS thread), but there needs to be a change to Dragons Blood so it's viable in PvP. Currently, the battle spirit-affected version affords a pretty ineffective heal and really pushes players towards using a restoration staff to maintain survivability. I feel like I keep returning to this point, but Dragons Blood in its current state reduces build diversity.
5.) The sturdy trait changes and removal of bracing limit tank build diversity. I like that you at least made it a bit more valuable with the 1% increase, but for those that are dedicated PvE tanks, it really does force them to use that trait for resource management and limits them from making use of traits like infused, divines, etc. It is unfair that they are limited in player choice while more DPS-oriented characters have a lot of options (divines, impen, infused) for both PvE and PvP.
6.) [snip]
Elsterchen wrote: »
Do not hold block, ever. No Exeptions.
Hint: A DD will not show off his rota before attacking you. A healer will not try out all his heals before combat, draining his magica. Holding block while not blocking a specific attack, is just equally stupid.
Block when you can't walk out of red OR see an animation hinting the next hit is going to be really painfull, immobilizing, etc (white lines/red lines). Hint: Or you might want to interrupt that next hit with a bash. (Simply press right as well as left mouse button)
Never block when confronted with multiple attackers, unless you need that second to switch bars and reapply shields/health - its an absolute "I do not know what else I can do here and like to trade an enormous amount of stam for a few more seconds to think/evaluate my situation"-strategy. Hint: Always use heavy attacks afterwards. Well, or use your unique "fast exit" strategy to run.
Elsterchen wrote: »
Do not hold block, ever. No Exeptions.
Hint: A DD will not show off his rota before attacking you. A healer will not try out all his heals before combat, draining his magica. Holding block while not blocking a specific attack, is just equally stupid.
Block when you can't walk out of red OR see an animation hinting the next hit is going to be really painfull, immobilizing, etc (white lines/red lines). Hint: Or you might want to interrupt that next hit with a bash. (Simply press right as well as left mouse button)
Never block when confronted with multiple attackers, unless you need that second to switch bars and reapply shields/health - its an absolute "I do not know what else I can do here and like to trade an enormous amount of stam for a few more seconds to think/evaluate my situation"-strategy. Hint: Always use heavy attacks afterwards. Well, or use your unique "fast exit" strategy to run.
Electroheadz wrote: »Now apply Your "genius" hints to PVP.
HINT HINT: Players do not telegraph their attacks like mobs do ? Thats not a problem for @Elsterchen ! He has an ability to read other people minds and he always has his block up only when someone is about to use something "painful" against him.
Electroheadz wrote: »HINT HINT 2: Multiple attackers in PVP ?! Do not worry ! You don't need to waste Your time holding block as a tank ! Heavy armor makes You so durable it's not a problem at all !
Electroheadz wrote: »It's not like there is a whole burning debate on forums since forever about finally buffing HA passives and 1h+s block mechanic and there are almost no more tanks left in game which makes people tend to wait up to 1h+ in group finder queues cause of that right ? RIGHT?! Ohhh wait...
Electroheadz wrote: »@Elsterchen
Animations ? ANIMATIONS ? HAHAHAHAHAH !
Im really sorry to be the one to inform You about this but...how to say it...*whispers* animation canceling is a thing in this game and everybody does it. There are even tutorial videos on youtube about that. *the whisper ends*
But I'm sure You wanna keep educating us some more about that "PVP'er since lvl 10" experience.
Elsterchen wrote: »The Uninvited wrote: »Just came of the PTS... My dps characters were melting everything in sight, including my sorc (PVE). My STAMINA tank ran out of stamina in 5 to 7 hits (using normal tanking skills like taunt/block/buff/self heal+litlle dps)...
Please revert the CP change Zenimax, or no one will play tank anymore. It will just be 3 dps + healer or 4 dps with self healing skills in dungeons. And it's almost like that right now even on live server.
Tanks will be back to boring taunt, hold block, watch green bar closely and do no buffs/dps at all. I thought you wanted to make it more interesting instead of less?
@The Uninvited
Sry to say it, but the way you describe your playstyle strongly reminds me of a stamina based - "i like to play a magica perma blockcast tank". Please get used to the thought that: NO role is supposed to rely on abilities only, while in combat.
(i.e: Do not expect a WoW playstyle as its a boring really, really deadly boring thing, alot of ppl do not want to see in ESO).
Just try to "rethink" your tanking. A tank does not fill the role of the stupid guy standing there to take the blows, constantly screaming "come get me" to the mobs and "heal me" to the healer. There is so much more virtue and grace to playing a tank!
You might want to start with the following:
Walk out of red (no doging, just simply step out of it) - you will notice that taunted mobs follow you. Hint: Those mobs not following will need a taunt soon or you can view your best friend (the healer) beeing chased around a little.
Do not hold block, ever. No Exeptions.
Hint: A DD will not show off his rota before attacking you. A healer will not try out all his heals before combat, draining his magica. Holding block while not blocking a specific attack, is just equally stupid.
Block when you can't walk out of red OR see an animation hinting the next hit is going to be really painfull, immobilizing, etc (white lines/red lines). Hint: Or you might want to interrupt that next hit with a bash. (Simply press right as well as left mouse button)
Never block when confronted with multiple attackers, unless you need that second to switch bars and reapply shields/health - its an absolute "I do not know what else I can do here and like to trade an enormous amount of stam for a few more seconds to think/evaluate my situation"-strategy. Hint: Always use heavy attacks afterwards. Well, or use your unique "fast exit" strategy to run.
Use light and heavy (especially the later!) attacks inbetween your rota to refill stam ... health and mag.
Get used to a significantly increased time when grinding down mobs... solo.
...
Done? Exellent! Now please tell us about your thoughts concerning CPs and tanking.
Don't they? I could have sworn they did...Electroheadz wrote: »HINT HINT: Players do not telegraph their attacks like mobs do
Don't they? I could have sworn they did...Electroheadz wrote: »HINT HINT: Players do not telegraph their attacks like mobs do
Elsterchen wrote: »Electroheadz wrote: »@Elsterchen
Animations ? ANIMATIONS ? HAHAHAHAHAH !
Im really sorry to be the one to inform You about this but...how to say it...*whispers* animation canceling is a thing in this game and everybody does it. There are even tutorial videos on youtube about that. *the whisper ends*
But I'm sure You wanna keep educating us some more about that "PVP'er since lvl 10" experience.
random video:
https://youtube.com/watch?v=8u5sBEoYXpw
... idk.. check your eyes. I see animations.
edit. don't see that guy holding block...
Electroheadz wrote: »Don't they? I could have sworn they did...Electroheadz wrote: »HINT HINT: Players do not telegraph their attacks like mobs do
Yes they also pm You first before they attack You in Cyrodill.Elsterchen wrote: »Electroheadz wrote: »@Elsterchen
Animations ? ANIMATIONS ? HAHAHAHAHAH !
Im really sorry to be the one to inform You about this but...how to say it...*whispers* animation canceling is a thing in this game and everybody does it. There are even tutorial videos on youtube about that. *the whisper ends*
But I'm sure You wanna keep educating us some more about that "PVP'er since lvl 10" experience.
random video:
https://youtube.com/watch?v=8u5sBEoYXpw
... idk.. check your eyes. I see animations.
edit. don't see that guy holding block...
Take a look at 1:12 mark in the video and tell me how much of that Reverberating Bash animation did You saw ?
2 SECONDS LATER
The 1:14 mark - please tell me again how much of that Low Slash animation You are able to see ?
You just posted a video that proves my point. We are not even having an argument right now cause You are wrecking Yourself with Your own posts. o_O
Elsterchen wrote: »Electroheadz wrote: »Don't they? I could have sworn they did...Electroheadz wrote: »HINT HINT: Players do not telegraph their attacks like mobs do
Yes they also pm You first before they attack You in Cyrodill.Elsterchen wrote: »Electroheadz wrote: »@Elsterchen
Animations ? ANIMATIONS ? HAHAHAHAHAH !
Im really sorry to be the one to inform You about this but...how to say it...*whispers* animation canceling is a thing in this game and everybody does it. There are even tutorial videos on youtube about that. *the whisper ends*
But I'm sure You wanna keep educating us some more about that "PVP'er since lvl 10" experience.
random video:
https://youtube.com/watch?v=8u5sBEoYXpw
... idk.. check your eyes. I see animations.
edit. don't see that guy holding block...
Take a look at 1:12 mark in the video and tell me how much of that Reverberating Bash animation did You saw ?
2 SECONDS LATER
The 1:14 mark - please tell me again how much of that Low Slash animation You are able to see ?
You just posted a video that proves my point. We are not even having an argument right now cause You are wrecking Yourself with Your own posts. o_O
Hmm, well let me put it like this... Any ape can react several times within 2 seconds, (i.e. click as a reaction to a visual stimulus, while deciding to neglegt other visual stimuli) ...
ncbi.nlm.nih.gov/pmc/articles/PMC3081691/
Elsterchen wrote: »Hmm, well let me put it like this... Any ape can react several times within 2 seconds, (i.e. click as a reaction to a visual stimulus, while deciding to neglegt other visual stimuli) ...
Electroheadz wrote: »Yes they also pm You first before they attack You in Cyrodill.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
ZOS_GinaBruno wrote: »Assassin Personality
- Your eyes will no longer roll into the back of your head when performing certain idle animations.
They most certainly do.Don't they? I could have sworn they did...Electroheadz wrote: »HINT HINT: Players do not telegraph their attacks like mobs do
Zenimax, seriously? Make the stam sorc stronger that patches are ***, stam sorc is the weakest class of all its at the moment trash!
PainfulFAFA wrote: »TYTY for buffing stam sorcs but i dont think theyre done just yet.
Stam sorcs need a couple more tweaks:
1) Physical/Stamina Ult (air atronach sounds cool, or changing one of Overload's morph to physical)
2) Daedric Summoning passives such as Rebate and Expert Summoner, are still not as good as one would hope.
3) Bound Armaments could use something else other than bonus Heavy Att damage. Can it have a change to summon a sword plz? (like the Morkuldin set)
4) Dark Deal is still bad imo because of the cast time. Perhaps give it a minor Buff to make it more desirable and meaningful to spend time casting it in the middle of a battle, specifically in PvP situations or situations where you are being pressured.
lordrichter wrote: »Zenimax, seriously? Make the stam sorc stronger that patches are ***, stam sorc is the weakest class of all its at the moment trash!
To me, this makes perfect sense. Stamina Sorcerer is the one class I would expect to be weaker than any of the other 7 classes.
This is actually why ZOS should have never used classes in the game. It should have been a skills game, with each skill coming off one resource. The issue of Stamina Sorcerer would not even exist.
Tyrannitar wrote: »lordrichter wrote: »Zenimax, seriously? Make the stam sorc stronger that patches are ***, stam sorc is the weakest class of all its at the moment trash!
To me, this makes perfect sense. Stamina Sorcerer is the one class I would expect to be weaker than any of the other 7 classes.
This is actually why ZOS should have never used classes in the game. It should have been a skills game, with each skill coming off one resource. The issue of Stamina Sorcerer would not even exist.
LordRichter and anyone else who thinks a "stam sorc should be the weakest" or "stam sorcs shouldn't even exist"
PLEASE go play a game where the lore supports your POV, otherwise, stop acting like this is supposed to be how it is in ESO.
This is ELDER SCROLLS not WoW, not LoTR, not GW2, not your typical mmo.
I only ever played elder scrolls because they don't pigeonhole you into specific roles for endgame content....
Unfortunately, that's proving not to be the case for stam sorcs.
*Once again for visibilty: @wrobel fix crit surge*
Dagoth_Rac wrote: »No Thaumaturge fix for Biting Jabs? Stamplar DPS is in a bad place on live, Stamplar got barely any buffs in this patch, and are potentially actually being nerfed via this Thaumaturge change. Stamplars can't heal, are weak Tanks, stink in VMSA, cannot do DPS necessary for VMOL. This was supposed to be the Major Update that improved Stamina? Stamina Nightblades and Stamina Dragonknights look very good, but Stamina Templars and Stamina Sorcerers are still not very good. :-(