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PTS Patch Notes v2.4.2

  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Just came of the PTS... My dps characters were melting everything in sight, including my sorc (PVE). My STAMINA tank ran out of stamina in 5 to 7 hits (using normal tanking skills like taunt/block/buff/self heal+litlle dps)...

    Please revert the CP change Zenimax, or no one will play tank anymore. It will just be 3 dps + healer or 4 dps with self healing skills in dungeons. And it's almost like that right now even on live server.

    Tanks will be back to boring taunt, hold block, watch green bar closely and do no buffs/dps at all. I thought you wanted to make it more interesting instead of less?

    @The Uninvited

    Sry to say it, but the way you describe your playstyle strongly reminds me of a stamina based - "i like to play a magica perma blockcast tank". Please get used to the thought that: NO role is supposed to rely on abilities only, while in combat.
    (i.e: Do not expect a WoW playstyle as its a boring really, really deadly boring thing, alot of ppl do not want to see in ESO).

    Just try to "rethink" your tanking. A tank does not fill the role of the stupid guy standing there to take the blows, constantly screaming "come get me" to the mobs and "heal me" to the healer. There is so much more virtue and grace to playing a tank!

    You might want to start with the following:
    Walk out of red (no doging, just simply step out of it) - you will notice that taunted mobs follow you. Hint: Those mobs not following will need a taunt soon or you can view your best friend (the healer) beeing chased around a little.

    Do not hold block, ever. No Exeptions.
    Hint: A DD will not show off his rota before attacking you. A healer will not try out all his heals before combat, draining his magica. Holding block while not blocking a specific attack, is just equally stupid.

    Block when you can't walk out of red OR see an animation hinting the next hit is going to be really painfull, immobilizing, etc (white lines/red lines). Hint: Or you might want to interrupt that next hit with a bash. (Simply press right as well as left mouse button)

    Never block when confronted with multiple attackers, unless you need that second to switch bars and reapply shields/health - its an absolute "I do not know what else I can do here and like to trade an enormous amount of stam for a few more seconds to think/evaluate my situation"-strategy. Hint: Always use heavy attacks afterwards. Well, or use your unique "fast exit" strategy to run.

    Use light and heavy (especially the later!) attacks inbetween your rota to refill stam ... health and mag.

    Get used to a significantly increased time when grinding down mobs... solo.

    ...

    Done? Exellent! Now please tell us about your thoughts concerning CPs and tanking. :smile:

    Edited by Elsterchen on May 12, 2016 10:18AM
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsterchen wrote: »
    Enodoc wrote: »
    Elsterchen wrote: »
    Nameplates & Health Bars
    Off-button? Please?
    Let us please turn the ugly things off completely.

    Please ZOS_GinaBruno, ZOS_JessicaFolsom @... anyone explain to me why the current "off" setting do not dislay "nameplates"? What are these "@name charnames" - thingies I see called, if not "NAMEPLATES" ?
    @Elsterchen Nameplates are the things that appear directly over characters' heads. If you turn them off, those overhead names are not visible. There is a separate setting for both the Nameplate, and the Health bar.

    Nameplates/Health bars:
    t9h3166xsrjr.jpg
    (Nabbed from another thread)

    What you can't turn off, because you never could, is the target frame at the top (circled), or the interaction prompt in the centre (yes it's a picture of an NPC, but the functionality is the same):
    NPC_Bar.jpg
    (Nabbed from another thread)

    @Enodoc ... Ty for explaining, but are you sure that the target frame is the ugly "@name charname"- thingy? I always thought a target frame, well, it is a frame around the target... the outline of the "hitbox" (visible or not).

    Nevertheless... The patch notes do not mention any changes to target frames.
    Yeah, that's definitely the target frame. (The white outline/hitbox around a target is the "preferred target lock", or something like that.) I didn't know that it was called Target Frame before the PTS Patch Notes 2.4.0 either, but they name it with reference to the resource numbers, and where they detail these changes to ID/name display (underlined):
    NEW FEATURES / UPDATES / BIG CHANGES
    Base Game Patch
    Character and UserID Display
    You will now see both the character name and UserID when targeting another player character, and when receiving most notifications from other players.
    • An option for Display Name has been added to the Interface section.
    • This setting controls which name is listed first when both names are listed (e.g. Target Frame), and which name is shown when only one name is shown (e.g. Group Frame).
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Enodoc wrote: »
    Elsterchen wrote: »
    Enodoc wrote: »
    Elsterchen wrote: »
    Nameplates & Health Bars
    Off-button? Please?
    Let us please turn the ugly things off completely.

    Please ZOS_GinaBruno, ZOS_JessicaFolsom @... anyone explain to me why the current "off" setting do not dislay "nameplates"? What are these "@name charnames" - thingies I see called, if not "NAMEPLATES" ?
    @Elsterchen Nameplates are the things that appear directly over characters' heads. If you turn them off, those overhead names are not visible. There is a separate setting for both the Nameplate, and the Health bar.

    Nameplates/Health bars:
    t9h3166xsrjr.jpg
    (Nabbed from another thread)

    What you can't turn off, because you never could, is the target frame at the top (circled), or the interaction prompt in the centre (yes it's a picture of an NPC, but the functionality is the same):
    NPC_Bar.jpg
    (Nabbed from another thread)

    @Enodoc ... Ty for explaining, but are you sure that the target frame is the ugly "@name charname"- thingy? I always thought a target frame, well, it is a frame around the target... the outline of the "hitbox" (visible or not).

    Nevertheless... The patch notes do not mention any changes to target frames.
    Yeah, that's definitely the target frame. (The white outline/hitbox around a target is the "preferred target lock", or something like that.) I didn't know that it was called Target Frame before the PTS Patch Notes 2.4.0 either, but they name it with reference to the resource numbers, and where they detail these changes to ID/name display (underlined):
    NEW FEATURES / UPDATES / BIG CHANGES
    Base Game Patch
    Character and UserID Display
    You will now see both the character name and UserID when targeting another player character, and when receiving most notifications from other players.
    • An option for Display Name has been added to the Interface section.
    • This setting controls which name is listed first when both names are listed (e.g. Target Frame), and which name is shown when only one name is shown (e.g. Group Frame).

    ( @Enodoc )

    Thank you enodoc!

    I really didn't see that. Well, I was looking in the wrong place anyways. :smile:

    @ZOS_GinaBruno, @ZOS_JessicaFolsom please make this change to the Character and UserID Display optional.

    For the many reasons already stated. Petty please.
    Edited by Elsterchen on May 12, 2016 10:27AM
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Elsterchen wrote: »
    Just came of the PTS... My dps characters were melting everything in sight, including my sorc (PVE). My STAMINA tank ran out of stamina in 5 to 7 hits (using normal tanking skills like taunt/block/buff/self heal+litlle dps)...

    Please revert the CP change Zenimax, or no one will play tank anymore. It will just be 3 dps + healer or 4 dps with self healing skills in dungeons. And it's almost like that right now even on live server.

    Tanks will be back to boring taunt, hold block, watch green bar closely and do no buffs/dps at all. I thought you wanted to make it more interesting instead of less?

    @The Uninvited

    Sry to say it, but the way you describe your playstyle strongly reminds me of a stamina based - "i like to play a magica perma blockcast tank". Please get used to the thought that: NO role is supposed to rely on abilities only, while in combat.
    (i.e: Do not expect a WoW playstyle as its a boring really, really deadly boring thing, alot of ppl do not want to see in ESO).

    Just try to "rethink" your tanking. A tank does not fill the role of the stupid guy standing there to take the blows, constantly screaming "come get me" to the mobs and "heal me" to the healer. There is so much more virtue and grace to playing a tank!

    You might want to start with the following:
    Walk out of red (no doging, just simply step out of it) - you will notice that taunted mobs follow you. Hint: Those mobs not following will need a taunt soon or you can view your best friend (the healer) beeing chased around a little.

    Do not hold block, ever. No Exeptions.
    Hint: A DD will not show off his rota before attacking you. A healer will not try out all his heals before combat, draining his magica. Holding block while not blocking a specific attack, is just equally stupid.

    Block when you can't walk out of red OR see an animation hinting the next hit is going to be really painfull, immobilizing, etc (white lines/red lines). Hint: Or you might want to interrupt that next hit with a bash. (Simply press right as well as left mouse button)

    Never block when confronted with multiple attackers, unless you need that second to switch bars and reapply shields/health - its an absolute "I do not know what else I can do here and like to trade an enormous amount of stam for a few more seconds to think/evaluate my situation"-strategy. Hint: Always use heavy attacks afterwards. Well, or use your unique "fast exit" strategy to run.

    Use light and heavy (especially the later!) attacks inbetween your rota to refill stam ... health and mag.

    Get used to a significantly increased time when grinding down mobs... solo.

    ...

    Done? Exellent! Now please tell us about your thoughts concerning CPs and tanking. :smile:

    You couldn't be more wrong about me and could have saved yourself the last part. I specifically said that with this change we would be forced back into the "boring taunt, hold block, watch green bar closely"-play style.

    However I was wrong... (I'll even admit it was a hotheaded reaction). After changing gear from divines to sturdy on PTS it surely made a difference. And reading Wrobel's explanation I get where he's coming from.

    But, giving advice like "Do not hold block, ever. No Exeptions." is just silly. There are situations in trials where this is needed and I don't want to be completely out of stamina and unable to do anything else when that part is done. (I know, I won't be completely out with being a DK and potions but you know what I mean)

    By the way, I never played WoW. This is my first MMO even. :D
    Edited by The Uninvited on May 12, 2016 11:15AM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Fudly_budly
    Fudly_budly
    ✭✭✭✭
    Can't hardly wait for this DLC!!!!!!! Just finished leveling an alchemist to 50 and I'm ready for poisons.
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • Fudly_budly
    Fudly_budly
    ✭✭✭✭
    Thank for listening to us on Potency rune harvesting.
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • willymchilybily
    willymchilybily
    ✭✭✭✭
    Adenoma wrote: »
    I'm a big fan of the changes to the Fortress passive, but I'd like to raise a couple of points:

    1.) Fortress passive increase in block reduction cost pigeonholes those who want to be tanky into using 1h&s - this is now taken away from individuals who might want a block cost reduction while running something like 2h or dw, but still getting it via the use of 5 pieces of heavy armor. I don't quite understand this decision making because it seems very much against the spirit of the Elder Scrolls franchise - it's always been about giving more options, rather than less.

    2.) The champions points changes really aren't great. I won't reiterate what others have said better.

    3.) The reasoning behind not giving a DK execute seems a bit hypocritical. By no means am I asking for something similar to radiant destruction, endless fury, impale, or executioner, I'm just reiterating a common thread of complaints - it'd even be cool to have it be DOT-based to keep the DOT theme of the DK class.

    We've heard that you do not want to homogenize the classes by adding a DK execute, making them all relatively similar. Why doesn't that logic apply to the PTS shield changes? Now everyone has a hardened ward accessible via annulment morphs. You've taken that exclusivity from Sorcerers and generalized it. You've also standardized shield duration such that shields pretty much behave the same regardless of the class that employs them. To me, that reduces the unique feel of each class. You've even given shields to stamina builds that behave just the same as magicka shields - now standardizing something across class AND build direction.

    4.) I know that the DK thread is pretty much full of this request (as was the TG PTS thread), but there needs to be a change to Dragons Blood so it's viable in PvP. Currently, the battle spirit-affected version affords a pretty ineffective heal and really pushes players towards using a restoration staff to maintain survivability. I feel like I keep returning to this point, but Dragons Blood in its current state reduces build diversity.

    5.) The sturdy trait changes and removal of bracing limit tank build diversity. I like that you at least made it a bit more valuable with the 1% increase, but for those that are dedicated PvE tanks, it really does force them to use that trait for resource management and limits them from making use of traits like infused, divines, etc. It is unfair that they are limited in player choice while more DPS-oriented characters have a lot of options (divines, impen, infused) for both PvE and PvP.

    6.) [snip]

    ^^ my thoughts, but with more eloquance
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Dunnottar
    Dunnottar
    Soul Shriven
    Suggestion of '1' simple PvP Lag fix: Why not just have the rewards & experience the 'exact' same in "ALL" four Campaigns. So, instead of limiting the rewards/experience per campaign put a limit to the number of people allowed to enter each campaign. When one campaign is full you would be required to enter into a different campaign without losing any of the benefits. By changing the reward system in the last DLC, it only forced players to move from Azura to Scourge.So the "LAG" issues didn't change. Decreasing the number of players per campaign would decrease the experienced lag time, it wouldn't be a permanent fix, but it may suffice.

    Suggestion for PvP Campaign resets: When a campaign ends, why not reset the campaign to where the scrolls are back at their original alliance & the Keeps are reset as well. This way when the campaign restarts again, everyone has an equal opportunity to obtain points.

    Suggestion for Blackwater Blade (non-Veteran only): Why not have this campaign set up as the 'only' campaign where players can complete war training exercises or questing and obtain sky shards. Additionally, it needs to be locked down where no one at Level 45-50 can enter, even if invited through the grouping tool.
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    TYTY for buffing stam sorcs but i dont think theyre done just yet.
    Stam sorcs need a couple more tweaks:

    1) Physical/Stamina Ult (air atronach sounds cool, or changing one of Overload's morph to physical)
    2) Daedric Summoning passives such as Rebate and Expert Summoner, are still not as good as one would hope.
    3) Bound Armaments could use something else other than bonus Heavy Att damage. Can it have a change to summon a sword plz? (like the Morkuldin set)
    4) Dark Deal is still bad imo because of the cast time. Perhaps give it a minor Buff to make it more desirable and meaningful to spend time casting it in the middle of a battle, specifically in PvP situations or situations where you are being pressured.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Electroheadz
    Electroheadz
    ✭✭✭
    Elsterchen wrote: »


    Do not hold block, ever. No Exeptions.
    Hint: A DD will not show off his rota before attacking you. A healer will not try out all his heals before combat, draining his magica. Holding block while not blocking a specific attack, is just equally stupid.

    Block when you can't walk out of red OR see an animation hinting the next hit is going to be really painfull, immobilizing, etc (white lines/red lines). Hint: Or you might want to interrupt that next hit with a bash. (Simply press right as well as left mouse button)

    Never block when confronted with multiple attackers, unless you need that second to switch bars and reapply shields/health - its an absolute "I do not know what else I can do here and like to trade an enormous amount of stam for a few more seconds to think/evaluate my situation"-strategy. Hint: Always use heavy attacks afterwards. Well, or use your unique "fast exit" strategy to run.



    Now apply Your "genius" hints to PVP.

    HINT HINT: Players do not telegraph their attacks like mobs do ? Thats not a problem for @Elsterchen ! He has an ability to read other people minds and he always has his block up only when someone is about to use something "painful" against him.

    HINT HINT 2: Multiple attackers in PVP ?! Do not worry ! You don't need to waste Your time holding block as a tank ! Heavy armor makes You so durable it's not a problem at all !

    It's not like there is a whole burning debate on forums since forever about finally buffing HA passives and 1h+s block mechanic and there are almost no more tanks left in game which makes people tend to wait up to 1h+ in group finder queues cause of that right ? RIGHT?! Ohhh wait...
    Edited by Electroheadz on May 13, 2016 10:23AM
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Elsterchen wrote: »


    Do not hold block, ever. No Exeptions.
    Hint: A DD will not show off his rota before attacking you. A healer will not try out all his heals before combat, draining his magica. Holding block while not blocking a specific attack, is just equally stupid.

    Block when you can't walk out of red OR see an animation hinting the next hit is going to be really painfull, immobilizing, etc (white lines/red lines). Hint: Or you might want to interrupt that next hit with a bash. (Simply press right as well as left mouse button)

    Never block when confronted with multiple attackers, unless you need that second to switch bars and reapply shields/health - its an absolute "I do not know what else I can do here and like to trade an enormous amount of stam for a few more seconds to think/evaluate my situation"-strategy. Hint: Always use heavy attacks afterwards. Well, or use your unique "fast exit" strategy to run.


    Now apply Your "genius" hints to PVP.

    HINT HINT: Players do not telegraph their attacks like mobs do ? Thats not a problem for @Elsterchen ! He has an ability to read other people minds and he always has his block up only when someone is about to use something "painful" against him.

    Now really, ever noticed that thing called ANIMATION... ? ... seriously didn't think I need to mention that, too, sry for expecting THIS feature to be known.
    HINT HINT 2: Multiple attackers in PVP ?! Do not worry ! You don't need to waste Your time holding block as a tank ! Heavy armor makes You so durable it's not a problem at all !

    Ever tried it? ... Well try again! (period) Played PvP since level 10. Even before I reached max level durability wasn't a problem, at least for me. Just do not waste ressources HOLDING BLOCK. (period)
    It's not like there is a whole burning debate on forums since forever about finally buffing HA passives and 1h+s block mechanic and there are almost no more tanks left in game which makes people tend to wait up to 1h+ in group finder queues cause of that right ? RIGHT?! Ohhh wait...

    Was a tank till taunting bug made this playstyle useless in PVE... undusted my shields for PTS and it feels great! Admid I wasn't able to test tanking on PVP larger scale duels. 1vs1 works fine. 1vs NPC guards works fine as well. At the point with more then 4 players in my location i bug out ... so idk yet.
    Edited by Elsterchen on May 13, 2016 11:05AM
  • Electroheadz
    Electroheadz
    ✭✭✭
    @Elsterchen

    Animations ? ANIMATIONS ? HAHAHAHAHAH !

    Im really sorry to be the one to inform You about this but...how to say it...*whispers* animation canceling is a thing in this game and everybody does it. There are even tutorial videos on youtube about that. *the whisper ends*

    But I'm sure You wanna keep educating us some more about that "PVP'er since lvl 10" experience.


    65708497.jpg



  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    @Elsterchen

    Animations ? ANIMATIONS ? HAHAHAHAHAH !

    Im really sorry to be the one to inform You about this but...how to say it...*whispers* animation canceling is a thing in this game and everybody does it. There are even tutorial videos on youtube about that. *the whisper ends*

    But I'm sure You wanna keep educating us some more about that "PVP'er since lvl 10" experience.


    65708497.jpg



    random video:

    https://youtube.com/watch?v=8u5sBEoYXpw

    ... idk.. check your eyes. I see animations.

    edit. don't see that guy holding block...
    Edited by Elsterchen on May 13, 2016 12:16PM
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    Elsterchen wrote: »
    Just came of the PTS... My dps characters were melting everything in sight, including my sorc (PVE). My STAMINA tank ran out of stamina in 5 to 7 hits (using normal tanking skills like taunt/block/buff/self heal+litlle dps)...

    Please revert the CP change Zenimax, or no one will play tank anymore. It will just be 3 dps + healer or 4 dps with self healing skills in dungeons. And it's almost like that right now even on live server.

    Tanks will be back to boring taunt, hold block, watch green bar closely and do no buffs/dps at all. I thought you wanted to make it more interesting instead of less?

    @The Uninvited

    Sry to say it, but the way you describe your playstyle strongly reminds me of a stamina based - "i like to play a magica perma blockcast tank". Please get used to the thought that: NO role is supposed to rely on abilities only, while in combat.
    (i.e: Do not expect a WoW playstyle as its a boring really, really deadly boring thing, alot of ppl do not want to see in ESO).

    Just try to "rethink" your tanking. A tank does not fill the role of the stupid guy standing there to take the blows, constantly screaming "come get me" to the mobs and "heal me" to the healer. There is so much more virtue and grace to playing a tank!

    You might want to start with the following:
    Walk out of red (no doging, just simply step out of it) - you will notice that taunted mobs follow you. Hint: Those mobs not following will need a taunt soon or you can view your best friend (the healer) beeing chased around a little.

    Do not hold block, ever. No Exeptions.
    Hint: A DD will not show off his rota before attacking you. A healer will not try out all his heals before combat, draining his magica. Holding block while not blocking a specific attack, is just equally stupid.

    Block when you can't walk out of red OR see an animation hinting the next hit is going to be really painfull, immobilizing, etc (white lines/red lines). Hint: Or you might want to interrupt that next hit with a bash. (Simply press right as well as left mouse button)

    Never block when confronted with multiple attackers, unless you need that second to switch bars and reapply shields/health - its an absolute "I do not know what else I can do here and like to trade an enormous amount of stam for a few more seconds to think/evaluate my situation"-strategy. Hint: Always use heavy attacks afterwards. Well, or use your unique "fast exit" strategy to run.

    Use light and heavy (especially the later!) attacks inbetween your rota to refill stam ... health and mag.

    Get used to a significantly increased time when grinding down mobs... solo.

    ...

    Done? Exellent! Now please tell us about your thoughts concerning CPs and tanking. :smile:

    So, genius, ever tanked a Trial before?
    Edited by Valrien on May 13, 2016 12:25PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    HINT HINT: Players do not telegraph their attacks like mobs do
    Don't they? I could have sworn they did...
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Electroheadz
    Electroheadz
    ✭✭✭
    Enodoc wrote: »
    HINT HINT: Players do not telegraph their attacks like mobs do
    Don't they? I could have sworn they did...

    Yes they also pm You first before they attack You in Cyrodill.

    Elsterchen wrote: »
    @Elsterchen

    Animations ? ANIMATIONS ? HAHAHAHAHAH !

    Im really sorry to be the one to inform You about this but...how to say it...*whispers* animation canceling is a thing in this game and everybody does it. There are even tutorial videos on youtube about that. *the whisper ends*

    But I'm sure You wanna keep educating us some more about that "PVP'er since lvl 10" experience.


    65708497.jpg



    random video:

    https://youtube.com/watch?v=8u5sBEoYXpw

    ... idk.. check your eyes. I see animations.

    edit. don't see that guy holding block...


    Take a look at 1:12 mark in the video and tell me how much of that Reverberating Bash animation did You saw ?

    2 SECONDS LATER

    The 1:14 mark - please tell me again how much of that Low Slash animation You are able to see ?

    You just posted a video that proves my point. We are not even having an argument right now cause You are wrecking Yourself with Your own posts. o_O
    Edited by Electroheadz on May 13, 2016 1:06PM
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    double sry
    Edited by Elsterchen on May 13, 2016 3:33PM
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Enodoc wrote: »
    HINT HINT: Players do not telegraph their attacks like mobs do
    Don't they? I could have sworn they did...

    Yes they also pm You first before they attack You in Cyrodill.

    Elsterchen wrote: »
    @Elsterchen

    Animations ? ANIMATIONS ? HAHAHAHAHAH !

    Im really sorry to be the one to inform You about this but...how to say it...*whispers* animation canceling is a thing in this game and everybody does it. There are even tutorial videos on youtube about that. *the whisper ends*

    But I'm sure You wanna keep educating us some more about that "PVP'er since lvl 10" experience.


    65708497.jpg



    random video:

    https://youtube.com/watch?v=8u5sBEoYXpw

    ... idk.. check your eyes. I see animations.

    edit. don't see that guy holding block...


    Take a look at 1:12 mark in the video and tell me how much of that Reverberating Bash animation did You saw ?

    2 SECONDS LATER

    The 1:14 mark - please tell me again how much of that Low Slash animation You are able to see ?

    You just posted a video that proves my point. We are not even having an argument right now cause You are wrecking Yourself with Your own posts. o_O

    Hmm, well let me put it like this... Any ape can react several times within 2 seconds, (i.e. click as a reaction to a visual stimulus, while deciding to neglegt other visual stimuli) ... :smile:

    ncbi.nlm.nih.gov/pmc/articles/PMC3081691/
  • Electroheadz
    Electroheadz
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    Elsterchen wrote: »
    Enodoc wrote: »
    HINT HINT: Players do not telegraph their attacks like mobs do
    Don't they? I could have sworn they did...

    Yes they also pm You first before they attack You in Cyrodill.

    Elsterchen wrote: »
    @Elsterchen

    Animations ? ANIMATIONS ? HAHAHAHAHAH !

    Im really sorry to be the one to inform You about this but...how to say it...*whispers* animation canceling is a thing in this game and everybody does it. There are even tutorial videos on youtube about that. *the whisper ends*

    But I'm sure You wanna keep educating us some more about that "PVP'er since lvl 10" experience.


    65708497.jpg



    random video:

    https://youtube.com/watch?v=8u5sBEoYXpw

    ... idk.. check your eyes. I see animations.

    edit. don't see that guy holding block...


    Take a look at 1:12 mark in the video and tell me how much of that Reverberating Bash animation did You saw ?

    2 SECONDS LATER

    The 1:14 mark - please tell me again how much of that Low Slash animation You are able to see ?

    You just posted a video that proves my point. We are not even having an argument right now cause You are wrecking Yourself with Your own posts. o_O

    Hmm, well let me put it like this... Any ape can react several times within 2 seconds, (i.e. click as a reaction to a visual stimulus, while deciding to neglegt other visual stimuli) ... :smile:

    ncbi.nlm.nih.gov/pmc/articles/PMC3081691/

    Well, seems like Your senses had failed You cause You posted a video filled with animation canceling as a prove for them to be non-existent. So what does that makes You then ? Less than an ape I assume according to the article You just shared.

    I'm sorry if what I wrote made You feel hurt and I know that You are now trying to desperately have a "final word" in this but You're only making Yourself look like a fool. Please, don't hurt Yourself anymore.

    EDIT:

    Also, under every post there these "reactions" other people can click. I guess it should give You a little *hint* about Your statements.
    Edited by Electroheadz on May 13, 2016 4:03PM
  • The Uninvited
    The Uninvited
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    Elsterchen wrote: »
    Hmm, well let me put it like this... Any ape can react several times within 2 seconds, (i.e. click as a reaction to a visual stimulus, while deciding to neglegt other visual stimuli) ... :smile:

    True that, but it takes a human like you to treat people condescending.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Alpheu5
    Alpheu5
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    Yes they also pm You first before they attack You in Cyrodill.

    I've actually done this many times before, typically after they finish a dolmen. I'm not a dıck 100% of the time.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • KenaPKK
    KenaPKK
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    Assassin Personality
    • Your eyes will no longer roll into the back of your head when performing certain idle animations.

    Aw :/
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Lava_Croft
    Lava_Croft
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    Enodoc wrote: »
    HINT HINT: Players do not telegraph their attacks like mobs do
    Don't they? I could have sworn they did...
    They most certainly do.
  • RoamingRiverElk
    RoamingRiverElk
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    In PvP, when being attacked by more than one person, you rarely could only block reactively/pre-emptively based on some special attacks that would need to be blocked. How blocking ends up working in those situations is you get an idea of how hard the enemies are hitting, and you block based on your predictions of how much your health bar would lower without you blocking the random mass of incoming attacks. Even when you know the meta builds and how they technically work. You can of course get some hints also about incoming bursts from builds that use proxy det, but nevertheless, selective blocking really isn't viable often. You either have a feeling that you'd be getting too much incoming damage without blocking, or you don't, which is when you either block or don't block, depending on your stamina pool.

    In any case, for classes such as magicka dk, which does not have a strong class shield, and which needs to have high max magicka to do any damage, and which cannot escape, investing in blocking is a must. Yet due to the pve changes to tanking and no proper dynamic ultimate generation, magicka DKs simply aren't as viable as other specs are in small group outnumbered play. Blocking is such a key concept for magicka DKs, it simply is essential, but ever since the stamina regen was reduced to zero, magicka DKs have been having huge problems in outnumbered PvP. They are fine in big groups, but do we really want some classes only to be viable when in big groups? When Cyrodiil is already catering to zergs? The less viable small group pvp is, the more people zerg. And the more people zerg, the less viable small group pvp is. Why should magicka DKs not be able to have strong defense? Even with the incoming buff to damage shields, the other strong builds - nightblades, sorcerers, stam dk, retain their access to damage avoidance, while magicka dk is still supposed to just stand there... until dead. The other classes do not need to lose meaningful amounts of offense to wet noodle levels in order to have a good defense. Why does the magicka dk have to do that then?

    The PvP magicka DK gets buffed only with general changes to game mechanics. How about giving us more survivability tools that get stronger the more people are attacking us? In the olden times, that's how it worked. Magicka DKs would still die in 1 v 1s, yet they were strong against enemies who did not realize they should spread out. That would be even more the case now since wings have been nerfed to 4 projectiles. Anyway, the game has changed since then so much since then... What I now recommend for magicka DKs (i.e. tying these skills/passives to skills only magicka dks would use or requiring a certain amount of max magicka that stam dks don't usually get, or something):

    Increase the number of reflected projectiles to 6.
    50% stamina regen while blocking.
    Dragon Blood.
    Magicka based dodge chance skill that does more than just gives that. Proper access to magicka based major expedition buff. In fact... Just give magicka DKs Double Take...

    The buff to Inhale was good, but it isn't *enough* to raise magicka DKs to the levels of so many other classes. Magicka DK is too conditional on the stupidity of its enemies, whereas other builds can rely on the cleverness of the player playing the character. And that's a pretty crucial difference.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Turbine
    Turbine
    Zenimax, seriously? Make the stam sorc stronger that patches are ***, stam sorc is the weakest class of all its at the moment trash!
  • Elsonso
    Elsonso
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    Turbine wrote: »
    Zenimax, seriously? Make the stam sorc stronger that patches are ***, stam sorc is the weakest class of all its at the moment trash!

    To me, this makes perfect sense. Stamina Sorcerer is the one class I would expect to be weaker than any of the other 7 classes.

    This is actually why ZOS should have never used classes in the game. It should have been a skills game, with each skill coming off one resource. The issue of Stamina Sorcerer would not even exist.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tyrannitar
    Tyrannitar
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    TYTY for buffing stam sorcs but i dont think theyre done just yet.
    Stam sorcs need a couple more tweaks:

    1) Physical/Stamina Ult (air atronach sounds cool, or changing one of Overload's morph to physical)
    2) Daedric Summoning passives such as Rebate and Expert Summoner, are still not as good as one would hope.
    3) Bound Armaments could use something else other than bonus Heavy Att damage. Can it have a change to summon a sword plz? (like the Morkuldin set)
    4) Dark Deal is still bad imo because of the cast time. Perhaps give it a minor Buff to make it more desirable and meaningful to spend time casting it in the middle of a battle, specifically in PvP situations or situations where you are being pressured.

    They nerfed us again man... They had a well-intentioned patch meant to be a buff, but the only buff we got was minor expedition.

    Crit surge just became one of the most useless skills in the game...
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • Tyrannitar
    Tyrannitar
    ✭✭✭
    Turbine wrote: »
    Zenimax, seriously? Make the stam sorc stronger that patches are ***, stam sorc is the weakest class of all its at the moment trash!

    To me, this makes perfect sense. Stamina Sorcerer is the one class I would expect to be weaker than any of the other 7 classes.

    This is actually why ZOS should have never used classes in the game. It should have been a skills game, with each skill coming off one resource. The issue of Stamina Sorcerer would not even exist.

    LordRichter and anyone else who thinks a "stam sorc should be the weakest" or "stam sorcs shouldn't even exist"


    PLEASE go play a game where the lore supports your POV, otherwise, stop acting like this is supposed to be how it is in ESO.

    This is ELDER SCROLLS not WoW, not LoTR, not GW2, not your typical mmo.

    I only ever played elder scrolls because they don't pigeonhole you into specific roles for endgame content....

    Unfortunately, that's proving not to be the case for stam sorcs.


    *Once again for visibilty: @wrobel fix crit surge*

    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    Tyrannitar wrote: »
    Turbine wrote: »
    Zenimax, seriously? Make the stam sorc stronger that patches are ***, stam sorc is the weakest class of all its at the moment trash!

    To me, this makes perfect sense. Stamina Sorcerer is the one class I would expect to be weaker than any of the other 7 classes.

    This is actually why ZOS should have never used classes in the game. It should have been a skills game, with each skill coming off one resource. The issue of Stamina Sorcerer would not even exist.

    LordRichter and anyone else who thinks a "stam sorc should be the weakest" or "stam sorcs shouldn't even exist"


    PLEASE go play a game where the lore supports your POV, otherwise, stop acting like this is supposed to be how it is in ESO.

    This is ELDER SCROLLS not WoW, not LoTR, not GW2, not your typical mmo.

    I only ever played elder scrolls because they don't pigeonhole you into specific roles for endgame content....

    Unfortunately, that's proving not to be the case for stam sorcs.


    *Once again for visibilty: @wrobel fix crit surge*

    I have nothing against people wanting to have one, and you can do as you please, but of all 8 classes that exist in the game today, the Stamina Sorcerer is the one that makes the most sense to be at the bottom. It is the most obvious class to be powerful when using magicka, not stamina, in a game that was designed for all classes to be magicka classes. ZOS expected people to play hybrids and the stamina sorcerer would have been a hybrid with magicka used for the class skills and stamina used for non-class abilities. All of the stamina builds were intended to be hybrids. No one was supposed to go all-in on stamina. Every class was a magicka class.

    But, I re-iterate my point. If ESO had gone with open skills, instead of rigid classes, we would not be having this discussion. There would be no such thing as a "stamina sorcerer" and you would probably be happier because you would not be locked waiting for Wrobel to dole out some stamina morph for sorcerers. With the ability to pick from a buffet of magicka and stamina skills, you could have crafted a wide range of characters. You could have had a warrior that knew little of magic, and a mage that fought with both spells and sword. Very Elder Scrolls. Also, not very balanced.

    So we have four MMO classes, fine. I came to terms with that years ago, now. I still feel that "stamina morphs" of class skills are a cheap hack to the game that defies the clean look of a game designed to have stamina class skills. This game is pretty messed up when it comes to balanced competitive and PVP combat. It is all because they misjudged the whole magicka-based class system and were unable to design a clean, sensible, way to fix it properly.


    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • kadar
    kadar
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    Dagoth_Rac wrote: »
    No Thaumaturge fix for Biting Jabs? Stamplar DPS is in a bad place on live, Stamplar got barely any buffs in this patch, and are potentially actually being nerfed via this Thaumaturge change. Stamplars can't heal, are weak Tanks, stink in VMSA, cannot do DPS necessary for VMOL. This was supposed to be the Major Update that improved Stamina? Stamina Nightblades and Stamina Dragonknights look very good, but Stamina Templars and Stamina Sorcerers are still not very good. :-(

    I was under the impression the Stamina PVE DPS heirarchy would be: DK > Templar > NB/Sorc?
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