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Official Feedback Thread for Nightblades

  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    KenaPKK wrote: »
    I believe that Power Extraction needs another component to make it competitive with the likes of Steel Tornado and Bombard -- not necessarily a damage buff, but some utility component.

    Ideas include a bleed, a heal per enemy hit like on Sap Essence, a minor penetration debuff, a minor increased damage taken debuff, etc.

    Other ideas? Input? Please buff this ability to give us a reason to take it over Bombard or Steelnado. :tired_face:<3

    Thread here: https://forums.elderscrollsonline.com/en/discussion/265072/power-extraction-needs-a-little-something-extra?new=1

    You got to consider balance here, we can't keep asking to them to add this and that to our pretty strong kit already. All these ideas, about how useless agony is, etc are part of a different balance cycle where skills without much room are revisited across the board.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • omfgitsbatman
    omfgitsbatman
    ✭✭✭✭
    bowmanz607 wrote: »
    With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.

    Suggestions:
    Make a morph of agony give major mending and give a small nuke hot upon cast.
    Make the Veil/bolstering synergy available at 75% health instead of 50%
    Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.

    i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.

    Completely agree we can't all have the same buff with different names. Everyone should suck at something, one class can't have it all we need reasons to ru. The other class. We have burst and a powerful healing Ultimate if you want to go the healing path, not sure if it now heals the caster but if you're in PvE and sounds like you as it's great.

    Also you have to agree that the double crit was cheap withs the cheapest attack with a now heal based on damage with a high damage high crit class the double crit was over kill.

    Nightblade healers an not worth running in anything higher than a 4 man dungeon. They can heal everything (including vet maw). But it's absolutely never worth running a NB healer over a templar healer in trials. You lose so much. You lose purifying ritual (synergy), shards (synergy), a healer with major mending, nova (veil is def not as good for most things in vet maw), quick rez, repentance. You don't gain a lot at all by running a nb healer in places like vet maw. In fact, there is really nothing I can say about nb healers that is special in there right now. I used to be able to say that nb healers could do the most dps while healing, and that is absolutely true in a 4 man.... Absolutely not true in vet maw.

    The NB heal ulti is still not good for trials. It has a cap of 6 people, so trying to keep 12 people alive with it is worthless. Veil is much better in almost every circumstance. And if you weren't going to run veil, you would run barrier to get the extra regen. You don't get anything from slotting yet another siphoning ability.

    Also, nb healers do not have a class burst heal at all besides the ult. Idk what you were talking about there.
    Edited by omfgitsbatman on May 10, 2016 7:49PM
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.

    Suggestions:
    Make a morph of agony give major mending and give a small nuke hot upon cast.
    Make the Veil/bolstering synergy available at 75% health instead of 50%
    Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.

    i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.

    Completely agree we can't all have the same buff with different names. Everyone should suck at something, one class can't have it all we need reasons to ru. The other class. We have burst and a powerful healing Ultimate if you want to go the healing path, not sure if it now heals the caster but if you're in PvE and sounds like you as it's great.

    Also you have to agree that the double crit was cheap withs the cheapest attack with a now heal based on damage with a high damage high crit class the double crit was over kill.

    Nightblade healers an not worth running in anything higher than a 4 man dungeon. They can heal everything (including vet maw). But it's absolutely never worth running a NB healer over a templar healer in trials. You lose so much. You lose purifying ritual (synergy), shards (synergy), a healer with major mending, nova (veil is def not as good for most things in vet maw), quick rez, repentance. You don't gain a lot at all by running a nb healer in places like vet maw. In fact, there is really nothing I can say about nb healers that is special in there right now. I used to be able to say that nb healers could do the most dps while healing, and that is absolutely true in a 4 man.... Absolutely not true in vet maw.

    The NB heal ulti is still not good for trials. It has a cap of 6 people, so trying to keep 12 people alive with it is worthless. Veil is much better in almost every circumstance. And if you weren't going to run veil, you would run barrier to get the extra regen. You don't get anything from slotting yet another siphoning ability.

    Perhaps not in trials. This game is not all about trials though. You do get healing received from slotting it. Just because you don't use it in your situatiins, does not mean it is not a useful ult. Point is, don't change the healing ult we have. Also, it is just dumb to split all the abilities down the middle so Stam and mag have a morph. Incap strike was enough. The rest of the ults are just fine.
  • elven.were_wolf
    elven.were_wolf
    ✭✭✭✭
    bowmanz607 wrote: »
    If surprise attack was disease damage, that would make stamblades like me that use it as their main dps spam ability hit harder and in my opinion that is a much needed change. And also we will be using the same cp pool which is mighty.

    ummmm it is physical damage so it already scales off of mighty. it would hit for the same. Suprise attack already hits hard and is hands down the best spammable stamina dps ability. imo, suprise attack already does enough without adding a chance at a healing debuff. imo, SA should at least lose the stun.

    and how is making a stamblade hit harder a much needed change. That is definitely not true.

    Wait. What!? Surprise attack is physical damage! I thought it was magic damage!?
    Oops...
    Never mind then '^_^
    Edited by elven.were_wolf on May 10, 2016 7:59PM
    Achievement hunter and secret admirer of Naryu Virian.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    I just wanted to see people thoughts on this what are everyone thought on changing Magica Flood to something that increases both Magica and stamina by 8%?
  • omfgitsbatman
    omfgitsbatman
    ✭✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.

    Suggestions:
    Make a morph of agony give major mending and give a small nuke hot upon cast.
    Make the Veil/bolstering synergy available at 75% health instead of 50%
    Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.

    i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.

    Completely agree we can't all have the same buff with different names. Everyone should suck at something, one class can't have it all we need reasons to ru. The other class. We have burst and a powerful healing Ultimate if you want to go the healing path, not sure if it now heals the caster but if you're in PvE and sounds like you as it's great.

    Also you have to agree that the double crit was cheap withs the cheapest attack with a now heal based on damage with a high damage high crit class the double crit was over kill.

    Nightblade healers an not worth running in anything higher than a 4 man dungeon. They can heal everything (including vet maw). But it's absolutely never worth running a NB healer over a templar healer in trials. You lose so much. You lose purifying ritual (synergy), shards (synergy), a healer with major mending, nova (veil is def not as good for most things in vet maw), quick rez, repentance. You don't gain a lot at all by running a nb healer in places like vet maw. In fact, there is really nothing I can say about nb healers that is special in there right now. I used to be able to say that nb healers could do the most dps while healing, and that is absolutely true in a 4 man.... Absolutely not true in vet maw.

    The NB heal ulti is still not good for trials. It has a cap of 6 people, so trying to keep 12 people alive with it is worthless. Veil is much better in almost every circumstance. And if you weren't going to run veil, you would run barrier to get the extra regen. You don't get anything from slotting yet another siphoning ability.

    Perhaps not in trials. This game is not all about trials though. You do get healing received from slotting it. Just because you don't use it in your situatiins, does not mean it is not a useful ult. Point is, don't change the healing ult we have. Also, it is just dumb to split all the abilities down the middle so Stam and mag have a morph. Incap strike was enough. The rest of the ults are just fine.

    The ult is never more useful than something else. In no circumstances ever is it wise for a nb healer to run their "Heal Ulti."
    Example 1: 4 man content nb healer, good group: Veil will help kill things faster and mitigate damage where needed. Soul Siphon is one burst heal with a tiny radius. Veil is better
    Example 2: 4 man content nb healer, bad group: Your group will be spread out and take a lot of damage anyway. Barrier will help you regen more magicka to heal them more and the effects will last longer.
    Example 3: 12 man content nb healer- Heal ult only hits 6 people, so not very viable. Veil mitigates damage for longer, has a synergy if people get low. Veil is better.
    Example 4: PVP- soul tether is better...

    Also, my original argument did not involve the heal ulti at all. I was saying NB's are at the bottom by a longshot as far as healers go. I have played a nb healer for almost 2 years now. I have been the one to write the guides on nb healing. They just don't do it as well as every other class right now. While the other classes have been getting buffs, the nb healer has only gotten nerfs and nothing new to aid in healing. If I had to pick a healer to run in my groups. NB healer would be the last one that I would pick. That being said, they can still heal everything, but that is more because of resto staff than nb abilities. Healing springs, rapid regen, and healing ward can get most groups through almost anything.
    Edited by omfgitsbatman on May 10, 2016 8:09PM
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.

    Suggestions:
    Make a morph of agony give major mending and give a small nuke hot upon cast.
    Make the Veil/bolstering synergy available at 75% health instead of 50%
    Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.

    i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.

    Completely agree we can't all have the same buff with different names. Everyone should suck at something, one class can't have it all we need reasons to ru. The other class. We have burst and a powerful healing Ultimate if you want to go the healing path, not sure if it now heals the caster but if you're in PvE and sounds like you as it's great.

    Also you have to agree that the double crit was cheap withs the cheapest attack with a now heal based on damage with a high damage high crit class the double crit was over kill.

    Nightblade healers an not worth running in anything higher than a 4 man dungeon. They can heal everything (including vet maw). But it's absolutely never worth running a NB healer over a templar healer in trials. You lose so much. You lose purifying ritual (synergy), shards (synergy), a healer with major mending, nova (veil is def not as good for most things in vet maw), quick rez, repentance. You don't gain a lot at all by running a nb healer in places like vet maw. In fact, there is really nothing I can say about nb healers that is special in there right now. I used to be able to say that nb healers could do the most dps while healing, and that is absolutely true in a 4 man.... Absolutely not true in vet maw.

    The NB heal ulti is still not good for trials. It has a cap of 6 people, so trying to keep 12 people alive with it is worthless. Veil is much better in almost every circumstance. And if you weren't going to run veil, you would run barrier to get the extra regen. You don't get anything from slotting yet another siphoning ability.

    Perhaps not in trials. This game is not all about trials though. You do get healing received from slotting it. Just because you don't use it in your situatiins, does not mean it is not a useful ult. Point is, don't change the healing ult we have. Also, it is just dumb to split all the abilities down the middle so Stam and mag have a morph. Incap strike was enough. The rest of the ults are just fine.

    The ult is never more useful than something else. In no circumstances ever is it wise for a nb healer to run their "Heal Ulti."
    Example 1: 4 man content nb healer, good group: Veil will help kill things faster and mitigate damage where needed. Soul Siphon is one burst heal with a tiny radius. Veil is better
    Example 2: 4 man content nb healer, bad group: Your group will be spread out and take a lot of damage anyway. Barrier will help you regen more magicka to heal them more and the effects will last longer.
    Example 3: 12 man content nb healer- Heal ult only hits 6 people, so not very viable. Veil mitigates damage for longer, has a synergy if people get low. Veil is better.
    Example 4: PVP- soul tether is better...

    Also, my original argument did not involve the heal ulti at all. I was saying NB's are at the bottom by a longshot as far as healers go. I have played a nb healer for almost 2 years now. I have been the one to write the guides on nb healing. They just don't do it as well as every other class right now. While the other classes have been getting buffs, the nb healer has only gotten nerfs and nothing new to aid in healing. If I had to pick a healer to run in my groups. NB healer would be the last one that I would pick. That being said, they can still heal everything, but that is more because of resto staff than nb abilities. Healing springs, rapid regen, and healing ward can get most groups through almost anything.

    i disagree in part. sure veil is better it many scenarios. but what about when you need a burst heal because of low health etc? although barrier is nice the nb ult cost less. additionally, not everyone has barrier (although this was more so true before the change to AP gain etc). I think it is also dont like to play the same way every time i play, so switching up ults to other viable ults is nice. The healing ult is still a viable alternative to the other choices. I like having choices and not being pigeon holed into one or two ults. I am also a build o holic too lol.

    I do apologize howvere because i was thinking that the main thrust of what you were saying is that this ult should be changed in favor of a stam morph which i do not agree with.
  • Laguz
    Laguz
    ✭✭
    It would be nice if the passive Executioner the one that returns magicka if killed by assassinations skills, could return stamina instead for stamblades.
    PC EU
    Ebonheart Pact
  • VaxtinTheWolf
    VaxtinTheWolf
    ✭✭✭✭✭
    Laguz wrote: »
    It would be nice if the passive Executioner the one that returns magicka if killed by assassinations skills, could return stamina instead for stamblades.

    Careful how you word things. ZOS might literally remove the magicka return and make it stamina only. You should say "Also return stamina as well as magicka."
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Laguz wrote: »
    It would be nice if the passive Executioner the one that returns magicka if killed by assassinations skills, could return stamina instead for stamblades.

    Careful how you word things. ZOS might literally remove the magicka return and make it stamina only. You should say "Also return stamina as well as magicka."

    Like Templars it should work with which ever is the highest.
    Chaos Shadow-Scale: Shadow Archer
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    For the King of Argonia
    May Sithis hold back his Void
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • elven.were_wolf
    elven.were_wolf
    ✭✭✭✭
    Jaronking wrote: »
    I just wanted to see people thoughts on this what are everyone thought on changing Magica Flood to something that increases both Magica and stamina by 8%?

    I think it's a wonderful change for stam sorcs! Though, I still feel like stam sorcs need more attention.
    Achievement hunter and secret admirer of Naryu Virian.
  • Helluin
    Helluin
    ✭✭✭
    Even with disease damage, I still don't consider Power Extraction really appealing.
    Probably it's just an option for 2H/1H&S stamina builds.
    As NB stamina dd, Steel Tornado is better, and as NB tank, imho, Sap Essence is a more solid option than Power Extraction.

    Speaking about NB stamina dd and dps, a DoT, like a stamina morph of Cripple, could be an interesting improvement for both melee and ranged builds.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • dday3six
    dday3six
    ✭✭✭✭✭
    Helluin wrote: »
    Speaking about NB stamina dd and dps, a DoT, like a stamina morph of Cripple, could be an interesting improvement for both melee and ranged builds.

    That would help Stamina NB considerably.
  • VaxtinTheWolf
    VaxtinTheWolf
    ✭✭✭✭✭
    Helluin wrote: »
    Even with disease damage, I still don't consider Power Extraction really appealing.
    Probably it's just an option for 2H/1H&S stamina builds.
    As NB stamina dd, Steel Tornado is better, and as NB tank, imho, Sap Essence is a more solid option than Power Extraction.

    Speaking about NB stamina dd and dps, a DoT, like a stamina morph of Cripple, could be an interesting improvement for both melee and ranged builds.

    Gave this idea on page 5.
    One idea for changing Debilitate.

    Binding Thorns(Cripple) 28m Range, 5m Radius

    - Sap the agility of up to 3 enemies and bolster your own, reducing their movement speed by 30% and granting you Major Expedition.

    - Affected enemies also take (x) Poison Damage over 8 seconds.

    - This morph does 15-25% less base damage due to having split targets. Scales of max stamina and weapon damage.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Jaronking wrote: »
    I just wanted to see people thoughts on this what are everyone thought on changing Magica Flood to something that increases both Magica and stamina by 8%?

    I think it's a wonderful change for stam sorcs! Though, I still feel like stam sorcs need more attention.
    I think your in the wrong thread buddy.
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    I am considering changing my high elf magika nb to stamina next patch. Feeling weaker with these changes. But I will wait and see how I go when patch hits.
  • Helluin
    Helluin
    ✭✭✭
    Helluin wrote: »
    Even with disease damage, I still don't consider Power Extraction really appealing.
    Probably it's just an option for 2H/1H&S stamina builds.
    As NB stamina dd, Steel Tornado is better, and as NB tank, imho, Sap Essence is a more solid option than Power Extraction.

    Speaking about NB stamina dd and dps, a DoT, like a stamina morph of Cripple, could be an interesting improvement for both melee and ranged builds.

    Gave this idea on page 5.
    One idea for changing Debilitate.

    Binding Thorns(Cripple) 28m Range, 5m Radius

    - Sap the agility of up to 3 enemies and bolster your own, reducing their movement speed by 30% and granting you Major Expedition.

    - Affected enemies also take (x) Poison Damage over 8 seconds.

    - This morph does 15-25% less base damage due to having split targets. Scales of max stamina and weapon damage.

    Yes, I quoted you on the following post. "Repetita iuvant". :)
    For stamina NB, this morph has been asked since 1.6 several times by many of us but we never got an answer.
    Maybe devs consider some Siphoning skills to be only magicka, even if a DoT would be really good for stamina dps and it could make more viable NB bow builds.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • IwakuraLain42
    IwakuraLain42
    ✭✭✭✭✭
    Helluin wrote: »
    Even with disease damage, I still don't consider Power Extraction really appealing.
    Probably it's just an option for 2H/1H&S stamina builds.
    As NB stamina dd, Steel Tornado is better, and as NB tank, imho, Sap Essence is a more solid option than Power Extraction.

    As a non 2H-wielding Stamblade I use this as a source for my Major Brutality when not fighting bosses. The change to Disease is nice, but not world shattering.

  • davey1107
    davey1107
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    I'd like to see a stamina variant of Arcane Well in the champion tree. Frankly, I'm effing sick and tired of Zos's approach to stamina.

    Arcane well gives back 3000 mag every fifth kill, amd it effing offers it to three allies. What do stam builds get in The Ritual for a 120 cp investment? 18 ultimate...if you almost die...but it's spread over 8 seconds and can only happen every 20. Wah, wah.

    THIS IS RIDICULOUS

    I have six V16s. Resources on magic builds are ridiculously infinite, where stam builds have almost no options. This has made PVE with my stam Nightblade ridiculously hard. Give stam builds better resource balance, ZOS.
  • ycodryn
    ycodryn
    Resource management. You have better dps then magicka so this will compensate.
  • Lava_Croft
    Lava_Croft
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    If you are a Stamina Nightblade and you have trouble with maintaining your Stamina resource, you are doing it wrong.
  • GreenSoup2HoT
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    Lava_Croft wrote: »
    If you are a Stamina Nightblade and you have trouble with maintaining your Stamina resource, you are doing it wrong.

    It just means they are building more to gank then to sustain.

    I know i personally have low regen because im using food. This means i have about 30k hp and 35k stamina (imperial), however my sustain is bad. I could easily switch to regen though. I am built more so to gank which is why this is the case.

    People who play nightblades often get trapped in that burst gank build setup without thinking about regen. All they see is that high tooltip damage.

    Edited by GreenSoup2HoT on May 13, 2016 10:54PM
    PS4 NA DC
  • KenaPKK
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    bowmanz607 wrote: »
    KenaPKK wrote: »
    I believe that Power Extraction needs another component to make it competitive with the likes of Steel Tornado and Bombard -- not necessarily a damage buff, but some utility component.

    Ideas include a bleed, a heal per enemy hit like on Sap Essence, a minor penetration debuff, a minor increased damage taken debuff, etc.

    Other ideas? Input? Please buff this ability to give us a reason to take it over Bombard or Steelnado. :tired_face:<3

    Thread here: https://forums.elderscrollsonline.com/en/discussion/265072/power-extraction-needs-a-little-something-extra?new=1

    remember that this ability allows or use with any weapon which could be useful for the likes of 1h/s and 2h aoe. Not to mention it does give a major brutality buff which is nice if you dont wan to run rally or again are running a 1h/s setup. That said, a dot would be nice.

    I'm aware. If you're running 2h, the heal from Rally is hard to justify giving up. It crowds out PE pretty strongly. :/ A dot is a nice idea. Still, though, class AoEs are supposed to have more utility than weapon line ones. We use Sap Essence over Impulse with very few if any exceptions, for instance. I'd like to see PE brought up to the level of Sap, which is strong but not overwhelming in the least (i.e. balanced).

    The_Saint wrote: »
    imo now only agony is the last really useless skill we have.
    So i would like to see something new on that. But i dont know really what because we have a good dot (crippling) and good aoe (with path and sap/power)...

    With all the new sets that works on synergies, it would be nice to have a skill with a synergy for group. NB is the only class without a synergy from a skill (not ulti)

    I love Agony. Its uses are just very limited. I think if you needed to meet a minimum damage threshold before the stun breaks, it would be widely useful. As it is, even tiny dots break it immediately.
    Edited by KenaPKK on May 14, 2016 1:07AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • elven.were_wolf
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    Jaronking wrote: »
    Jaronking wrote: »
    I just wanted to see people thoughts on this what are everyone thought on changing Magica Flood to something that increases both Magica and stamina by 8%?

    I think it's a wonderful change for stam sorcs! Though, I still feel like stam sorcs need more attention.
    I think your in the wrong thread buddy.

    My mistake! I thought magika flood was for the sorc class. I'll need to do more research.
    Achievement hunter and secret admirer of Naryu Virian.
  • DDuke
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    Some suggestions for improving the situation of nightblades (in both PvE & PvP)
    Veil of Blades

    Make this a Physical (or Poison/Disease) Damage dealing morph, so stamina nightblades have another option outside Ice Comet/Shooting Star as their offensive ultimate.

    This will not increase the burst damage of stamblades & will help their highly sub-par DPS in PvE. Note: I am aware that it is sometimes used in Trials to help survive some mechanics. Making this a Physical Damage dealing ultimate would also perhaps provide Bow using NBs a nice area denial, which is what bow builds sorely lack at the moment.

    Optional: increase the radius too by a little.

    This would not affect magicka nightblades too much, because they're already using Ice Comet/Shooting Star as well as damaging ultimate, and Veil of Blades rarely sees use in PvP (Soul Tether & Soul Harvest are the go-to ultimates there).

    Bolstering Darkness could remain as the tanking ultimate.


    Another option: give the Nightblade using the ultimate invisibility while within the Veil of Blades, similar to Batswarm. This would also make it more appealing thanks to the bonus damage you get while in stealth/invisible. In PvP, it could be countered by throwing AoE at the Veil, or shooting a Flare there. Also, you'd only have the invisibility within the circle.


    Agony & Morphs

    Make them not break from damage over time - that makes them nigh unusable in all content & has some serious anti-synergy with other Nightblade skills (Cripple, Soul Tether etc), as well as simply having a weapon enchant (status effect procs will break Agony instantly).

    Shadow Cloak & Morphs

    Please. Please fix this skill. It is still breaking from incoming projectiles/damage over time effects, as well as from your own DoTs.
    If you need further details please pm me, I'll be happy to provide videos & do further testing to help you fix this.

    Shadow Image

    Make this skill unusable if you are out of range of the Shade (similar to how Cloak gets greyed out when you are hit by a Flare or similar effect). Nothing is more frustrating than using this skill & then absolutely nothing happening.

    Grim Focus & Morphs

    Make recasting this skill not reset the count of how many light/heavy attacks you've landed for Assassin's Will.

    Optional: make it refresh the duration when you land an Assassin's Will.

    Blur & Morphs

    Make this skill competitive with Shuffle by making it give you Minor Evasion as well.

    Killer's Blade

    Boost the damage, it is currently not on par with 2H Executioner (or alternatively allow it to start executing at higher percentage).

    Power Extraction

    Make it give Major Brutality whether you hit a target or not. The stealth focused class of this MMO being the only one unable to buff their weapon damage while stealthed (without slotting a 2H weapon) is silly & makes no sense. It also pigeonholes NBs into one weapon type (2H).
    Edited by DDuke on May 14, 2016 2:05PM
  • susmitds
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    Lava_Croft wrote: »
    If you are a Stamina Nightblade and you have trouble with maintaining your Stamina resource, you are doing it wrong.

    We were talking about PvE. And StamNBs are bottom tier in PvE.
  • Lava_Croft
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    susmitds wrote: »
    Lava_Croft wrote: »
    If you are a Stamina Nightblade and you have trouble with maintaining your Stamina resource, you are doing it wrong.

    We were talking about PvE. And StamNBs are bottom tier in PvE.
    Templars have these spears which supply you with endless Stamina.
  • susmitds
    susmitds
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    Lava_Croft wrote: »
    susmitds wrote: »
    Lava_Croft wrote: »
    If you are a Stamina Nightblade and you have trouble with maintaining your Stamina resource, you are doing it wrong.

    We were talking about PvE. And StamNBs are bottom tier in PvE.
    Templars have these spears which supply you with endless Stamina.

    Why should stamina nightblades have to depend on another class to be viable in PvE when all other class are self dependant enough?

    This is one of the reason no competitive group ever takes a Stamina Nightblade in trials.
    Edited by susmitds on May 14, 2016 3:08PM
  • genjutsu_kami
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    please just lower the damage output stam night blades have it is over performing especialy from stealth. the ultimate for god sake may as well be an ability its so cheap, and no you want to buff it. my god. there was even a post of a picture on how many buffs night blades have compared to other classes this is excluding race passives and again it outshines every other class in the game.

    just bring the damage down, i don't care about all the buffs they have that will be bareable if you tone the damage right down.

    12k concealed weapon crits is a joke and on khajits its higher..... come on just tone it down, they can keep their major, minor whatever just tone the damage down from an instant dps ability and the ultimate! please just sort that out or atleast increase the ultimate cost.
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