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Official Feedback Thread for Nightblades

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the Nightblade for the Dark Brotherhood update. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • zerosingularity
    zerosingularity
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    Siphoning skill, Power Extraction:

    This is still Magic damage even though it is a Stamina skill. That needs fixing ASAP. I will post much more later, but I felt this was a glaring oversight that needed to be mentioned right away.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • ManDraKE
    ManDraKE
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    Can we please get a stamina based skill that grants major expedition? maybe change Mirage (the alternative morph of double take) that is uselss
    Edited by ManDraKE on April 25, 2016 10:08PM
  • Suru
    Suru
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    Siphoning skill, Power Extraction:

    This is still Magic damage even though it is a Stamina skill. That needs fixing ASAP. I will post much more later, but I felt this was a glaring oversight that needed to be mentioned right away.

    Making it poison damage would suffice right?




    Shadow Cloak: Fixed an issue where this ability and its morphs could be used to completely negate the Meteor ability.


    I'm going to miss this, but in my experience I'd be too laggy or there were preemptive DoT's placed so it would be clumsy half the time. Having some counterplay was nice, but my body is ready.


    Incapacitating Strike (Death Stroke morph): This morph now always stuns the target when it is used, regardless of the caster’s health. This morph now also deals Disease Damage instead of Magic Damage.

    I'm happy to see a morph get disease damage, unfortunately it had to be this one. It will be really useful having an ultimate that works with our CP now. I'm going to miss Soul Harvest and its ultimate gen :(


    Relentless Focus
    (Grim Focus morph): This morph’s spectral bow proc has been renamed to “Assassin’s Scourge”, and now deals Disease Damage instead of Magic Damage.

    Its going to be fun getting used to this in a rotation now at least paying attention to it more.


    Overall I love the stamina buffs to stamina Nightblade. Having our own class abilities work with our choice of stamina now makes our class way more efficient in terms of damage and rotation now that it works in conjunction with our CP distribution.
    Edited by Suru on April 25, 2016 10:25PM


    Suru
  • Goresnort
    Goresnort
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    Siphoning skill, Power Extraction:

    This is still Magic damage even though it is a Stamina skill. That needs fixing ASAP. I will post much more later, but I felt this was a glaring oversight that needed to be mentioned right away.

    When I saw this, my first thought was that there must be some sort omission in the patch notes.

    Would be excessively weird if we still have a stamina morph class skill that does magic damage.

    Hope they change this to disease dmg like the other stam NB skills.
  • ostrapz
    ostrapz
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    I dont think we need another major expedition especially with bow passive. Power extraxtion only change i still see, other than that class feeling a lot more complete. I though cloakin meteors was intended tbh, ill miss it but i guess its fair lol
    Xbox 1 NA
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    551k vma
  • ManDraKE
    ManDraKE
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    ostrapz wrote: »
    I dont think we need another major expedition especially with bow passive.

    that is the thing, with the nerf of rapids you are forced to run with bow or speed pots. Quick cloak from DW is really bad because it pulls you out of cloak
    Edited by ManDraKE on April 26, 2016 12:27AM
  • vontariel
    vontariel
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    To be honest, i don't know what to feel about changes. I can't say (though i really would love to) that this patch notes are the THING that will bring stamina viability to the point of magicka. I'm maining stamblade, and I've heard many times, how DB will bring balance to the force, or rework of stamina. From one side, all changes from PTS notes to NB are in good direction. From other however, this changes are very minor and cosmetic (while very needed, damage type isn't big change), and too little things were touched.

    Buff to Incapacitating Strike is very welcomed and needed.

    But to discuss little rest of nightblade kit:
    I have two great issues with assassination tree.
    Why reapers' mark giving a buff on killing target (major berserk for 6s), when in most cases it's end of combat? It's so short, that most often this buff runs out, before managing to attack second target (especially with bow). Why should I choose this morph, when effect of piercing mark is way much more usable?
    Same thing with killers' blade healing. Stamblade needs more heals inside of combat, not at the end of it. Smaller, but with every cast heal will be much better option, than larger one on kill.

    Nothing can be done to improve shadow tree for to make it more attractive for stamina?
    Maybe stamina based twisted path (path of acid)?

    What about siphoning?
    Why there are no ranged stamina morphs in siphoning?
    Are you happy with power extraction state vs Sap essence?

    Why apart from Grim Focus morph there are no skills in class that can deal damage from range, that are viable for stamina players? Not all stamina players are melee, some of them would like to use bow as their primary weapon, and they also should have class skills that are viable to them.
  • Erondil
    Erondil
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    PvP POV:
    -Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
    -Cloak change: Was expectable eventhough it will be missed
    -Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf

    Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
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  • Goresnort
    Goresnort
    ✭✭✭
    Suru wrote: »


    Incapacitating Strike (Death Stroke morph): This morph now always stuns the target when it is used, regardless of the caster’s health. This morph now also deals Disease Damage instead of Magic Damage.

    I'm happy to see a morph get disease damage, unfortunately it had to be this one. It will be really useful having an ultimate that works with our CP now. I'm going to miss Soul Harvest and its ultimate gen :(

    As a stam NB fan, I was also a bit miffed by the morph they chose to make disease dmg contra magic dmg.

    PvP stam NB's will be happy Incap Strike got changed for dropping the burst hammer.

    For PvE mag NB's, the main interest lies in using Soul Harvest as a ultimate generator for the other bar and also to boost execute phases. This would be somewhat retained if Soul Harvest did disease dmg, but scaling of the dmg component would take a hit.

    I guess whichever way they went, someone would be disappointed.

    Given how they changed the Templar passives, to do magic or physical dmg based on which is higher, wep or spell dmg, I wish they did this for a select number of the ulti's aswell ; )

    Especially the one that involves your character spinning around and doing a double slash in your opponents face : P

    Or just make both these morphs and the base version do phys/disease/poison dmg : O
    Edited by Goresnort on April 25, 2016 11:00PM
  • Ashamray
    Ashamray
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    Stamblade with pretty good damage shield now for safe vigor while roll dodging
    /unsee
    Boadrig, EU PC

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  • helediron
    helediron
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    The program crashes when i cast Siphoning Attacks, then Refreshing Path on template300CP.
    edit: Refreshing Path alone crashes.
    edit: disabling all addons removed the crash.
    edit: seems to be FTC that causes the crashes.
    Edited by helediron on April 26, 2016 8:00AM
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  • Strider_Roshin
    Strider_Roshin
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    Thank you ZOS, these changes were much needed, and awesome!
  • Khaos_Bane
    Khaos_Bane
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    Please stop nerfing our healing ! TG patch you take away one ally from receiving healing using funnel health, now we can't crit on it? Arrrggg!
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    Do we really need another ability that can lock Nightblades out of Cloak and anyone out of Sneak ??

    Expert Hunter: Redesigned this ability and its morphs so they no longer grant a small chance to deal additional bonus damage; instead, they can be activated to reveal hidden or invisible enemies in a 6 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 3 seconds.

    These abilities will continue illuminate Undead, Daedra, and Werewolves and grant Major Savagery while slotted.
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • GreenSoup2HoT
    GreenSoup2HoT
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    ✭✭
    Incapacitating Strike: Good change
    Relentless Focus: Another Good change
    Killers Blade: Great change

    Overall the assassin's skill tree was done very well.

    My issue's that were not addressed:

    Power Extraction: Does not deal Disease Damage even though it is stamina based? This is like the last skill that needed to be addressed.

    There is also one more area that could be addressed too and thats stamina builds with an AoE ultimate that scales with there damage type. Since there is really no where you can fit one i was thinking maybe Devouring Swarm since its a frenzy of physical bats, they could also deal disease damage.

    I'm pretty excited because i can build to gank very nicely with the new changes. I've seen people talking about Bone Shield but i don't really know anything about it atm.
    Edited by GreenSoup2HoT on April 26, 2016 1:29AM
    PS4 NA DC
  • ADarklore
    ADarklore
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    I'm wondering if the new DW skill Bloodthirst would be a good alternative to Surprise Attack. Bloodthirst does less damage but it also heals, so it could be good for players needing more survival skills.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • player_klaus
    player_klaus
    ✭✭✭
    i can life with the fact, that you removed potential 20k+funnel heals (which only occured in a very rare and special environment) from the game.

    but:

    -nb-healers could use a reliable source of major mending. 3secs via a full-heavy resto-channel just dont cut it. and on top, we do not even have a burst-heal. maybe add it to the refreshing path.
    dk=major mending
    sorc=spammable burst heal
    templar=major mending AND spammable burst-heal
    nb=?

    -veil of blades synergie is still the most usless in the game. i really expected some effort/creativity on your part here.

    -assassins/relentless still has to be "double-clicked". its about time to refresh the buff-timer by firing the spectral bow. the double clicking makes the nb-rotation feel very cluncky and we loose a ton of dps.


    ty
  • SublimeSparo
    SublimeSparo
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    Erondil wrote: »
    PvP POV:
    -Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
    -Cloak change: Was expectable eventhough it will be missed
    -Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf

    Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...

    Yep from my rough calculations, Incapacitating Strike will be ridiculous.
    Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
    My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
    Edited by SublimeSparo on April 26, 2016 2:20AM
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  • susmitds
    susmitds
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    ✭✭✭✭✭
    This is me asking for damage type changes.
    http://forums.elderscrollsonline.com/en/discussion/260884/required-damage-type-changes-in-db#latest
    Literally everything I asked for, I got it except one, which is the Power Extraction.
  • ArchAngeI-X
    ArchAngeI-X
    ✭✭
    Please remove the guaranteed knockdown from incap strike and leave the knockdown as is; what the skill offers is too much and needs to be changed ASAP.
    I'd like to believe that the other faction is scared of me, but in reality they're probably more like "F**k this guy."
  • susmitds
    susmitds
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    ✭✭✭✭✭
    Please remove the guaranteed knockdown from incap strike and leave the knockdown as is; what the skill offers is too much and needs to be changed ASAP.

    Dragonknight's Leap is more OP by the same definition. Let us stamblades enjoy our version of a class based scaled ultimate.
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Nightblade
    -Assassination

    Incapacitating Strike (Death Stroke morph): This morph now always stuns the target when it is used, regardless of the caster’s health. This morph now also deals Disease Damage instead of Magic Damage. Rather indifferent about this change. Kind of disappointed that Soul Harvest didn't receive this change, but I'm okay with it. Most PvPer's are happy they get 25% more burst out of this skill, and a guaranteed stun. Regardless in PvE, I will never take this morph.

    Killer’s Blade (Assassin’s Blade morph): This morph now deals Disease Damage instead of Magic Damage.
    A much needed change. I still fail to see how Nightblades do Disease damage instead of Poison, but whatever. In terms of executes though, would it be possible to add stamina to the Executioner passive instead of just magicka?

    Lotus Fan (Teleport Strike morph): Fixed an issue where the damage over time applied by this morph was not being correctly suppressed by invisibility effects such as Shadow Cloak. A welcome change, ironic that the best counter to a nightblade was a nightblade itself due to this bug. Dueling shall be more reliant on catching off-guard rather than cheesing with broken mechanics.

    Relentless Focus (Grim Focus morph): This morph’s spectral bow proc has been renamed to “Assassin’s Scourge”, and now deals Disease Damage instead of Magic Damage. A nice change, but still a bit weak in terms of PvE damage. It's only worth 20% more damage than Surprise Attack compared to caster's 100-200% of their spammable.

    -Shadow

    Shadow Cloak: Fixed an issue where this ability and its morphs could be used to completely negate the Meteor ability. RIP the only way to defend yourself from now unreflectable meteors. In terms of overall balance, a very smart choice. Doesn't mean I won't miss cloaking 3 meteors from mad zergs though. Speaking of cloak, can we get a fix for Shadowy Disguise not giving the crit to Snipe and its morphs? Since Snipe has such a slow projectile speed, the attack lands after the 100% crit buff fades. Happens with a few other abilities too, kinda poorly designed.

    As other's have said, the fact that we have Power Extraction as a stamina morph, but still dealing Magic damage is kind of disappointing. It'd be nice to have options over Steel Tornado for certain situations instead of simply having a superior skill over the other.

    It would also be very nice to see a morph of Cripple get a stamina morph, as all other classes have a stam morph of a DoT in their kit (PotL, Thundering/Hurricane, Unstable Flame + Burning Breath) except Nightblades. Most casters all take Crippling Grasp, so why not just put the other one as stam and give stamina refund on kill instead of magicka? Oh and it should likely deal Physical (in form of a bleed) as getting ensnared by thorns would make you bleed more than give you diseases.

    Overall these are very welcome changes to the class, as we have fallen significantly in favor of PvP and PvE roles since the TG nerfs to our kit. There are still a few issues with the class as a whole failing to deliver the Rogue like playstyle, but I won't get into that since this thread asked specifically more about DB changes.
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  • AzraelKrieg
    AzraelKrieg
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    All the chances are welcomed since it means that I will actually want to stamina nightblade again. Only disappointing thing that I see is Ambush is unchanged yet Lotus Fan got a fix. The buff to stam means more stamblades spamming Ambush in PvP. Ideally Ambush needs to be brought into line with the other targeted charges and have a minimum cast distance that isn't point blank range.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Erondil wrote: »
    PvP POV:
    -Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
    -Cloak change: Was expectable eventhough it will be missed
    -Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf

    Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
    Please remove the guaranteed knockdown from incap strike and leave the knockdown as is; what the skill offers is too much and needs to be changed ASAP.

    This is needed Leap can hit six targets with only a 75% cost difference. Besides everyone got a buff so it's more inline with other class's buffs I like this buff the weak instead of nerfing it's a refreshing change.
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  • bowmanz607
    bowmanz607
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    Erondil wrote: »
    PvP POV:
    -Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
    -Cloak change: Was expectable eventhough it will be missed
    -Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf

    Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...

    Yep from my rough calculations, Incapacitating Strike will be ridiculous.
    Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
    My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol

    Variations of that combo have been around as long as the nb has been around. This patch does not change that.
    All the chances are welcomed since it means that I will actually want to stamina nightblade again. Only disappointing thing that I see is Ambush is unchanged yet Lotus Fan got a fix. The buff to stam means more stamblades spamming Ambush in PvP. Ideally Ambush needs to be brought into line with the other targeted charges and have a minimum cast distance that isn't point blank range.

    Yes,lotus fan got a fix pertaining to cloak because it was broken. Ambush is not broken. Stop trying to make all skills operate in the same fashion.
    Nightblade
    -Assassination

    Incapacitating Strike (Death Stroke morph): This morph now always stuns the target when it is used, regardless of the caster’s health. This morph now also deals Disease Damage instead of Magic Damage. Rather indifferent about this change. Kind of disappointed that Soul Harvest didn't receive this change, but I'm okay with it. Most PvPer's are happy they get 25% more burst out of this skill, and a guaranteed stun. Regardless in PvE, I will never take this morph.

    Killer’s Blade (Assassin’s Blade morph): This morph now deals Disease Damage instead of Magic Damage.
    A much needed change. I still fail to see how Nightblades do Disease damage instead of Poison, but whatever. In terms of executes though, would it be possible to add stamina to the Executioner passive instead of just magicka?

    Lotus Fan (Teleport Strike morph): Fixed an issue where the damage over time applied by this morph was not being correctly suppressed by invisibility effects such as Shadow Cloak. A welcome change, ironic that the best counter to a nightblade was a nightblade itself due to this bug. Dueling shall be more reliant on catching off-guard rather than cheesing with broken mechanics.

    Relentless Focus (Grim Focus morph): This morph’s spectral bow proc has been renamed to “Assassin’s Scourge”, and now deals Disease Damage instead of Magic Damage. A nice change, but still a bit weak in terms of PvE damage. It's only worth 20% more damage than Surprise Attack compared to caster's 100-200% of their spammable.

    -Shadow

    Shadow Cloak: Fixed an issue where this ability and its morphs could be used to completely negate the Meteor ability. RIP the only way to defend yourself from now unreflectable meteors. In terms of overall balance, a very smart choice. Doesn't mean I won't miss cloaking 3 meteors from mad zergs though. Speaking of cloak, can we get a fix for Shadowy Disguise not giving the crit to Snipe and its morphs? Since Snipe has such a slow projectile speed, the attack lands after the 100% crit buff fades. Happens with a few other abilities too, kinda poorly designed.

    As other's have said, the fact that we have Power Extraction as a stamina morph, but still dealing Magic damage is kind of disappointing. It'd be nice to have options over Steel Tornado for certain situations instead of simply having a superior skill over the other.

    It would also be very nice to see a morph of Cripple get a stamina morph, as all other classes have a stam morph of a DoT in their kit (PotL, Thundering/Hurricane, Unstable Flame + Burning Breath) except Nightblades. Most casters all take Crippling Grasp, so why not just put the other one as stam and give stamina refund on kill instead of magicka? Oh and it should likely deal Physical (in form of a bleed) as getting ensnared by thorns would make you bleed more than give you diseases.

    Overall these are very welcome changes to the class, as we have fallen significantly in favor of PvP and PvE roles since the TG nerfs to our kit. There are still a few issues with the class as a whole failing to deliver the Rogue like playstyle, but I won't get into that since this thread asked specifically more about DB changes.

    I agree with your first point, but I don't think we need a Stam dot. 8 don't think just because others have it I should have it. I don't like having everything operate similar. There are plenty if dots to choose from. 2h, bow, and dw all have dots with 2h reviewing a buff in that department. Unless your running a duel sword and board build you should not have an issue finding a dot outside the class. If we get a dot, then dk says where is my Stam whip and it goes on and on. Of power extraction is changed, then we have 2 viable skills to use as Stam builds from that tree. I'm fine with that.
  • AzraelKrieg
    AzraelKrieg
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    All the chances are welcomed since it means that I will actually want to stamina nightblade again. Only disappointing thing that I see is Ambush is unchanged yet Lotus Fan got a fix. The buff to stam means more stamblades spamming Ambush in PvP. Ideally Ambush needs to be brought into line with the other targeted charges and have a minimum cast distance that isn't point blank range.

    Yes,lotus fan got a fix pertaining to cloak because it was broken. Ambush is not broken. Stop trying to make all skills operate in the same fashion.

    I'm not saying it's broken. I'm saying that unlike Shield Charge, Toppling Charge and Crit Rush it can be performed at point blank where as the others can't be. I don't see people spamming those other three but do see Nightblade spamming Ambush even after the lockdown was changed to a slightly snare. It needs a minimum cast distance just like sorc shields and wrecking blow needed to be fixed.
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  • SanTii.92
    SanTii.92
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    vontariel wrote: »
    To be honest, i don't know what to feel about changes. I can't say (though i really would love to) that this patch notes are the THING that will bring stamina viability to the point of magicka. I'm maining stamblade, and I've heard many times, how DB will bring balance to the force, or rework of stamina. From one side, all changes from PTS notes to NB are in good direction. From other however, this changes are very minor and cosmetic (while very needed, damage type isn't big change), and too little things were touched.

    Buff to Incapacitating Strike is very welcomed and needed.

    But to discuss little rest of nightblade kit:
    I have two great issues with assassination tree.
    Why reapers' mark giving a buff on killing target (major berserk for 6s), when in most cases it's end of combat? It's so short, that most often this buff runs out, before managing to attack second target (especially with bow). Why should I choose this morph, when effect of piercing mark is way much more usable?
    Same thing with killers' blade healing. Stamblade needs more heals inside of combat, not at the end of it. Smaller, but with every cast heal will be much better option, than larger one on kill.

    Nothing can be done to improve shadow tree for to make it more attractive for stamina?
    Maybe stamina based twisted path (path of acid)?

    What about siphoning?
    Why there are no ranged stamina morphs in siphoning?
    Are you happy with power extraction state vs Sap essence?

    Why apart from Grim Focus morph there are no skills in class that can deal damage from range, that are viable for stamina players? Not all stamina players are melee, some of them would like to use bow as their primary weapon, and they also should have class skills that are viable to them.

    Well part of the reason of this, is that we got 4 weapon skill lines vs the two magicka classes have.
    Consedering all the new item sets we are getting, I'm very content with the state of stamina NIghtblade after the patch.

    And people asking for a poison version of Power Extraction, I couldn't care less. Even if they changed it I'd never run it over Steel tornedo, it'll always be lesser dps. It just works as a major brutality buff.
    Edited by SanTii.92 on April 26, 2016 5:57AM
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  • bowmanz607
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    All the chances are welcomed since it means that I will actually want to stamina nightblade again. Only disappointing thing that I see is Ambush is unchanged yet Lotus Fan got a fix. The buff to stam means more stamblades spamming Ambush in PvP. Ideally Ambush needs to be brought into line with the other targeted charges and have a minimum cast distance that isn't point blank range.

    Yes,lotus fan got a fix pertaining to cloak because it was broken. Ambush is not broken. Stop trying to make all skills operate in the same fashion.

    I'm not saying it's broken. I'm saying that unlike Shield Charge, Toppling Charge and Crit Rush it can be performed at point blank where as the others can't be. I don't see people spamming those other three but do see Nightblade spamming Ambush even after the lockdown was changed to a slightly snare. It needs a minimum cast distance just like sorc shields and wrecking blow needed to be fixed.

    i am firmly on the other side pertaining to this. Spamming this ability provides no upside to the caster. The damage done and the high cost make spamming it more detrimental to the caster. The dps output is nothing compared to other attacks. The biggest issue that people associated with ambush was the gap closer snare. Something completely separate from the ability.

    You are trying to make all gap closers operate in the same fashion and i think making all skills operate similar is not healthy for the game.

    Ambush is a teleport. not a charge attack. to charge at someone you need to be able to..well...charge at them. Teleporting requires no such restriction.
  • vontariel
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    sAnn92 wrote: »
    Well part of the reason of this, is that we got 4 weapon skill lines vs the two magicka classes have.
    I find your argument flawed: most popular weapon of choice of magicka dps are dual wield (for stat increase).
    Also, we've got 3 potential DPS weapons, where one is just weak as main source of dmg and good as support (bow) and one was clearly much superior (2h) in terms of dmg and utility. Thera are too few stamina skills to choose with, that is why all stamina builds are very similar and not very class dependant.
    sAnn92 wrote: »
    Consedering all the new item sets we are getting, I'm very content with the state of stamina NIghtblade after the patch.
    I've yet to see them, and while they can be very good or even must have ones, it does little to add more diversity in stamina.In fact, it would rather be that everyone would be geared in same/similar way.
    sAnn92 wrote: »
    And people asking for a poison version of Power Extraction, I couldn't care less. Even if they changed it I'd never run it over Steel tornedo, it'll always be lesser dps. It just works as a major brutality buff.
    And you clearly state the reason why this skill should be buffed. It occupies same niche as ST, but ST does this job much more better. PE needs some buffs that would make this skill worthy enough to consider taking. Heal? Shield? Maim? Damage increase? There are many ways how this can be done.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Erondil wrote: »
    PvP POV:
    -Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
    -Cloak change: Was expectable eventhough it will be missed
    -Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf

    Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...

    Yep from my rough calculations, Incapacitating Strike will be ridiculous.
    Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
    My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol

    This is simply not the cast PvE builds don't work in PvP.
    1) 50% less damage so 20k
    2) Armor (8-14k light to medium) and CP cutting it another 17-25%
    3) No crit on shields/ resistance buffs
    4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.

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