I believe that Power Extraction needs another component to make it competitive with the likes of Steel Tornado and Bombard -- not necessarily a damage buff, but some utility component.
Ideas include a bleed, a heal per enemy hit like on Sap Essence, a minor penetration debuff, a minor increased damage taken debuff, etc.
Other ideas? Input? Please buff this ability to give us a reason to take it over Bombard or Steelnado.
Thread here: https://forums.elderscrollsonline.com/en/discussion/265072/power-extraction-needs-a-little-something-extra?new=1
kendellking_chaosb14_ESO wrote: »bowmanz607 wrote: »omfgitsbatman wrote: »With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.
Suggestions:
Make a morph of agony give major mending and give a small nuke hot upon cast.
Make the Veil/bolstering synergy available at 75% health instead of 50%
Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.
i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.
Completely agree we can't all have the same buff with different names. Everyone should suck at something, one class can't have it all we need reasons to ru. The other class. We have burst and a powerful healing Ultimate if you want to go the healing path, not sure if it now heals the caster but if you're in PvE and sounds like you as it's great.
Also you have to agree that the double crit was cheap withs the cheapest attack with a now heal based on damage with a high damage high crit class the double crit was over kill.
omfgitsbatman wrote: »kendellking_chaosb14_ESO wrote: »bowmanz607 wrote: »omfgitsbatman wrote: »With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.
Suggestions:
Make a morph of agony give major mending and give a small nuke hot upon cast.
Make the Veil/bolstering synergy available at 75% health instead of 50%
Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.
i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.
Completely agree we can't all have the same buff with different names. Everyone should suck at something, one class can't have it all we need reasons to ru. The other class. We have burst and a powerful healing Ultimate if you want to go the healing path, not sure if it now heals the caster but if you're in PvE and sounds like you as it's great.
Also you have to agree that the double crit was cheap withs the cheapest attack with a now heal based on damage with a high damage high crit class the double crit was over kill.
Nightblade healers an not worth running in anything higher than a 4 man dungeon. They can heal everything (including vet maw). But it's absolutely never worth running a NB healer over a templar healer in trials. You lose so much. You lose purifying ritual (synergy), shards (synergy), a healer with major mending, nova (veil is def not as good for most things in vet maw), quick rez, repentance. You don't gain a lot at all by running a nb healer in places like vet maw. In fact, there is really nothing I can say about nb healers that is special in there right now. I used to be able to say that nb healers could do the most dps while healing, and that is absolutely true in a 4 man.... Absolutely not true in vet maw.
The NB heal ulti is still not good for trials. It has a cap of 6 people, so trying to keep 12 people alive with it is worthless. Veil is much better in almost every circumstance. And if you weren't going to run veil, you would run barrier to get the extra regen. You don't get anything from slotting yet another siphoning ability.
bowmanz607 wrote: »elven.were_wolf wrote: »If surprise attack was disease damage, that would make stamblades like me that use it as their main dps spam ability hit harder and in my opinion that is a much needed change. And also we will be using the same cp pool which is mighty.
ummmm it is physical damage so it already scales off of mighty. it would hit for the same. Suprise attack already hits hard and is hands down the best spammable stamina dps ability. imo, suprise attack already does enough without adding a chance at a healing debuff. imo, SA should at least lose the stun.
and how is making a stamblade hit harder a much needed change. That is definitely not true.
bowmanz607 wrote: »omfgitsbatman wrote: »kendellking_chaosb14_ESO wrote: »bowmanz607 wrote: »omfgitsbatman wrote: »With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.
Suggestions:
Make a morph of agony give major mending and give a small nuke hot upon cast.
Make the Veil/bolstering synergy available at 75% health instead of 50%
Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.
i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.
Completely agree we can't all have the same buff with different names. Everyone should suck at something, one class can't have it all we need reasons to ru. The other class. We have burst and a powerful healing Ultimate if you want to go the healing path, not sure if it now heals the caster but if you're in PvE and sounds like you as it's great.
Also you have to agree that the double crit was cheap withs the cheapest attack with a now heal based on damage with a high damage high crit class the double crit was over kill.
Nightblade healers an not worth running in anything higher than a 4 man dungeon. They can heal everything (including vet maw). But it's absolutely never worth running a NB healer over a templar healer in trials. You lose so much. You lose purifying ritual (synergy), shards (synergy), a healer with major mending, nova (veil is def not as good for most things in vet maw), quick rez, repentance. You don't gain a lot at all by running a nb healer in places like vet maw. In fact, there is really nothing I can say about nb healers that is special in there right now. I used to be able to say that nb healers could do the most dps while healing, and that is absolutely true in a 4 man.... Absolutely not true in vet maw.
The NB heal ulti is still not good for trials. It has a cap of 6 people, so trying to keep 12 people alive with it is worthless. Veil is much better in almost every circumstance. And if you weren't going to run veil, you would run barrier to get the extra regen. You don't get anything from slotting yet another siphoning ability.
Perhaps not in trials. This game is not all about trials though. You do get healing received from slotting it. Just because you don't use it in your situatiins, does not mean it is not a useful ult. Point is, don't change the healing ult we have. Also, it is just dumb to split all the abilities down the middle so Stam and mag have a morph. Incap strike was enough. The rest of the ults are just fine.
omfgitsbatman wrote: »bowmanz607 wrote: »omfgitsbatman wrote: »kendellking_chaosb14_ESO wrote: »bowmanz607 wrote: »omfgitsbatman wrote: »With the continued nerfs to NB healing. I can say that they are the weakest healing class right now by quite a bit. To bring this back into balance, giving nb's a spell that grants major mending would not be out of line. Also, some sort of synergies from class abilities would be greatly appreciated. The new trial healing set (Twilight Remedy) is only good for Templar healers. Templar healers get 2 synergies from class abilities that they use to heal: Purifying ritual, and Shards. Not to mention they also use the same synergy that the other healers also use: Necrotic/Energy Orb. Veil of blades/bolstering dark does not count as a synergy since it is extemely conditional and rarely gets activated.
Suggestions:
Make a morph of agony give major mending and give a small nuke hot upon cast.
Make the Veil/bolstering synergy available at 75% health instead of 50%
Make a morph of shades have a synergy that either grants a HoT, restores stamina, or grants small damage shield.
i dont mind your other suggestions, but i dont think every class should have everything. So, o i dont think NB should have mending. However, I am for making many things available outside of class abilities. Perhaps a more reliable mending from resto staff line.
Completely agree we can't all have the same buff with different names. Everyone should suck at something, one class can't have it all we need reasons to ru. The other class. We have burst and a powerful healing Ultimate if you want to go the healing path, not sure if it now heals the caster but if you're in PvE and sounds like you as it's great.
Also you have to agree that the double crit was cheap withs the cheapest attack with a now heal based on damage with a high damage high crit class the double crit was over kill.
Nightblade healers an not worth running in anything higher than a 4 man dungeon. They can heal everything (including vet maw). But it's absolutely never worth running a NB healer over a templar healer in trials. You lose so much. You lose purifying ritual (synergy), shards (synergy), a healer with major mending, nova (veil is def not as good for most things in vet maw), quick rez, repentance. You don't gain a lot at all by running a nb healer in places like vet maw. In fact, there is really nothing I can say about nb healers that is special in there right now. I used to be able to say that nb healers could do the most dps while healing, and that is absolutely true in a 4 man.... Absolutely not true in vet maw.
The NB heal ulti is still not good for trials. It has a cap of 6 people, so trying to keep 12 people alive with it is worthless. Veil is much better in almost every circumstance. And if you weren't going to run veil, you would run barrier to get the extra regen. You don't get anything from slotting yet another siphoning ability.
Perhaps not in trials. This game is not all about trials though. You do get healing received from slotting it. Just because you don't use it in your situatiins, does not mean it is not a useful ult. Point is, don't change the healing ult we have. Also, it is just dumb to split all the abilities down the middle so Stam and mag have a morph. Incap strike was enough. The rest of the ults are just fine.
The ult is never more useful than something else. In no circumstances ever is it wise for a nb healer to run their "Heal Ulti."
Example 1: 4 man content nb healer, good group: Veil will help kill things faster and mitigate damage where needed. Soul Siphon is one burst heal with a tiny radius. Veil is better
Example 2: 4 man content nb healer, bad group: Your group will be spread out and take a lot of damage anyway. Barrier will help you regen more magicka to heal them more and the effects will last longer.
Example 3: 12 man content nb healer- Heal ult only hits 6 people, so not very viable. Veil mitigates damage for longer, has a synergy if people get low. Veil is better.
Example 4: PVP- soul tether is better...
Also, my original argument did not involve the heal ulti at all. I was saying NB's are at the bottom by a longshot as far as healers go. I have played a nb healer for almost 2 years now. I have been the one to write the guides on nb healing. They just don't do it as well as every other class right now. While the other classes have been getting buffs, the nb healer has only gotten nerfs and nothing new to aid in healing. If I had to pick a healer to run in my groups. NB healer would be the last one that I would pick. That being said, they can still heal everything, but that is more because of resto staff than nb abilities. Healing springs, rapid regen, and healing ward can get most groups through almost anything.
It would be nice if the passive Executioner the one that returns magicka if killed by assassinations skills, could return stamina instead for stamblades.
VaxtinTheWolf wrote: »It would be nice if the passive Executioner the one that returns magicka if killed by assassinations skills, could return stamina instead for stamblades.
Careful how you word things. ZOS might literally remove the magicka return and make it stamina only. You should say "Also return stamina as well as magicka."
I just wanted to see people thoughts on this what are everyone thought on changing Magica Flood to something that increases both Magica and stamina by 8%?
Even with disease damage, I still don't consider Power Extraction really appealing.
Probably it's just an option for 2H/1H&S stamina builds.
As NB stamina dd, Steel Tornado is better, and as NB tank, imho, Sap Essence is a more solid option than Power Extraction.
Speaking about NB stamina dd and dps, a DoT, like a stamina morph of Cripple, could be an interesting improvement for both melee and ranged builds.
VaxtinTheWolf wrote: »One idea for changing Debilitate.
Binding Thorns(Cripple) 28m Range, 5m Radius
- Sap the agility of up to 3 enemies and bolster your own, reducing their movement speed by 30% and granting you Major Expedition.
- Affected enemies also take (x) Poison Damage over 8 seconds.
- This morph does 15-25% less base damage due to having split targets. Scales of max stamina and weapon damage.
VaxtinTheWolf wrote: »Even with disease damage, I still don't consider Power Extraction really appealing.
Probably it's just an option for 2H/1H&S stamina builds.
As NB stamina dd, Steel Tornado is better, and as NB tank, imho, Sap Essence is a more solid option than Power Extraction.
Speaking about NB stamina dd and dps, a DoT, like a stamina morph of Cripple, could be an interesting improvement for both melee and ranged builds.
Gave this idea on page 5.VaxtinTheWolf wrote: »One idea for changing Debilitate.
Binding Thorns(Cripple) 28m Range, 5m Radius
- Sap the agility of up to 3 enemies and bolster your own, reducing their movement speed by 30% and granting you Major Expedition.
- Affected enemies also take (x) Poison Damage over 8 seconds.
- This morph does 15-25% less base damage due to having split targets. Scales of max stamina and weapon damage.
Even with disease damage, I still don't consider Power Extraction really appealing.
Probably it's just an option for 2H/1H&S stamina builds.
As NB stamina dd, Steel Tornado is better, and as NB tank, imho, Sap Essence is a more solid option than Power Extraction.
Lava_Croft wrote: »If you are a Stamina Nightblade and you have trouble with maintaining your Stamina resource, you are doing it wrong.
bowmanz607 wrote: »I believe that Power Extraction needs another component to make it competitive with the likes of Steel Tornado and Bombard -- not necessarily a damage buff, but some utility component.
Ideas include a bleed, a heal per enemy hit like on Sap Essence, a minor penetration debuff, a minor increased damage taken debuff, etc.
Other ideas? Input? Please buff this ability to give us a reason to take it over Bombard or Steelnado.
Thread here: https://forums.elderscrollsonline.com/en/discussion/265072/power-extraction-needs-a-little-something-extra?new=1
remember that this ability allows or use with any weapon which could be useful for the likes of 1h/s and 2h aoe. Not to mention it does give a major brutality buff which is nice if you dont wan to run rally or again are running a 1h/s setup. That said, a dot would be nice.
imo now only agony is the last really useless skill we have.
So i would like to see something new on that. But i dont know really what because we have a good dot (crippling) and good aoe (with path and sap/power)...
With all the new sets that works on synergies, it would be nice to have a skill with a synergy for group. NB is the only class without a synergy from a skill (not ulti)
I think your in the wrong thread buddy.elven.were_wolf wrote: »
Lava_Croft wrote: »If you are a Stamina Nightblade and you have trouble with maintaining your Stamina resource, you are doing it wrong.
Templars have these spears which supply you with endless Stamina.Lava_Croft wrote: »If you are a Stamina Nightblade and you have trouble with maintaining your Stamina resource, you are doing it wrong.
We were talking about PvE. And StamNBs are bottom tier in PvE.
Lava_Croft wrote: »Templars have these spears which supply you with endless Stamina.Lava_Croft wrote: »If you are a Stamina Nightblade and you have trouble with maintaining your Stamina resource, you are doing it wrong.
We were talking about PvE. And StamNBs are bottom tier in PvE.