Agreed but disease isn't a dot that does damage we need a dot that does damage to help with out sustain in PVE.Which in PVE Heal debuffs isn't really useful this change will be better for PvP in my opinion. That's why I suggested it.Elevenstorm wrote: »@Jaronking If that were the case it would not synergize well with the rest of our arsenal. This would also defeat the purpose of having the debuff to increase disease damage taken.
Fair point your right if they write it correctly it can go well if not then it will be just a waste of a change.Elevenstorm wrote: »Disease can be a DOT. It's all in how its written. For example take a look at Werewolves Infectious Claws.
Elevenstorm wrote: »In competitive trial groups relentless focus and their morphs are always a dps loss. Healers are giving you the same buff you get from that ability. This is where stamblades need the most help! Competitive end game trials. Our dps is too low to be competitive so we need something to augment it. As a redguard I do not ever have problems with stamina and I run 3 wep damage glyphs on my jewelry. Stamblades need higher single target sustained dps without buffing the burst potential as we are already too strong at that. Agreed that the passives could be looked at to help us in this arena as a couple could be changed to help stamina as well as in their current state of only magicka.
When I was testing grim focus on the pts I found that it does sort of recast once the bow is activated. The criteria however is that the next bow activation must be done within the 20 secs of the first cast of the skill. I was able to do 2 activations within that time frame without needing to refresh the skill.
I do wish however there was a third option where next light/heavy attack triggered the bow automatically or players could still press the skill button to trigger the bow. It would be really nice to make a light/heavy attack nightblade build which relied more on player positioning to be effective something that felt more tes like. This could possibly be done by adding to grim focus' triggers; adding more health return to leeching strikes and maybe adding something to master assassin something like:
Master Assassin – Increases Weapon and Spell Damage while invisible or stealthed by 10%. The stun from the Crouch ability stuns for 100% longer. While not invisible or stealthed light/heavy attacks deal an X amount of damage to targets when behind them.
When I was testing grim focus on the pts I found that it does sort of recast once the bow is activated. The criteria however is that the next bow activation must be done within the 20 secs of the first cast of the skill. I was able to do 2 activations within that time frame without needing to refresh the skill.
I do wish however there was a third option where next light/heavy attack triggered the bow automatically or players could still press the skill button to trigger the bow. It would be really nice to make a light/heavy attack nightblade build which relied more on player positioning to be effective something that felt more tes like. This could possibly be done by adding to grim focus' triggers; adding more health return to leeching strikes and maybe adding something to master assassin something like:
Master Assassin – Increases Weapon and Spell Damage while invisible or stealthed by 10%. The stun from the Crouch ability stuns for 100% longer. While not invisible or stealthed light/heavy attacks deal an X amount of damage to targets when behind them.
When I was testing grim focus on the pts I found that it does sort of recast once the bow is activated. The criteria however is that the next bow activation must be done within the 20 secs of the first cast of the skill. I was able to do 2 activations within that time frame without needing to refresh the skill.
I do wish however there was a third option where next light/heavy attack triggered the bow automatically or players could still press the skill button to trigger the bow. It would be really nice to make a light/heavy attack nightblade build which relied more on player positioning to be effective something that felt more tes like. This could possibly be done by adding to grim focus' triggers; adding more health return to leeching strikes and maybe adding something to master assassin something like:
Master Assassin – Increases Weapon and Spell Damage while invisible or stealthed by 10%. The stun from the Crouch ability stuns for 100% longer. While not invisible or stealthed light/heavy attacks deal an X amount of damage to targets when behind them.
Nope, it doesn't refresh the duration - nor can you use it more than once during the 20 second period.https://youtu.be/kqy6WhEL5ZQ
Elevenstorm wrote: »So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
- Cripple has a stam morph that does disease damage.
- Cripple also debuffs the target to take additional damage from disease.
- or Assassins scourge debuffs target on hit to take additional damage from disease.
- Suprise attack does disease damage now or stays physical and applies a disease dot.
Discuss
@Wrobel @ZOS_GinaBruno @ZOS_KaiSchober
bowmanz607 wrote: »Elevenstorm wrote: »So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
- Cripple has a stam morph that does disease damage.
- Cripple also debuffs the target to take additional damage from disease.
- or Assassins scourge debuffs target on hit to take additional damage from disease.
- Suprise attack does disease damage now or stays physical and applies a disease dot.
Discuss
@Wrobel @ZOS_GinaBruno @ZOS_KaiSchober
i am not for stam nb getting dots really. just as other stam classes need to go outside class skills for main dps abilities, so to should a nb have to go outside of the class for dots. If anything, perhaps looking ate the effectiveness of some of the dots outside the class. Every class should not have everything. we already have dps abilities, dodge, mobility, and a bunch of class buffs and debuffs other classes dont have. giving stam builds a dot indise the class would be too much imo.
bowmanz607 wrote: »Elevenstorm wrote: »So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
- Cripple has a stam morph that does disease damage.
- Cripple also debuffs the target to take additional damage from disease.
- or Assassins scourge debuffs target on hit to take additional damage from disease.
- Suprise attack does disease damage now or stays physical and applies a disease dot.
Discuss
@Wrobel @ZOS_GinaBruno @ZOS_KaiSchober
i am not for stam nb getting dots really. just as other stam classes need to go outside class skills for main dps abilities, so to should a nb have to go outside of the class for dots. If anything, perhaps looking ate the effectiveness of some of the dots outside the class. Every class should not have everything. we already have dps abilities, dodge, mobility, and a bunch of class buffs and debuffs other classes dont have. giving stam builds a dot indise the class would be too much imo.
bowmanz607 wrote: »Elevenstorm wrote: »So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
- Cripple has a stam morph that does disease damage.
- Cripple also debuffs the target to take additional damage from disease.
- or Assassins scourge debuffs target on hit to take additional damage from disease.
- Suprise attack does disease damage now or stays physical and applies a disease dot.
Discuss
@Wrobel @ZOS_GinaBruno @ZOS_KaiSchober
i am not for stam nb getting dots really. just as other stam classes need to go outside class skills for main dps abilities, so to should a nb have to go outside of the class for dots. If anything, perhaps looking ate the effectiveness of some of the dots outside the class. Every class should not have everything. we already have dps abilities, dodge, mobility, and a bunch of class buffs and debuffs other classes dont have. giving stam builds a dot indise the class would be too much imo.
Jeez, are you going to be against every buff proposed here? I'm so tired of you, what is there that you can't understand about us being at the bottom of the dps chain? Every competitively proved player out there have raised their concerns already, what else do you need??
Strider_Roshin wrote: »bowmanz607 wrote: »Elevenstorm wrote: »So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
- Cripple has a stam morph that does disease damage.
- Cripple also debuffs the target to take additional damage from disease.
- or Assassins scourge debuffs target on hit to take additional damage from disease.
- Suprise attack does disease damage now or stays physical and applies a disease dot.
Discuss
@Wrobel @ZOS_GinaBruno @ZOS_KaiSchober
i am not for stam nb getting dots really. just as other stam classes need to go outside class skills for main dps abilities, so to should a nb have to go outside of the class for dots. If anything, perhaps looking ate the effectiveness of some of the dots outside the class. Every class should not have everything. we already have dps abilities, dodge, mobility, and a bunch of class buffs and debuffs other classes dont have. giving stam builds a dot indise the class would be too much imo.
Then our burst needs to improve. Our burst keeps getting nerfed to the point where we are no longer standing out in this facet, but we are given no DoTs to compensate nor defensive buffs to help us survive. So what is ZOS's intention with the stamina Nightblade? Are we to be limited to only ganking? Would it be too much to ask for the means to fight without cloaking or ganking? Are we not allowed to be competitive in PvE?
I'm quite aware that you gave the Templar's defense rune minor protection because you envisioned that to be "their house". So what's the message you're trying to convey by giving dark cloak minor protection? Is that our "house"? If so then why are there so many freaking counters to our class defense mechanic? We need to be able to fight outside of the shadows. Give us the means to become a KnightBlade, because many of us hung up our cloaks when you released the thieve's guild DLC.
To be honest, i don't know what to feel about changes. I can't say (though i really would love to) that this patch notes are the THING that will bring stamina viability to the point of magicka. I'm maining stamblade, and I've heard many times, how DB will bring balance to the force, or rework of stamina. From one side, all changes from PTS notes to NB are in good direction. From other however, this changes are very minor and cosmetic (while very needed, damage type isn't big change), and too little things were touched.
Buff to Incapacitating Strike is very welcomed and needed.
But to discuss little rest of nightblade kit:
I have two great issues with assassination tree.
Why reapers' mark giving a buff on killing target (major berserk for 6s), when in most cases it's end of combat? It's so short, that most often this buff runs out, before managing to attack second target (especially with bow). Why should I choose this morph, when effect of piercing mark is way much more usable?
Same thing with killers' blade healing. Stamblade needs more heals inside of combat, not at the end of it. Smaller, but with every cast heal will be much better option, than larger one on kill.
Nothing can be done to improve shadow tree for to make it more attractive for stamina?
Maybe stamina based twisted path (path of acid)?
What about siphoning?
Why there are no ranged stamina morphs in siphoning?
Are you happy with power extraction state vs Sap essence?
Why apart from Grim Focus morph there are no skills in class that can deal damage from range, that are viable for stamina players? Not all stamina players are melee, some of them would like to use bow as their primary weapon, and they also should have class skills that are viable to them.
Elevenstorm wrote: »So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
- Cripple has a stam morph that does disease damage.
- Cripple also debuffs the target to take additional damage from disease.
- or Assassins scourge debuffs target on hit to take additional damage from disease.
- Suprise attack does disease damage now or stays physical and applies a disease dot.
Discuss
@Wrobel @ZOS_GinaBruno @ZOS_KaiSchober
While I appreciate stam NBs are way behind in pve dps, it news to be tackeld carefully. Stam NBs are going to wreck as it next patch. Insane damage and great survivability. They'll be top dog. So they need to do it in a way that buffs them where they need it without making them even more op in pvp.
Elevenstorm wrote: »Elevenstorm wrote: »So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
- Cripple has a stam morph that does disease damage.
- Cripple also debuffs the target to take additional damage from disease.
- or Assassins scourge debuffs target on hit to take additional damage from disease.
- Suprise attack does disease damage now or stays physical and applies a disease dot.
Discuss
@Wrobel @ZOS_GinaBruno @ZOS_KaiSchober
@ZOS_Finn
AFAIK (Besides WW's) Stamblades would be the only class to have disease based damage. Any increase disease damage debuff on targets would directly increase stamblades DPS from their class abilities. Now, stamknights have passives that increase poison damage IIRC and this synergizes very well with Poison Injection which is a staple in stamina dps as well as their class abilities. All I'm asking for is a debuff to help our 1 or 2 abilities. As it is now if you want to be competitive in end game trial as a stamina dps its stamdk or go home. It's ridiculous how far we are behind them and how well all of their abilities (class and non-class) synergize with themselves. They have the cake. I'm just asking for a slice.
Elevenstorm wrote: »NB's burst has been nerfed continually. Fueled by the tears of other classes on the forums here. Our burst is still great especially out of stealth. (How many PvE fights can stealth be utilized?) The problem currently is our (Burst) DPS does not compete with other classes in PVE leaving many NB's parked in cyrodil. We want to be competitive in PvE with other classes.