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Official Feedback Thread for Nightblades

  • Jaronking
    Jaronking
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    @Elevenstorm I think the crppile morph should deal posion damage so I can leave a poison dot since Disease just have a chance to proc minor defile.
  • Jaronking
    Jaronking
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    Double post
    Edited by Jaronking on May 19, 2016 3:08PM
  • Elevenstorm
    Elevenstorm
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    @Jaronking If that were the case it would not synergize well with the rest of our arsenal. This would also defeat the purpose of having the debuff to increase disease damage taken.
  • Jaronking
    Jaronking
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    @Jaronking If that were the case it would not synergize well with the rest of our arsenal. This would also defeat the purpose of having the debuff to increase disease damage taken.
    Agreed but disease isn't a dot that does damage we need a dot that does damage to help with out sustain in PVE.Which in PVE Heal debuffs isn't really useful this change will be better for PvP in my opinion. That's why I suggested it.
  • Elevenstorm
    Elevenstorm
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    Disease can be a DOT. It's all in how its written. For example take a look at Werewolves Infectious Claws.
  • ThePonzzz
    ThePonzzz
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    More stamina morphs in the siphoning skill tree would be very useful. I doubt we have time before DB launches to see anything like that. I also feel we need more debuffs on strike. Nightblade should be a class about finding the target's weakness and manipulating it. Not about monster DPS (outside burst).
  • Jaronking
    Jaronking
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    Disease can be a DOT. It's all in how its written. For example take a look at Werewolves Infectious Claws.
    Fair point your right if they write it correctly it can go well if not then it will be just a waste of a change.

    @ThePonzzz I agree they should also change the siphoning passive that gives max magica for having a siphoning ability slotted should also give 8 max stamina and max magica.It would be a cool twist to our passives
  • Strider_Roshin
    Strider_Roshin
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    I think the stamina Nightblade needs some love in terms of passives. Can we rework the passives in the assassination tree? How about changing the master assassin passive so that it's useful outside of stealth? Or how about making the executioner a stamina version of magicka flood? Trust me, stamina struggles more than magicka when it comes to resource management, they won't miss it
  • DDuke
    DDuke
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    One very simple change that wouldn't affect PvP burst but would make PvE DPS much better is changing Grim Focus & morphs refresh when you use the Assassin's Will proc.

    At the moment, when it comes to PvE DPS Relentless Focus is mostly slotted on off bar just to activate the assassination passives on that bar.

    I think Relentless Focus could give a decent DPS increase if you didn't have to first use the proc to deal some good damage and then reapply it, wasting a GCD doing zero damage.

    Not to mention it's extremely clunky & awkward when you always have to manually refresh it after using the proc. Doesn't feel right.
  • Elevenstorm
    Elevenstorm
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    In competitive trial groups relentless focus and their morphs are always a dps loss. Healers are giving you the same buff you get from that ability. This is where stamblades need the most help! Competitive end game trials. Our dps is too low to be competitive so we need something to augment it. As a redguard I do not ever have problems with stamina and I run 3 wep damage glyphs on my jewelry. Stamblades need higher single target sustained dps without buffing the burst potential as we are already too strong at that. Agreed that the passives could be looked at to help us in this arena as a couple could be changed to help stamina as well as in their current state of only magicka.
  • Azurya
    Azurya
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    I think we got nerfed already enough!

    If I see what other classes and then I am talking about magicka-based classes have for huge advantages, it is no good what Zeni is doing to us.

    Even my Stamsorc makes with basically the same setup for a stamblade more DPS in PVE as my StamNB.

  • ThePonzzz
    ThePonzzz
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    Nice suggestion @DDuke on the refresh. I miss it so often because it's A). magic damage and B). not on my main bar. So with the disease damage, I'll switch some skills around for it. But yeah, would be nice.
  • DDuke
    DDuke
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    In competitive trial groups relentless focus and their morphs are always a dps loss. Healers are giving you the same buff you get from that ability. This is where stamblades need the most help! Competitive end game trials. Our dps is too low to be competitive so we need something to augment it. As a redguard I do not ever have problems with stamina and I run 3 wep damage glyphs on my jewelry. Stamblades need higher single target sustained dps without buffing the burst potential as we are already too strong at that. Agreed that the passives could be looked at to help us in this arena as a couple could be changed to help stamina as well as in their current state of only magicka.

    It's a DPS loss because you need to rebuff after using the proc. If you didn't have to rebuff yourself after using it, it would be a DPS increase as it deals quite a lot of damage (especially now that they made it scale with MIghty).
    For comparison's sake, here's Rapid Strikes:

    FYA8JDP.png

    The cast time is actually 0.9 seconds, there is a tooltip error I believe - so the DPS I get by casting it is:
    1234+(1234+3%)+(1271+3%)+(1309+3%)+(1348+303%)=10 596 +10% (0.9s cast speed)->11 655,6 DPS

    Not counting mitigation/crits.

    Now here's Relentless Focus with the same gear etc:

    qGCijLz.png

    17 808 DPS

    Not counting mitigation/crits.


    Problem is, at the moment you have to recast it again after using it, which means for every Assassin's Scourge you cast you spend another GCD doing no damage recasting the Relentless Focus. This means we cut in half the 17 808, leaving us with 8904 DPS.


    If it didn't require recasting the ability after using the proc, we'd gain a significant DPS boost after every 4 light attacks - this would mesh well with the "burst damage" playstyle of stamina nightblade, without really affecting PvP too much.


    How much exactly would our DPS increase by? Well, if we do one Rapid Strikes+LA rotation roughly every 1,2 seconds, it'd take 4,8 seconds to get a proc of Relentless Focus - which deals 6152.4 DPS more (11 655,6-17 808) than a Rapid Strikes rotation.

    Divided by 4,8, that'd result in an average of 1281.75 DPS increase.

    Not counting mitigation/crits.


    It's a start.
    Edited by DDuke on May 19, 2016 5:35PM
  • Elevenstorm
    Elevenstorm
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    Agreed it's a start. However, an increase of 1281.75 dps is laughable compared to how far we are behind StamDK's and all Magicka Characters in PvE.
  • umagon
    umagon
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    When I was testing grim focus on the pts I found that it does sort of recast once the bow is activated. The criteria however is that the next bow activation must be done within the 20 secs of the first cast of the skill. I was able to do 2 activations within that time frame without needing to refresh the skill.

    I do wish however there was a third option where next light/heavy attack triggered the bow automatically or players could still press the skill button to trigger the bow. It would be really nice to make a light/heavy attack nightblade build which relied more on player positioning to be effective something that felt more tes like. This could possibly be done by adding to grim focus' triggers; adding more health return to leeching strikes and maybe adding something to master assassin something like:

    Master Assassin – Increases Weapon and Spell Damage while invisible or stealthed by 10%. The stun from the Crouch ability stuns for 100% longer. While not invisible or stealthed light/heavy attacks deal an X amount of damage to targets when behind them.

    Edited by umagon on May 19, 2016 6:23PM
  • DDuke
    DDuke
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    umagon wrote: »
    When I was testing grim focus on the pts I found that it does sort of recast once the bow is activated. The criteria however is that the next bow activation must be done within the 20 secs of the first cast of the skill. I was able to do 2 activations within that time frame without needing to refresh the skill.

    I do wish however there was a third option where next light/heavy attack triggered the bow automatically or players could still press the skill button to trigger the bow. It would be really nice to make a light/heavy attack nightblade build which relied more on player positioning to be effective something that felt more tes like. This could possibly be done by adding to grim focus' triggers; adding more health return to leeching strikes and maybe adding something to master assassin something like:

    Master Assassin – Increases Weapon and Spell Damage while invisible or stealthed by 10%. The stun from the Crouch ability stuns for 100% longer. While not invisible or stealthed light/heavy attacks deal an X amount of damage to targets when behind them.

    Interesting.

    I will test this straight away in PTS.

    And I like your Master Assassin idea, I hope @Wrobel is reading this thread because there are some really great ideas thrown around :)
    Edited by DDuke on May 19, 2016 6:27PM
  • DDuke
    DDuke
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    umagon wrote: »
    When I was testing grim focus on the pts I found that it does sort of recast once the bow is activated. The criteria however is that the next bow activation must be done within the 20 secs of the first cast of the skill. I was able to do 2 activations within that time frame without needing to refresh the skill.

    I do wish however there was a third option where next light/heavy attack triggered the bow automatically or players could still press the skill button to trigger the bow. It would be really nice to make a light/heavy attack nightblade build which relied more on player positioning to be effective something that felt more tes like. This could possibly be done by adding to grim focus' triggers; adding more health return to leeching strikes and maybe adding something to master assassin something like:

    Master Assassin – Increases Weapon and Spell Damage while invisible or stealthed by 10%. The stun from the Crouch ability stuns for 100% longer. While not invisible or stealthed light/heavy attacks deal an X amount of damage to targets when behind them.

    Nope, it doesn't refresh the duration - nor can you use it more than once during the 20 second period.

    https://youtu.be/kqy6WhEL5ZQ
  • umagon
    umagon
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    DDuke wrote: »
    umagon wrote: »
    When I was testing grim focus on the pts I found that it does sort of recast once the bow is activated. The criteria however is that the next bow activation must be done within the 20 secs of the first cast of the skill. I was able to do 2 activations within that time frame without needing to refresh the skill.

    I do wish however there was a third option where next light/heavy attack triggered the bow automatically or players could still press the skill button to trigger the bow. It would be really nice to make a light/heavy attack nightblade build which relied more on player positioning to be effective something that felt more tes like. This could possibly be done by adding to grim focus' triggers; adding more health return to leeching strikes and maybe adding something to master assassin something like:

    Master Assassin – Increases Weapon and Spell Damage while invisible or stealthed by 10%. The stun from the Crouch ability stuns for 100% longer. While not invisible or stealthed light/heavy attacks deal an X amount of damage to targets when behind them.

    Nope, it doesn't refresh the duration - nor can you use it more than once during the 20 second period.

    https://youtu.be/kqy6WhEL5ZQ

    That's weird it was before, I wonder if it was bugged before the last patch because that's when I tested. I tested it shortly after the eu copy, using a template char because I am us. I thought it was undocumented change but looks like it may have been a bug. However it was nice when it did work.
  • bowmanz607
    bowmanz607
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    So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
    • Cripple has a stam morph that does disease damage.
    • Cripple also debuffs the target to take additional damage from disease.
    • or Assassins scourge debuffs target on hit to take additional damage from disease.
    • Suprise attack does disease damage now or stays physical and applies a disease dot.

    Discuss

    @Wrobel @ZOS_GinaBruno @ZOS_KaiSchober

    i am not for stam nb getting dots really. just as other stam classes need to go outside class skills for main dps abilities, so to should a nb have to go outside of the class for dots. If anything, perhaps looking ate the effectiveness of some of the dots outside the class. Every class should not have everything. we already have dps abilities, dodge, mobility, and a bunch of class buffs and debuffs other classes dont have. giving stam builds a dot indise the class would be too much imo.
  • SanTii.92
    SanTii.92
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    bowmanz607 wrote: »
    So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
    • Cripple has a stam morph that does disease damage.
    • Cripple also debuffs the target to take additional damage from disease.
    • or Assassins scourge debuffs target on hit to take additional damage from disease.
    • Suprise attack does disease damage now or stays physical and applies a disease dot.

    Discuss

    @Wrobel @ZOS_GinaBruno @ZOS_KaiSchober

    i am not for stam nb getting dots really. just as other stam classes need to go outside class skills for main dps abilities, so to should a nb have to go outside of the class for dots. If anything, perhaps looking ate the effectiveness of some of the dots outside the class. Every class should not have everything. we already have dps abilities, dodge, mobility, and a bunch of class buffs and debuffs other classes dont have. giving stam builds a dot indise the class would be too much imo.

    Jeez, are you going to be against every buff proposed here? I'm so tired of you, what is there that you can't understand about us being at the bottom of the dps chain? Every competitively proved player out there have raised their concerns already, what else do you need??
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Strider_Roshin
    Strider_Roshin
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    bowmanz607 wrote: »
    So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
    • Cripple has a stam morph that does disease damage.
    • Cripple also debuffs the target to take additional damage from disease.
    • or Assassins scourge debuffs target on hit to take additional damage from disease.
    • Suprise attack does disease damage now or stays physical and applies a disease dot.

    Discuss

    @Wrobel @ZOS_GinaBruno @ZOS_KaiSchober

    i am not for stam nb getting dots really. just as other stam classes need to go outside class skills for main dps abilities, so to should a nb have to go outside of the class for dots. If anything, perhaps looking ate the effectiveness of some of the dots outside the class. Every class should not have everything. we already have dps abilities, dodge, mobility, and a bunch of class buffs and debuffs other classes dont have. giving stam builds a dot indise the class would be too much imo.

    Then our burst needs to improve. Our burst keeps getting nerfed to the point where we are no longer standing out in this facet, but we are given no DoTs to compensate nor defensive buffs to help us survive. So what is ZOS's intention with the stamina Nightblade? Are we to be limited to only ganking? Would it be too much to ask for the means to fight without cloaking or ganking? Are we not allowed to be competitive in PvE?

    I'm quite aware that you gave the Templar's defense rune minor protection because you envisioned that to be "their house". So what's the message you're trying to convey by giving dark cloak minor protection? Is that our "house"? If so then why are there so many freaking counters to our class defense mechanic? We need to be able to fight outside of the shadows. Give us the means to become a KnightBlade, because many of us hung up our cloaks when you released the thieve's guild DLC.
  • bowmanz607
    bowmanz607
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    sAnn92 wrote: »
    bowmanz607 wrote: »
    So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
    • Cripple has a stam morph that does disease damage.
    • Cripple also debuffs the target to take additional damage from disease.
    • or Assassins scourge debuffs target on hit to take additional damage from disease.
    • Suprise attack does disease damage now or stays physical and applies a disease dot.

    Discuss

    @Wrobel @ZOS_GinaBruno @ZOS_KaiSchober

    i am not for stam nb getting dots really. just as other stam classes need to go outside class skills for main dps abilities, so to should a nb have to go outside of the class for dots. If anything, perhaps looking ate the effectiveness of some of the dots outside the class. Every class should not have everything. we already have dps abilities, dodge, mobility, and a bunch of class buffs and debuffs other classes dont have. giving stam builds a dot indise the class would be too much imo.

    Jeez, are you going to be against every buff proposed here? I'm so tired of you, what is there that you can't understand about us being at the bottom of the dps chain? Every competitively proved player out there have raised their concerns already, what else do you need??

    i think the dps should come from other sources. buff weapon skills/change some. where does dk get a lot of damage? rapid/wb. the rest comes from class. a nb has SA and killers blade, so they should get other damage from weapons too. i dont thnk that a class should have it all. why should every class have morphs for both stam/mag that gives mobilty, dots, spamable attack, heals, etc. All it does is make everything the same but it is called something different. I think weapon skills need to be looked at again along wit weapon passives. All problems are not tied to class abilities. too many people look to classes rather than weapons for a solution.

    what needs a buff/overall change imo is reapers mark, manifestation of terror, dark shades, malefic wreath, leeching strikes, and dark veil.

    im not against buffs, so long as they happen in the right way and to the right skills/passives which doesnt give everything to everyone in their respective class.
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
    • Cripple has a stam morph that does disease damage.
    • Cripple also debuffs the target to take additional damage from disease.
    • or Assassins scourge debuffs target on hit to take additional damage from disease.
    • Suprise attack does disease damage now or stays physical and applies a disease dot.

    Discuss

    @Wrobel @ZOS_GinaBruno @ZOS_KaiSchober

    i am not for stam nb getting dots really. just as other stam classes need to go outside class skills for main dps abilities, so to should a nb have to go outside of the class for dots. If anything, perhaps looking ate the effectiveness of some of the dots outside the class. Every class should not have everything. we already have dps abilities, dodge, mobility, and a bunch of class buffs and debuffs other classes dont have. giving stam builds a dot indise the class would be too much imo.

    Then our burst needs to improve. Our burst keeps getting nerfed to the point where we are no longer standing out in this facet, but we are given no DoTs to compensate nor defensive buffs to help us survive. So what is ZOS's intention with the stamina Nightblade? Are we to be limited to only ganking? Would it be too much to ask for the means to fight without cloaking or ganking? Are we not allowed to be competitive in PvE?

    I'm quite aware that you gave the Templar's defense rune minor protection because you envisioned that to be "their house". So what's the message you're trying to convey by giving dark cloak minor protection? Is that our "house"? If so then why are there so many freaking counters to our class defense mechanic? We need to be able to fight outside of the shadows. Give us the means to become a KnightBlade, because many of us hung up our cloaks when you released the thieve's guild DLC.

    what? How was nb burst nerfed? nb still has great burst.
  • Elevenstorm
    Elevenstorm
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    NB's burst has been nerfed continually. Fueled by the tears of other classes on the forums here. Our burst is still great especially out of stealth. (How many PvE fights can stealth be utilized?) The problem currently is our (Burst) DPS does not compete with other classes in PVE leaving many NB's parked in cyrodil. We want to be competitive in PvE with other classes.
  • Anti_Virus
    Anti_Virus
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    vontariel wrote: »
    To be honest, i don't know what to feel about changes. I can't say (though i really would love to) that this patch notes are the THING that will bring stamina viability to the point of magicka. I'm maining stamblade, and I've heard many times, how DB will bring balance to the force, or rework of stamina. From one side, all changes from PTS notes to NB are in good direction. From other however, this changes are very minor and cosmetic (while very needed, damage type isn't big change), and too little things were touched.

    Buff to Incapacitating Strike is very welcomed and needed.

    But to discuss little rest of nightblade kit:
    I have two great issues with assassination tree.
    Why reapers' mark giving a buff on killing target (major berserk for 6s), when in most cases it's end of combat? It's so short, that most often this buff runs out, before managing to attack second target (especially with bow). Why should I choose this morph, when effect of piercing mark is way much more usable?
    Same thing with killers' blade healing. Stamblade needs more heals inside of combat, not at the end of it. Smaller, but with every cast heal will be much better option, than larger one on kill.

    Nothing can be done to improve shadow tree for to make it more attractive for stamina?
    Maybe stamina based twisted path (path of acid)?

    What about siphoning?
    Why there are no ranged stamina morphs in siphoning?
    Are you happy with power extraction state vs Sap essence?

    Why apart from Grim Focus morph there are no skills in class that can deal damage from range, that are viable for stamina players? Not all stamina players are melee, some of them would like to use bow as their primary weapon, and they also should have class skills that are viable to them.

    My thoughts exactly, it seems that Assains Scorge and Mark Target are the Only Ranged stamina skills in the NB tool kit.
    Edited by Anti_Virus on May 20, 2016 2:03PM
    Power Wealth And Influence.
  • Elevenstorm
    Elevenstorm
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    So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
    • Cripple has a stam morph that does disease damage.
    • Cripple also debuffs the target to take additional damage from disease.
    • or Assassins scourge debuffs target on hit to take additional damage from disease.
    • Suprise attack does disease damage now or stays physical and applies a disease dot.

    Discuss

    @Wrobel @ZOS_GinaBruno @ZOS_KaiSchober

    @ZOS_Finn

    AFAIK (Besides WW's) Stamblades would be the only class to have disease based damage. Any increase disease damage debuff on targets would directly increase stamblades DPS from their class abilities. Now, stamknights have passives that increase poison damage IIRC and this synergizes very well with Poison Injection which is a staple in stamina dps as well as their class abilities. All I'm asking for is a debuff to help our 1 or 2 abilities. As it is now if you want to be competitive in end game trial as a stamina dps its stamdk or go home. It's ridiculous how far we are behind them and how well all of their abilities (class and non-class) synergize with themselves. They have the cake. I'm just asking for a slice.
  • Brrrofski
    Brrrofski
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    While I appreciate stam NBs are way behind in pve dps, it news to be tackeld carefully. Stam NBs are going to wreck as it next patch. Insane damage and great survivability. They'll be top dog. So they need to do it in a way that buffs them where they need it without making them even more op in pvp.
  • Elevenstorm
    Elevenstorm
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    Brrrofski wrote: »
    While I appreciate stam NBs are way behind in pve dps, it news to be tackeld carefully. Stam NBs are going to wreck as it next patch. Insane damage and great survivability. They'll be top dog. So they need to do it in a way that buffs them where they need it without making them even more op in pvp.

    I agree completely. Delayed damage, Dots, Disease damage debuff ramp (5% more damage taken, 10% more damage taken, etc. for each application) would mitigate the burst potential in PVP but allow us to be relevant in PvE. This is the sort of approach i'm advocating.
  • OdinForge
    OdinForge
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    So, now that some of our burst has been nerfed Into the ground @Wrobel is it possible to buff stamblades sustained damage i.e. fights longer then 4 min. We do not want to be cloaking dk's. But their synergy with the vma dagger/axe is undoubtedly op as they have a class based single target dot. This is what dk's are DOT machines! This combined with the effectiveness of Flurry in the new update really puts them over the edge. Now, I know that Nightblades do not need any MORE burst. The tears would never end in cyrodil. One option is to give stamblades a single target dot (cripple). As well as adding a second component to Surprise attack that buffs long term dps. There was an idea posted to give suprise attack a bleed based component. This would help as long as it does not suffer the same problems as the axe bleed from patches ago with being overwritten before any damage ticked. What i propose is this.
    • Cripple has a stam morph that does disease damage.
    • Cripple also debuffs the target to take additional damage from disease.
    • or Assassins scourge debuffs target on hit to take additional damage from disease.
    • Suprise attack does disease damage now or stays physical and applies a disease dot.

    Discuss

    @Wrobel @ZOS_GinaBruno @ZOS_KaiSchober

    @ZOS_Finn

    AFAIK (Besides WW's) Stamblades would be the only class to have disease based damage. Any increase disease damage debuff on targets would directly increase stamblades DPS from their class abilities. Now, stamknights have passives that increase poison damage IIRC and this synergizes very well with Poison Injection which is a staple in stamina dps as well as their class abilities. All I'm asking for is a debuff to help our 1 or 2 abilities. As it is now if you want to be competitive in end game trial as a stamina dps its stamdk or go home. It's ridiculous how far we are behind them and how well all of their abilities (class and non-class) synergize with themselves. They have the cake. I'm just asking for a slice.

    I actually agree with this, and some points that others have made.

    You can't just "buff" burst damage for PvP, and increasing sustained damage by way of DoTs or passive buffs might change the core of the class too much.

    Others like Duke have pointed out that skills like surprise attack pale in comparison to the damage output of skills like wrecking blow or flurry. Surprise attack is still a great skill in PvP, but NB definitely are lacking something.

    Make disease damage unique to NB save for skills like reverb bash and WW, but allow NB to get some type of stacking capability. NB lacks major mending and standard healing and things like extra block mitigation or DoT damage, allow us to better pressure the HP of our targets without increasing our damage as is.

    While this wouldn't address the sustained damage issue in PvE, it would help NB in PvP. Maybe NB doesn't need to have super competitive sustained damage compared to other classes, but disease damage for our class skills/passives would help from a PvP perspective.
    The Age of Wrobel.
  • bowmanz607
    bowmanz607
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    NB's burst has been nerfed continually. Fueled by the tears of other classes on the forums here. Our burst is still great especially out of stealth. (How many PvE fights can stealth be utilized?) The problem currently is our (Burst) DPS does not compete with other classes in PVE leaving many NB's parked in cyrodil. We want to be competitive in PvE with other classes.

    im still lost at how/when nb burst was nerfed??? did i miss something???
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