Maintenance for the week of December 29:
• PC/Mac: No maintenance – December 29

Make the range of Jesus Beam 18 meters.

KenaPKK
KenaPKK
✭✭✭✭✭
✭✭
Same as Impale.

That way, we can actually use all of the counterplay that ZOS says the skill has -- "just interrupt them!"

Perhaps even reduce the execute range to 25%.

Problem solved.
Edited by KenaPKK on May 5, 2016 7:38AM
Kena
Former Class Rep
Former Legend GM
Theorycrafter
Beta player

youtube.com/@KenaPKK (inactive)
  • Soris
    Soris
    ✭✭✭✭✭
    This destroys entire functionality of templar ranged dd build. I like my dark flare+dark flare+beam combo when i play. So no :smiley:
    Welkynd [Templar/AD/EU]
  • Mauz
    Mauz
    ✭✭✭
    KenaPKK wrote: »
    That way, we can actually use all of the counterplay that ZOS says the skill has -- "just interrupt them!"

    I would already be fine if they would fix the problem that I drop to 0 in single tick when I'm at 50% health.
  • AllPlayAndNoWork
    AllPlayAndNoWork
    ✭✭✭✭✭
    Don't be silly. Stop using your common sense to solve issues.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    The skill entirely has to go away, its way too easy to get kills with it. It does 50% of the job and every noob just standing there and channeling it finishes you off that easy. It's like the noobish wb spam. There is no counterplay to it.

    It should be like: If someone interrupts u during the beam, u explode for 50% of ur own health.
    But noobfriendliness bringts numbers, so no... they won't change it.
    Edited by Mumyo on May 5, 2016 8:03AM
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Soris wrote: »
    This destroys entire functionality of templar ranged dd build. I like my dark flare+dark flare+beam combo when i play. So no :smiley:

    Sounds op to me.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • GilGalad
    GilGalad
    ✭✭✭✭✭
    Mumyo wrote: »
    The skill entirely has to go away, its way too easy to get kills with it. It does 50% of the job and every noob just standing there and channeling it finishes you off that easy. It's like the noobish wb spam. There is no counterplay to it.

    It should be like: If someone interrupts u during the beam, u explode for 50% of ur own health.
    But noobfriendliness bringts numbers, so no... they won't change it.

    Its not just bash. Crushing shock, poison arrow, purge, purifying ritual, cloak, every heal when you are above 50% plus block. Every class and build has access to at least one counter to it. As long as there are not several people using the beam on you this will work. If you are outnumbered against a group with at least two Templars then you will probably die anyway.

    The comparison with impale doesn't really hold since it's an instant cast with much less counters (block, dodge). So would you mind to stoptrying to ruin PVE skills that are important to keep Templars on par with other DPS?

    Animals Unchained | PC EU
    Homestead Theorycrafting
    Math of RNG
  • DeanTheCat
    DeanTheCat
    ✭✭✭✭✭
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.
    Edited by DeanTheCat on May 5, 2016 8:39AM
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Gil.Galad wrote: »
    Mumyo wrote: »
    The skill entirely has to go away, its way too easy to get kills with it. It does 50% of the job and every noob just standing there and channeling it finishes you off that easy. It's like the noobish wb spam. There is no counterplay to it.

    It should be like: If someone interrupts u during the beam, u explode for 50% of ur own health.
    But noobfriendliness bringts numbers, so no... they won't change it.

    Its not just bash. Crushing shock, poison arrow, purge, purifying ritual, cloak, every heal when you are above 50% plus block. Every class and build has access to at least one counter to it. As long as there are not several people using the beam on you this will work. If you are outnumbered against a group with at least two Templars then you will probably die anyway.

    The comparison with impale doesn't really hold since it's an instant cast with much less counters (block, dodge). So would you mind to stoptrying to ruin PVE skills that are important to keep Templars on par with other DPS?

    All of those ways to interrupt Jesus Beam don't matter when you have 3 people using it on you from the back of a group of 8. Also interrupting it is meaningless because they will just recast it...

    Also, Impale has more counterplay. Dodging and blocking are cheap and easily accessible defensive mechanics available to everyone. You can block or dodge...oh, just about everything...but not Jesus Beam. That *** will burn you from 40m away through your blocks and dodges, and you can't do anything about it if they have friends or are far enough away.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Gil.Galad wrote: »
    Mumyo wrote: »
    The skill entirely has to go away, its way too easy to get kills with it. It does 50% of the job and every noob just standing there and channeling it finishes you off that easy. It's like the noobish wb spam. There is no counterplay to it.

    It should be like: If someone interrupts u during the beam, u explode for 50% of ur own health.
    But noobfriendliness bringts numbers, so no... they won't change it.

    Its not just bash. Crushing shock, poison arrow, purge, purifying ritual, cloak, every heal when you are above 50% plus block. Every class and build has access to at least one counter to it. As long as there are not several people using the beam on you this will work. If you are outnumbered against a group with at least two Templars then you will probably die anyway.

    The comparison with impale doesn't really hold since it's an instant cast with much less counters (block, dodge). So would you mind to stoptrying to ruin PVE skills that are important to keep Templars on par with other DPS?

    The problem is, its way too easy to place on someone, it literally is the easiest ability to use in this game and it is horribly hard hitting, before u can interrupt it you allraedy ate like 2 ticks.
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    I always cloak it and then sneak to the caster with a lotus fan+soul tether+sap essence+VD= dead!!

    In DB, proxy detonation will be invisible also >:)

    Edit:
    As a MagNB, I rarely got killed by jeasus beam!! :p

    Also, as a Healpar!!
    I had to block and apply purifying ritual+ Mutagen!
    Edited by Van_0S on May 5, 2016 9:01AM
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.

    Tonight had one such instance of an AD scrubplar that cast it on me not 5 times, not 7 times, but EIGHT straight times while I had 3 nightblades trying to chain fear and SA spam me down. He did exactly zero else.

    Such a weak move.
    Edited by Rylana on May 5, 2016 9:02AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Caza99
    Caza99
    ✭✭✭✭
    Rylana wrote: »
    The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.

    Such a weak move.

    Hey I'm that one A-hole D: I'm addicted to salt and rage tells, this is fastest way to get both >:D
    PC NA - @MercerESO
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Caza99 wrote: »
    Rylana wrote: »
    The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.

    Such a weak move.

    Hey I'm that one A-hole D: I'm addicted to salt and rage tells, this is fastest way to get both >:D

    Its also the quickest way to make you look like a total zergbad with absolutely no skill whatsoever. Stand way back, no recourse or risk at all, apply and just stand there. Seems legit.

    Especially when the target is a fully shielded sorc with full health and resources, and your whole gameplan is to just keep it on them the entire time someone else actually fights them. Weak.
    Edited by Rylana on May 5, 2016 9:15AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Bdawwg
    Bdawwg
    ✭✭✭
    All I seem to read about this skill is people in outnumbered situations like you said standing at the back of an 8 man group getting beamed. Well in a situation like that, you're gonna die anyway. What difference does it make, were you expecting to take on 8 people at once and survive?
    There are countless posts sayin 1v1 and small scale it's fine but in zergs it's a problem, therefore it depends on the situation.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Bdawwg wrote: »
    All I seem to read about this skill is people in outnumbered situations like you said standing at the back of an 8 man group getting beamed. Well in a situation like that, you're gonna die anyway. What difference does it make, were you expecting to take on 8 people at once and survive?
    There are countless posts sayin 1v1 and small scale it's fine but in zergs it's a problem, therefore it depends on the situation.

    Not necessarily.

    Not at all in fact.

    Besides, the same goes for 1v2-3 or few numbers like that, and those fights are fine.

    "Hey you're going to die in some situations anyway, so just let it be op, whatever."
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Caza99
    Caza99
    ✭✭✭✭
    Rylana wrote: »
    Caza99 wrote: »
    Rylana wrote: »
    The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.

    Such a weak move.

    Hey I'm that one A-hole D: I'm addicted to salt and rage tells, this is fastest way to get both >:D

    Its also the quickest way to make you look like a total zergbad with absolutely no skill whatsoever. Stand way back, no recourse or risk at all, apply and just stand there. Seems legit.

    Especially when the target is a fully shielded sorc with full health and resources, and your whole gameplan is to just keep it on them the entire time someone else actually fights them. Weak.

    But Ry, the salt D: Mostly I just do it to people I know...like you >:D Beware mah Jesus beam Ry
    PC NA - @MercerESO
  • Soris
    Soris
    ✭✭✭✭✭
    KenaPKK wrote: »
    Soris wrote: »
    This destroys entire functionality of templar ranged dd build. I like my dark flare+dark flare+beam combo when i play. So no :smiley:

    Sounds op to me.
    Not so op. 5 second long combo with 2 hard casted and one channelled spell. You can dodge first two with one dodge roll at max range. Only good as stealth opener.

    Actually they could make that beam insta cast and make everyone happy. Or give back blinding flashes?
    Welkynd [Templar/AD/EU]
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Rylana wrote: »
    The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.

    YES. WTB Risk + Reward for this stupid skill.
    Edited by Armitas on May 5, 2016 3:25PM
    Retired.
    Nord mDK
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Yes. The range is one of the worst offenders of this skill. 41m range with reach passive. Everyone and their mother keeps saying "well just interrupt it." How about you make it possible for people to get to the target to interrupt, and we will.
    Edited by Jules on May 5, 2016 10:54AM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Propelling siege shield, Radiant, vicious death.

    So much AP from zerging noobs.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Soris wrote: »
    Or give back blinding flashes?
    Don't dream about blinding flashes when even cleansing ritual was nerfed on pts to make us more defensless.
    Edited by Cinbri on May 5, 2016 11:10AM
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Rylana wrote: »
    Caza99 wrote: »
    Rylana wrote: »
    The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.

    Such a weak move.

    Hey I'm that one A-hole D: I'm addicted to salt and rage tells, this is fastest way to get both >:D

    Its also the quickest way to make you look like a total zergbad with absolutely no skill whatsoever. Stand way back, no recourse or risk at all, apply and just stand there. Seems legit.

    Especially when the target is a fully shielded sorc with full health and resources, and your whole gameplan is to just keep it on them the entire time someone else actually fights them. Weak.

    Yes, templars should be strong and stack shields.

    More seriously, switch to crushing shock and you're fine. If you're fighting 10v1, you will die...sorry, this is fair.
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    I guess I don't understand the defense of a skill which is 41m, undodgeable, execute with a (easily) >11k tooltip.
    Flame noodle wants to compete, but can't. Even at 100% HP
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Ishammael wrote: »
    I guess I don't understand the defense of a skill which is 41m, undodgeable, execute with a (easily) >11k tooltip.
    Flame noodle wants to compete, but can't. Even at 100% HP

    To be fair, every skill looks OP when compared to flame noodle.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Bandit1215
    Bandit1215
    ✭✭✭
    Soris wrote: »
    This destroys entire functionality of templar ranged dd build. I like my dark flare+dark flare+beam combo when i play. So no :smiley:

    I too play Templar but I agree with the OP because that combo is the worst form of cancer in this game. Sorry :D
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    Ishammael wrote: »
    I guess I don't understand the defense of a skill which is 41m, undodgeable, execute with a (easily) >11k tooltip.
    Flame noodle wants to compete, but can't. Even at 100% HP

    To be fair, every skill looks OP when compared to flame noodle.

    :'(
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    Ishammael wrote: »
    I guess I don't understand the defense of a skill which is 41m, undodgeable, execute with a (easily) >11k tooltip.
    Flame noodle wants to compete, but can't. Even at 100% HP

    Argh...Don't call my skill! A flame noodle!!!

    200w.gif

    :trollface:
    Edited by Van_0S on May 5, 2016 5:12PM
  • myrrrorb14_ESO
    myrrrorb14_ESO
    ✭✭✭✭✭
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    There would be even more QQ. They would have to balance this by radically increases the damage done. And even if they didn't adjust it people would still QQ about how they can't dodge roll, because they want just one defense to rule them all.
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Van_0S wrote: »
    Ishammael wrote: »
    I guess I don't understand the defense of a skill which is 41m, undodgeable, execute with a (easily) >11k tooltip.
    Flame noodle wants to compete, but can't. Even at 100% HP

    Argh...Don't call my skill flame noodle!!!

    200w.gif

    :trollface:

    latest?cb=20150718224913
    Edited by Ishammael on May 5, 2016 12:08PM
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mumyo wrote: »
    The skill entirely has to go away, its way too easy to get kills with it. It does 50% of the job and every noob just standing there and channeling it finishes you off that easy. It's like the noobish wb spam. There is no counterplay to it.

    This. The only time you can reliably stop the templar beaming you is if theres a controlled envirement in a 1v1. When in open cyro fighting at a keep and theres zerg vs zerg, radiant destruction is ridicilously overpowered and as mumyo sais here, its way too easy to get kills with it at max range and requires extremely little skills to use effectively. The range, the execute-range and the undodgeableness needs to be seriously looked at.


    PC EU
    PvP only
Sign In or Register to comment.