RinaldoGandolphi wrote: »Radiant Destruction is fine as it is.
The only builds that have issues with it are builds whose primary defense mechanics is based around dodge roll
dodge roll is the most powerful damage avoidance mechanic in the game because it does not require a skill slot on your bar and it also avoids any hard CC on abilities that can be dodged(most of the games damaging skills can be dodged)
The fact channeled skills(such as Radiant Destruction) can not be dodged is fair play to counter balance this.
The primary reason Templars are using Radiant Destruction so much is because its literally the only clas skill Templars have that will hit a perma dodge build asnd they are still stuck at a disadvantage being rooted in place and stuck in a channell that can easily get them killed.
Radiant Destruction is one of the "very few" counters to dodge roll and dodge chance users.
This won't be an issue next update because stam builds are getting some very solid shield choices and form a defense perspective will have it better then magic users ever have as they will ahve damage sheilds, dodge roll, and dodge chance all viable where as magic builds will just have sheields and heals...it will be very lopsided...no need to nerf Radiant with the chances coming in a few weeks
RinaldoGandolphi wrote: »Radiant Destruction is fine as it is.
The only builds that have issues with it are builds whose primary defense mechanics is based around dodge roll
dodge roll is the most powerful damage avoidance mechanic in the game because it does not require a skill slot on your bar and it also avoids any hard CC on abilities that can be dodged(most of the games damaging skills can be dodged)
The fact channeled skills(such as Radiant Destruction) can not be dodged is fair play to counter balance this.
The primary reason Templars are using Radiant Destruction so much is because its literally the only clas skill Templars have that will hit a perma dodge build asnd they are still stuck at a disadvantage being rooted in place and stuck in a channell that can easily get them killed.
Radiant Destruction is one of the "very few" counters to dodge roll and dodge chance users.
This won't be an issue next update because stam builds are getting some very solid shield choices and form a defense perspective will have it better then magic users ever have as they will ahve damage sheilds, dodge roll, and dodge chance all viable where as magic builds will just have sheields and heals...it will be very lopsided...no need to nerf Radiant with the chances coming in a few weeks
No. As long as Shield stacking will entirely nullify crit builds, Shield Stacking will remain alot stronger than Dodge rolling. There are a ton of CCs that go through dodge rolling.
Should be able to dodge it. That change would have little to do with PvE and everything to do with PvP.
Absolutely not. We've been down this road before. You make it dodge able and no one will use it. There are plenty of counters to it. It really is a L2P issue, and most of those complaining here are ones who either use the Shuffle/dodge macro or want to 1vX and are upset that they lost to X.
Hahah a l2p issue.. I have a V16 Templar, and think the ability is a little much. If you are using Radiant properly it will more than likely kill your target before they could even dodge roll it. If you're spamming it at full health, I understand why you wouldn't want another player to be able to dodge it..
Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
LOL then it's a L2P issue you are a magicka NB and you get beat 1 on 1 by RD spam - that's embarrassing. Oh and Destro has all these nice abilities that have the exact same range (one even stuns the RD spammer), and crippling grasp, siphon, etcThe problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
Same as Impale.
That way, we can actually use all of the counterplay that ZOS says the skill has -- "just interrupt them!"
Perhaps even reduce the execute range to 25%.
Problem solved.
FFS, do we really need another one of these threads?
You're trying to make jesus beam like impale, and when was the last time you actually used impale on your bars in pvp? Right, that's what I thought. .
Same as Impale.
That way, we can actually use all of the counterplay that ZOS says the skill has -- "just interrupt them!"
Perhaps even reduce the execute range to 25%.
Problem solved.
FFS, do we really need another one of these threads?
You're trying to make jesus beam like impale, and when was the last time you actually used impale on your bars in pvp? Right, that's what I thought. .
Impale was on my bar and a critical part of my rotation ....
...back before the mag/stam split when there were softcaps.
Hadan_of_Rift wrote: »LOL then it's a L2P issue you are a magicka NB and you get beat 1 on 1 by RD spam - that's embarrassing. Oh and Destro has all these nice abilities that have the exact same range (one even stuns the RD spammer), and crippling grasp, siphon, etcThe problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
vortexman11 wrote: »Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
It should be like: If someone interrupts u during the beam, u explode for 50% of ur own health.
But noobfriendliness bringts numbers, so no... they won't change it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
... and yet will be getting bone shield next patch as an additional easy counter that will likely already be on people's bars for other reasons. "Let's nerf a skill now, and by now I mean it'll take them at least a month to code, so that when we get more counters in a month it will be even less of an issue and I can continue flapping my wings unimpeded."
vortexman11 wrote: »They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
FFS frozn. You have immunity to projectiles, a great capacity to mitigate and avoid melee attacks, the best mobility in a permaroot/snare meta, and will soon be getting a full shield comparable to hardened ward. If you have to make sacrifices to counter ONE ASPECT of magicka damage, or just accept being vulnerable to it, that's called balance. [self snipped] You want to have your cake and eat it too, we get it, but that's not how balance works.danielpatrickkeaneub17_ESO wrote: »I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.
How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.
Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.
Bottom line, there are dozens of counters to everything but everyone will have a weakness.
Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.
Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.
vortexman11 wrote: »Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
vortexman11 wrote: »Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game.I suppose I shouldn't be surprised..
vortexman11 wrote: »Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game.I suppose I shouldn't be surprised..
Kena, you gotta understand that if the VE crew doesn't share your opinion, you will have a very hard time making your point in these forums. This is how it works. You gotta make sure that the VE council analyzed and accepted your opinions before you can talk about them openly and freely without being ridiculed and judged badly. They represent pretty much 75% of the posters in the Alliance War section.
vortexman11 wrote: »Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game.I suppose I shouldn't be surprised..
vortexman11 wrote: »Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game.I suppose I shouldn't be surprised..
Kena, you gotta understand that if the VE crew doesn't share your opinion, you will have a very hard time making your point in these forums. This is how it works. You gotta make sure that the VE council analyzed and accepted your opinions before you can talk about them openly and freely without being ridiculed and judged badly. They represent pretty much 75% of the posters in the Alliance War section.
vortexman11 wrote: »Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game.I suppose I shouldn't be surprised..
Kena, you gotta understand that if the VE crew doesn't share your opinion, you will have a very hard time making your point in these forums. This is how it works. You gotta make sure that the VE council analyzed and accepted your opinions before you can talk about them openly and freely without being ridiculed and judged badly. They represent pretty much 75% of the posters in the Alliance War section.
I've seen 2 people from VE arguing against your asinine statements, joy and myself. If you can't handle two templars debunking your BS arguments, maybe your arguments were never sound to begin with.