You should really go back and read again what I wrote a few pages before (and over many posts). I did my best to explain why current cp scaling is balanced for deathstroke and why its OP as it is on PTS, I just can not be arsed anymore repeating the same damn thing to people either with an agenda, either with little comprehension of their class and overall PvP combat mechanics. But well the simple fact that this ultimate was a strength of stamina NB compared to other stamina classes (except DK) should tell you why a 25% (and 35%+ on crits) damage increase is totally not balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overloadAnd my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
16k seems reasonable. Magicka ults hit harder than that on live but they cost more not mentioning the guy that killed you would have had 10% more weapon damage for being in stealth and 20% empower from ambush. Again it seems on par with magicka builds now
You should really go back and read again what I wrote a few pages before (and over many posts). I did my best to explain why current cp scaling is balanced for deathstroke and why its OP as it is on PTS, I just can not be arsed anymore repeating the same damn thing to people either with an agenda, either with little comprehension of their class and overall PvP combat mechanics. But well the simple fact that this ultimate was a strength of stamina NB compared to other stamina classes (except DK) should tell you why a 25% (and 35%+ on crits) damage increase is totally not balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overloadAnd my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
Strider_Roshin wrote: »UnyieldingFlame wrote: »Strider_Roshin wrote: »Lava_Croft wrote: »I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.
This includes people who have been playing a Stamina Nightblade since March 2014.
How can i join the "real nightblades" club? lol
It's easy, just spam cloak, and only cloak. It's kind of like having a vasectomy. I don't even have cloak on my bar. I guess that makes be a fake Nightblade ;-)
Easily the biggest cry baby on the forums, just so you know everyone this Strider_Roshin player spend more times on the forums then playing the game on PS4 and when he does he rage quits effectively in 5 min after dying to another class. Seem like a L2P issue.
Lol that's because I work on an ambulance, and between running emergencies I read the forums. I lol'd at the me dying and rage quitting bit. I don't think I've ever done this in my life, and most of my irritations of other classes stems from playing as them.
Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
cosmic_niklas_93b16_ESO wrote: »Strider_Roshin wrote: »UnyieldingFlame wrote: »Strider_Roshin wrote: »Lava_Croft wrote: »I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.
This includes people who have been playing a Stamina Nightblade since March 2014.
How can i join the "real nightblades" club? lol
It's easy, just spam cloak, and only cloak. It's kind of like having a vasectomy. I don't even have cloak on my bar. I guess that makes be a fake Nightblade ;-)
Easily the biggest cry baby on the forums, just so you know everyone this Strider_Roshin player spend more times on the forums then playing the game on PS4 and when he does he rage quits effectively in 5 min after dying to another class. Seem like a L2P issue.
Lol that's because I work on an ambulance, and between running emergencies I read the forums. I lol'd at the me dying and rage quitting bit. I don't think I've ever done this in my life, and most of my irritations of other classes stems from playing as them.
Well, at least you're close to a waaaaaambulance then when they actually put NB's in line with the other classes then.
Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
Please. Can we just agree overlol(ad) needs a redesign?
With the way it works adjusting dmg will always result in an underpowered or overpowered ability. Just rework the ability completely.
You should really go back and read again what I wrote a few pages before (and over many posts). I did my best to explain why current cp scaling is balanced for deathstroke and why its OP as it is on PTS, I just can not be arsed anymore repeating the same damn thing to people either with an agenda, either with little comprehension of their class and overall PvP combat mechanics. But well the simple fact that this ultimate was a strength of stamina NB compared to other stamina classes (except DK) should tell you why a 25% (and 35%+ on crits) damage increase is totally not balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overloadAnd my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
Strider_Roshin wrote: »cosmic_niklas_93b16_ESO wrote: »Strider_Roshin wrote: »UnyieldingFlame wrote: »Strider_Roshin wrote: »Lava_Croft wrote: »I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.
This includes people who have been playing a Stamina Nightblade since March 2014.
How can i join the "real nightblades" club? lol
It's easy, just spam cloak, and only cloak. It's kind of like having a vasectomy. I don't even have cloak on my bar. I guess that makes be a fake Nightblade ;-)
Easily the biggest cry baby on the forums, just so you know everyone this Strider_Roshin player spend more times on the forums then playing the game on PS4 and when he does he rage quits effectively in 5 min after dying to another class. Seem like a L2P issue.
Lol that's because I work on an ambulance, and between running emergencies I read the forums. I lol'd at the me dying and rage quitting bit. I don't think I've ever done this in my life, and most of my irritations of other classes stems from playing as them.
Well, at least you're close to a waaaaaambulance then when they actually put NB's in line with the other classes then.
Oh man I hope so. I would love something like reflective scales, overload, or radiant destruction for my class ;-)
Pr0jektile wrote: »
It's all give and take. Nothing's really "over-powered" when you look a t it from what someone gave up to get there. Well-rounded characters will never be incredibly good at anything, they'll work well in groups, but probably fall short in 1 on 1 conflict.
Strider_Roshin wrote: »You should really go back and read again what I wrote a few pages before (and over many posts). I did my best to explain why current cp scaling is balanced for deathstroke and why its OP as it is on PTS, I just can not be arsed anymore repeating the same damn thing to people either with an agenda, either with little comprehension of their class and overall PvP combat mechanics. But well the simple fact that this ultimate was a strength of stamina NB compared to other stamina classes (except DK) should tell you why a 25% (and 35%+ on crits) damage increase is totally not balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overloadAnd my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
So having an ultimate that hits harder than a normal ability isn't balanced. I'm sorry, but you and I are simply not going to agree on this issue. You do realize that a magicka Nightblade has stronger healing, and better resource management than stamina. I think it's more than fair that stamina can do equal (or slightly stronger) damage output.
Strider_Roshin wrote: »Pr0jektile wrote: »
It's all give and take. Nothing's really "over-powered" when you look a t it from what someone gave up to get there. Well-rounded characters will never be incredibly good at anything, they'll work well in groups, but probably fall short in 1 on 1 conflict.
Slaughter fish are pretty OP. Just saying.
Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Strider_Roshin wrote: »You should really go back and read again what I wrote a few pages before (and over many posts). I did my best to explain why current cp scaling is balanced for deathstroke and why its OP as it is on PTS, I just can not be arsed anymore repeating the same damn thing to people either with an agenda, either with little comprehension of their class and overall PvP combat mechanics. But well the simple fact that this ultimate was a strength of stamina NB compared to other stamina classes (except DK) should tell you why a 25% (and 35%+ on crits) damage increase is totally not balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overloadAnd my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
So having an ultimate that hits harder than a normal ability isn't balanced. I'm sorry, but you and I are simply not going to agree on this issue. You do realize that a magicka Nightblade has stronger healing, and better resource management than stamina. I think it's more than fair that stamina can do equal (or slightly stronger) damage output.
So you still didnt read the rest. And in no way magicka nb has strong raw healing, their main strength atm is healing ward (that is not a pure heal) but with boneshield stamina gonna be on even grounds on this part. Vigor+rally are much better as pure selfheals than magicka tools. And they already can do nearly equal damage output. Proxy nerf and assassins scourge/killers blade change were enough to give them more single target damage than magicka.
Ofc boneshield alone isnt that strong. But combine it with rally; vigor and dodgeroll and here.. well its at least as good (I would argue better but w/e) than healing ward+cloak+magicka hots. Also if you spec for damage on a magicka build (not full damage, but good damages) you cant spam healing ward either. Again you look at one skill alone without thinking of every synergies its got with the other skills and combat mechanics. Thats how they thought incap and unstable flame scaling on mighty would be a good idea but if you look at the big picture neither of those will be balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »You should really go back and read again what I wrote a few pages before (and over many posts). I did my best to explain why current cp scaling is balanced for deathstroke and why its OP as it is on PTS, I just can not be arsed anymore repeating the same damn thing to people either with an agenda, either with little comprehension of their class and overall PvP combat mechanics. But well the simple fact that this ultimate was a strength of stamina NB compared to other stamina classes (except DK) should tell you why a 25% (and 35%+ on crits) damage increase is totally not balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overloadAnd my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
So having an ultimate that hits harder than a normal ability isn't balanced. I'm sorry, but you and I are simply not going to agree on this issue. You do realize that a magicka Nightblade has stronger healing, and better resource management than stamina. I think it's more than fair that stamina can do equal (or slightly stronger) damage output.
So you still didnt read the rest. And in no way magicka nb has strong raw healing, their main strength atm is healing ward (that is not a pure heal) but with boneshield stamina gonna be on even grounds on this part. Vigor+rally are much better as pure selfheals than magicka tools. And they already can do nearly equal damage output. Proxy nerf and assassins scourge/killers blade change were enough to give them more single target damage than magicka.
Bone shield is not even close to being as effective as healing ward. It's not that strong, and stamina doesn't quite have the sustain to use it effectively in PvP. No, were not on even ground.
Ofc boneshield alone isnt that strong. But combine it with rally; vigor and dodgeroll and here.. well its at least as good (I would argue better but w/e) than healing ward+cloak+magicka hots. Also if you spec for damage on a magicka build (not full damage, but good damages) you cant spam healing ward either. Again you look at one skill alone without thinking of every synergies its got with the other skills and combat mechanics. Thats how they thought incap and unstable flame scaling on mighty would be a good idea but if you look at the big picture neither of those will be balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »You should really go back and read again what I wrote a few pages before (and over many posts). I did my best to explain why current cp scaling is balanced for deathstroke and why its OP as it is on PTS, I just can not be arsed anymore repeating the same damn thing to people either with an agenda, either with little comprehension of their class and overall PvP combat mechanics. But well the simple fact that this ultimate was a strength of stamina NB compared to other stamina classes (except DK) should tell you why a 25% (and 35%+ on crits) damage increase is totally not balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overloadAnd my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
So having an ultimate that hits harder than a normal ability isn't balanced. I'm sorry, but you and I are simply not going to agree on this issue. You do realize that a magicka Nightblade has stronger healing, and better resource management than stamina. I think it's more than fair that stamina can do equal (or slightly stronger) damage output.
So you still didnt read the rest. And in no way magicka nb has strong raw healing, their main strength atm is healing ward (that is not a pure heal) but with boneshield stamina gonna be on even grounds on this part. Vigor+rally are much better as pure selfheals than magicka tools. And they already can do nearly equal damage output. Proxy nerf and assassins scourge/killers blade change were enough to give them more single target damage than magicka.
Bone shield is not even close to being as effective as healing ward. It's not that strong, and stamina doesn't quite have the sustain to use it effectively in PvP. No, were not on even ground.
Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
Attackopsn wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
Wait, what!? Dark flare does wayyyy more damage than snipe lmfao. A stealthed and empowered snipe from max range hits maybe a little less than a properly empowered point blank to max range dark flare.
Strider_Roshin wrote: »Bone shield is not even close to being as effective as healing ward. It's not that strong, and stamina doesn't quite have the sustain to use it effectively in PvP. No, were not on even ground.
Strider_Roshin wrote: »Bone shield is not even close to being as effective as healing ward. It's not that strong, and stamina doesn't quite have the sustain to use it effectively in PvP. No, were not on even ground.
Just a personal question: Where would you get the idea of stamina builds lacking sustain compared to magica ones?
Yeah no problem, just reading over this and coming from someone who has played any and all of these classes at max damage, I can't believe the amount of QQ I'm seeing over this ultimate. Nightblades are supposed to hit hard, especially from stealth, and if you are running around with low-mediocre health, low mitigation/impen, you should absolutely expect to be ganked like this! Next time, consider not running around in a table cloth if you don't want this to happen @OP.Strider_Roshin wrote: »Attackopsn wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
Wait, what!? Dark flare does wayyyy more damage than snipe lmfao. A stealthed and empowered snipe from max range hits maybe a little less than a properly empowered point blank to max range dark flare.
Oh hey Attacko, welcome to the conversation lol. Btw I never did thank you for helping out my buddy EvolJawz. He said good things about you.
Septimus_Magna wrote: »The_Outsider wrote: »ZOS has historically decided against nerfing strong skills/mechanics (e.g. Cloak) because of how easy they are to counter. Incap Strike is quite easy to counter imo, passively even. Consider the number of players in Cyrodiil who do a combination of the following almost constantly: roll dodge, block, cloak, perma-major evasion. Any one of those mechanics will either completely or mostly nullify Incap Strike.
As a single target Ultimate, it must have higher damage than AOE Ultimates. If it's damage is reduced too much, it falls below my WB tooltip, and dangerously close to my surprise attack tooltip. At that point, opportunity cost makes it a useless skill.
I see a couple arguments saying that comparing Incap with Overload is an invalid comparison because they aren't similar in function. Truth is, anyone could restate their supposed differences as similarities. It's a difference of perspective.
A single target ultimate that stuns and heal debuffs which can be used rougly 3 times on a potion cooldown.
Ambush > Fear > Cloak > Incap > Execute and on to the next target to repeat the exact same combo because Incap will be up again.
Great idea if you ask me!
Strider_Roshin wrote: »Bone shield is not even close to being as effective as healing ward. It's not that strong, and stamina doesn't quite have the sustain to use it effectively in PvP. No, were not on even ground.
Just a personal question: Where would you get the idea of stamina builds lacking sustain compared to magica ones?
I hope you're joking, the passive healing from refreshing path and swallow soul in addition to the critical immunity from healing ward makes rally and vigor look like blood altar. This is even more obvious in VMA, where I can easily push through arenas with only refreshing path and swallow soul, but when the same strategy is applied to a vigor-blade, resources are low and the healing is sub par.Ofc boneshield alone isnt that strong. But combine it with rally; vigor and dodgeroll and here.. well its at least as good (I would argue better but w/e) than healing ward+cloak+magicka hots. Also if you spec for damage on a magicka build (not full damage, but good damages) you cant spam healing ward either. Again you look at one skill alone without thinking of every synergies its got with the other skills and combat mechanics. Thats how they thought incap and unstable flame scaling on mighty would be a good idea but if you look at the big picture neither of those will be balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »You should really go back and read again what I wrote a few pages before (and over many posts). I did my best to explain why current cp scaling is balanced for deathstroke and why its OP as it is on PTS, I just can not be arsed anymore repeating the same damn thing to people either with an agenda, either with little comprehension of their class and overall PvP combat mechanics. But well the simple fact that this ultimate was a strength of stamina NB compared to other stamina classes (except DK) should tell you why a 25% (and 35%+ on crits) damage increase is totally not balanced.Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overloadAnd my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
So having an ultimate that hits harder than a normal ability isn't balanced. I'm sorry, but you and I are simply not going to agree on this issue. You do realize that a magicka Nightblade has stronger healing, and better resource management than stamina. I think it's more than fair that stamina can do equal (or slightly stronger) damage output.
So you still didnt read the rest. And in no way magicka nb has strong raw healing, their main strength atm is healing ward (that is not a pure heal) but with boneshield stamina gonna be on even grounds on this part. Vigor+rally are much better as pure selfheals than magicka tools. And they already can do nearly equal damage output. Proxy nerf and assassins scourge/killers blade change were enough to give them more single target damage than magicka.
Bone shield is not even close to being as effective as healing ward. It's not that strong, and stamina doesn't quite have the sustain to use it effectively in PvP. No, were not on even ground.
I'm going to debunk this too, a dodge roll definitely, definitely doesn't avoid five whole overloads, you have the invincibility frames for two, maybe three. If you are really still spamming overloads on them after they rolled then you are already in the wrong, /facepalm. A quick cc like streak that ignores these immunities would guarantee you an easy shot too, seriously though, as a sorcerer you should have zero problems killing one nightblade, you are literally their rock-paper-scissors counter.Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
I´ve tried it against a stamblade. 1000 ultimate overload + immovable/detect potions. It was not much of a struggle to survive the whole time until my ulti was depleted.
1 dodgeroll if timed correctly avoids up to 5 projectiles of overload.
It shines against builds with low reg and magica builds without harness. Other than that it´s an Xv1 ability.
Once again, how is a 16k critical hit (cause by an Ultimate)(buffed by Empower) against a player in 7/7 Light Armor with Zero Impen and 11% in Hardy a problem?I wasn't blocking, that's for sure. My physical resistance is always around 10K (light armor), and my CP passive to reduce physical damage is around 11%, as is my passive to reduce critical damage. I wasn't wearing any Impenetrable.