Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
potirondb16_ESO wrote: »Guys, this does feel like a death recap post about which skill killed you the most
If you want a dead honest opinion, listening to you and adding my personnal thought it would come up at nerf overload because we can't take three hit of those, nerf incap because it's already hard when I'm ambush and that skill come up, nerf radiant oppression because if you have someone pressuring you and the templar is using that skill, it's Deadly...
I mean, I do understand your point of view if you get toe to toe with a nightblade there's a chance that you won't survive if you don't roll-dodge quickly, (btw with lag issue this skill is likely not to work), it's also true that a sorc that can hit you three time with overload is likely to get you kill, 2 time if you run a cannon build and it's also true that if a templar is running radiant oppression on your ass while you are being pressure in open field you will have an hard time so what to do ?
Nerf all those skill because at some point in pvp you will be ganked by those ? I mean we could also ask for a leap nerf since it's becoming one of the nice cheap cc ultimate... don't you see the pattern there's not one of those skill who's nerf isn't going to affect how the class can be played and how well they would work on the battlefield, if you agree to nerf all of them... why not. You would make an honest suggestion if you think those skill are worst then the one named previously... not sure about this. If you think that some may be deadlier for you, I kind of believe it's intended.
So ask yourself this, is it a unique feature that create the gap between this class skill and the next or is it a playstyle particularity that gives player different advantage depending on where they fight.
Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
Thank you for posting this.It gives us more insight into what this ability can really do.Emma_Eunjung wrote: »staracino_ESO wrote: »Emma_Eunjung wrote: »HoloYoitsu wrote: »
Hahaha... that was MY screenshot! I'll forever be known as the First Chump To Get Ganked By Incapacitating Strike
You wouldn't happen to have your defensive stats from the time that SS was taken? So we can get some clarity on how hard it actually hits?
I wasn't blocking, that's for sure. My physical resistance is always around 10K (light armor), and my CP passive to reduce physical damage is around 11%, as is my passive to reduce critical damage. I wasn't wearing any Impenetrable.
Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Thank you for posting this.It gives us more insight into what this ability can really do.Emma_Eunjung wrote: »staracino_ESO wrote: »Emma_Eunjung wrote: »HoloYoitsu wrote: »
Hahaha... that was MY screenshot! I'll forever be known as the First Chump To Get Ganked By Incapacitating Strike
You wouldn't happen to have your defensive stats from the time that SS was taken? So we can get some clarity on how hard it actually hits?
I wasn't blocking, that's for sure. My physical resistance is always around 10K (light armor), and my CP passive to reduce physical damage is around 11%, as is my passive to reduce critical damage. I wasn't wearing any Impenetrable.
Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
cosmic_niklas_93b16_ESO wrote: »With NB's being able to stack so much penetration next patch your heavy armor won't do anything for you, you'll die as easily as with all other types of armor.
The_Outsider wrote: »
There we have it. She took this damage in full LA, zero impen, 11% in Hardy. Interdasting.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.
It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
that adds nothing to your argument.
Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overloadAnd my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
Basically anything will hit a build like this for crazy damage. Also explains why Ambush dmg was so high.The_Outsider wrote: »
There we have it. She took this damage in full LA, zero impen, 11% in Hardy. Interdasting.
i can hit 16k heavy attacks vs a build like that rolf. Don't even need to use incap.
Incap HAS to hit for substantially more than surprise attack/dizzying swing. Otherwise, the opportunity cost becomes too high, making the low Ultimate cost pointless. Why would I waste 50 Ultimate on a clunkier Surprise Attack w/ Defile (that's also dodgeable), when I can put that 50 Ultimate toward Ice Comet and obliterate my target (even as a Stamina build lol).Right now on live it does no more damage than my surprise attack.
Strider_Roshin wrote: »Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
Lava_Croft wrote: »I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.
This includes people who have been playing a Stamina Nightblade since March 2014.
The_Outsider wrote: »Incap HAS to hit for substantially more than surprise attack/dizzying swing. Otherwise, the opportunity cost becomes too high, making the low Ultimate cost pointless. Why would I waste 50 Ultimate on a clunkier Surprise Attack w/ Defile (that's also dodgeable), when I can put that 50 Ultimate toward Ice Comet and obliterate my target (even as a Stamina build lol).Right now on live it does no more damage than my surprise attack.
The_Outsider wrote: »ZOS has historically decided against nerfing strong skills/mechanics (e.g. Cloak) because of how easy they are to counter. Incap Strike is quite easy to counter imo, passively even. Consider the number of players in Cyrodiil who do a combination of the following almost constantly: roll dodge, block, cloak, perma-major evasion. Any one of those mechanics will either completely or mostly nullify Incap Strike.
As a single target Ultimate, it must have higher damage than AOE Ultimates. If it's damage is reduced too much, it falls below my WB tooltip, and dangerously close to my surprise attack tooltip. At that point, opportunity cost makes it a useless skill.
I see a couple arguments saying that comparing Incap with Overload is an invalid comparison because they aren't similar in function. Truth is, anyone could restate their supposed differences as similarities. It's a difference of perspective.
Lava_Croft wrote: »I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.
This includes people who have been playing a Stamina Nightblade since March 2014.
Lava_Croft wrote: »I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.
This includes people who have been playing a Stamina Nightblade since March 2014.
How can i join the "real nightblades" club? lol
Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
Strider_Roshin wrote: »Lava_Croft wrote: »I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.
This includes people who have been playing a Stamina Nightblade since March 2014.
How can i join the "real nightblades" club? lol
It's easy, just spam cloak, and only cloak. It's kind of like having a vasectomy. I don't even have cloak on my bar. I guess that makes be a fake Nightblade ;-)
UnyieldingFlame wrote: »Strider_Roshin wrote: »Lava_Croft wrote: »I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.
This includes people who have been playing a Stamina Nightblade since March 2014.
How can i join the "real nightblades" club? lol
It's easy, just spam cloak, and only cloak. It's kind of like having a vasectomy. I don't even have cloak on my bar. I guess that makes be a fake Nightblade ;-)
Easily the biggest cry baby on the forums, just so you know everyone this Strider_Roshin player spend more times on the forums then playing the game on PS4 and when he does he rage quits effectively in 5 min after dying to another class. Seem like a L2P issue.