Joy_Division wrote: »Derailing the topic talking about Overload and Sorc CCs isn't making a compelling case that a 50 cost ultimate should do that much damage, stun, and heal debuff.
I guess you missed those dozen or so rescent threads about the Radiant Destruction being too OP'd?
Joy_Division wrote: »Derailing the topic talking about Overload and Sorc CCs isn't making a compelling case that a 50 cost ultimate should do that much damage, stun, and heal debuff.
I guess you missed those dozen or so rescent threads about the Radiant Destruction being too OP'd?
PainfulFAFA wrote: »
Lol if ppl are still QQing about RD being OP, thats srsly a l2p issue.
A 50 ult, disease, heal debuff, 100% stun is not a l2p issue. Every good player sees how this Incap strike is fked up and op. Super easy to animation cancel and follow up with a surprise att/heavy att/any other skill.
PainfulFAFA wrote: »Joy_Division wrote: »Derailing the topic talking about Overload and Sorc CCs isn't making a compelling case that a 50 cost ultimate should do that much damage, stun, and heal debuff.
I guess you missed those dozen or so rescent threads about the Radiant Destruction being too OP'd?
Lol if ppl are still QQing about RD being OP, thats srsly a l2p issue.
A 50 ult, disease, heal debuff, 100% stun is not a l2p issue. Every good player sees how this Incap strike is fked up and op. Super easy to animation cancel and follow up with a surprise att/heavy att/any other skill.
16k seems reasonable? Are you out of your mind? for an ability that costs 50 ultimate???? come on dude....and its a heal defile. Just leave lmao that is far from reasonable
Add mass hysteria in rotation between ambush and incap and it's unavoidable, and empower isn't spended before incap goes off. It's a little harder to push 3 buttons for instant kill instead of 2, but i think everyone can learn it.PainfulFAFA wrote: »
Lol if ppl are still QQing about RD being OP, thats srsly a l2p issue.
A 50 ult, disease, heal debuff, 100% stun is not a l2p issue. Every good player sees how this Incap strike is fked up and op. Super easy to animation cancel and follow up with a surprise att/heavy att/any other skill.
When magblades can do the same, it is not OP. Suddenly when it becomes an ultimate for stamblades, it is OP.
Just WOW.
The stun is avoidable with block, dodge, etc.
With Camo Hunter now rendered useless, Gankblades needed a solid follow up attack to burst down enemies and I believe Incap. Strike is going to do that role now.
didn't seen ever such damage from howl, maximum which i had meet is 10k crit while i had small 800 critresist16k seems reasonable? Are you out of your mind? for an ability that costs 50 ultimate???? come on dude....and its a heal defile. Just leave lmao that is far from reasonable
You can hit players with the werewolf Howl of Agony for 16k when it crits, that doesn't cost any ultimate at all.
16k seems reasonable? Are you out of your mind? for an ability that costs 50 ultimate???? come on dude....and its a heal defile. Just leave lmao that is far from reasonable
You can hit players with the werewolf Howl of Agony for 16k when it crits, that doesn't cost any ultimate at all.
PainfulFAFA wrote: »
Lol if ppl are still QQing about RD being OP, thats srsly a l2p issue.
A 50 ult, disease, heal debuff, 100% stun is not a l2p issue. Every good player sees how this Incap strike is fked up and op. Super easy to animation cancel and follow up with a surprise att/heavy att/any other skill.
When magblades can do the same, it is not OP. Suddenly when it becomes an ultimate for stamblades, it is OP.
Just WOW.
The stun is avoidable with block, dodge, etc.
With Camo Hunter now rendered useless, Gankblades needed a solid follow up attack to burst down enemies and I believe Incap. Strike is going to do that role now.
Strider_Roshin wrote: »PainfulFAFA wrote: »Joy_Division wrote: »Derailing the topic talking about Overload and Sorc CCs isn't making a compelling case that a 50 cost ultimate should do that much damage, stun, and heal debuff.
I guess you missed those dozen or so rescent threads about the Radiant Destruction being too OP'd?
Lol if ppl are still QQing about RD being OP, thats srsly a l2p issue.
A 50 ult, disease, heal debuff, 100% stun is not a l2p issue. Every good player sees how this Incap strike is fked up and op. Super easy to animation cancel and follow up with a surprise att/heavy att/any other skill.
Getting hit by incapacitating strike is a L2P issue. I dodge this move all the time, and unless I CC my opponent first, they dodge mine. Therefore the CC this ability has is quite useless. Personally I'd be happy if they took it off, just to give magicka players one less thing to whine about.
Sugaroverdose wrote: »didn't seen ever such damage from howl, maximum which i had meet is 10k crit while i had small 800 critresist
I did get 6.4k on heavyplar with 1779 critresist, 19800 physresist and something like 40 points in physical damage reduction, so this image isn't far from truth which my build may meet.Strider_Roshin wrote: »Sugaroverdose wrote: »didn't seen ever such damage from howl, maximum which i had meet is 10k crit while i had small 800 critresist
And I have never gotten hit by a 7200 ambush before, but this guy did. The hardest I've ever gotten hit by an ambush was for 4k. This guy who got hit by the "OP Incap Strike" got hit for 7200. We are literally taking the scenario of a high burst crit build ganking someone with pathetic defense and labeling it as the norm. Against anyone that was properly geared for PvP, this guy would have hit them for around 9k.
Sugaroverdose wrote: »You will not really meet much 15k leaps in DB just because stamDK has lost they're way to empower it. Ambush+Incap Strike on PST is WB+Leap on Live. But with all other gamebreakinig changes i should agree that this isn't most horrific part of DB.
What empower does dk has?bowmanz607 wrote: »Sugaroverdose wrote: »You will not really meet much 15k leaps in DB just because stamDK has lost they're way to empower it. Ambush+Incap Strike on PST is WB+Leap on Live. But with all other gamebreakinig changes i should agree that this isn't most horrific part of DB.
dk have empowering in their class and can still get from two hand
WB still gives the Empower just not the KnockBack.So they still have access to a Empower just not a Alley Hoop anymore .Sugaroverdose wrote: »You will not really meet much 15k leaps in DB just because stamDK has lost they're way to empower it. Ambush+Incap Strike on PST is WB+Leap on Live. But with all other gamebreakinig changes i should agree that this isn't most horrific part of DB.
Sugaroverdose wrote: »What empower does dk has?bowmanz607 wrote: »Sugaroverdose wrote: »You will not really meet much 15k leaps in DB just because stamDK has lost they're way to empower it. Ambush+Incap Strike on PST is WB+Leap on Live. But with all other gamebreakinig changes i should agree that this isn't most horrific part of DB.
dk have empowering in their class and can still get from two hand
They'll have to run WB to get empower from 2h and loose only one reliable cc? funny.
Sugaroverdose wrote: »What empower does dk has?bowmanz607 wrote: »Sugaroverdose wrote: »You will not really meet much 15k leaps in DB just because stamDK has lost they're way to empower it. Ambush+Incap Strike on PST is WB+Leap on Live. But with all other gamebreakinig changes i should agree that this isn't most horrific part of DB.
dk have empowering in their class and can still get from two hand
They'll have to run WB to get empower from 2h and loose only one reliable cc? funny.
Sugaroverdose wrote: »What empower does dk has?bowmanz607 wrote: »Sugaroverdose wrote: »You will not really meet much 15k leaps in DB just because stamDK has lost they're way to empower it. Ambush+Incap Strike on PST is WB+Leap on Live. But with all other gamebreakinig changes i should agree that this isn't most horrific part of DB.
dk have empowering in their class and can still get from two hand
They'll have to run WB to get empower from 2h and loose only one reliable cc? funny.
And this completely breaks OP factor for WB+Leap, it was so powerful only because it was uncountable.WB still gives the Empower just not the KnockBack.So they still have access to a Empower just not a Alley Hoop anymore .Sugaroverdose wrote: »You will not really meet much 15k leaps in DB just because stamDK has lost they're way to empower it. Ambush+Incap Strike on PST is WB+Leap on Live. But with all other gamebreakinig changes i should agree that this isn't most horrific part of DB.
I don't play in stamina at all for this moment, but Ambush+Hysteria+Incap strike can be placed almost in one moment. Entropy is cheap but it's unusable if you want to make uncountable combo, magelight will be better, but also it cost a lot for stamina builds. Fact is DK had WB(CC+Empower)+Leap(Cannot be evaded just because you are in mid-air and in mid-breakfree animation), now it's barely possible.Sugaroverdose wrote: »What empower does dk has?bowmanz607 wrote: »Sugaroverdose wrote: »You will not really meet much 15k leaps in DB just because stamDK has lost they're way to empower it. Ambush+Incap Strike on PST is WB+Leap on Live. But with all other gamebreakinig changes i should agree that this isn't most horrific part of DB.
dk have empowering in their class and can still get from two hand
They'll have to run WB to get empower from 2h and loose only one reliable cc? funny.
By reliable CC you mean a DPS+CC+Empower in one skill right? because nighblades have to run ambush for empower, fear for CC (magika based), and surprise attack for DPS, you were doing those 3 things with just 1 skill: WB (DPS+Empower+CC).
You can use entropy for empower your attacks, is really cheap.
Strider_Roshin wrote: »cosmic_niklas_93b16_ESO wrote: »Strider_Roshin wrote: »potirondb16_ESO wrote: »Acutally I think incap should be left alone, i'm kind of worried about this ongoing thread about incap. I understand that 10k cheap ult is a baddass ability but then again you can't really compare it to most of the ability you guys are talking about.
Ex: My Leap hardly does over 10k domage... yep but Leap is area effect and does stun as well... may not be as good as one hard 15k hit but that's only single target.
Ex: Ice Commet, same thing also does a general stun if the dude isn't blocking it and domage goes on for more then 16k if you don't move.
Ex: Flawless Dawnbreak...
and the list goes on. I do understand that this specific nightblade ultimate will become an issue but you do have to remember that this ult is one of the rare single target, one time exclusive dps ability. If you guys play in small or large scale group you will have to admit that you rather have a nightblade using Dawnbreaker then incap, or have a DK with Leap.
I mean it is normal but still I don't believe incap is such a pain
Yeah overall I find most Ultimates in this game are pretty balanced. The only gripes I have in the game is how ridiculously powerful a spammable ultimate like overload is. I think meteor should be dodge-able, and bats is ridiculously strong considering it's AoE range, heal, and the fact that you can still attack/heal while it's active.
With Overload being the only thing keeping sorcs competitive in PvE I'd say it's balanced until they give sorcs decent damage spells viable in PvE other than Overload.
It's not balanced, and in order for a sorc wants to get into the trial guild I'm in, they can't use overload in the DPS test, and there are plenty of sorcs in my guild. The issue isn't the sorcs lack of DPS, it's your dependence on that ultimate. It's too good for how cheap, and spammable it is.
I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don't understand how ganking promotes zerging.
Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
Yes, I understand that several players hate ganking.
BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.
Strider_Roshin wrote: »Septimus_Magna wrote: »Comparing Incap to Overload, really? These two skills could not be more different.
If someone want to Overload he has to toggle it on and shoot light attacks at his target. With overload toggles on the caster cannot use weapon skills which means no healing for sorcs. The overload attacks also travel relative slowly and can be countered by litterally everything that mitigates/avoids dmg.
Incap strike can be weaved into any combo plus it can be used from stealth which makes all the difference. After the hard hit is also stuns the target which gives plenty oppertunity to execute.
Fear also prevent players from blocking or dodging it because the time it takes to break-free from that is longer than with other CCs.
If you want to compare Incap to an ulti compare it to Dragon Leap which costs nearly 3x as much.
You make it sound like it's difficult. CC then spam overload. 2 hits and they're done. You're also not defenseless, try popping on a shield. You can dodge both moves, but only one of them you can try again immediately afterwards. Also you can spam overload 46 times in a row. I can dodge roll 6 times in a row. Also take flight (the morph everyone uses) costs 110, incapacitating strike costs 50. More like twice as much rather than three times as much. Take flight is also an AoE knock down (like Dawnbreaker of smiting), except it has a range of 28 meters.
cosmic_niklas_93b16_ESO wrote: »I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don't understand how ganking promotes zerging.
Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
Yes, I understand that several players hate ganking.
BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.
Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....
cosmic_niklas_93b16_ESO wrote: »I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don't understand how ganking promotes zerging.
Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
Yes, I understand that several players hate ganking.
BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.
Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....
That is because a part of the players are unable to counter gankers. It is pretty similar to the hatred campers/lurkers get in MP FPS games, who basically do the same thing, take people by surprise.
It is the fact that some gamers want challenge but yet hate being taken by surprise. It is not hard to counter gankers if you are ready to go out of your way to do it.
My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
So technically if you can just get a single good hit, I will be finished. But most players, even some emperors, try to escape or go defensive on stealth hits but that will just them killed.
The first thing, you should do on being ganked, is to counter hard and try to CC, even before you try to heal. Most players, who do this destroy gankers, including mine, given almost all gankers are extreme glass cannons.
But there are always some players who try top out heal gankers, which is ridiculous, given the gankers DPS stats, and then will go complain how gankers are spoiling their fun, instead to trying to spend time learning to counter it.
My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
12k health? in cyro? i think i have 10k naked outisde. also if you think that every ganker is one shot away from being dead, or that he's going to run away if the initial burst fails to kill you, we have had very different experiences.
I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don't understand how ganking promotes zerging.
Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
Yes, I understand that several players hate ganking.
BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.
cosmic_niklas_93b16_ESO wrote: »I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don't understand how ganking promotes zerging.
Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
Yes, I understand that several players hate ganking.
BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.
Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....
That is because a part of the players are unable to counter gankers. It is pretty similar to the hatred campers/lurkers get in MP FPS games, who basically do the same thing, take people by surprise.
It is the fact that some gamers want challenge but yet hate being taken by surprise. It is not hard to counter gankers if you are ready to go out of your way to do it.
My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
So technically if you can just get a single good hit, I will be finished. But most players, even some emperors, try to escape or go defensive on stealth hits but that will just them killed.
The first thing, you should do on being ganked, is to counter hard and try to CC, even before you try to heal. Most players, who do this destroy gankers, including mine, given almost all gankers are extreme glass cannons.
But there are always some players who try top out heal gankers, which is ridiculous, given the gankers DPS stats, and then will go complain how gankers are spoiling their fun, instead to trying to spend time learning to counter it.
cosmic_niklas_93b16_ESO wrote: »
Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....
I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don't understand how ganking promotes zerging.
Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
Yes, I understand that several players hate ganking.
BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.
Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....
That is because a part of the players are unable to counter gankers. It is pretty similar to the hatred campers/lurkers get in MP FPS games, who basically do the same thing, take people by surprise.
It is the fact that some gamers want challenge but yet hate being taken by surprise. It is not hard to counter gankers if you are ready to go out of your way to do it.
My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
So technically if you can just get a single good hit, I will be finished. But most players, even some emperors, try to escape or go defensive on stealth hits but that will just them killed.
The first thing, you should do on being ganked, is to counter hard and try to CC, even before you try to heal. Most players, who do this destroy gankers, including mine, given almost all gankers are extreme glass cannons.
But there are always some players who try top out heal gankers, which is ridiculous, given the gankers DPS stats, and then will go complain how gankers are spoiling their fun, instead to trying to spend time learning to counter it.
Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....
I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.