Official Feedback Thread for Item Traits

  • NewBlacksmurf
    NewBlacksmurf
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    FlyLeaf30 wrote: »
    What is going to happen to traits on gear and weapons previously that are legendary? Like, if we don't want that current trait anymore because it's changed from what we initially had.

    This massive change to so much seems without any concept as if the accusation holds true that "ZOS doesn't play their own game".

    Why would you make sweeping changes to traits and not change that you can remove and apply triats in crafting going forward for any found or crafted items ?

    @ZOS_GinaBruno why in the Scrolls of all Elders would this not be done?
    Edited by NewBlacksmurf on April 26, 2016 3:46AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Alanar
    Alanar
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    It feels a little strange that a single Defending weapon trait gives more Armor than an 8 Nirnhoned armor traits.
    Edited by Alanar on April 26, 2016 3:59AM
  • DUTCH_REAPER
    DUTCH_REAPER
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    For the love of all that is right, please PLEASE don't do that to potent Nirn. Don't mess with something you had right.
  • NewBlacksmurf
    NewBlacksmurf
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    This is the official feedback thread for the changes for Item Traits. Specific feedback that the team is looking for includes the following:
    • After reviewing the changes we’ve made to item traits, are there any traits that you still don’t find appealing?
    • Were there any traits in particular that you were excited about?
    • Do you have any other general feedback?

    See above feedback.
    You all just don't get it.....you make all these major changes and don't offer logical updates to go with these changes.

    -change class skills and morphs but no free respect option
    -remove potent runes from enchanting but offer no balance to progressing in the line but offer enchants to apply up and add a cost that never existed.
    -now this.....you change the traits, the 2nd most time consuming part of the game for research and crafting but you didn't drastically reduce the mats or give an option in crafting. C'mon
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • lassitershawn
    lassitershawn
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    Sharpened looks SIGNIFICANTLY better than any other DPS trait. Currently, nirnhoned is significantly better (for magicka) and all you appear to have done here is replaced one BiS trait with another, literally moving nirn's penetration and then some to sharpened and leaving nirn with (almost) nothing. Regarding vMA weapons as it stands right now sharpened is sometimes better than precise (less critical damage modifiers, higher resistance on boss) and precise is sometimes better (enemies with lower resistances, higher critical modifiers via trap, warhorn, and maybe Alkosh to reduce the relative value of sharp). Right now on PTS it appears that sharpened will be significantly better in almost all scenarios (though more testing will have to be done). In my opinion you should keep the current balance between sharpened and precise. I will admit that I am biased here as my vMA inferno is precise and I have no desire to grind another PvE weapon or craft another PvP weapon (especially with more crappy traits in the vMA loot pool soon), but I believe my point is a good one (different traits better for different things). Nirn could be bumped up a bit as well, looks like it will only be useful in dealing with shields atm (which admittedly will be far more common in DB).
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • DUTCH_REAPER
    DUTCH_REAPER
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    The sharpened trait is locked equally among physical and spell penetration yet heavy and medium wearers have more spell resist as it is compared to a light armor wearer. I hope they don't go through with this change to nirn.
  • SanTii.92
    SanTii.92
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    code65536 wrote: »
    Nirnhoned is now a useless trait. At CP160 gold, it grants an additional 146 extra WD/SD. Compare to the 5160 extra penetration from Sharpened.

    For a trait that is so difficult to obtain, turning it from BiS to such crap is... disappointing.

    :'( so i have to remake nearly all my f'kin weapons. What an utter pisstake.
    Sorc 1 staff, 2 swords
    Dk 2 staves
    NB 1 staff 2 swords
    Templar 2 swords 2 staffs
    ...
    There just aren't words

    Would you rather have the same gear forever then? geez.

    I applaud this change.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • SublimeSparo
    SublimeSparo
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    sAnn92 wrote: »
    code65536 wrote: »
    Nirnhoned is now a useless trait. At CP160 gold, it grants an additional 146 extra WD/SD. Compare to the 5160 extra penetration from Sharpened.

    For a trait that is so difficult to obtain, turning it from BiS to such crap is... disappointing.

    :'( so i have to remake nearly all my f'kin weapons. What an utter pisstake.
    Sorc 1 staff, 2 swords
    Dk 2 staves
    NB 1 staff 2 swords
    Templar 2 swords 2 staffs
    ...
    There just aren't words

    Would you rather have the same gear forever then? geez.

    I applaud this change.

    I wouldn't mind grinding for new/ better gear/sets, but ruining my current gear isn't the same thing
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Joy_Division
    Joy_Division
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    What exactly is a "status effect"?

    Just burning, chilled, concussed? Or passive procs like disintegrate? Armor procs like Bahara's Curse?
    Edited by Joy_Division on April 26, 2016 4:48AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • SanTii.92
    SanTii.92
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    sAnn92 wrote: »
    code65536 wrote: »
    Nirnhoned is now a useless trait. At CP160 gold, it grants an additional 146 extra WD/SD. Compare to the 5160 extra penetration from Sharpened.

    For a trait that is so difficult to obtain, turning it from BiS to such crap is... disappointing.

    :'( so i have to remake nearly all my f'kin weapons. What an utter pisstake.
    Sorc 1 staff, 2 swords
    Dk 2 staves
    NB 1 staff 2 swords
    Templar 2 swords 2 staffs
    ...
    There just aren't words

    Would you rather have the same gear forever then? geez.

    I applaud this change.

    I wouldn't mind grinding for new/ better gear/sets, but ruining my current gear isn't the same thing

    Ruining?? How so. Cut off with the dramatic reaction, please.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • AzraelKrieg
    AzraelKrieg
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    What exactly is a "status effect"?

    Just burning, chilled, concussed? Or passive procs like disintegrate? Armor procs like Bahara's Curse?

    Anything that either buffs, debuffs or causes damage over time would be a status effect I believe.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • SublimeSparo
    SublimeSparo
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    sAnn92 wrote: »
    sAnn92 wrote: »
    code65536 wrote: »
    Nirnhoned is now a useless trait. At CP160 gold, it grants an additional 146 extra WD/SD. Compare to the 5160 extra penetration from Sharpened.

    For a trait that is so difficult to obtain, turning it from BiS to such crap is... disappointing.

    :'( so i have to remake nearly all my f'kin weapons. What an utter pisstake.
    Sorc 1 staff, 2 swords
    Dk 2 staves
    NB 1 staff 2 swords
    Templar 2 swords 2 staffs
    ...
    There just aren't words

    Would you rather have the same gear forever then? geez.

    I applaud this change.

    I wouldn't mind grinding for new/ better gear/sets, but ruining my current gear isn't the same thing

    Ruining?? How so. Cut off with the dramatic reaction, please.

    Losing tons of damage, i will need to remake the same weapons same sets with diffetent traits.
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • SanTii.92
    SanTii.92
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    sAnn92 wrote: »
    sAnn92 wrote: »
    code65536 wrote: »
    Nirnhoned is now a useless trait. At CP160 gold, it grants an additional 146 extra WD/SD. Compare to the 5160 extra penetration from Sharpened.

    For a trait that is so difficult to obtain, turning it from BiS to such crap is... disappointing.

    :'( so i have to remake nearly all my f'kin weapons. What an utter pisstake.
    Sorc 1 staff, 2 swords
    Dk 2 staves
    NB 1 staff 2 swords
    Templar 2 swords 2 staffs
    ...
    There just aren't words

    Would you rather have the same gear forever then? geez.

    I applaud this change.

    I wouldn't mind grinding for new/ better gear/sets, but ruining my current gear isn't the same thing

    Ruining?? How so. Cut off with the dramatic reaction, please.

    Losing tons of damage, i will need to remake the same weapons same sets with diffetent traits.

    Either you have precise, sharp or nirn on your weapons, at the very worst you'd have a marginal dps loss. By any means that's ruined, please...
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • SublimeSparo
    SublimeSparo
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    sAnn92 wrote: »
    sAnn92 wrote: »
    sAnn92 wrote: »
    code65536 wrote: »
    Nirnhoned is now a useless trait. At CP160 gold, it grants an additional 146 extra WD/SD. Compare to the 5160 extra penetration from Sharpened.

    For a trait that is so difficult to obtain, turning it from BiS to such crap is... disappointing.

    :'( so i have to remake nearly all my f'kin weapons. What an utter pisstake.
    Sorc 1 staff, 2 swords
    Dk 2 staves
    NB 1 staff 2 swords
    Templar 2 swords 2 staffs
    ...
    There just aren't words

    Would you rather have the same gear forever then? geez.

    I applaud this change.

    I wouldn't mind grinding for new/ better gear/sets, but ruining my current gear isn't the same thing

    Ruining?? How so. Cut off with the dramatic reaction, please.

    Losing tons of damage, i will need to remake the same weapons same sets with diffetent traits.

    Either you have precise, sharp or nirn on your weapons, at the very worst you'd have a marginal dps loss. By any means that's ruined, please...

    Nirn on all of them, nirn is getting nerfed, Sharpened buffed, so it will be a noticeable damage loss snd extremely expensive to replace them.
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • SanTii.92
    SanTii.92
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    sAnn92 wrote: »
    sAnn92 wrote: »
    sAnn92 wrote: »
    code65536 wrote: »
    Nirnhoned is now a useless trait. At CP160 gold, it grants an additional 146 extra WD/SD. Compare to the 5160 extra penetration from Sharpened.

    For a trait that is so difficult to obtain, turning it from BiS to such crap is... disappointing.

    :'( so i have to remake nearly all my f'kin weapons. What an utter pisstake.
    Sorc 1 staff, 2 swords
    Dk 2 staves
    NB 1 staff 2 swords
    Templar 2 swords 2 staffs
    ...
    There just aren't words

    Would you rather have the same gear forever then? geez.

    I applaud this change.

    I wouldn't mind grinding for new/ better gear/sets, but ruining my current gear isn't the same thing

    Ruining?? How so. Cut off with the dramatic reaction, please.

    Losing tons of damage, i will need to remake the same weapons same sets with diffetent traits.

    Either you have precise, sharp or nirn on your weapons, at the very worst you'd have a marginal dps loss. By any means that's ruined, please...

    Nirn on all of them, nirn is getting nerfed, Sharpened buffed, so it will be a noticeable damage loss snd extremely expensive to replace them.

    Only that's just partially true, and still to be determined. There will be numerous cases where 22% extra spell dmge will out-perform 5k penetrarion. For example, vMol mobs have mostly a rather low amount of Spell Resistance, in environments like trials where debuffs are granted to be stacked sharpened would be pretty useless.

    Just stop with this overreaction. You are doing nothing but spreading false information and unnecessary drama.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    I don't get the addition to Impenetrable. At least I never got my gear damaged from fighting players, and that trait is only useful in PvP....

    Edit: Also shifting block cost reduction from HA to a gear trait looks like a really bad choice.
    Edited by r.jan_emailb16_ESO on April 26, 2016 6:08AM
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Xsorus
    Xsorus
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    I don't get the addition to Impenetrable. At least I never got my gear damaged from fighting players, and that trait is only useful in PvP....

    Edit: Also shifting block cost reduction from HA to a gear trait looks like a really bad choice.

    You get it from fighting Monsters in Imperial City...which is a PvP Zone.

  • Emma_Overload
    Emma_Overload
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    Guys, please don't ask for Sharpened to be nerfed, because they might just do it... and Nirnhoned will STILL be weak!

    Instead, let's ask for for Nirnhoned to be BUFFED. If they add enough spell/weapon damage to Nirn, it will be useful.

    Edited by Emma_Overload on April 26, 2016 6:41AM
    #CAREBEARMASTERRACE
  • Morimizo
    Morimizo
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    Guys, please don't ask for Sharpened to be nerfed, because they might just do it... and Nirnhoned will STILL be weak!

    Instead, let's ask for for Nirnhoned to be BUFFED. If they add enough spell/weapon damage to Nirn, it will be useful.

    Completely agree. I think of ZOS as the incorporated version of Sheogorath, without the humorous side.

    Would you really want to ask him to change ANYTHING?
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    @ZOS_GinaBruno , it's not fair to take away bracing and give sturdy in return. Not a fair trade at all.

    I didn't notice this. So they nerfed the block cost heavy armor passive and put it into armor? So now tanks need to run sturdy traits? A trait that was removed from monster helms?

    On the plus side, you can now run sturdy medium or light armor and tank with annulment and bone shield.
  • estera
    estera
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    >After reviewing the changes we’ve made to item traits, are there any traits that you still don’t find appealing?
    The difference between Reinforced and new Nirnhoned traits is now in quantities, not in qualities.
    These two traits increase the same attribute but for different amount.
    Nirnhoned trait is better than Impenetrable on all but 6 items - heavy and medium for chests, heavies for head, shoulders, legs and feet.
    At the same time replacing legendary Reinforced shield, heavies for hands and waist with Nirnhoned items will increase my tank's armor rating by 260 only which is less that 1%.

    Summary for legendary VR16 items:
    - Tanks (full heavy and shield) will get a tiny buff to their armor rating.
    - Full medium armor users will get a 315(2.4%) armor bonus comparing to Reinforced variant.
    - Full light armor users will get 907(10%) armor bonus comparing to Reinforced variant.
    - Full light armor users will get 3% spell resistance and 28% physical resistance bonus comparing to original Nirnhoned variant.

    Traits looks pretty match the same for all but light armor users.
    It would be nice to have more significant difference between these two traits, and I am not talking about sheer numbers.

    All numbers below are for cp160 (a.k.a. VR16) items
    fsdbc3t67o7h.png
    Edited by estera on April 26, 2016 9:03AM
    PC/EU
  • oibam
    oibam
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    Alanar wrote: »
    Here are the tooltip descriptions for c160 gold daggers.

    Powered Increase healing done by 3.5%.
    Charged Increase your chance to apply status effects by 110%.
    Precise Increase Weapon and Spell Critical values by 3.5%.
    Infused Increase weapon enchantment effect by 20% and reduces enchantment cooldown by 40%.
    Defending Increases Physical and Spell Resistance by 2580.
    Training Increase experience gained from kills by 4.5%.
    Sharpened Increase Physical and Spell Penetration by 2580.
    Decisive When you gain Ultimate you have a 17% chance to gain 1 additional Ultimate.
    Nirnhoned Increases the Damage of this weapon by 11%.

    Infused + Poison slotted = op?
  • olsborg
    olsborg
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    Well fitted should be 10%(up from 5%) cost reduction to sprint and 5% cost reduction to dodge (gold item)
    Sturdy should be 4%(up from 3%) cost reduction to block and 2% cost reduction to cc breaking (gold item)

    PC EU
    PvP only
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Xsorus wrote: »
    I don't get the addition to Impenetrable. At least I never got my gear damaged from fighting players, and that trait is only useful in PvP....

    Edit: Also shifting block cost reduction from HA to a gear trait looks like a really bad choice.

    You get it from fighting Monsters in Imperial City...which is a PvP Zone.

    I don't consider fighting monsters a PvP activity.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • RoyJade
    RoyJade
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    I think that with the change, impen is a good trait in pvp and not an useful one in pve when you need to farm or something like that. It seem fair.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Sturdy is bugged and provides less block cost reduction than stated in the tooltip.
    Base block costs are 2160, so with 8 pieces legendary sturdy armour (24% block cost reduction), this should be either
    2160 x 0.76 = 1642 if it stacks additive or
    2160 x 0.97^8 = 1693 if it stacks multiplicative.
    But when testing it, blocking costs 1740.
  • helediron
    helediron
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    Nirnhoned and Reinforced are almost the same now. Could Reinforced favor more physical resistance and nirn more spellres?
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • ADarklore
    ADarklore
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    So my question is about the 'Training' changes... so if you equip all Training to armor and weapons, do they all stack?!? I'd be curious to know if there is a CAP on how much XP you can gain from using the Training trait. I know that there is a cap on how much you can get when using XP potions/scrolls combined with ESO+, Rings of Mara, etc... so I would think there would also be a cap on how much you can stack the Training XP increase as well.

    @ZOS_GinaBruno Can you answer this question... do the Training traits stack and is there a CAP at which the Training trait would no longer increase XP gain?
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • code65536
    code65536
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    sAnn92 wrote: »
    sAnn92 wrote: »
    sAnn92 wrote: »
    sAnn92 wrote: »
    code65536 wrote: »
    Nirnhoned is now a useless trait. At CP160 gold, it grants an additional 146 extra WD/SD. Compare to the 5160 extra penetration from Sharpened.

    For a trait that is so difficult to obtain, turning it from BiS to such crap is... disappointing.

    :'( so i have to remake nearly all my f'kin weapons. What an utter pisstake.
    Sorc 1 staff, 2 swords
    Dk 2 staves
    NB 1 staff 2 swords
    Templar 2 swords 2 staffs
    ...
    There just aren't words

    Would you rather have the same gear forever then? geez.

    I applaud this change.

    I wouldn't mind grinding for new/ better gear/sets, but ruining my current gear isn't the same thing

    Ruining?? How so. Cut off with the dramatic reaction, please.

    Losing tons of damage, i will need to remake the same weapons same sets with diffetent traits.

    Either you have precise, sharp or nirn on your weapons, at the very worst you'd have a marginal dps loss. By any means that's ruined, please...

    Nirn on all of them, nirn is getting nerfed, Sharpened buffed, so it will be a noticeable damage loss snd extremely expensive to replace them.

    Only that's just partially true, and still to be determined. There will be numerous cases where 22% extra spell dmge will out-perform 5k penetrarion. For example, vMol mobs have mostly a rather low amount of Spell Resistance, in environments like trials where debuffs are granted to be stacked sharpened would be pretty useless.

    Just stop with this overreaction. You are doing nothing but spreading false information and unnecessary drama.

    First, it's 11%, not 22%. And second, it applies just for that item. It's not a % boost to your overall SD/WD. Just a % boost to the SD/WD contribution from that weapon. Which means, for a CP160 golden staff, a measly 146 extra SD. If you would take that over 5K penetration or 7% crit chance, then you need to go back to the drawing board.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • NewBlacksmurf
    NewBlacksmurf
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    Guys, please don't ask for Sharpened to be nerfed, because they might just do it... and Nirnhoned will STILL be weak!

    Instead, let's ask for for Nirnhoned to be BUFFED. If they add enough spell/weapon damage to Nirn, it will be useful.

    agree but what is "buffed" are you saying increase the effects that are current to X which is greater than Y today?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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