MrTarkanian48 wrote: »Can we get some specifics on what the numerical values on what the traits are giving?
It seems like Reinforced has been changed to Nirnhoned;
And Divines is scrapped?? That's a HUGE nerf.
phaneub17_ESO wrote: »
phaneub17_ESO wrote: »
Are you sure? Nirnhoned is now what Reinforced has always been, and where is the line that says, if it isn't listed, nothing changed?
I hope you're right.
phaneub17_ESO wrote: »phaneub17_ESO wrote: »
Are you sure? Nirnhoned is now what Reinforced has always been, and where is the line that says, if it isn't listed, nothing changed?
I hope you're right.
Reinforced increases the Armor Value of the item it is modifying only, that is completely different from Increased Physical Resistance which is an overall number.
MrTarkanian48 wrote: »Can someone on PTS list actual numerical values for these traits?
Nirnhoned is now a useless trait. At CP160 gold, it grants an additional 146 extra WD/SD. Compare to the 5160 extra penetration from Sharpened.
For a trait that is so difficult to obtain, turning it from BiS to such crap is... disappointing.
Here are the tooltip descriptions for c160 gold heavy chests.
Sturdy Reduces block cost by 3%.
Impenetrable Increase your Critical Resistance by 258 and this item takes 50% less durability damage.
Reinforced Increases this item's Armor value by 16%.
Well-Fitted Reduces the cost of Sprinting and Roll Dodging by 5%.
Training Increase experience gained from kills by 4.5%.
Infused Increase armor enchantment effect by 20%.
Prosperous Increase gold gained from looting enemies by 8.5%.
Divines Increase Mundus Stone effects by 7.5%
Nirnhoned Increase Physical and Spell Penetration by 2580.
Here are the tooltip descriptions for c160 gold heavy chests.
Sturdy Reduces block cost by 3%.
Impenetrable Increase your Critical Resistance by 258 and this item takes 50% less durability damage.
Reinforced Increases this item's Armor value by 16%.
Well-Fitted Reduces the cost of Sprinting and Roll Dodging by 5%.
Training Increase experience gained from kills by 11%.
Infused Increase armor enchantment effect by 20%.
Prosperous Increase gold gained from looting enemies by 8.5%.
Divines Increase Mundus Stone effects by 7.5%
Nirnhoned Increase Physical and Spell Penetration by 2580.
MrTarkanian48 wrote: »Yeah, when I read about changes to traits in the DB announcement, I was hoping that they would have implemented some way of re-crafting existing weapons/armor with new traits.
But now that all these traits are revamped, it is very possible that all your gear will no longer have the ideal traits... Kinda brutal considering all the mats for V16 gear, and the high gold mat prices...
Here are the tooltip descriptions for c160 gold heavy chests.
Sturdy Reduces block cost by 3%.
Impenetrable Increase your Critical Resistance by 258 and this item takes 50% less durability damage.
Reinforced Increases this item's Armor value by 16%.
Well-Fitted Reduces the cost of Sprinting and Roll Dodging by 5%.
Training Increase experience gained from kills by 11%.
Infused Increase armor enchantment effect by 20%.
Prosperous Increase gold gained from looting enemies by 8.5%.
Divines Increase Mundus Stone effects by 7.5%
Nirnhoned Increase Physical and Spell Resistance by 301.
It looks like the crossover point for Reinforced vs Nirnhoned is 1880 Armor, so Medium chest, and all Heavy except hands and waist are best as Reinforced, anything lighter is best as Nirn. Seems reasonable.
It looks like the crossover point for Reinforced vs Nirnhoned is 1880 Armor, so Medium chest, and all Heavy except hands and waist are best as Reinforced, anything lighter is best as Nirn. Seems reasonable.
phaneub17_ESO wrote: »Nirnhoned Two-handed weapon would be 22% increase in base weapon damage vs Sharpened 5160 physical and spell penetration. Hmm, I don't know about you guys, but I would probably go for the Sharpened.