Why Guard completely cut your stamina regen?
MrTarkanian48 wrote: »If you stay in Stage 4 you will have all passives.
Stage 4= All
Stage 3= All except Dark Stalker
Stage 2= All except Dark Stalker and Undeath
Stage 1= No Dark Stalker, No Undeath, No Supernatural Recovery
MrTarkanian48 wrote: »If you stay in Stage 4 you will have all passives.
Stage 4= All
Stage 3= All except Dark Stalker
Stage 2= All except Dark Stalker and Undeath
Stage 1= No Dark Stalker, No Undeath, No Supernatural Recovery
I really, really, REALLY dislike the stage requirements for the Vampire passives.
Like, really.
I get it. You want us to feed. But was making it so that not a single stage has all passives functioning necessary? I mean, make the effects of the passives different for each stage if you must, but don't make them stop working completely
Edit: My bad, stage 4 has all passives, only the other stages that don't.
The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Fighters guild skills are for stamina builds. There'll be a magic damage version of Dawnbreaker when there is a physical damage version of Meteor (i.e. never again).
Shadesofkin wrote: »Why Guard completely cut your stamina regen?
This is an excellent question, this isn't the same as blocking, or sprinting, or crouching. This is an active ability that will no longer be usable in this state. It really feels like overkill. Isn't there some sort of maim you can do to the character to reduce their regen rather than completely shut it off?
The shield duration isn't the issue with sorc. It's the size of the shields. Just give Hardened Ward diminishing returns on its scaling at higher magicka levels, make Annulment scale off of the number of light armor pieces worn, align the numbers with these scaling systems to about 2k points lower than they are on average now (10k+ each), and be done with it.
MrTarkanian48 wrote: »If you stay in Stage 4 you will have all passives.
Stage 4= All
Stage 3= All except Dark Stalker
Stage 2= All except Dark Stalker and Undeath
Stage 1= No Dark Stalker, No Undeath, No Supernatural Recovery
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
nikolaj.lemcheb16_ESO wrote: »MrTarkanian48 wrote: »If you stay in Stage 4 you will have all passives.
Stage 4= All
Stage 3= All except Dark Stalker
Stage 2= All except Dark Stalker and Undeath
Stage 1= No Dark Stalker, No Undeath, No Supernatural Recovery
Which means that now there really is NO reason what so ever to ever feed. Health recovery is an utterly irrelevant stat in this game, if they removed it, it wouldn't change anything in the game what so ever since no one ever rely on that stat for anything anyway.
This is a buff to magicka vampires and a kick in the face of those who wanted to play fed vampires. I have both, my oldest char is a vampire kept at stage 1 and now she is useless unless I want to make her ugly.
And changing how my characters looks has been the reason for me to leave 2 earlier MMO's.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell