Current costs of Mistform (without any cost reduction): 4897ZOS_GinaBruno wrote: »World
- Vampire
- Mist Form:
- This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.
- Increased the cost of this ability and its morphs by approximately 5%.
- Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
@Reorx_Holybeard Make a new thread and ask for justification.
Dan_Fazzyub17_ESO wrote: »The overhual to the Heavy Armor passive Bracing into Wrath.
Wrath is REALLY nice I am enjoying the damage increase, but losing the 20% Block Cost reduction really hurt heavy armor. That passive was one of the the biggest reasons people used Heavy Armor to begin with.
Now Heavy Armor builds are almost forced into using Sturdy to get back that lost reduction. 7 Pieces of Gold Sturdy will give you 21% reduced block cost reduction. So after getting back the lost 20%...Sturdy is actually only benefiting the HA user by 1%. (Consider the player already has 100 points to Block Expertise.) So as far as block cost goes for Heavy Armor...there is no change, only a nerf.
This seems a little ridiculous considering the changes to Well-Fitted and how Medium Armor's Athletics Passive didn't change. So Medium armor suffers no loss to the cost of roll-dodge and can benefit immediately from using Well-Fitted as a trait. Medium Armor still also receives the base weapon damage buff (Agility Passive 12% increased weapon damage at Rank 2.) that no other armor passive had up until this patch, so the argument trade off damage for our block cost reduction doesn't seem valid considering Medium Armor has always had this passive and 12% of X Wep Dmg is, in most cases, way more that the fully stacked 200 of Wrath.
If anything, perhaps the Passive Rapid Mending could be changed into giving Heavy Armor it's 20% Block Cost Reduction back over the increased healing. That is the only suggestion that comes to mind.
Do something with Fire Rune and Equilibrium from Mages Guild please, they are *** and now that you guys are touching guilds its the time GO!
The main tank will not recover any stamina since he will most likely still need to block. Yes, you could use a second tank to protect the main tank, but if you already have 2 tanks, you could also let them share aggro if one tank can't deal with everything for the whole fight duration.Enraged_Tiki_Torch wrote: »@Wrobel @ZOS_Finn
Like the changes to Stalwart Guard, but have you considered that people will have a 2nd Tanky character in a trial use this to cast on the Main Tank holding agro on the hard-hitting boss? That way the Main Tank can still recover Stamina while also receiving a 30% damage reduction.
Not saying it should be nerfed/changed (if not considered) but it does influence zone balance. If so, it could influence group makeup.
Magelight vs Expert Hunter
Gladly Camouflaged Hunter is changed but, comparing Magelight's morphs and Expert Hunter's ones, there is a really big difference amongst these skills.
Camouflaged Hunter and Evil Hunter should receive something different and more solid.
Atm, with a stamina build, in PvE I'd prefer to use a potion with Major Savagery (at least is active on both bars) than slot these skills and in PvP I'd prefer Radiant Magelight over them simply because of the defense against sneaking attacks and Empower.
Magelight vs Expert Hunter
Gladly Camouflaged Hunter is changed but, comparing Magelight's morphs and Expert Hunter's ones, there is a really big difference amongst these skills.
Camouflaged Hunter and Evil Hunter should receive something different and more solid.
Atm, with a stamina build, in PvE I'd prefer to use a potion with Major Savagery (at least is active on both bars) than slot these skills and in PvP I'd prefer Radiant Magelight over them simply because of the defense against sneaking attacks and Empower.
I'm glad you would prefer to use potions, I would not. I would rather have a passive on my bar then have to worry about chugging potions all the time.
lolo_01b16_ESO wrote: »The main tank will not recover any stamina since he will most likely still need to block. Yes, you could use a second tank to protect the main tank, but if you already have 2 tanks, you could also let them share aggro if one tank can't deal with everything for the whole fight duration.
The shield duration isn't the issue with sorc. It's the size of the shields. Just give Hardened Ward diminishing returns on its scaling at higher magicka levels, make Annulment scale off of the number of light armor pieces worn, align the numbers with these scaling systems to about 2k points lower than they are on average now (10k+ each), and be done with it.
My Hardened Ward is only ~10k in PvP, which isn't much. Harness is now the much better option since it will protect from the same damage AND potentially return resources. It makes no sense for a class essentially defined by shields to use a non-class shield. And now everyone will have the same shields?
Your alternatives make more sense. Or have diminishing returns on casting multiple shields. Something like, your first Healing Ward shield casts at full value, but the Harness Magicka you cast on top of it would be 25% weaker, and if you then stacked a Hardened Ward, it would be 50% weaker. That third shield wouldn't be worth the resources... shield stacking solved.
Harness Magicka is superior to Hardened Ward in every way.
1. About the same size, effectiveness, and duration
2. Harness Magicka returns resources.
3. Harness Magicka can be pre-cast while hiding, where Hardened Ward reveals you.
4. Harness Magicka Procs frags too.
Try it. There's no reason for a sorc to use their own CLASS defense. Someone on the ZOS design team has been drinking on the job, or playing too much Magicka Nightblade.
Webs ... why is this a stam morph? Is this not another version of Caltrops only not as good? It was an option for magicka builds who didn't have a solid spam-able and didn't want to be stuck with Destro. Now its a skill no one who's ever visited PVP will ever uses. Does magicka have anything that resembles Caltrops? This could have been it.