I play both magicka and stamina toons, in both PvE and PvP. I try to have as unbiased of an opinion as possible. So, with that in mind...
I am a bit concerned about some of the changes to Fighters Guild.
It would seem that with the scaling of the skills to physical dmg, and the change to the Slayer passive, magicka toons have no extra dmg capability against undead and deadra (and werewolves for that matter). Magicka toons will most likely not slot a single Fighters Guild skill now that it all scales to physical. As such, magicka will not benefit from the Fighters Guild line the same way they used to in regards to (the old) Slayer...they will no longer deal extra damage to the undead. This will have consequences both in PvP and in PvP. Now, correct me if I am wrong, but the FG skill line is supposed to be universal against the undead. It no longer is. Might I recommend the following changes:
1. Since stam builds will still universally slot Flawless Dawnbreaker for the passive dmg increase, can you change Dawnbreaker of Smiting back to magic dmg? This will permit both mag and stam users to have a viable FG ultimate and thus a way to benefit from the FG passives. It also provides a temping alternative to meteor, and I think we all would be happy with a few less meteors bouncing around in Cyro.
2. Can you change Slayer to increase both weapon and spell damage for Fighters Guild abilities slotted?
Furthermore, I can foresee the changes to Camo Hunter being a bit over powered. Frankly, Camo Hunter was already an extremely powerful skill. TTK for most gank builds is very quick (my TTK is still quicker on my stam NB than any other toon). I am not sure adding an additional buff is necessary.
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