byrom101b16_ESO wrote: »"4. ZOS completely broke the FG skill line in cutting magicka toons out of the equation. Magicka relied upon that extra 9% passive dmg to undead/deadra in vCoH, vCoA, vWGT, vICP, IC, etc. Really bad move considering FG is about combating the undead. Dawnbreaker of Smiting needs to scale to magicka and Slayer needs to grant both weapon and spell dmg."
Indeed - but keeping the 9% damage but still having it linked to FG skills means it won't be used. Who is going to use Dawnbreaker in PvE trials etc???
GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
GoodOlPinkly wrote: »Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Usually the Fighters Guild is a mercenary guild, but during the course of ESO, they have been contracted by an unknown benefactor and set singular purpose of being anti-Daedra:And Fighters' Guild is NOT an anti-undead and daedra guild. It is a mercenary guild same as the mages' guild. The anti-undead and daedra guild is the Dawnguard whose existence in the time of ESO is neither confirmed nor denied by lore.
Usually the Fighters Guild is a mercenary guild, but during the course of ESO, they have been contracted by an unknown benefactor and set singular purpose of being anti-Daedra:And Fighters' Guild is NOT an anti-undead and daedra guild. It is a mercenary guild same as the mages' guild. The anti-undead and daedra guild is the Dawnguard whose existence in the time of ESO is neither confirmed nor denied by lore.
Normally the guild offers contracts aplenty. Our new guildmaster, Sees-All-Colors? She has us all working to a singular purpose. The guild hunts the Daedra and their horrific Anchors!
Anti-Daedra is the Fighters Guild's "thing" in ESO, and code65536 is correct in saying that removing any anti-Daedra focus is counter to the established lore. But that doesn't mean that ZOS can't redefine the Fighters Guild lore for after the Planemeld is over, since the anti-Daedra thing is no longer directly relevant. I think they have even said as much themselves.
The Dawnguard are anti-Vampire, they don't care about Daedra. And the anti-Daedra faction of the Fourth Era in the Vigil of Stendarr.
GoodOlPinkly wrote: »Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
And what passive in Fighter's Guild buff Max stamina or stamina recovery?As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
"Flawless" is no longer too lucrative for stamina users, the extra damage of smiting is just as lucrative. Especially for Stamina NBs who already get 2% crit from Incap Strike slotted which is better DPS for crit based builds than 8% wep. dmg and also Soul harvest with which they can literally spam Dawnbreaker of Smiting over and over again.
And Fighters' Guild is NOT an anti-undead and daedra guild. It is a mercenary guild same as the mages' guild. The anti-undead and daedra guild is the Dawnguard whose existence in the time of ESO is neither confirmed nor denied by lore.
GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
You get an empower buff from casting a Mage guild ability at level 10. The others boost max Magicka if you slot more than one.
I still think they should leave the 'increase damage versus undead' passive in fighters guild. It's supposed to be training their people (all of them) to fight evil. Come on, it's one passive, it was a good one, and it wasn't tied to slotting any guild skills.
The werewolf damage passive was nice too, since with the buffs everyone is going to PLAY one, there should be a downside to it.
GoodOlPinkly wrote: »GoodOlPinkly wrote: »Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
And what passive in Fighter's Guild buff Max stamina or stamina recovery?As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
"Flawless" is no longer too lucrative for stamina users, the extra damage of smiting is just as lucrative. Especially for Stamina NBs who already get 2% crit from Incap Strike slotted which is better DPS for crit based builds than 8% wep. dmg and also Soul harvest with which they can literally spam Dawnbreaker of Smiting over and over again.
And Fighters' Guild is NOT an anti-undead and daedra guild. It is a mercenary guild same as the mages' guild. The anti-undead and daedra guild is the Dawnguard whose existence in the time of ESO is neither confirmed nor denied by lore.
Never said there was butGoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
You get an empower buff from casting a Mage guild ability at level 10. The others boost max Magicka if you slot more than one.
I still think they should leave the 'increase damage versus undead' passive in fighters guild. It's supposed to be training their people (all of them) to fight evil. Come on, it's one passive, it was a good one, and it wasn't tied to slotting any guild skills.
The werewolf damage passive was nice too, since with the buffs everyone is going to PLAY one, there should be a downside to it.
I've seen plenty of stam users use magelight to get the same empower buff its not a buff that specifically benefits magicka
byrom101b16_ESO wrote: »"4. ZOS completely broke the FG skill line in cutting magicka toons out of the equation. Magicka relied upon that extra 9% passive dmg to undead/deadra in vCoH, vCoA, vWGT, vICP, IC, etc. Really bad move considering FG is about combating the undead. Dawnbreaker of Smiting needs to scale to magicka and Slayer needs to grant both weapon and spell dmg."
Indeed - but keeping the 9% damage but still having it linked to FG skills means it won't be used. Who is going to use Dawnbreaker in PvE trials etc???
GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
staracino_ESO wrote: »Actually they could just add a Dawnguard skill line to handle the undead/daedra extra damage. Pretty sure they were around during the 2nd era.
bowmanz607 wrote: »staracino_ESO wrote: »Actually they could just add a Dawnguard skill line to handle the undead/daedra extra damage. Pretty sure they were around during the 2nd era.
I would rather see weapon ults, dB skills, and tg skills before they 8nrpduce another skill tree. It still irrayates me they don't have skills for either guild. It is basically saying that those 2 guilds are less important than mage an fighters.
bowmanz607 wrote: »staracino_ESO wrote: »Actually they could just add a Dawnguard skill line to handle the undead/daedra extra damage. Pretty sure they were around during the 2nd era.
I would rather see weapon ults, dB skills, and tg skills before they 8nrpduce another skill tree. It still irrayates me they don't have skills for either guild. It is basically saying that those 2 guilds are less important than mage an fighters.
That won't ever happen as people would cry pay to win.
kendellking_chaosb14_ESO wrote: »byrom101b16_ESO wrote: »"4. ZOS completely broke the FG skill line in cutting magicka toons out of the equation. Magicka relied upon that extra 9% passive dmg to undead/deadra in vCoH, vCoA, vWGT, vICP, IC, etc. Really bad move considering FG is about combating the undead. Dawnbreaker of Smiting needs to scale to magicka and Slayer needs to grant both weapon and spell dmg."
Indeed - but keeping the 9% damage but still having it linked to FG skills means it won't be used. Who is going to use Dawnbreaker in PvE trials etc???
They cut Mage from a stamina line that's a great thing stamina builds being able to maximize a stamina three makes sense.GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
Might of The Guild I call a 20% damage buff to a pure Mage line a magic buff plus entropy that's a 40% damage buff to which you turned around and dropped the fighters guild ultimate.
Now Dawnbreaker works for mages the way all other ultimate besides Leap worked for stamina builds. You will still get the damage buff to undead and Daedra but you have to have the passive and use powers
GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »byrom101b16_ESO wrote: »"4. ZOS completely broke the FG skill line in cutting magicka toons out of the equation. Magicka relied upon that extra 9% passive dmg to undead/deadra in vCoH, vCoA, vWGT, vICP, IC, etc. Really bad move considering FG is about combating the undead. Dawnbreaker of Smiting needs to scale to magicka and Slayer needs to grant both weapon and spell dmg."
Indeed - but keeping the 9% damage but still having it linked to FG skills means it won't be used. Who is going to use Dawnbreaker in PvE trials etc???
They cut Mage from a stamina line that's a great thing stamina builds being able to maximize a stamina three makes sense.GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
Might of The Guild I call a 20% damage buff to a pure Mage line a magic buff plus entropy that's a 40% damage buff to which you turned around and dropped the fighters guild ultimate.
Now Dawnbreaker works for mages the way all other ultimate besides Leap worked for stamina builds. You will still get the damage buff to undead and Daedra but you have to have the passive and use powers
It's a pure magic buff...... Radiant magelight??? Reveals hidden enemies, stops gankers, provides empower.... Pure magic your so right...
GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »byrom101b16_ESO wrote: »"4. ZOS completely broke the FG skill line in cutting magicka toons out of the equation. Magicka relied upon that extra 9% passive dmg to undead/deadra in vCoH, vCoA, vWGT, vICP, IC, etc. Really bad move considering FG is about combating the undead. Dawnbreaker of Smiting needs to scale to magicka and Slayer needs to grant both weapon and spell dmg."
Indeed - but keeping the 9% damage but still having it linked to FG skills means it won't be used. Who is going to use Dawnbreaker in PvE trials etc???
They cut Mage from a stamina line that's a great thing stamina builds being able to maximize a stamina three makes sense.GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
Might of The Guild I call a 20% damage buff to a pure Mage line a magic buff plus entropy that's a 40% damage buff to which you turned around and dropped the fighters guild ultimate.
Now Dawnbreaker works for mages the way all other ultimate besides Leap worked for stamina builds. You will still get the damage buff to undead and Daedra but you have to have the passive and use powers
It's a pure magic buff...... Radiant magelight??? Reveals hidden enemies, stops gankers, provides empower.... Pure magic your so right...
Then you are free to use Expert hunter from FG. They do the same but are not so useful.
GoodOlPinkly wrote: »GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »byrom101b16_ESO wrote: »"4. ZOS completely broke the FG skill line in cutting magicka toons out of the equation. Magicka relied upon that extra 9% passive dmg to undead/deadra in vCoH, vCoA, vWGT, vICP, IC, etc. Really bad move considering FG is about combating the undead. Dawnbreaker of Smiting needs to scale to magicka and Slayer needs to grant both weapon and spell dmg."
Indeed - but keeping the 9% damage but still having it linked to FG skills means it won't be used. Who is going to use Dawnbreaker in PvE trials etc???
They cut Mage from a stamina line that's a great thing stamina builds being able to maximize a stamina three makes sense.GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
Might of The Guild I call a 20% damage buff to a pure Mage line a magic buff plus entropy that's a 40% damage buff to which you turned around and dropped the fighters guild ultimate.
Now Dawnbreaker works for mages the way all other ultimate besides Leap worked for stamina builds. You will still get the damage buff to undead and Daedra but you have to have the passive and use powers
It's a pure magic buff...... Radiant magelight??? Reveals hidden enemies, stops gankers, provides empower.... Pure magic your so right...
Then you are free to use Expert hunter from FG. They do the same but are not so useful.
Hmm one problem here.... Your saying a stam user would not benefit at all from a little max magicka and mag regen???? I think they will, but when ever will a mag user benifit from more weapon damage?
GoodOlPinkly wrote: »GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »byrom101b16_ESO wrote: »"4. ZOS completely broke the FG skill line in cutting magicka toons out of the equation. Magicka relied upon that extra 9% passive dmg to undead/deadra in vCoH, vCoA, vWGT, vICP, IC, etc. Really bad move considering FG is about combating the undead. Dawnbreaker of Smiting needs to scale to magicka and Slayer needs to grant both weapon and spell dmg."
Indeed - but keeping the 9% damage but still having it linked to FG skills means it won't be used. Who is going to use Dawnbreaker in PvE trials etc???
They cut Mage from a stamina line that's a great thing stamina builds being able to maximize a stamina three makes sense.GoodOlPinkly wrote: »kendellking_chaosb14_ESO wrote: »The changes to Dawnbreaker are very disappointing.
As it currently stands the "Smiting" morph is the de-facto magicka morph, since the slot bonus from the "Flawless" morph is just too lucrative for stamina users to ignore.
Why not keep the damage as magicka for Smiting, and make it physical damage from unmorphed and for Flawless?
In your attempt to rebalance Dawnbreaker for stamina users, you swung the pendulum too far in the opposite direction, and make this skill more or less useless for magicka users.
Furthermore, the removal of the bonus damage against Daedra and Undead is anti-lore (the Fighter's Guild is about fighting the Daedra and Undead) and makes this skill much less useful (for example, Dawnbreaker is the go-to ability in a dungeon like vICP, and now, there's absolutely no reason for a magicka user to use it instead of Meteor).
Stamina guild buffing Stamina damage say it's not so. Also one gave you a weapon bonus and the other dealt more magic damage now you can have a general damage bonus or a most powerful ultimate. Now if you want to give up a Magic Guild ultimate for stamina damage then I'm all for it.
Point is Fighter's Guild buffing weapon is just like Mage's Guild passives buffing Spell damage. Fighter Guild = Stamina Mage's Guild = Magic.
Lol wow and what passive in the mages guild buffs spell damage?????? I really wish to know cause I've never seen it?
Might of The Guild I call a 20% damage buff to a pure Mage line a magic buff plus entropy that's a 40% damage buff to which you turned around and dropped the fighters guild ultimate.
Now Dawnbreaker works for mages the way all other ultimate besides Leap worked for stamina builds. You will still get the damage buff to undead and Daedra but you have to have the passive and use powers
It's a pure magic buff...... Radiant magelight??? Reveals hidden enemies, stops gankers, provides empower.... Pure magic your so right...
Then you are free to use Expert hunter from FG. They do the same but are not so useful.
Hmm one problem here.... Your saying a stam user would not benefit at all from a little max magicka and mag regen???? I think they will, but when ever will a mag user benifit from more weapon damage?