Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Ideas for new eso races/classes? Join in on the discussion!

  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    No new classes. Why? Classes already in the game broken or imbalanced.

    No new races. Why? Lore reasons that's why deal with it.

    End of thread.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    yet another illiterate that thinks the Dwemer were small, they were the same height as the average human, know your lore!

    i do agree with you on necromancers though
    Edited by bloodenragedb14_ESO on April 15, 2016 12:28AM
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    priforce wrote: »
    My guildies and I have been chatting it up about ESO 2-3 years down the road and that next year would be a good opportunity to revitalize gameplay by introducing new races and classes. Two ideas for races got everyone's approval - and excitement!

    Snow Elves (Ancient Falmer) - so far, Dark elves have a natural affinity to fire, and sorcerer classes have their affinity to lightning, but what about the ice elements? So far, magical element isn't being taken advantage of other than destro staff skills, but what if there was a race that had an affinity to ice.

    Enter the snow elves! They would have magic learning traits similar to the high elves and have an ice damage bonus. This would also introduce some cool looking motifs that range from Ancient falmer to the "accursed" falmer of Skyrim.
    Shhh, already in development.
    ESOFalmerSelect_AprilFool2016.png


    priforce wrote: »
    Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.
    As others have said, not gonna happen. No way around the lore.


    priforce wrote: »
    Ideas for classes? The one one that seemed feasible because dark magic is already in the game and then there are characters like Abnur Tharn is Necromancers.

    Necromancers can share summoning abilities similar to sorcs, but focused on the undead.
    Not likely, might be a new skill line but not a class.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • ContraTempo
    ContraTempo
    ✭✭✭✭
    How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable.

    EDIT: It should even be possible to create them a playable homeland as a slice of oblivion. And the storylines/quests almost write themselves. DLC anyone?
    Edited by ContraTempo on April 15, 2016 12:45AM
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable...
    Won't work with the plot, really... I mean, you'd be "kill on sight" all over tamriel, no questgiver would ever trust you to actually DO what they might ask you to... so they won't... no mortal vendor would trade with you, instead they would all run away screaming for some hero to bash you back to oblivion...

    Best we might get is some DLC where out heroes become allies with some daedric power, and get to follow a questline from the "daedra PoV" for a while. Which actually might be quite interesting...
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    @TheShadowScout also has the interesting notion of class morph. If I weren't working right now I'd try to look it up and link that idea as well, because it was a good one.
    Ahhh, but @Gidorick already sort of did... ;)
    Gidorick wrote: »
    ...an earlier version, sure, but still...
    In any case, the fleshed out concept is here: http://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1

    I (naturally) like my own idea best among the "new classes" notions, mostly because it allows every character to benefit, not just newly made ones - an important part for those people who played since launch, and spent tons of time on eight characters already... just add a fourth skill line, and call it a new class, like I always say, the idea was inspired by the old AD&D "prestige classes"... I imagined three per class, for a bit more diversification then one stamina, one magica support... but... there actually is no reason it has to stop there. There could always be a few more as well.

    New races are always a possibility. I mean, the mechanic is already there with the imperials, no reason they couldn't add more to the crown store... some are already in the game, crafting style and all... Maormer, Reachmen, Goblins, Akaviri... some more options could be found here and there, possibly at a higher cost due to their "near-extinct rareness" (Lilmothiit, Ayleid and so on)... some other options would be much less viable for gameplay due to lore reasons, and thus best avoided (dwemer, dremora, etc.), but more then enough are around.

    And since someone also mentioned spears, crossbows and such, here another little idea on that one: http://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas

    I should update that OP I guess.. :lol:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    I like battle pets and scary things, so I want new class Necromancer :) Most notable abilities: summon skeletons, zombies, ghosts and Skinned Hound (this beast should be like familiar for Sorcerers); also ability to drain resources from enemies to restore your own resources (including health). Won't write in details, because it's not going to happen anyway :'(
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fischblut wrote: »
    I like battle pets and scary things, so I want new class Necromancer :) Most notable abilities: summon skeletons, zombies, ghosts and Skinned Hound (this beast should be like familiar for Sorcerers); also ability to drain resources from enemies to restore your own resources (including health). Won't write in details, because it's not going to happen anyway :'(

    Battle pets, eh?

    Check out this thread @Fischblut

    http://forums.elderscrollsonline.com/en/discussion/231976/immersive-battle-pets-concept/p1
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    - Snow Elves? NO..very few exist anyway.

    - Dwemer? Hell NO, add either of them and a lot of people will leave I assure you.

    Also incase you are not aware Dwemer are not "little people" no they are the same size as other races, only reason their is a common misconception to call them Dwarves is because the ones who named them that were giants.

    even an Altmer or a Nord would look like a dwarf to a giant.
    Edited by TX12001rwb17_ESO on April 15, 2016 11:20AM
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    if you want races, take from what exists, more khajiit and argonian breeds, sea elves, there are many races that exist in this time period, lets not drudge up those that are extinct

    especially the dwemer

    i really REALLY REALLY dont want to have to deal with morons that pick the race, expecting to be smol, instead getting a bearded altmer, cause i have a REALLY REALLY low tolerance for ignorance
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    xeNNNNN wrote: »
    srfrogg23 wrote: »
    New races, sure as long as they actually fit into the TES universe, or at least make sense for this series.

    New classes? Real iffy on that one. This game is pretty unique in the sense that you can basically make your own class depending on how you distribute stats, skills, and gear up your character.

    A new class could add some variety, but adding some new weapon skill lines would definitely up the level of creativity when it comes to "new classes" just by giving players a wider bevy of options to play with.

    I don't think it has to be just a new class or just a few new skill lines. I'm sure both are going to happen at some point, but I definitely think new weapon skill lines would have a much more enriching effect on the game as a whole in the long run.

    A few ideas:
    - different staves for different magic schools (alteration, illusion, conjuration, etc.)
    - Fist Weapons to make monks and other similar archetypes using the current classes.
    - Crossbows or Slings, for one handed ranged damage (hey, pebbles hurt when they're moving fast enough).
    - Spears (two-handed and one handed - because This. Is. TAMERIEL!!!)

    I think one of the few classes most people want is necromancer.

    Usually the argument against is it: "most of the enemies are necromancers though"

    and that tends to fall flat considering we can be vampires and werewolves yet we face plenty of those too.

    I personally would love a necromancer class I used to love doing it in Skyrim to be honest.

    Definitely, I don't see the the validity to the arguments against it either. I'm sure with enough time we'll see both added to the game, new classes and skills. I just hope they don't underestimate the value that new weapon skills would add.

    If they do add a new class soon, I do hope it's the necromancer too. I'm sure there's more than just a handful of folks looking for an excuse to roll an alt.
  • Xellos77
    Xellos77
    ✭✭✭
    - Snow Elves? NO..very few exist anyway.

    - Dwemer? Hell NO, add either of them and a lot of people will leave I assure you.

    Also incase you are not aware Dwemer are not "little people" no they are the same size as other races, only reason their is a common misconception to call them Dwarves is because the ones who named them that were giants.

    even an Altmer or a Nord would look like a dwarf to a giant.


    Yeah, the whole thing about the Dwemer being actual dwarves from like LoTR was wince-inducing.

    Both of these races would be absolutely lore-breaking. Don't even respond with "Well, there are a few, right?" (Not directed toward you, but people who would promote the inclusion of these races). Sure. In terms of lore there are perhaps a couple individuals of these races kicking around Tamriel.. but release the race for play and.. what do you know? Lookie that! Everyone's a Dwemer!

    Just.. no.
    Edited by Xellos77 on April 15, 2016 1:20PM
    Ebonheart Pact/PS4/NA
  • ContraTempo
    ContraTempo
    ✭✭✭✭
    How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable...
    Won't work with the plot, really... I mean, you'd be "kill on sight" all over tamriel, no questgiver would ever trust you to actually DO what they might ask you to... so they won't... no mortal vendor would trade with you, instead they would all run away screaming for some hero to bash you back to oblivion...

    Best we might get is some DLC where out heroes become allies with some daedric power, and get to follow a questline from the "daedra PoV" for a while. Which actually might be quite interesting...

    All the arguments on why it's ok to be a vampire? Yeah, apply all those here too.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Gidorick wrote: »
    It's copy/pasty time!

    From: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn/p1
    Gidorick wrote: »
    I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.

    I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.

    I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.

    Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
    the_elder_scrolls__tamriel_map_by_thatguysoto-d6gp5tt.png

    Boxed Expansions

    Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
    58fiLO8.jpg?1

    Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
    0twZSEj.jpg?1

    The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
    g00y7Rz.jpg?1

    Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
    aFTcZk2.jpg?1

    Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
    3BqXgPx.jpg?1

    DLC expansions outside of Tamriel

    The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
    IYAaXus.jpg?1

    The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
    WDY7bjr.png?1

    Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
    P4O5ZIa.png?1

    Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
    eIY3vT9.jpg?1

    The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
    YZ6y2po.png?1

    Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.

    If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
    planet_nirn___geographical__v2__by_hori873-d6h7sh0.png
    Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.

    You'll notice there are two races in there that do not currently exist (bur are inspired by) the lore.

    Pretty Much this. You could also do a DLC based on the Snow Elves. Travel back to ancient Skyrim and quest through the lands and see/help the Atmorans and the Dragon Cults and Dwemer.
    latest?cb=20121014010545

  • Orgrimar
    Orgrimar
    ✭✭✭
    Dwemer we're actually around the same height as high elves because they are essentially the same race
    AD

    High Elf Magic Sorc Dro'Mathra Destroyer


    PSN: SuperSaian8
    PS4 NA
  • Eirikir
    Eirikir
    ✭✭✭✭
    Maormer for race.

    Oceans and islands for zones (in the water too if possible).

    And for class, Warden...
    Skill Line 1. Nature's Bounty: Healing
    Skill Line 2. Kyne's Peace: Animal control (pets), CC, damage
    Skill Line 3. Skin Shifter: Animal Morphing (land, water "travel", and air "fast-travel") and utility skills
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • Orgrimar
    Orgrimar
    ✭✭✭
    The game needs something to feel exciting so yes add something like this plz ZOS
    AD

    High Elf Magic Sorc Dro'Mathra Destroyer


    PSN: SuperSaian8
    PS4 NA
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lamia.

    They're sentient, intelligent, and would be amazing warriors. I have no idea if they can harness Magicka but it'd be amazing. Can you imagine a Dragonknight Lamia using their whole tail as a Flame Lash?
    Edited by ArchMikem on April 16, 2016 5:40AM
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • VShane
    VShane
    ✭✭✭
    Vanhelm wrote: »
    +1 Dwarves

    And a beard to wipe my feet with please.

    They almost look Mesopotamian

    dwemer_zpsy31havva.jpg
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fischblut wrote: »
    I like battle pets and scary things, so I want new class Necromancer :) Most notable abilities: summon skeletons, zombies, ghosts and Skinned Hound (this beast should be like familiar for Sorcerers); also ability to drain resources from enemies to restore your own resources (including health). Won't write in details, because it's not going to happen anyway :'(

    Drain spells would not work very well in ESO, because burst damage is much too high as it is - before you could drain someone you would be dead. Overall damage would have to be reduced massively to make drain spells work well.
  • hamburgerler76
    hamburgerler76
    ✭✭✭✭
    priforce wrote: »
    My guildies and I have been chatting it up about ESO 2-3 years down the road and that next year would be a good opportunity to revitalize gameplay by introducing new races and classes. Two ideas for races got everyone's approval - and excitement!

    Snow Elves (Ancient Falmer) - so far, Dark elves have a natural affinity to fire, and sorcerer classes have their affinity to lightning, but what about the ice elements? So far, magical element isn't being taken advantage of other than destro staff skills, but what if there was a race that had an affinity to ice.

    Enter the snow elves! They would have magic learning traits similar to the high elves and have an ice damage bonus. This would also introduce some cool looking motifs that range from Ancient falmer to the "accursed" falmer of Skyrim.


    Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.


    Ideas for classes? The one one that seemed feasible because dark magic is already in the game and then there are characters like Abnur Tharn is Necromancers.

    Necromancers can share summoning abilities similar to sorcs, but focused on the undead.

    These are some ideas. What are yours?

    ZoS has already stated they have some agreement with BGS (bethesda) that they wont do any dwemer story or dlc
  • Ayalaya
    Ayalaya
    ✭✭
    A shapeshifter class maybe? Since we already got werewolves it shouldn't be too hard to make you shapeshift to a bear or bird or whatever they can come up with. :)
    Edited by Ayalaya on April 16, 2016 7:43AM
  • BlackEar
    BlackEar
    ✭✭✭✭✭
    Warrior class that need to generate rage in order to use abilities.
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

    Achievement hunter:

    Visit my profile page to find out about which achievement I am currently hunting.

    Check out Anemonean's thieving guide!
  • Druachan
    Druachan
    ✭✭✭
    Snow elves would be cool. Love to play as one of them. Or even an option in the "barber shop" to morph into one.
    Say please, before you AAAAAaaaarrrgghhh at me.
  • Xundiin
    Xundiin
    ✭✭✭✭
    How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable.

    EDIT: It should even be possible to create them a playable homeland as a slice of oblivion. And the storylines/quests almost write themselves. DLC anyone?

    All Daedra are minions of one of the daedric princes. So they could not be a playable race.
    #SavePlayer1
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    These races dont exist in current Tamriel lol how on Nirn can they be running around questing and complaining about PVP on the forums?
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    I forgot to mention some class ideas I had:


    Warden- healing and nature-centric class some unique spells I came up with are Call Beast, Aedric Judgement-call upon a holy bow that causes sun damage. Oak Flesh and also a unique escape ability called Eagle Eye where you morph into a Hawk and fly away for a short time (however you are extremely vulnerable when flying and it should have a cooldown as well)

    Conjurer- dark priest/necromancer type, some unique spells I thought of- sanguines rose which summons daedra, peryites calling which causes poison and disease damage, Namira's desire- steal "flesh" from your enemy when they die and restore stamina (or magicka if morphed that way), and a unique ultimate inspired by Miraak's staff from Skyrim- Dragonborn dlc which is Withering Tentacles- fire a mass of tentacles on the ground and it will stagger and poison enemies

    skill line added is the Spellsword skill line where you have a one handed weapon equipped in one hand and maybe just a place holder in the other like a "spellsword" book. Unique spells from that are- Spectral Arrow which fires a spectral arrow at enemies, Ice Spikes (see Skyrim) and absorbing blows (each light and heavy attack has a chance to restore magicka)
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xundiin wrote: »
    How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable.

    EDIT: It should even be possible to create them a playable homeland as a slice of oblivion. And the storylines/quests almost write themselves. DLC anyone?

    All Daedra are minions of one of the daedric princes. So they could not be a playable race.

    Fatahala is an Ayleid turned Dark Seducer, however refuses to serve Molag Bal. She's technically a Dremora now, so she counts.

    Lyranth is a Dremora who seemingly went behind Molag Bal's back to aid the Vestige with part of the assault on Coldharbour, not to further some greater plot of her lord but instead to selfishly get revenge on another Dremora which I'm sure is a big no no in Coldharbour.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    The only race I would ever conceed are Maormer. They're quite active along the southern coasts so they are easy to run into so theyre numerous and well established.

    Snow Elves...how the heck would they retcon what has happened to them to make a playable race a thing? Same with Dwemer.

    No. We have our races as it has always been and always will be. If Bethesda ever decides to show us Akavir I hope they keep all of the Tamrielic races out of it and introduce new races to play.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Kainos98
    Kainos98
    ✭✭✭
    Would like to see some fresh classes for sure or even races, but for those who wish for water based content....good luck since we can't even dive under water etc, if they ever add this idea in. Not to mention the time & funds it would take for these projects lol
Sign In or Register to comment.