Shhh, already in development.My guildies and I have been chatting it up about ESO 2-3 years down the road and that next year would be a good opportunity to revitalize gameplay by introducing new races and classes. Two ideas for races got everyone's approval - and excitement!
Snow Elves (Ancient Falmer) - so far, Dark elves have a natural affinity to fire, and sorcerer classes have their affinity to lightning, but what about the ice elements? So far, magical element isn't being taken advantage of other than destro staff skills, but what if there was a race that had an affinity to ice.
Enter the snow elves! They would have magic learning traits similar to the high elves and have an ice damage bonus. This would also introduce some cool looking motifs that range from Ancient falmer to the "accursed" falmer of Skyrim.

As others have said, not gonna happen. No way around the lore.Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.
Not likely, might be a new skill line but not a class.Ideas for classes? The one one that seemed feasible because dark magic is already in the game and then there are characters like Abnur Tharn is Necromancers.
Necromancers can share summoning abilities similar to sorcs, but focused on the undead.
Won't work with the plot, really... I mean, you'd be "kill on sight" all over tamriel, no questgiver would ever trust you to actually DO what they might ask you to... so they won't... no mortal vendor would trade with you, instead they would all run away screaming for some hero to bash you back to oblivion...ContraTempo wrote: »How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable...
TheShadowScout wrote: »Ahhh, but @Gidorick already sort of did...dodgehopper_ESO wrote: »@TheShadowScout also has the interesting notion of class morph. If I weren't working right now I'd try to look it up and link that idea as well, because it was a good one....an earlier version, sure, but still...
- Class Morphs: Or Class morphs that have been suggested many times by @TheShadowScout
http://forums.elderscrollsonline.com/en/discussion/comment/2325968/#Comment_2325968
In any case, the fleshed out concept is here: http://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
I (naturally) like my own idea best among the "new classes" notions, mostly because it allows every character to benefit, not just newly made ones - an important part for those people who played since launch, and spent tons of time on eight characters already... just add a fourth skill line, and call it a new class, like I always say, the idea was inspired by the old AD&D "prestige classes"... I imagined three per class, for a bit more diversification then one stamina, one magica support... but... there actually is no reason it has to stop there. There could always be a few more as well.
New races are always a possibility. I mean, the mechanic is already there with the imperials, no reason they couldn't add more to the crown store... some are already in the game, crafting style and all... Maormer, Reachmen, Goblins, Akaviri... some more options could be found here and there, possibly at a higher cost due to their "near-extinct rareness" (Lilmothiit, Ayleid and so on)... some other options would be much less viable for gameplay due to lore reasons, and thus best avoided (dwemer, dremora, etc.), but more then enough are around.
And since someone also mentioned spears, crossbows and such, here another little idea on that one: http://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas
I like battle pets and scary things, so I want new class NecromancerMost notable abilities: summon skeletons, zombies, ghosts and Skinned Hound (this beast should be like familiar for Sorcerers); also ability to drain resources from enemies to restore your own resources (including health). Won't write in details, because it's not going to happen anyway :'(
New races, sure as long as they actually fit into the TES universe, or at least make sense for this series.
New classes? Real iffy on that one. This game is pretty unique in the sense that you can basically make your own class depending on how you distribute stats, skills, and gear up your character.
A new class could add some variety, but adding some new weapon skill lines would definitely up the level of creativity when it comes to "new classes" just by giving players a wider bevy of options to play with.
I don't think it has to be just a new class or just a few new skill lines. I'm sure both are going to happen at some point, but I definitely think new weapon skill lines would have a much more enriching effect on the game as a whole in the long run.
A few ideas:
- different staves for different magic schools (alteration, illusion, conjuration, etc.)
- Fist Weapons to make monks and other similar archetypes using the current classes.
- Crossbows or Slings, for one handed ranged damage (hey, pebbles hurt when they're moving fast enough).
- Spears (two-handed and one handed - because This. Is. TAMERIEL!!!)
I think one of the few classes most people want is necromancer.
Usually the argument against is it: "most of the enemies are necromancers though"
and that tends to fall flat considering we can be vampires and werewolves yet we face plenty of those too.
I personally would love a necromancer class I used to love doing it in Skyrim to be honest.
TX12001rwb17_ESO wrote: »- Snow Elves? NO..very few exist anyway.
- Dwemer? Hell NO, add either of them and a lot of people will leave I assure you.
Also incase you are not aware Dwemer are not "little people" no they are the same size as other races, only reason their is a common misconception to call them Dwarves is because the ones who named them that were giants.
even an Altmer or a Nord would look like a dwarf to a giant.
TheShadowScout wrote: »Won't work with the plot, really... I mean, you'd be "kill on sight" all over tamriel, no questgiver would ever trust you to actually DO what they might ask you to... so they won't... no mortal vendor would trade with you, instead they would all run away screaming for some hero to bash you back to oblivion...ContraTempo wrote: »How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable...
Best we might get is some DLC where out heroes become allies with some daedric power, and get to follow a questline from the "daedra PoV" for a while. Which actually might be quite interesting...
It's copy/pasty time!
From: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn/p1I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.
I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.
I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.
Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
Boxed Expansions
Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
DLC expansions outside of Tamriel
The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.
If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.
You'll notice there are two races in there that do not currently exist (bur are inspired by) the lore.

I like battle pets and scary things, so I want new class NecromancerMost notable abilities: summon skeletons, zombies, ghosts and Skinned Hound (this beast should be like familiar for Sorcerers); also ability to drain resources from enemies to restore your own resources (including health). Won't write in details, because it's not going to happen anyway :'(
My guildies and I have been chatting it up about ESO 2-3 years down the road and that next year would be a good opportunity to revitalize gameplay by introducing new races and classes. Two ideas for races got everyone's approval - and excitement!
Snow Elves (Ancient Falmer) - so far, Dark elves have a natural affinity to fire, and sorcerer classes have their affinity to lightning, but what about the ice elements? So far, magical element isn't being taken advantage of other than destro staff skills, but what if there was a race that had an affinity to ice.
Enter the snow elves! They would have magic learning traits similar to the high elves and have an ice damage bonus. This would also introduce some cool looking motifs that range from Ancient falmer to the "accursed" falmer of Skyrim.
Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.
Ideas for classes? The one one that seemed feasible because dark magic is already in the game and then there are characters like Abnur Tharn is Necromancers.
Necromancers can share summoning abilities similar to sorcs, but focused on the undead.
These are some ideas. What are yours?
ContraTempo wrote: »How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable.
EDIT: It should even be possible to create them a playable homeland as a slice of oblivion. And the storylines/quests almost write themselves. DLC anyone?
ContraTempo wrote: »How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable.
EDIT: It should even be possible to create them a playable homeland as a slice of oblivion. And the storylines/quests almost write themselves. DLC anyone?
All Daedra are minions of one of the daedric princes. So they could not be a playable race.