We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.

Ideas for new eso races/classes? Join in on the discussion!

priforce
priforce
✭✭✭
My guildies and I have been chatting it up about ESO 2-3 years down the road and that next year would be a good opportunity to revitalize gameplay by introducing new races and classes. Two ideas for races got everyone's approval - and excitement!

Snow Elves (Ancient Falmer) - so far, Dark elves have a natural affinity to fire, and sorcerer classes have their affinity to lightning, but what about the ice elements? So far, magical element isn't being taken advantage of other than destro staff skills, but what if there was a race that had an affinity to ice.

Enter the snow elves! They would have magic learning traits similar to the high elves and have an ice damage bonus. This would also introduce some cool looking motifs that range from Ancient falmer to the "accursed" falmer of Skyrim.


Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.


Ideas for classes? The one one that seemed feasible because dark magic is already in the game and then there are characters like Abnur Tharn is Necromancers.

Necromancers can share summoning abilities similar to sorcs, but focused on the undead.

These are some ideas. What are yours?
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    I think adding the Maormer, along with seafaring zones and ship captain profession/skill tree, would be awesome.
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭
    A nature summoner. We have them as opponents in game already. In several different aspects.

    Summoning skill line; lions, tigers, and bears oh my.

    Tracking and trapping skill line; gives them an increase in Detection, Crowd Control, DOT.

    Natures Path Skill line; gives them heals and party buffs. (Totems)
    Edited by Sordidfairytale on April 14, 2016 9:22PM
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • llSRRll
    llSRRll
    ✭✭✭
    Falmer would be pretty cool hated fighting those things in Skyrim
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Possible races:

    - Reachmen: offshoot of the Breton race, is treated as a seperate race by the NPC and they have their own culture based on Daedra worship. I can see them become a full race in the future, just like how the Chimer (Dunmer) broke off from the Altmer
    - Maormer: not native to Tamriel, but often seen on the southern shores
    - Imga: Monkey folk of Valenwood, good chance to become the 3 beast race (Betmer) next to the Argonians and Khajiit

    Possible classes:

    - Warden Class: was cut from the final game, Shaman NPCs seem to have been derived from this class. High probability to be added in the future
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    we've covered that... GOBLINS!
  • Thybrinena
    Thybrinena
    ✭✭✭✭
    +1 Dwarves

    And a beard to wipe my feet with please.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Dwemer won't happen as they are the biggest lorebreaker of them all. The races we DO have to choose from are part of the main substory
    (Mannimarco was technically behind the Alliance War to distract the races from Molag Bal)
    with Imperials the wild card due to Cyrodiil being their home.

    As for classes how about just adding 3 new skill lines to the existing ones? Why you ask? Because those 3 skill lines would be Stamina skills by default, with some able to morph to Magicka thus mirroring the existing class lines. Yes, even Sorcerer.
    Edited by UltimaJoe777 on April 14, 2016 9:35PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Gulkrim-mur
    Gulkrim-mur
    ✭✭✭
    priforce wrote: »
    My guildies and I have been chatting it up about ESO 2-3 years down the road and that next year would be a good opportunity to revitalize gameplay by introducing new races and classes. Two ideas for races got everyone's approval - and excitement!

    Snow Elves (Ancient Falmer) - so far, Dark elves have a natural affinity to fire, and sorcerer classes have their affinity to lightning, but what about the ice elements? So far, magical element isn't being taken advantage of other than destro staff skills, but what if there was a race that had an affinity to ice.

    Enter the snow elves! They would have magic learning traits similar to the high elves and have an ice damage bonus. This would also introduce some cool looking motifs that range from Ancient falmer to the "accursed" falmer of Skyrim.


    Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.


    Ideas for classes? The one one that seemed feasible because dark magic is already in the game and then there are characters like Abnur Tharn is Necromancers.

    Necromancers can share summoning abilities similar to sorcs, but focused on the undead.

    These are some ideas. What are yours?

    If i recall correctly i belive in skyrim its mentioned by a scholar that the dwemer are not small dwarfs. I think its threw the mage guild questline.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    I wish Hobbits werent looked down on as an embarrassment.I'd love to play one in ESO. NOT in LOTR. It's a dumb game,from my humble point of view.Not anyone else's,mind you.
  • jkemmery
    jkemmery
    ✭✭✭✭
    Volkodav wrote: »
    I wish Hobbits werent looked down on as an embarrassment.I'd love to play one in ESO. NOT in LOTR. It's a dumb game,from my humble point of view.Not anyone else's,mind you.

    The lore enthusiasts are going to jump all over you!
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    Volkodav wrote: »
    I wish Hobbits werent looked down on as an embarrassment.I'd love to play one in ESO. NOT in LOTR. It's a dumb game,from my humble point of view.Not anyone else's,mind you.

    I'll play a Hobbit in ANY game... I'll play a game just because Hobbits.
  • jkemmery
    jkemmery
    ✭✭✭✭
    What about Rieklings as a playable race? :)
  • Scheneighnay
    Scheneighnay
    ✭✭
    It breaks tradition to have any additional races from what we already have.
    Someone mentioned reachmen, and that doesn't make sense because they're just Bretons who happen to live in Skyrim.

    Necromancers shouldn't be added because the whole story is about fighting necromancers. Besides, that would be more like a new staff than a new class.

    Just going to look over some of the old classes and compare them to ESO's to see what we already have in game, then we can look at what we don't have yet.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    New races will never be added
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's copy/pasty time!

    From: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn/p1
    Gidorick wrote: »
    I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.

    I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.

    I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.

    Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
    the_elder_scrolls__tamriel_map_by_thatguysoto-d6gp5tt.png

    Boxed Expansions

    Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
    58fiLO8.jpg?1

    Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
    0twZSEj.jpg?1

    The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
    g00y7Rz.jpg?1

    Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
    aFTcZk2.jpg?1

    Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
    3BqXgPx.jpg?1

    DLC expansions outside of Tamriel

    The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
    IYAaXus.jpg?1

    The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
    WDY7bjr.png?1

    Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
    P4O5ZIa.png?1

    Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
    eIY3vT9.jpg?1

    The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
    YZ6y2po.png?1

    Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.

    If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
    planet_nirn___geographical__v2__by_hori873-d6h7sh0.png
    Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.

    You'll notice there are two races in there that do not currently exist (bur are inspired by) the lore.
    Edited by Gidorick on April 14, 2016 9:58PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    New races, sure as long as they actually fit into the TES universe, or at least make sense for this series.

    New classes? Real iffy on that one. This game is pretty unique in the sense that you can basically make your own class depending on how you distribute stats, skills, and gear up your character.

    A new class could add some variety, but adding some new weapon skill lines would definitely up the level of creativity when it comes to "new classes" just by giving players a wider bevy of options to play with.

    I don't think it has to be just a new class or just a few new skill lines. I'm sure both are going to happen at some point, but I definitely think new weapon skill lines would have a much more enriching effect on the game as a whole in the long run.

    A few ideas:
    - different staves for different magic schools (alteration, illusion, conjuration, etc.)
    - Fist Weapons to make monks and other similar archetypes using the current classes.
    - Crossbows or Slings, for one handed ranged damage (hey, pebbles hurt when they're moving fast enough).
    - Spears (two-handed and one handed - because This. Is. TAMERIEL!!!)
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    srfrogg23 wrote: »
    different staves for different magic schools (alteration, illusion, conjuration, etc.)

    If I could physically give you a box of cookies over the internet, I'd do that right now :p

    Illusion Staves <3 Abnur Tharn, Unishi and other NPCs wield those, why are we denied?
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Scheneighnay
    Scheneighnay
    ✭✭
    Looking at Daggerfall classes:

    Thieves= nightblades
    Burglars= nightblades
    Assassins= nightblades
    Rogues= nightblades
    Acrobats= nightblades
    Bards= templars
    Warriors= dragonknights
    Rangers= templars
    Archers= templars
    Monks= templars
    Barbarians= dragonknights
    Mages= sorcerers
    Sorcerers= nightblades (lol)
    Healers= templars
    Battlemages= sorcerers
    Spellswords= dragonknights
    Nightblades= nightblades


    So, the traditional classes are pretty well-represented.
  • Crimsonwolf666
    Crimsonwolf666
    ✭✭✭✭
    According to the playthrough in Morrowind the Dwarves (Dwemer), were not short like they are in every other fantasy type genre. In the Elder Scrolls they are at least Dark Elf height. Plus including them would be vastly lore breaking since you don't see them (ghost wise or the last Dwemer alive) until the Morrowind game time frame.
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    srfrogg23 wrote: »
    New races, sure as long as they actually fit into the TES universe, or at least make sense for this series.

    New classes? Real iffy on that one. This game is pretty unique in the sense that you can basically make your own class depending on how you distribute stats, skills, and gear up your character.

    A new class could add some variety, but adding some new weapon skill lines would definitely up the level of creativity when it comes to "new classes" just by giving players a wider bevy of options to play with.

    I don't think it has to be just a new class or just a few new skill lines. I'm sure both are going to happen at some point, but I definitely think new weapon skill lines would have a much more enriching effect on the game as a whole in the long run.

    A few ideas:
    - different staves for different magic schools (alteration, illusion, conjuration, etc.)
    - Fist Weapons to make monks and other similar archetypes using the current classes.
    - Crossbows or Slings, for one handed ranged damage (hey, pebbles hurt when they're moving fast enough).
    - Spears (two-handed and one handed - because This. Is. TAMERIEL!!!)

    I think one of the few classes most people want is necromancer.

    Usually the argument against is it: "most of the enemies are necromancers though"

    and that tends to fall flat considering we can be vampires and werewolves yet we face plenty of those too.

    I personally would love a necromancer class I used to love doing it in Skyrim to be honest.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Dwemer won't happen as they are the biggest lorebreaker of them all. The races we DO have to choose from are part of the main substory
    (Mannimarco was technically behind the Alliance War to distract the races from Molag Bal)
    with Imperials the wild card due to Cyrodiil being their home.

    As for classes how about just adding 3 new skill lines to the existing ones? Why you ask? Because those 3 skill lines would be Stamina skills by default, with some able to morph to Magicka thus mirroring the existing class lines. Yes, even Sorcerer.

    That idea sounds like fun, although I'd actually just rather they add Skill lines for the schools of magic, and expand upon fighters/warriors type skills.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dwemer won't happen as they are the biggest lorebreaker of them all. The races we DO have to choose from are part of the main substory
    (Mannimarco was technically behind the Alliance War to distract the races from Molag Bal)
    with Imperials the wild card due to Cyrodiil being their home.

    As for classes how about just adding 3 new skill lines to the existing ones? Why you ask? Because those 3 skill lines would be Stamina skills by default, with some able to morph to Magicka thus mirroring the existing class lines. Yes, even Sorcerer.

    That idea sounds like fun, although I'd actually just rather they add Skill lines for the schools of magic, and expand upon fighters/warriors type skills.

    That's funny that you said this @dodgehopper_ESO ... I once posted:

    http://forums.elderscrollsonline.com/en/discussion/223185/alternatives-to-adding-races-to-eso/p1
    Gidorick wrote: »
    There have been a few threads in the past few months regarding new races being added to ESO. It is true that there are MANY races that ZOS could introduce, (I go over a few of therm here: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn), most aren't exactly lore friendly.

    More importantly, though, is that we have a LOT of mileage left in the races we have. I guess my point is... Let's hope for something a little more creative than new races. The Elder Scrolls can offer SO much more than that. :wink:
    Edited by Gidorick on April 14, 2016 11:13PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Gidorick wrote: »
    Dwemer won't happen as they are the biggest lorebreaker of them all. The races we DO have to choose from are part of the main substory
    (Mannimarco was technically behind the Alliance War to distract the races from Molag Bal)
    with Imperials the wild card due to Cyrodiil being their home.

    As for classes how about just adding 3 new skill lines to the existing ones? Why you ask? Because those 3 skill lines would be Stamina skills by default, with some able to morph to Magicka thus mirroring the existing class lines. Yes, even Sorcerer.

    That idea sounds like fun, although I'd actually just rather they add Skill lines for the schools of magic, and expand upon fighters/warriors type skills.

    That's funny that you said this @dodgehopper_ESO ... I once posted:

    http://forums.elderscrollsonline.com/en/discussion/223185/alternatives-to-adding-races-to-eso/p1
    Gidorick wrote: »
    There have been a few threads in the past few months regarding new races being added to ESO. It is true that there are MANY races that ZOS could introduce, (I go over a few of therm here: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn), most aren't exactly lore friendly.

    More importantly, though, is that we have a LOT of mileage left in the races we have. I guess my point is... Let's hope for something a little more creative than new races. The Elder Scrolls can offer SO much more than that. :wink:

    @TheShadowScout also has the interesting notion of class morph. If I weren't working right now I'd try to look it up and link that idea as well, because it was a good one.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DenMoria
    DenMoria
    ✭✭✭✭✭
    Is this thread necromancy or am I having Deja Vu?

    In any case, I think they have to be a non-extinct race, but, I like the ideas.
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    Dwarves in TES are not as short as the dwarves from Middle Earth or other lore...they were called "dwarves" by giants.
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    Dismantle classes, continue to add skill lines (like the thieving/whatever one) and so on.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    @TheShadowScout also has the interesting notion of class morph. If I weren't working right now I'd try to look it up and link that idea as well, because it was a good one.
    Ahhh, but @Gidorick already sort of did... ;)
    Gidorick wrote: »
    ...an earlier version, sure, but still...
    In any case, the fleshed out concept is here: http://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1

    I (naturally) like my own idea best among the "new classes" notions, mostly because it allows every character to benefit, not just newly made ones - an important part for those people who played since launch, and spent tons of time on eight characters already... just add a fourth skill line, and call it a new class, like I always say, the idea was inspired by the old AD&D "prestige classes"... I imagined three per class, for a bit more diversification then one stamina, one magica support... but... there actually is no reason it has to stop there. There could always be a few more as well.

    New races are always a possibility. I mean, the mechanic is already there with the imperials, no reason they couldn't add more to the crown store... some are already in the game, crafting style and all... Maormer, Reachmen, Goblins, Akaviri... some more options could be found here and there, possibly at a higher cost due to their "near-extinct rareness" (Lilmothiit, Ayleid and so on)... some other options would be much less viable for gameplay due to lore reasons, and thus best avoided (dwemer, dremora, etc.), but more then enough are around.

    And since someone also mentioned spears, crossbows and such, here another little idea on that one: http://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    priforce wrote: »
    Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.

    Why do you think Dwemer are short people? These aren't the kind of dwarves you see in other fantasy games, also they're pretty much extinct by the era the game is now in.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    priforce wrote: »
    Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.

    Why do you think Dwemer are short people? These aren't the kind of dwarves you see in other fantasy games, also they're pretty much extinct by the era the game is now in.

    In all seriousness the Bosmer are a short race, and I love playing my little midget piranha in bwb pvp with my Eurofriends when I get the chance to. The name Dwemer is also supposed to mean 'Deep' Mer, and doesn't just refer to their literal infatuation with digging into the heart of the earth but also their heavily philosophical and scientific bent.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    I do not think the game needs new playable races at all, though I would really, really love to encounter some Akaviri NPCs.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
Sign In or Register to comment.