My guildies and I have been chatting it up about ESO 2-3 years down the road and that next year would be a good opportunity to revitalize gameplay by introducing new races and classes. Two ideas for races got everyone's approval - and excitement!
Snow Elves (Ancient Falmer) - so far, Dark elves have a natural affinity to fire, and sorcerer classes have their affinity to lightning, but what about the ice elements? So far, magical element isn't being taken advantage of other than destro staff skills, but what if there was a race that had an affinity to ice.
Enter the snow elves! They would have magic learning traits similar to the high elves and have an ice damage bonus. This would also introduce some cool looking motifs that range from Ancient falmer to the "accursed" falmer of Skyrim.
Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.
Ideas for classes? The one one that seemed feasible because dark magic is already in the game and then there are characters like Abnur Tharn is Necromancers.
Necromancers can share summoning abilities similar to sorcs, but focused on the undead.
These are some ideas. What are yours?
I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.
I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.
I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.
Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
Boxed Expansions
Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
DLC expansions outside of Tamriel
The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.
If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.
different staves for different magic schools (alteration, illusion, conjuration, etc.)
New races, sure as long as they actually fit into the TES universe, or at least make sense for this series.
New classes? Real iffy on that one. This game is pretty unique in the sense that you can basically make your own class depending on how you distribute stats, skills, and gear up your character.
A new class could add some variety, but adding some new weapon skill lines would definitely up the level of creativity when it comes to "new classes" just by giving players a wider bevy of options to play with.
I don't think it has to be just a new class or just a few new skill lines. I'm sure both are going to happen at some point, but I definitely think new weapon skill lines would have a much more enriching effect on the game as a whole in the long run.
A few ideas:
- different staves for different magic schools (alteration, illusion, conjuration, etc.)
- Fist Weapons to make monks and other similar archetypes using the current classes.
- Crossbows or Slings, for one handed ranged damage (hey, pebbles hurt when they're moving fast enough).
- Spears (two-handed and one handed - because This. Is. TAMERIEL!!!)
UltimaJoe777 wrote: »Dwemer won't happen as they are the biggest lorebreaker of them all. The races we DO have to choose from are part of the main substory(Mannimarco was technically behind the Alliance War to distract the races from Molag Bal)with Imperials the wild card due to Cyrodiil being their home.
As for classes how about just adding 3 new skill lines to the existing ones? Why you ask? Because those 3 skill lines would be Stamina skills by default, with some able to morph to Magicka thus mirroring the existing class lines. Yes, even Sorcerer.
dodgehopper_ESO wrote: »UltimaJoe777 wrote: »Dwemer won't happen as they are the biggest lorebreaker of them all. The races we DO have to choose from are part of the main substory(Mannimarco was technically behind the Alliance War to distract the races from Molag Bal)with Imperials the wild card due to Cyrodiil being their home.
As for classes how about just adding 3 new skill lines to the existing ones? Why you ask? Because those 3 skill lines would be Stamina skills by default, with some able to morph to Magicka thus mirroring the existing class lines. Yes, even Sorcerer.
That idea sounds like fun, although I'd actually just rather they add Skill lines for the schools of magic, and expand upon fighters/warriors type skills.
There have been a few threads in the past few months regarding new races being added to ESO. It is true that there are MANY races that ZOS could introduce, (I go over a few of therm here: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn), most aren't exactly lore friendly.
More importantly, though, is that we have a LOT of mileage left in the races we have.I guess my point is... Let's hope for something a little more creative than new races. The Elder Scrolls can offer SO much more than that.
- Sub-Cultures: ZOS could introduce sub_cultures into ESO. With the Reachmen, Ashlanders, Iron Orcs, etc. ZOS could add two or three sub-cultures to each race to act as a sub-race giving us more choices when making our race selection:
http://forums.elderscrollsonline.com/en/discussion/223174/race-sub-culture-concept/p1- Religion: Then there's the possibility of allowing to align with one of the 16 Daedric Princes or 8 Divines... or some other "deity".
- Bloodlines and Strains: We also have over a dozen different vampire bloodlines, and ten or so Lycanthrope strains.
- Furstocks: Khajiit have 16 different fursocks, 8-10 of which could be playable...
http://forums.elderscrollsonline.com/en/discussion/141710/suggestions-for-an-eventual-khajiit-centric-update/p1- Scalekins: Argonians have 4 tribal races that COULD be used to add some races...
http://forums.elderscrollsonline.com/en/discussion/147221/concept-for-a-future-argonian-centric-update/p1- Character Creation Options: But honestly what I would like most is a more robust character creator options
http://forums.elderscrollsonline.com/en/discussion/155307/monetization-of-character-creation-concept/p1- Guilds: Then there's 2 dozen or so guilds that could b be added.
http://forums.elderscrollsonline.com/en/discussion/159824/the-guilds-act-a-discussion/p1- Class Morphs: Or Class morphs that have been suggested many times by @TheShadowScout
http://forums.elderscrollsonline.com/en/discussion/comment/2325968/#Comment_2325968- Mixed-Races: Of course my concept for mixed-race character offspring would offer players an insane amount of options...
http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept/p1
dodgehopper_ESO wrote: »UltimaJoe777 wrote: »Dwemer won't happen as they are the biggest lorebreaker of them all. The races we DO have to choose from are part of the main substory(Mannimarco was technically behind the Alliance War to distract the races from Molag Bal)with Imperials the wild card due to Cyrodiil being their home.
As for classes how about just adding 3 new skill lines to the existing ones? Why you ask? Because those 3 skill lines would be Stamina skills by default, with some able to morph to Magicka thus mirroring the existing class lines. Yes, even Sorcerer.
That idea sounds like fun, although I'd actually just rather they add Skill lines for the schools of magic, and expand upon fighters/warriors type skills.
That's funny that you said this @dodgehopper_ESO ... I once posted:
http://forums.elderscrollsonline.com/en/discussion/223185/alternatives-to-adding-races-to-eso/p1There have been a few threads in the past few months regarding new races being added to ESO. It is true that there are MANY races that ZOS could introduce, (I go over a few of therm here: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn), most aren't exactly lore friendly.
More importantly, though, is that we have a LOT of mileage left in the races we have.I guess my point is... Let's hope for something a little more creative than new races. The Elder Scrolls can offer SO much more than that.
- Sub-Cultures: ZOS could introduce sub_cultures into ESO. With the Reachmen, Ashlanders, Iron Orcs, etc. ZOS could add two or three sub-cultures to each race to act as a sub-race giving us more choices when making our race selection:
http://forums.elderscrollsonline.com/en/discussion/223174/race-sub-culture-concept/p1- Religion: Then there's the possibility of allowing to align with one of the 16 Daedric Princes or 8 Divines... or some other "deity".
- Bloodlines and Strains: We also have over a dozen different vampire bloodlines, and ten or so Lycanthrope strains.
- Furstocks: Khajiit have 16 different fursocks, 8-10 of which could be playable...
http://forums.elderscrollsonline.com/en/discussion/141710/suggestions-for-an-eventual-khajiit-centric-update/p1- Scalekins: Argonians have 4 tribal races that COULD be used to add some races...
http://forums.elderscrollsonline.com/en/discussion/147221/concept-for-a-future-argonian-centric-update/p1- Character Creation Options: But honestly what I would like most is a more robust character creator options
http://forums.elderscrollsonline.com/en/discussion/155307/monetization-of-character-creation-concept/p1- Guilds: Then there's 2 dozen or so guilds that could b be added.
http://forums.elderscrollsonline.com/en/discussion/159824/the-guilds-act-a-discussion/p1- Class Morphs: Or Class morphs that have been suggested many times by @TheShadowScout
http://forums.elderscrollsonline.com/en/discussion/comment/2325968/#Comment_2325968- Mixed-Races: Of course my concept for mixed-race character offspring would offer players an insane amount of options...
http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept/p1
Ahhh, but @Gidorick already sort of did...dodgehopper_ESO wrote: »@TheShadowScout also has the interesting notion of class morph. If I weren't working right now I'd try to look it up and link that idea as well, because it was a good one.
...an earlier version, sure, but still...
- Class Morphs: Or Class morphs that have been suggested many times by @TheShadowScout
http://forums.elderscrollsonline.com/en/discussion/comment/2325968/#Comment_2325968
Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.
phaneub17_ESO wrote: »Dwarves (Dwemer) - It's a tall order, since this would require a graphic overhaul to include smaller players, even smaller than wood elves, in a game that has no children, but it would be great lore to introduce into the ESO world and a race that would have physical and spell resistances and be a natural tank.
Why do you think Dwemer are short people? These aren't the kind of dwarves you see in other fantasy games, also they're pretty much extinct by the era the game is now in.